mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
Merge pull request #133 from Hyenadae/osx_build_clean
OSX_BUILD cleaned commit (new rebase from Master)
This commit is contained in:
commit
ed58f0b0c7
7 changed files with 82 additions and 23 deletions
31
Makefile
31
Makefile
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@ -23,8 +23,9 @@ TARGET_N64 = 0
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# Build and optimize for Raspberry Pi(s)
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TARGET_RPI ?= 0
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# Compiler to use (ido or gcc)
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# COMPILER ?= ido // Old Default
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# Makeflag to enable OSX fixes
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OSX_BUILD ?= 0
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# Disable better camera by default
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BETTERCAMERA ?= 0
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@ -142,6 +143,10 @@ ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
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VERSION_CFLAGS += -DUSE_GLES
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endif
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ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
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VERSION_CFLAGS += -DOSX_BUILD
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endif
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VERSION_ASFLAGS := --defsym AVOID_UB=1
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COMPARE := 0
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@ -168,7 +173,7 @@ endif
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endif
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# Make tools if out of date
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DUMMY != make -s -C tools >&2 || echo FAIL
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DUMMY != make -C tools >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to build tools)
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endif
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@ -411,6 +416,10 @@ ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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AS := as
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ifeq ($(OSX_BUILD),1)
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AS := i686-w64-mingw32-as
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endif
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ifneq ($(TARGET_WEB),1) # As in, not-web PC port
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CC := $(CROSS)gcc
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CXX := $(CROSS)g++
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@ -433,11 +442,19 @@ endif
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ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
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CPP := cpp -P
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OBJCOPY := objcopy
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OBJDUMP := $(CROSS)objdump
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else
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ifeq ($(OSX_BUILD),1)
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CPP := cpp-9 -P
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OBJDUMP := i686-w64-mingw32-objdump
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OBJCOPY := i686-w64-mingw32-objcopy
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else # Linux & other builds
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CPP := $(CROSS)cpp -P
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OBJCOPY := $(CROSS)objcopy
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OBJDUMP := $(CROSS)objdump
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endif
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OBJDUMP := $(CROSS)objdump
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endif
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PYTHON := python3
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SDLCONFIG := $(CROSS)sdl2-config
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@ -500,9 +517,12 @@ else ifeq ($(TARGET_RPI),1)
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# Linux / Other builds below
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LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(SDLCONFIG) --libs` -no-pie
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else
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ifeq ($(OSX_BUILD),1)
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LDFLAGS := -lm -framework OpenGL `$(SDLCONFIG) --libs` -no-pie -lpthread `pkg-config --libs libusb-1.0 glfw3 glew`
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else
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LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
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endif
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endif # End of LDFLAGS
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# Prevent a crash with -sopt
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export LANG := C
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@ -755,7 +775,6 @@ $(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
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$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1
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endif
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# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
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$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
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$(GLOBAL_ASM_DEP).$(NON_MATCHING):
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@ -1,6 +1,7 @@
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#include "libultra_internal.h"
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#include <stdlib.h>
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#ifndef OSX_BUILD
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lldiv_t lldiv(long long num, long long denom) {
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lldiv_t ret;
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@ -13,6 +14,7 @@ lldiv_t lldiv(long long num, long long denom) {
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return ret;
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}
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#endif // OSX_BUILD cannot use this
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ldiv_t ldiv(long num, long denom) {
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ldiv_t ret;
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@ -33,6 +33,7 @@ static const du pilo = {
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static const fu zero = {0.0};
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extern const fu NAN;
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#ifndef OSX_BUILD
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float cosf(float x)
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{
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double dx; // double x
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@ -92,3 +93,5 @@ float cosf(float x)
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return zero.f;
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}
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#endif // OSX_BUILD cannot use this
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@ -18,12 +18,19 @@
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#include <SDL2/SDL_opengl.h>
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#else
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#ifdef OSX_BUILD
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#include <SDL2/SDL_opengl.h>
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#else
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#include <SDL2/SDL_opengles2.h>
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#endif
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#endif
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#include "gfx_cc.h"
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#include "gfx_rendering_api.h"
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@ -49,7 +56,7 @@ static bool gfx_opengl_z_is_from_0_to_1(void) {
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static void gfx_opengl_vertex_array_set_attribs(struct ShaderProgram *prg) {
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size_t num_floats = prg->num_floats;
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size_t pos = 0;
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for (int i = 0; i < prg->num_attribs; i++) {
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glEnableVertexAttribArray(prg->attrib_locations[i]);
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glVertexAttribPointer(prg->attrib_locations[i], prg->attrib_sizes[i], GL_FLOAT, GL_FALSE, num_floats * sizeof(float), (void *)(pos * sizeof(float)));
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@ -179,15 +186,19 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
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bool do_multiply[2] = {c[0][1] == 0 && c[0][3] == 0, c[1][1] == 0 && c[1][3] == 0};
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bool do_mix[2] = {c[0][1] == c[0][3], c[1][1] == c[1][3]};
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bool color_alpha_same = (shader_id & 0xfff) == ((shader_id >> 12) & 0xfff);
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char vs_buf[1024];
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char fs_buf[1024];
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size_t vs_len = 0;
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size_t fs_len = 0;
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size_t num_floats = 4;
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// Vertex shader
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#ifdef OSX_BUILD
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append_line(vs_buf, &vs_len, "");
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#else
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append_line(vs_buf, &vs_len, "#version 100");
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#endif
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append_line(vs_buf, &vs_len, "attribute vec4 aVtxPos;");
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if (used_textures[0] || used_textures[1]) {
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append_line(vs_buf, &vs_len, "attribute vec2 aTexCoord;");
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@ -216,10 +227,15 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
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}
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append_line(vs_buf, &vs_len, "gl_Position = aVtxPos;");
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append_line(vs_buf, &vs_len, "}");
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// Fragment shader
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#ifdef OSX_BUILD
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append_line(fs_buf, &fs_len, "");
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#else
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append_line(fs_buf, &fs_len, "#version 100");
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append_line(fs_buf, &fs_len, "precision mediump float;");
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#endif
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if (used_textures[0] || used_textures[1]) {
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append_line(fs_buf, &fs_len, "varying vec2 vTexCoord;");
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}
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@ -464,7 +480,11 @@ static void gfx_opengl_init(void) {
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#if FOR_WINDOWS
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glewInit();
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#endif
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#ifdef OSX_BUILD
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glewInit();
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#endif
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glGenBuffers(1, &opengl_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, opengl_vbo);
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@ -13,9 +13,15 @@
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#else
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#include <SDL2/SDL.h>
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#define GL_GLEXT_PROTOTYPES 1
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#ifdef OSX_BUILD
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#include <SDL2/SDL_opengl.h>
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#else
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#include <SDL2/SDL_opengles2.h>
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#endif
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#endif // End of OS-Specific GL defines
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#include "gfx_window_manager_api.h"
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#include "gfx_screen_config.h"
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#include "../configfile.h"
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@ -31,7 +37,7 @@ static bool cur_fullscreen;
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static uint32_t cur_width, cur_height;
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const SDL_Scancode windows_scancode_table[] =
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{
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{
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/* 0 1 2 3 4 5 6 7 */
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/* 8 9 A B C D E F */
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SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_ESCAPE, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_3, SDL_SCANCODE_4, SDL_SCANCODE_5, SDL_SCANCODE_6, /* 0 */
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@ -54,7 +60,7 @@ const SDL_Scancode windows_scancode_table[] =
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SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_F13, SDL_SCANCODE_F14, SDL_SCANCODE_F15, SDL_SCANCODE_F16, /* 6 */
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SDL_SCANCODE_F17, SDL_SCANCODE_F18, SDL_SCANCODE_F19, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 6 */
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SDL_SCANCODE_INTERNATIONAL2, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL1, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN, /* 7 */
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SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL4, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL5, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_INTERNATIONAL3, SDL_SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN /* 7 */
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};
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@ -99,16 +105,16 @@ static void gfx_sdl_init(void) {
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Uint32 window_flags = 0;
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SDL_Init(SDL_INIT_VIDEO);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#ifdef USE_GLES
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); // These attributes allow for hardware acceleration on RPis.
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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#endif
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//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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@ -123,9 +129,9 @@ static void gfx_sdl_init(void) {
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}
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SDL_DisplayMode sdl_displaymode;
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SDL_GetCurrentDisplayMode(0, &sdl_displaymode);
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SDL_GetCurrentDisplayMode(0, &sdl_displaymode);
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const char* window_title =
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const char* window_title =
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#ifndef USE_GLES
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"Super Mario 64 PC port (OpenGL)";
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#else
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@ -141,10 +147,10 @@ static void gfx_sdl_init(void) {
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DESIRED_SCREEN_WIDTH, DESIRED_SCREEN_HEIGHT, window_flags);
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SDL_ShowCursor(SDL_ENABLE);
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}
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SDL_GL_CreateContext(wnd);
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SDL_GL_SetSwapInterval(1); // We have a double buffered GL context, it makes no sense to want tearing.
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for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
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inverted_scancode_table[windows_scancode_table[i]] = i;
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}
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@ -1,5 +1,10 @@
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UNAME := $(shell uname)
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ifeq ($(UNAME),Darwin)
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OSX_BUILD := -DOSX_BUILD
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endif
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CC := gcc
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CFLAGS := -Llib -Iinclude -I . -Wall -Wextra -Wno-unused-parameter -pedantic -std=c99 -O3 -s
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CFLAGS := -Llib -Iinclude -I . -Wall -Wextra -Wno-unused-parameter $(OSX_BUILD) -pedantic -std=c99 -O3 -s
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PROGRAMS := n64graphics n64graphics_ci mio0 n64cksum textconv patch_libultra_math iplfontutil aifc_decode aiff_extract_codebook vadpcm_enc tabledesign extract_data_for_mio skyconv
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n64graphics_SOURCES := n64graphics.c utils.c
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@ -43,7 +48,7 @@ clean:
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define COMPILE
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$(1): $($1_SOURCES)
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$(CC) $(CFLAGS) $$^ -lm -o $$@ $($1_CFLAGS)
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$(CC) $(CFLAGS) $(OSX_BUILD) $$^ -lm -o $$@ $($1_CFLAGS)
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endef
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$(foreach p,$(PROGRAMS),$(eval $(call COMPILE,$(p))))
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@ -23,7 +23,11 @@ SOFTWARE.
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*/
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#include "exoquant.h"
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#ifndef OSX_BUILD // OSX build cannot have malloc defined
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#include <malloc.h>
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#endif
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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@ -705,4 +709,4 @@ exq_float exq_sort_by_dir(const exq_histogram *pHist)
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pHist->color.g * exq_sort_dir.g +
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pHist->color.b * exq_sort_dir.b +
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pHist->color.a * exq_sort_dir.a;
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}
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}
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