/luaf command to execute lua code from a file. Note that this command doesn't load the file the same way mod files are loaded, so no access to gGlobalSyncTable and gPlayerSyncTable. hook_chat_command cannot be called, but hook_event can.
Fix some compilation issues
* [WIP] fix warnings
Committing now as is for Isaac to take a look at this.
Having issues with VERSION_TEXT
* Fix VERSION_TEXT crash and stop demos on host
* HOOK_JOINED_GAME
* expose VERSION_TEXT, and two more adjusments
* show if a constant type is a string with autogen
* fix another blunder by that guy
* should use an or operator here
* fix frame limiter stuff
* Fix fixed collision NaN position
Thanks to @Marioiscool246 for figuring this out.
Sometimes Mario's position will become NaN when doing specific things, this fixes that.
Co-Authored-By: Marioiscool246 <27823923+Marioiscool246@users.noreply.github.com>
* Formatting
Co-Authored-By: Marioiscool246 <27823923+Marioiscool246@users.noreply.github.com>
* Fix ordering
* Final fix(?)
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Co-authored-by: Marioiscool246 <27823923+Marioiscool246@users.noreply.github.com>
- Add NULL checks to DynOS warps
- Change checks for skipping interpolation on the original title screen for much better ones
- Interactions are no longer processed if you are on the title screen
- Re-add some of the legacy demo code for the original title screen
- Fix disconnecting on the original title screen
- Fix disconnecting on the act select screen
- Fix interpolation crash
* Bring back the demos from vanilla
the demo will activate if you are on the level that demo was meant to be from, and the default amount of time has passed
* clean up a bit and check a few things
* reset the demo input table
* config option/prevent demos playing on player menu
* update demo playing
- keep playing level music after demo finishes
- stop the demo if the player changes main menu level