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Increase max packets per second to 100
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@ -44,7 +44,7 @@ struct NetworkSystem* gNetworkSystem = &gNetworkSystemSocket;
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#endif
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#define LOADING_LEVEL_THRESHOLD 10
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#define MAX_PACKETS_PER_SECOND_PER_PLAYER ((u16)70)
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#define MAX_PACKETS_PER_SECOND_PER_PLAYER ((u16)100)
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u16 networkLoadingLevel = 0;
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bool gNetworkAreaLoaded = false;
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