MysterD
af01a214ee
Fix autogen for AnimationTable
2023-05-10 22:29:39 -07:00
MysterD
8ed8fc31d2
Fix another ~200+ crashes that could happen from mods
2023-05-10 21:28:13 -07:00
MysterD
d30b1e61a6
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
MysterD
e666719baf
Rename func_80321080 -> stop_secondary_music
2023-05-10 15:39:15 -07:00
MysterD
b22230db5d
Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev
2023-05-10 15:21:00 -07:00
Prince Frizzy
d368e4e844
Name more audio code and variables, Document some others. ( #386 )
2023-05-10 14:31:58 -07:00
PeachyPeach
52e4bac21a
fixed disable acts ( #390 )
2023-05-10 17:07:29 -04:00
MysterD
b863cc80c8
Prevent several possible crashes and hangs, limit more struct fields to read-only
2023-05-10 13:25:41 -07:00
Agent X
89fa4fbe5b
Nametags update ( #385 )
...
* Slight Nametags update
Made Nametags not render if behind camera
* Optimizations and commands rework
* Update nametags.lua
2023-05-10 15:42:43 -04:00
PeachyPeach
3ab4c944ac
better kick/punch/trip, gp and flying detection ( #388 )
2023-05-09 15:38:29 -04:00
MysterD
cb499491f4
Fix crash in network_receive_lua_sync_table
2023-05-07 22:46:00 -07:00
MysterD
34db74660c
Fixed crash in cutscene_bowser_arena_end()
2023-05-07 16:02:46 -07:00
MysterD
ae76ad7c00
Fixed crash in uv_update_scroll()
2023-05-07 16:01:41 -07:00
MysterD
8f938e25ca
Fixed crash in import_texture_*()
2023-05-07 16:00:52 -07:00
MysterD
0aac200258
Fixed crash in packet_ordered_check_for_processing
2023-05-07 15:56:56 -07:00
MysterD
03a7c1f086
Fix crashes in various obj functions
2023-05-07 15:55:11 -07:00
MysterD
d52ee8588d
Fixed crash in DynOS_UpdateCmd
2023-05-07 15:49:26 -07:00
MysterD
5c2474814b
Fix crash in DynOS_Actor_AddCustom
2023-05-07 15:48:19 -07:00
MysterD
f3e1392a51
Possible config corruption fix
2023-05-07 13:22:08 -07:00
MysterD
8eefbccc81
Make djui_hud_get_screen_width() more readable
2023-05-06 00:16:37 -07:00
Agent X
9901c89a33
Fixed forced 4:3 ( #384 )
...
Just reverting a 'fix' to my code someone else made.
2023-05-06 00:13:54 -07:00
MysterD
1ee3fd1d13
Fixed ~240 possible crashes
2023-05-05 23:59:58 -07:00
MysterD
f06a422ff9
Add hack to disable 2cycle if using a texture that doesn't exist
2023-05-05 01:47:42 -07:00
MysterD
352f72a1ac
Remove tile checks from gfx_pc
2023-05-04 14:55:18 -07:00
Agent X
febba0e109
Remove printf from gfx_pc.c ( #383 )
...
I don't think this is needed anymore
2023-05-04 14:53:05 -07:00
Isaac0-dev
657feb5d7b
fix some crashes and bugs ( #381 )
...
- fix crash in bhv_lll_bowser_puzzle_piece_update (thanks to djoslin)
- fix crash in platform_on_track_act_init
- fix chat commands not working on dev builds
- log when the crash handler is called
- if a custom level tries to set an invalid background, change it to BACKGROUND_OCEAN_SKY
2023-05-04 13:26:50 -07:00
MysterD
5a19d84423
Allowed user to override forced camera centering when sliding/flying
2023-05-04 12:55:59 -07:00
MysterD
dde4eb4cb5
Bump version
2023-05-04 12:11:49 -07:00
MysterD
1e8a7c709b
Merge branch '2cycle' into dev
2023-05-04 12:09:04 -07:00
MysterD
94b979a98f
Cleanup 2cycle stuff
2023-05-04 12:08:53 -07:00
MysterD
7623753e68
Handle shader overflow cases
2023-05-04 11:59:36 -07:00
MysterD
5eae02936b
Whoops
2023-05-04 01:43:51 -07:00
MysterD
f82f5149f4
Disable accurate interpolation on 32 bit
2023-05-04 01:29:08 -07:00
MysterD
14e80106c4
Fix 32 bit builds
2023-05-04 01:06:49 -07:00
MysterD
8a7778bbff
Increase default resolution by a little bit
2023-05-03 21:42:17 -07:00
MysterD
607590fcaf
Add 2cycle/lightmap support to dx12
2023-05-03 21:41:39 -07:00
MysterD
a191884c28
Port 2cycle/lightmap code to dx11
2023-05-03 21:07:22 -07:00
MysterD
ab2cbb2dbc
Get GL_LEGACY working again (poorly)
2023-05-03 13:21:34 -07:00
MysterD
0bb7adfd2d
Fix crash in bhv_lll_bowser_puzzle_piece_update()
2023-05-03 13:13:11 -07:00
Prince Frizzy
117379eba4
Fix default painting warps. ( #380 )
2023-05-03 06:26:19 -04:00
MysterD
c711f9f7c9
Actually fix crash in init_mario_after_warp()
2023-05-03 01:38:08 -07:00
MysterD
d60349663e
Fixed warnings, changed version/game strings
2023-05-03 01:12:13 -07:00
MysterD
0a4dfd17a4
Re-ran autogen
2023-05-03 01:01:36 -07:00
MysterD
5b108e50e6
Merge branch 'coop' into dev
2023-05-03 01:01:18 -07:00
MysterD
5b5089dece
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-05-03 00:59:27 -07:00
Skeltan
2bd2089ed3
Added Toad default palette + other palette tweaks ( #370 )
2023-05-03 00:58:19 -07:00
Agent X
52d70e33a5
Expose some painting functions to Lua ( #357 )
...
* Expose some painting functions to Lua
get_painting_warp_node
initiate_painting_warp
* Change initiate_painting_warp u8 to s16
In initiate_painting_warp, pass in -1 to not override the painting index.
* Add sanity checks to get_painting_warp_node
* Add requested changes
2023-05-03 00:54:57 -07:00
Prince Frizzy
ee3a7018ab
Adds support for compiling other regions ( #378 )
...
* Initial support for compiling with EU.
* Fix EU text.
* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.
* audio: Prevent crash in EU.
* audio: Sync EU audio to 60 Hz instead of 50 Hz
* Add logging and remove sanity check to hopefully track EU crash.
* Various improvements for EU
Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.
* Fix credits music playing in EU, Document some EU audio code.
* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.
* Fix some potentional shifting issues due to version differences.
* Decrease the sleep times in some spots, We do not need them to be so long. (#373 )
* Add the region to the version string.
---------
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
PeachyPeach
b1662a3338
Hide and Seek is_player_seeker
and set_player_seeker
( #379 )
...
* HnS globals
* no need for global index
2023-05-03 00:51:50 -07:00
Prince Frizzy
677f4591dc
Multiple Sound Support ( #377 )
...
* Initial support for the game playing multiple sounds at once.
* Make better use of our channels and use the remaining channels.
2023-05-03 00:51:27 -07:00