Isaac0-dev
0d42098b4e
port crash handler to Linux ( #363 )
2023-05-01 20:49:24 -07:00
Isaac0-dev
dedf75e87a
port crash handler to Linux ( #363 )
2023-05-01 19:49:42 -07:00
MysterD
a555a40bcf
Fix crash in bhv_mario_update()
2023-05-01 17:03:01 -07:00
MysterD
afe1ff937b
Merge branch 'dev' into coop
2023-05-01 01:36:58 -07:00
MysterD
f2cfa19da7
Fixed crash in bhv_wiggler_body_part_update()
2023-05-01 01:34:26 -07:00
MysterD
40dd2935af
Fix coopnet crash win32
2023-05-01 01:16:27 -07:00
MysterD
21caebb0c9
Fix coopnet crash win64
2023-05-01 00:55:20 -07:00
MysterD
ca57853d18
Improve logging
2023-04-30 23:33:48 -07:00
MysterD
eca9d77419
Fix crash in init_mario_after_warp()
2023-04-30 23:30:15 -07:00
Marioiscool246
7b4b873d39
Add fov adjustment to djui_hud_world_pos_to_screen_pos ( #374 )
...
* Add fov adjustment to djui_hud_world_pos_to_screen_pos
sFOVState is now a global (gFOVState)
djui_hud_world_pos_to_screen_pos now returns false if the position is behind the camera
* Fix aspect ratio parentheses
* Rerun autogen
---------
Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
2023-04-30 22:54:55 -04:00
Prince Frizzy
9b1123dde9
Decrease the sleep times in some spots, We do not need them to be so long. ( #373 )
2023-04-30 22:12:37 -04:00
MysterD
57e2795682
Bump version number
2023-04-30 18:29:08 -07:00
MysterD
53cf736908
Merge branch 'coop' into dev
2023-04-30 18:07:51 -07:00
MysterD
61e11b1e0f
yoink
2023-04-30 18:05:35 -07:00
MysterD
03d2590b3d
Merge branch 'dev' into coop
2023-04-30 17:59:54 -07:00
MysterD
d5663f2cb1
Moved dev stuff
2023-04-30 17:58:52 -07:00
MysterD
f586fd0c19
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-30 17:39:49 -07:00
MysterD
01d91ff07d
Added profiling to more places to make lag easier to track down
2023-04-30 17:39:45 -07:00
PeachyPeach
b88542f7d9
a few api functions for psc ( #372 )
2023-04-30 08:46:47 -04:00
MysterD
b2a17a018d
Added Dutch (thanks charaster.rar)
2023-04-29 22:44:55 -07:00
MysterD
db939f8efd
Fix when compiling without COOPNET
2023-04-29 18:15:41 -07:00
MysterD
bc0a7f948f
Makefile adjustments for coop-compiler
2023-04-29 18:14:44 -07:00
djoslin
242740fbf5
Increase max resend attempts for the initial packet
2023-04-29 00:43:34 -07:00
djoslin
7ee00a12a8
Add Mac coopnet support
2023-04-29 00:23:40 -07:00
MysterD
0c23456fd9
Added win32 coopnet builds
2023-04-28 22:34:40 -07:00
MysterD
e4a0d126da
Update win64 coopnet
2023-04-28 21:13:51 -07:00
MysterD
ecfcc34f63
Removed color from Hide and Seek
2023-04-28 21:08:53 -07:00
Blockyyy
229664da6e
massive Hide and Seek overhaul ( #364 )
...
- Seekers only go faster in water
- No more Act Select
- Pause exits only allowed 30 seconds after entering a level
- Dying no longer makes you seeker unless next to a seeker
- Picks random seeker at the end of a round instead of last seeker
- staying too long in a cannon shoots you out
- can't trigger text or dialog
- Defaults to hit to tag instead of touch to tag
- no levels are banned
- Anti camp removed
- Much more optimized
- Probably other stuff i cannot remember
2023-04-28 21:01:55 -07:00
PeachyPeach
2aa6e1aa08
custom animations no dynos ( #371 )
...
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev
08d31b8255
give mods more control over animations ( #369 )
...
* give mods more control over animations
- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable
* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach
adba0f6de8
Bug fix: level_script_parse ( #366 )
...
* Bug fix: level_script_parse
* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
Agent X
c042ffca02
Update Nametags with updated version ( #368 )
...
Ported interpolation
2023-04-29 01:54:33 +02:00
MysterD
093bddfedd
More arena balance tweaks/bug fixes
2023-04-28 13:25:13 -07:00
MysterD
61bb4ff439
Sync player knockbackTimer
2023-04-28 13:07:58 -07:00
MysterD
d9361989cf
Added russian (thanks Fox), updated french (thanks wRadion)
2023-04-28 12:16:30 -07:00
MysterD
e9ecf7a8f4
Made light maps a little less hacky
2023-04-28 00:22:30 -07:00
MysterD
ba4ed58cfa
Hacked lightmaps in
2023-04-27 20:46:22 -07:00
MysterD
d84be97157
Fixed do_multiply optimization
2023-04-27 12:28:39 -07:00
MysterD
360a655edd
Updated lang files (thanks Skeltan and longjump guy
2023-04-27 01:00:22 -07:00
MysterD
e945eb9572
Added an optimization back in
2023-04-27 00:54:02 -07:00
MysterD
36a7e674e2
Added three more combiners
2023-04-27 00:17:04 -07:00
MysterD
08df8a3c17
Support more color combiners
2023-04-26 23:12:22 -07:00
MysterD
9f269ba7dd
Detect 2-cycle and when to apply optimizations
2023-04-26 21:05:32 -07:00
MysterD
8840649887
Started adding support for advanced materials (2cycle)
2023-04-26 20:37:25 -07:00
MysterD
d541d626c4
Make sure gfx_update_loaded_texture() stays in bounds
2023-04-26 16:19:53 -07:00
MysterD
8fb5064847
Have DynOS read texture.inc.c when generating actor
2023-04-26 15:02:47 -07:00
MysterD
c8669e7dd3
Add incomplete support for multi-textures
2023-04-26 14:55:26 -07:00
MysterD
69b3fc587c
Updated lang files (ty SonicDark and murilo)
2023-04-25 22:50:05 -07:00
MysterD
bafd74dca6
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-25 20:27:44 -07:00
MysterD
dd197f2c5e
Added MSAA to OpenGL (SDL2)
...
Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00