Commit graph

79 commits

Author SHA1 Message Date
Agent X
d63abe9c7e
Changes to light shade color (#444) 2023-07-10 15:40:45 -04:00
Sonicxryan
3258064a7f
Shading (#439) 2023-07-06 16:21:37 -04:00
MysterD
41a4fcf516 Keep animations in-bounds 2023-05-18 12:42:18 -07:00
MysterD
18bf5847a2 Prevent rending of corrupted graphnodes, only run lua GC once per frame 2023-05-16 21:49:13 -07:00
MysterD
2083242b66 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
MysterD
d30b1e61a6 Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
MysterD
01d91ff07d Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
MysterD
92a8cc8675 Fix player interactions
Separate normal player collisions from pvp
Normal collisions use local state
PVP collisions use rollback state
Make squish when bouncing completely local
Increase rollback buffer
2023-04-02 21:18:17 -07:00
MysterD
ec7cb86c2c Fixed sync ID assignments 2023-03-27 15:34:22 -07:00
Isaac0-dev
a939ddc07b
bring back the ability to lose your cap (#229)
* bring back the ability to lose your cap

* run autogen and add "cap" to the mario states guide

* fix some indentation
2023-03-03 01:46:46 -05:00
Isaac0-dev
053d4902ed
allow mods to hide and move shadows for small objects (#257) 2023-02-18 16:06:03 -05:00
MysterD
b6b5b4f4e3 Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
Agent X
6c0757c908
Color type and palette/color functions (#199)
Added a Color type (typedef u8 Color[3])
Added network_player_color_to_palette and network_player_palette_to_color
Reran autogen
2022-09-26 19:11:51 -07:00
Agent X
9d0a61450b
gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147)
* Add gsDPSetTextureFilter to DynOS symbols

* Refactor code and fix 2 year oversight

Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector

Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.

* add skipInViewCheck to GraphNodeObject

* Remove idle set

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
MysterD
7e7833f676 Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs
Unhardcoded KingBobomb values, Mips values, star dialog values
Generated tex files when they're of the form levels/XXX/NUMBER
Now lua behaviors can call cur_obj_set_home_once() to set home correctly
Lua behaviors are now overridden correctly when created through spawn infos
Behavior checks now translate to the overridden behavior before checking
2022-06-01 23:04:21 -07:00
MysterD
3e46cc1161 Adjust wall normal when colliding with multiple walls 2022-05-31 18:26:27 -07:00
MysterD
ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
MysterD
cca8cdc860 WIP: uncapped framerate 2 2022-04-26 22:42:57 -07:00
MysterD
9e33ce39e6 Automatically disable billboards when a DynOS model uses more than 6 vertices 2022-04-23 03:05:16 -07:00
MysterD
71105833c5 Made specialTripleJump a field of MarioState instead of a global 2022-04-23 00:35:49 -07:00
MysterD
18d7140954 Add headPos to marioBodyState 2022-04-20 18:21:36 -07:00
MysterD
2347ab61c1 Added HOOK_ON_OBJECT_RENDER 2022-04-19 22:36:47 -07:00
MysterD
bf435d5aa9 Fixed knockback direction 2022-04-14 18:25:42 -07:00
MysterD
8a7097b802 Refactor coop-specific DynOS code 2022-03-30 23:05:53 -07:00
MysterD
0a5d4cd215 Fix softlock when player is grabbed by enemy 2022-03-28 18:57:52 -07:00
MysterD
d74f5cfe61 Add custom collisions to DynOS/Lua 2022-03-28 01:02:33 -07:00
MysterD
c0b6590fcd Separate ptrData from rawData on all platforms 2022-03-25 23:05:58 -07:00
MysterD
5b45e44b81 Improve sanity check for torsoPos (fixes PVP when using non-player-models) 2022-03-25 21:36:46 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
e81808c314 Merge branch 'dynos' into unstable 2022-03-10 18:17:59 -08:00
MysterD
f92857704d Ported the rest of DynOS, but left the options menu disabled 2022-03-10 01:18:53 -08:00
MysterD
4638ff6f22 Added the ability to set surface collisions on custom behaviors 2022-03-09 23:02:20 -08:00
MysterD
d03aacc144 Added ability for Lua to spawn non-synchronized objects 2022-03-09 21:25:34 -08:00
MysterD
b3ed387711 Added DynOS v1.1 without the dynamic options
- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
MysterD
29599a82ec Created TextureInfo struct 2022-02-15 22:13:10 -08:00
MysterD
6fcc60a791 Changed autogeneration of Lua constants to pull directly from src 2022-02-03 00:43:17 -08:00
MysterD
ec161c9c09 Reimplemented how Lua reads/writes to C Objects 2022-01-17 20:50:39 -08:00
MysterD
1c29a2b47f Second iteration of Lua IO
Started working on third
2022-01-17 19:23:52 -08:00
MysterD
4cebce4864 Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
MysterD
04d01667c3 Added a callback for area timer objects to only run certain things once per frame 2021-08-19 00:31:20 -07:00
MysterD
7e59d34939 Added new MAXIMUM type to network area timer system. Exclamation boxes now reappear at the correct time 2021-08-12 18:13:41 -07:00
MysterD
fecba91c5e Rewrite the core of network area timer (yet again) 2021-08-10 18:29:49 -07:00
MysterD
710a7e4749 Color detached caps according to player palette 2021-08-06 01:02:07 -07:00
MysterD
00da6b48f5 Fade out players when they leave/disconnect 2021-08-04 18:47:59 -07:00
MysterD
6a957757d4 Refactored network area timer system 2021-08-03 19:21:50 -07:00
MysterD
33fbed94e4 Synchronized respawners and entities created after level load 2021-06-08 21:21:52 -07:00
MysterD
bbdc942501 Ripped out level synchronization/warp code
Began writing new system that synchronizes course/act/level/area per
player and 'ownership' of that location.
2021-06-07 12:19:59 -07:00
fgsfds
60c8da9479 bump MAX_PLAYERS to 16 2021-04-06 02:32:06 +03:00
MysterD
05fd683c64 Fix UNSTABLE_BRANCH checking 2020-10-16 03:56:37 -07:00