MysterD
6d438ba760
Fix first-person camera lock bug
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Getting kicked in vanilla-cam's first person messed up the camera, this
fixes it.
Fixes #55
2020-09-11 22:32:32 -07:00
MysterD
718974c111
Fix PSS's secret star collection
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Fixes #56
2020-09-11 22:25:49 -07:00
MysterD
3070d2bfdb
Prevent two players from holding the same object
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Fixes #40
2020-09-11 22:14:42 -07:00
MysterD
284ab37406
Added debug level-warping for testing purposes
2020-09-11 20:10:29 -07:00
MysterD
c86c7f7280
Fix new level transition synchronization softlock
2020-09-11 18:30:34 -07:00
MysterD
a6b3ddcc69
Revert "Revert "More level transition synchronization rewrites""
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This reverts commit 0667908b86
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2020-09-11 18:08:24 -07:00
MysterD
0667908b86
Revert "More level transition synchronization rewrites"
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New synchronization caused a softlock on new-level-dialogs
This reverts commit 163527401e
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2020-09-11 18:02:21 -07:00
MysterD
04c21d91bc
Added version checking to clients
2020-09-11 16:19:38 -07:00
MysterD
163527401e
More level transition synchronization rewrites
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I believe this fixes #51
2020-09-11 15:32:30 -07:00
MysterD
791423ff98
Properly offset player spawns
2020-09-10 22:18:10 -07:00
MysterD
cb6836f818
Fixed infinite hold by King Bobomb softlock
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fixes #38
2020-09-10 21:55:03 -07:00
MysterD
71589938df
Fix King Bobomb dialog softlock
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Fixes #45
2020-09-10 21:26:17 -07:00
MysterD
9cf3932435
Fix coffin crushing softlock
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Fixes #47
2020-09-10 20:26:02 -07:00
MysterD
114665f6bb
Keep player control of camera for chain-chomp cutscene
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Fixes #54
2020-09-10 20:02:16 -07:00
MysterD
3e5b08b487
Fixed small crimes against C
2020-09-10 09:43:32 -07:00
MysterD
1e6c734ced
Completely rewrote level transition synchronization code
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Should be snappier and less prone to crashes. I tested as many scenarios
as I could think of and it has been rock solid. But time will tell.
Also created a new debug log system, just so I could understand what the
hell was going on with this code.
2020-09-10 00:17:30 -07:00
MysterD
e48a9c25ab
Added 'no lives remaining' text
2020-09-08 18:21:09 -07:00
MysterD
42777fbe8f
Changed text on level select screen
2020-09-08 17:33:03 -07:00
MysterD
cf732c7beb
Eject a player if more than one is in the cannon
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Two players in the same cannon was causing softlocks and general
insanity. Now this should be fixed. Also prevented players from being
able to push or attack a player inside of a cannon.
2020-09-08 16:12:11 -07:00
MysterD
58a3156180
Lowered cannon sensitivity
2020-09-08 15:13:49 -07:00
MysterD
ef6ec31075
Prevent ground pound from attacking until they're moving downward
2020-09-08 15:01:31 -07:00
MysterD
a2fe4f80a7
Lower knockback for anything stronger than a kick
2020-09-08 14:57:50 -07:00
MysterD
26726121a5
Players sliding in the same direction will no longer attack each other
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We check to see what the difference in velocities is, if it's small then
no attack is made. Otherwise, only the player going faster will attack.
2020-09-08 14:43:07 -07:00
MysterD
d1873328a4
Prevent underwater bubble-popping from teleporting the player to the top
2020-09-08 14:03:12 -07:00
MysterD
1e46ed136a
Prevent extra death for bubbled player on area change
2020-09-08 13:53:46 -07:00
MysterD
a7434c9513
Completely disable text saves until they're synchronized
2020-09-08 13:34:35 -07:00
MysterD
cb534a0ba5
Added custom luigi head sprite by air
2020-09-08 12:17:24 -07:00
MysterD
a4288fe150
Allow exiting from course at any time
2020-09-08 09:52:48 -07:00
MysterD
c12380aff4
Make inside-and-outside painting transition quicker over network
2020-09-08 09:50:34 -07:00
MysterD
29cb0935fb
Fixed glitchy animations on remote when in dialog
2020-09-08 09:33:55 -07:00
MysterD
cc550e1de5
Unagi: prevent sending a pointer, hopefully doesn't cause desync
2020-09-08 09:16:44 -07:00
MysterD
b9924253bb
Racing Penguin: remove airborn check, fix end of race desync
2020-09-08 09:15:43 -07:00
MysterD
a804981b2a
Fix koopa the quick sound spam and cheat detection
2020-09-08 09:06:25 -07:00
MysterD
ef95d6820b
Synchronized star entity interaction
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Fixed error in packet_collect_star which would prevent the star from
disappearing when it should on remote.
2020-09-08 09:01:35 -07:00
MysterD
3b946eb5e1
Added stay-in-level-after-star server-side setting.
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Configurable in the server's config file under:
coop_stay_in_level_after_star
Defaults to off
Based on GateGuy's patch
2020-09-08 00:04:06 -07:00
MysterD
2f8d119301
Prevent exclamation box from spawning the wrong star on remote
2020-09-07 23:56:29 -07:00
MysterD
2d0871e061
Prevent exclamation box from double spawning stars
2020-09-07 23:10:28 -07:00
MysterD
f8044a5639
Make send_spawn_objects more reliable
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As noticed by anuserlol, stars would sometimes not spawn from breakable
boxes on the remote. This was due to the box being destroyed before the
star spawned, when the star tried to spawn it couldn't find the parent
and gave up. Now if no parent is found the spawned object will be its
own parent. This should make all spawned objects more reliable, but may
cause weirdness somewhere.
Fixes #34
2020-09-07 20:54:15 -07:00
MysterD
88b935e9dd
Force marioObj player indices to be well behaved
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Fixes a crash when spawning the secret star in The Princess's Secret
Slide.
Fixes #32
2020-09-07 20:30:20 -07:00
MysterD
95e9c1dc4c
Synchronized room checking better + fixed bookswitches
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Determining if the player is in the room was bugged, and bookswitches
caused Luigi to crash. Now things should be a bit more stable in BBH.
Fixes #30
2020-09-07 19:51:39 -07:00
MysterD
ef48ec249a
Allow other player to pass through door when it's being opened
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Also disable the 'walking through door' cutscene when newcam is on
2020-09-07 16:35:42 -07:00
MysterD
90095c70ed
Make 60 fps patch apply in case people don't realize it is already merged
2020-09-07 11:07:28 -07:00
MysterD
214697fc8e
Fixed infinite loop with King Bobomb
2020-09-07 10:50:32 -07:00
MysterD
3145dfabdc
Misc camera fixes
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Made analog camera stop rotating or triggering TOTWC when paused
Fix broken vanilla camera on TOWTC w/BETTERCAMERA enabled
Fixes #15
2020-09-07 10:48:54 -07:00
MysterD
bc2480da87
Added aggressive null checking to various types of objects
2020-09-07 00:29:18 -07:00
MysterD
36e035984f
Pausing the game no longer pauses, just brings up the menu
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Fixes #19
2020-09-06 22:27:09 -07:00
MysterD
e0903003f4
Rewrote how players are initialized, stored, and displayed
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Since the second-player code was the first code I wrote, it was implemented
poorly. At that point, I didn't know the code base at all and the way it was
written would prevent anyone from ever adding to those parts.
The rewrite allows me to use the default geo.inc.c file for Mario, and removes
all of the geo2.inc.c files. I no longer do a bunch of bit shifting to figure
out which player is being drawn in the rendering code.
I'm also now able to remove tons of duplicate code that exists just for the
remote player. The main player code is generic enough to support both indices.
A side-effect of the rewrite is I was able to remove many assumptions in the
code where two-players is assumed, but many other parts of the code still
assume two players.
This is a fairly major change that, if all goes well, will be completely
unnoticed by the player. However, I do expect new bugs to pop up in strange
places. Time will tell.
2020-09-06 18:52:52 -07:00
MysterD
df7904e288
Geo2 removal wip
2020-09-06 13:54:01 -07:00
MysterD
975c68ae1e
Fix join issue when compiling without DEBUG
2020-09-06 12:46:02 -07:00
MysterD
7dafd081e1
Made player attack knockback configurable
2020-09-06 12:18:33 -07:00