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2020-09-07 00:29:18 -07:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
asm merge refresh 10 2020-06-20 02:49:59 +03:00
assets Refresh 3 2019-11-03 14:36:27 -05:00
bin Created Luigi's life icon 2020-09-05 19:44:58 -07:00
build-windows-visual-studio Synchronized save files 2020-09-04 15:07:32 -07:00
data Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
doxygen yeet 2020-06-02 23:43:32 +03:00
enhancements update 60fps patch 2020-07-09 17:33:04 +03:00
include Pausing the game no longer pauses, just brings up the menu 2020-09-06 22:27:09 -07:00
levels Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
lib throw out unused libultra sources 2020-06-21 02:21:46 +03:00
sound merge refresh 10 2020-06-20 02:49:59 +03:00
src Added aggressive null checking to various types of objects 2020-09-07 00:29:18 -07:00
text refresh 6 2020-02-03 00:51:26 -05:00
textures/segment2 Created Luigi's life icon 2020-09-05 19:44:58 -07:00
tools Merge pull request #395 from MartinPham/patch-4 2020-08-16 02:01:02 +03:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Refresh 1 2019-09-01 15:50:50 -04:00
.gitignore Fixed receiving of health, made recovery heart 2-player aware 2020-08-07 22:27:15 -07:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
assets.json merge refresh 10 2020-06-20 02:49:59 +03:00
c2obj.py correct line endings 2020-05-16 07:36:28 +03:00
cgdb.exe.stackdump Started adding networking 2020-08-01 20:22:24 -07:00
CHANGES Refresh 11 2020-07-05 14:15:43 +03:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
compile.sh Removed 'int' from most of networking code 2020-09-04 11:43:12 -07:00
debug.sh Removed 'int' from most of networking code 2020-09-04 11:43:12 -07:00
diff.py Refresh 10.1 2020-06-20 02:53:56 +03:00
diff_settings.py Refresh 8 2020-04-03 14:57:26 -04:00
Dockerfile merge refresh 10 2020-06-20 02:49:59 +03:00
Doxyfile refresh 4 2019-12-01 21:52:53 -05:00
dx11.sh Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
extract_assets.py Refresh 10.1 2020-06-20 02:53:56 +03:00
first-diff.py merge refresh 10 2020-06-20 02:49:59 +03:00
format.sh init2 2019-08-25 00:46:40 -04:00
gdb.exe.stackdump Synchronized purple switch 2020-08-07 19:37:19 -07:00
Jenkinsfile refresh 6 2020-02-03 00:51:26 -05:00
Makefile Force no draw distance on and text saves off 2020-09-04 17:52:48 -07:00
Makefile.split Fix EXTERNAL_DATA for Luigi 2020-09-05 00:11:15 -07:00
network.sh Geo2 removal wip 2020-09-06 13:54:01 -07:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md Update README.md 2020-08-31 23:50:43 -07:00
README_es_ES.md Update README_es_ES.md 2020-05-19 00:04:07 +01:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
rename_sym.sh Refresh 7 2020-03-01 22:42:52 -05:00
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.ld merge refresh 10 2020-06-20 02:49:59 +03:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 init2 2019-08-25 00:46:40 -04:00
undefined_syms.txt Refresh 8 2020-04-03 14:57:26 -04:00

sm64ex-coop

Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

Goal

Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.

Building

For building instructions, please refer to the wiki.

Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.