MysterD
a39d004584
Restore debugging optimization level to -O0, add more warning ignores
2022-04-14 20:37:33 -07:00
Prince Frizzy
014ec861f0
Restore some of our older Makefile stuff, etc. ( #62 )
...
* Restore our old OPT_FLAGs and debug info system, And add a new debug info level check.
* Reduce this optimization level by 1.
2022-04-13 22:55:15 -07:00
MysterD
b9243a4c5b
Revert "Add an icon on windows ( #48 )"
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This reverts commit be4919ce24
.
2022-04-04 01:08:16 -07:00
MysterD
6a384a3039
Fix spelling mistake
2022-03-31 00:13:48 -07:00
mjcox244
be4919ce24
Add an icon on windows ( #48 )
2022-03-31 00:12:59 -07:00
Prince Frizzy
e52173f109
Bomb-Omb Buddy sanity improvement ( #51 )
2022-03-30 19:25:21 -07:00
MysterD
0a679efa07
Add clang to Makefile
2022-03-27 17:26:39 -07:00
MysterD
1e43d206dd
Even more makefile fixes for coop-compiler
2022-03-21 17:21:23 -07:00
MysterD
ab2ead5cbe
More makefile fixes for coop-compiler
2022-03-21 17:02:24 -07:00
MysterD
1910177b1d
Fix up Makefile for coop-compiler
2022-03-21 16:46:31 -07:00
MysterD
ed6cbc2d40
Prevent tools from building during coop-compiler
2022-03-21 22:42:25 -07:00
MysterD
2673b1140c
Fixed Mac compile
2022-03-21 14:02:23 -07:00
Prince Frizzy
579fa40524
Some small cleanup, And re-add generating the coop.map to the Makefile. ( #36 )
2022-03-18 21:31:04 -07:00
MysterD
0a3d0b2033
Started rewriting the mod table
2022-03-14 18:18:14 -07:00
MysterD
11f532b9e0
Fix warnings/compile errors on Linux
2022-03-13 18:45:42 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 ( #19 )
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* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
4b41c3fd39
Fix Mac compile
2022-03-12 22:38:13 -08:00
MysterD
e81808c314
Merge branch 'dynos' into unstable
2022-03-10 18:17:59 -08:00
MysterD
89d44f6501
Moved smlua_XXX_utils.[ch] to src/pc/lua/utils/
2022-03-09 23:09:33 -08:00
MysterD
b3ed387711
Added DynOS v1.1 without the dynamic options
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- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD
e0fb9d7bac
Delete custom sounds on 32-bit, they are currently breaking the build
2022-02-28 22:59:58 -08:00
MysterD
2f15b4664c
Add cpp stuff for coop-compiler
2022-02-28 21:34:30 -08:00
MysterD
69fb69dfce
Fix bugs/warnings from static analysis
2022-02-20 20:04:25 -08:00
MysterD
13ecef0b0a
Reduce optimization level until undefined behavior can be found
2022-02-20 14:53:35 -08:00
MysterD
ebbe1ef16c
Merge branch 'unst17' into unstable
2022-02-19 22:06:06 -08:00
MysterD
334de77139
Fix graphical issues that stem from text drawing
2022-02-19 22:03:25 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
MysterD
c818b7930a
Added wario sounds
...
Have yet to pitch correct them.
Huge thanks to theclashingfritz and anzz1
2022-02-14 23:36:53 -08:00
MysterD
6925db864c
Added a custom version of PeachyPeach's crash screen for Windows
2022-02-12 13:30:53 -08:00
MysterD
7fc4b68033
Updated makefile for coop-compiler
2022-02-11 18:38:25 -08:00
MysterD
56d18a5f95
Fix OSX's include path for sdl-config
2022-02-10 18:06:59 -08:00
MysterD
2c95b8bff3
Updated makefile for coop-compiler
2022-02-10 18:03:44 -08:00
MysterD
809dfd6373
Reading headers from lua files
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Fix up warnings on Linux
Disabled mod checkboxes when an incompatible one is enabled
Display descriptions when hovering over a mod
2022-01-27 23:53:58 -08:00
MysterD
47a129573f
Fixed Mac Lua library
2022-01-23 23:00:44 -08:00
MysterD
d09abc7bcd
Switched from dynamic to static Lua lib
2022-01-23 20:04:53 -08:00
MysterD
34e903b89a
Merge branch 'unstable' into lua
2022-01-21 19:19:21 -08:00
MysterD
addd16721f
Added headless server compile mode
2022-01-21 19:13:41 -08:00
MysterD
0aa1e04f93
More lua improvements
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Added mods folder for lua scripts
Created constants.lua so scripts could use constants internal to the C code
Created event hooks
Separated out lua functions into multiple files
2022-01-16 18:07:45 -08:00
MysterD
1a47707be8
Initial LUA support - MarioState read/write
2022-01-16 08:51:29 -08:00
MysterD
7294e127f5
Fixed over 100 code warnings
2021-08-19 18:16:16 -07:00
MysterD
8642479d82
Fix Mac + DISCORD_SDK compilation errors
2021-08-02 02:59:45 -07:00
MysterD
7e1a05a40b
DJUI: Replaced old ingame menu with new DJUI menu
2021-07-15 19:37:09 -07:00
MysterD
038c1135b3
Initial DJUI commit
...
The birth of a custom user interface system.
Has the ability to draw things to the screen at native resolution
regardless of window size.
Components can be nested within one another to an arbitrary depth.
Text rendering is completely rewritten.
Text and images can be clipped by their parent container.
2021-06-18 15:23:59 -07:00
anzz1
d1739648e1
Added Luigi sounds ( #77 )
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* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds
Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
anzz1
7971dbfa3f
Makefile update ( #80 )
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* build with TEXTURE_FIX=1 as default
* disallow building with jp,eu,sh rom versions
2020-10-16 03:00:48 -07:00
MysterD
ed06b57649
Added mod registration system
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Allows mods to register themselves so that mismatches don't occur. This
does not automagically detect when someone modified the game, so the
mods will have to insert a function like this into their patch:
static void __attribute__((constructor)) _register_this_mod() {
network_register_mod("mod name here");
}
2020-10-04 16:41:55 -07:00
MysterD
469fa2ff33
Added 32-bit Discord library for Windows
2020-09-25 23:18:56 -07:00
MysterD
5472f3d13a
Add development flag for easier testing
2020-09-19 02:12:49 -07:00
MysterD
4a7b9736b4
Added compile-time flag to disable Discord SDK
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In order to support ARM/Mac, discord must be disabled.
To disable compile with:
make DISCORD_SDK=0
Fixes #62
2020-09-19 00:53:56 -07:00
MysterD
a0d5deceff
Fix DirectX builds
2020-09-15 21:48:14 -07:00
MysterD
a675f4efd5
Fixed Linux builds
2020-09-14 23:26:55 -07:00
MysterD
5fe5ffda45
Make C-lib link statically again, force various compiler options better
2020-09-14 18:29:47 -07:00
MysterD
3e1b193ea8
Add Discord Game SDK networking system
...
Allows players to host without forwarding their ports or using a program
like Hamachi.
2020-09-13 03:27:35 -07:00
MysterD
04c21d91bc
Added version checking to clients
2020-09-11 16:19:38 -07:00
MysterD
05674f3d69
Force no draw distance on and text saves off
2020-09-04 17:52:48 -07:00
MysterD
1bb0c90741
Add docker-build workarounds and container script
2020-09-04 17:03:35 -07:00
MysterD
9512fde4a5
Added custom packets for mods-of-this-mod
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Now a patch can choose to register callbacks for sending and receiving
packets. It's a bit tricky to use but at least it won't collide with
normal packets or other mod packets.
2020-09-04 02:04:37 -07:00
MysterD
d5005c9f37
Served time for crimes against C
...
Due to my compile & launch scripts, I was silently ignoring warnings
this whole time. I've fixed my process, and gone back to fixed all of
the warnings I could (even outside of my code).
2020-09-04 01:58:54 -07:00
MysterD
621533fae8
Add coop-specific define
...
Added -DCOOP to identify that this is a coop build so that one patch can
be applied to EX and/or COOP. They can choose to ifdef entity synchronization
out.
2020-09-03 21:49:58 -07:00
MysterD
c88ff19190
Prevent infinite looping of Mario action transitions
...
There have been several times where the unpredictable behavior of
a remote player where execute_mario_action() would get caught in
an infinite loop. Now we attempt to detect an infinite hang and
escape from it. The sequence of actions will be recorded into an
errorlog.txt file. In debug mode this infinite hang will cause an
assertion to fail, crashing the game. In normal mode the game will
break out of it and hopefully carry on normally after new packets
come in.
I believe this addresses github issue #12 but I can't be sure.
2020-09-01 22:06:36 -07:00
MysterD
8711829664
Merge branch 'nightly' into coop
2020-09-01 18:08:46 -07:00
MysterD
2815f03adb
Update Makefile's default compile flags
2020-08-31 23:52:36 -07:00
fgsfds
8a23a8a5c5
add rudimentary SDL1 controller backend
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it's more to deal with the mouse not working I suppose
2020-08-30 16:06:22 +03:00
fgsfds
3e9e2595aa
add barebones SDL1.2 backends
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for that sweet Win9x support
2020-08-15 07:15:28 +03:00
MysterD
a896713510
Made sockets platform-independent, supporting Linux
2020-08-09 13:23:27 -07:00
MysterD
579415dca9
Started synchronizing objects, refactored networking
2020-08-02 01:43:12 -07:00
MysterD
34b1ec76f6
Started adding networking
2020-08-01 20:22:24 -07:00
MysterD
2d2dff6647
Added IMMEDIATELOAD debug flag to skip all intro stuff
2020-07-30 20:42:39 -07:00
CrispyBuns
77eede660b
Add files via upload
2020-07-14 10:54:07 -06:00
CrispyBuns
669f1a6ab1
Add files via upload
2020-07-14 10:54:07 -06:00
fgsfds
765a08c846
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
n64
6330644371
Refresh 11
2020-07-05 14:15:43 +03:00
fgsfds
99f69eff1c
throw out unused libultra sources
2020-06-21 02:21:46 +03:00
fgsfds
7331fab8d8
fix paths to sound data with EXTERNAL_DATA=1
2020-06-20 18:05:45 +03:00
fgsfds
fe44da4794
fix GRUCODE defines
2020-06-20 04:32:12 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
6686a2d7d9
use GLES shaders in web build
2020-06-17 00:15:27 +03:00
fgsfds
1d6469d2cf
fix web build
2020-06-16 22:24:54 +03:00
fgsfds
7fe8645fcd
thank you case sensitive file systems very cool
2020-06-13 00:53:01 +03:00
fgsfds
3dff608c7b
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
...
along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
c04c315410
move the discord-rpc libs to lib/
2020-06-09 20:19:22 +03:00
Jan
233c2d8f72
Merge branch 'nightly' into feature/discordrpc
2020-06-09 17:16:42 +02:00
Jan200101
5933742f82
replace static linking with dynamically loaded libraries
2020-06-09 17:15:49 +02:00
Jan200101
f1ba90d25b
add discord rpc support
2020-06-09 12:01:31 +02:00
fgsfds
504b38725e
use 'python3 mkzip' instead of just 'mkzip'
2020-06-08 06:06:40 +03:00
fgsfds
9ebde3c219
add sky tiles to the zip as well
2020-06-07 22:00:57 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
e7218f043b
Add separate DEBUG flag for tools
2020-06-07 21:16:09 +09:00
Zerocker
2ae6e0fac0
Remove old -O2 flag
2020-06-05 21:12:44 +09:00
Zerocker
caea5ec4cb
Nuke old VERSION OPT_FLAGS and add DEBUG flag
2020-06-05 20:40:08 +09:00
fgsfds
35382b83a1
roll back rsync
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apparently I'm the only man in existence who has it installed by default
2020-06-02 22:37:43 +03:00
fgsfds
afca02c0a7
use 'rsync' instead of 'find' + 'cp -r --parents'
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mostly because cp is fucking weird on OSX, thank you Apple very cool
2020-06-02 17:57:45 +03:00
fgsfds
6cee636382
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
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no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
e3401f1547
use a script to output zero-terminated strings instead of bash printf
2020-05-26 02:59:38 +03:00
fgsfds
9f9e79ed9d
build the res target by default when EXTERNAL_TEXTURES is enabled
2020-05-26 02:18:09 +03:00
fgsfds
1873f7aba5
game now uses non-working directory paths by default
...
saves by default go into XDG_DATA_HOME/sm64pc
external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc
both save data and readonly data fall back to other options in case of a problem
behavior can be overridden by specifying --datapath and --savepath on the CLI
both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds
9825b02f50
add option to load textures from external files
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this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds
eeca3b0ec0
remove debug print in Makefile
2020-05-25 00:58:43 +03:00
fgsfds
686ea5be7b
separate options menu strings and add JP strings
2020-05-22 01:36:49 +03:00