mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-22 16:30:23 +00:00
Fixed over 100 code warnings
This commit is contained in:
parent
04d01667c3
commit
7294e127f5
52 changed files with 83 additions and 112 deletions
4
Makefile
4
Makefile
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@ -612,8 +612,8 @@ CFLAGS += -DCOOP
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# Enforce -Werror in strict mode
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ifeq ($(STRICT),1)
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CC_CHECK += -Werror -Wno-error=unused-variable -Wno-error=unused-parameter
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CFLAGS += -Werror -Wno-error=unused-variable -Wno-error=unused-parameter
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CC_CHECK += -Werror
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CFLAGS += -Werror
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endif
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# Check for debug option
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@ -81,7 +81,6 @@ void bhv_activated_back_and_forth_platform_update(void) {
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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// oVelY is used for vertical platforms' movement and also for
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// horizontal platforms' dipping up/down when Mario gets on/off them
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@ -21,7 +21,7 @@ static struct ObjectHitbox sBooCageHitbox = {
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/* hurtboxHeight: */ 0,
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};
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static void bhv_boo_cage_on_received_post(u8 localIndex) {
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static void bhv_boo_cage_on_received_post(UNUSED u8 localIndex) {
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if (o->oAction > BOO_CAGE_ACT_ON_GROUND) {
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o->oAction = BOO_CAGE_ACT_ON_GROUND;
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}
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@ -47,7 +47,7 @@ void bhv_big_boulder_loop(void) {
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void bhv_big_boulder_generator_loop(void) {
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oTimer);
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}
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@ -181,7 +181,7 @@ void bhv_generic_bowling_ball_spawner_init(void) {
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void bhv_generic_bowling_ball_spawner_loop(void) {
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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}
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struct Object *bowlingBall;
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@ -217,7 +217,7 @@ void bhv_generic_bowling_ball_spawner_loop(void) {
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void bhv_thi_bowling_ball_spawner_loop(void) {
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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}
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struct Object *bowlingBall;
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@ -281,7 +281,6 @@ void bhv_free_bowling_ball_init(void) {
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}
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void bhv_free_bowling_ball_roll_loop(void) {
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s16 collisionFlags = object_step();
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bowling_ball_set_hitbox();
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if (o->oForwardVel > 10.0f) {
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@ -289,8 +288,9 @@ void bhv_free_bowling_ball_roll_loop(void) {
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cur_obj_play_sound_1(SOUND_ENV_UNKNOWN2);
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}
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if ((collisionFlags & OBJ_COL_FLAG_GROUNDED) && !(collisionFlags & OBJ_COL_FLAGS_LANDED))
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cur_obj_play_sound_2(SOUND_GENERAL_QUIET_POUND1_LOWPRIO);
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// warning: 'and' of mutually exclusive equal-tests is always 0
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/*if ((collisionFlags & OBJ_COL_FLAG_GROUNDED) && !(collisionFlags & OBJ_COL_FLAGS_LANDED))
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cur_obj_play_sound_2(SOUND_GENERAL_QUIET_POUND1_LOWPRIO);*/
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if (!is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 6000)) {
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o->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
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@ -1036,7 +1036,7 @@ void bowser_act_dead(void) {
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}
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void bhv_tilting_bowser_lava_platform_init(void) {
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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network_init_object_field(o, &o->oAngleVelPitch);
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network_init_object_field(o, &o->oAngleVelRoll);
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network_init_object_field(o, &o->oFaceAnglePitch);
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@ -53,7 +53,6 @@ void bhv_controllable_platform_sub_loop(void) {
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}
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void bhv_controllable_platform_init(void) {
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struct Object *sp34;
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controllablePlatformSubs[0] = spawn_object_rel_with_rot(o, MODEL_HMC_METAL_ARROW_PLATFORM, bhvControllablePlatformSub, 0,
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51, 204, 0, 0, 0);
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controllablePlatformSubs[0]->oBehParams2ndByte = 1;
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@ -128,8 +128,6 @@ static u8 dorrie_act_raise_head_continue_dialog(void) {
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}
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void dorrie_act_raise_head(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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o->collisionData = segmented_to_virtual(dorrie_seg6_collision_0600F644);
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if (cur_obj_check_if_near_animation_end()) {
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o->oAction = DORRIE_ACT_MOVE;
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@ -39,7 +39,7 @@ static void fire_spitter_act_spit_fire(void) {
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}
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}
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static void bhv_fire_spitter_on_received_post(u8 localIndex) {
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static void bhv_fire_spitter_on_received_post(UNUSED u8 localIndex) {
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cur_obj_play_sound_2(SOUND_OBJ_FLAME_BLOWN);
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}
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@ -78,11 +78,11 @@ static void klepto_anim_dive(void) {
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static s32 kleptoCachedAnimState = 0;
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static void bhv_klepto_on_received_pre(u8 localIndex) {
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static void bhv_klepto_on_received_pre(UNUSED u8 localIndex) {
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kleptoCachedAnimState = o->oAnimState;
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}
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static void bhv_klepto_on_received_post(u8 localIndex) {
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static void bhv_klepto_on_received_post(UNUSED u8 localIndex) {
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if (kleptoCachedAnimState == KLEPTO_ANIM_STATE_HOLDING_NOTHING && o->oAnimState == KLEPTO_ANIM_STATE_HOLDING_STAR) {
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o->oAnimState = KLEPTO_ANIM_STATE_HOLDING_NOTHING;
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}
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@ -373,7 +373,6 @@ void obj_set_speed_to_zero(void) {
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void bhv_klepto_update(void) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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struct Object* player = marioState->marioObj;
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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UNUSED s32 unused;
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@ -69,7 +69,7 @@ static u32 koopaPathedStartWaypoint = 0;
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static u32 koopaPathedPrevWaypoint = 0;
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static u32 koopaShotFromCannon = 0;
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static void bhv_koopa_the_quick_on_received_post(u8 fromLocalIndex) {
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static void bhv_koopa_the_quick_on_received_post(UNUSED u8 fromLocalIndex) {
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void* path = segmented_to_virtual(sKoopaTheQuickProperties[o->oKoopaTheQuickRaceIndex].path);
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o->oPathedStartWaypoint = (struct Waypoint*)path + koopaPathedStartWaypoint;
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o->oPathedPrevWaypoint = (struct Waypoint*)path + koopaPathedPrevWaypoint;
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@ -16,7 +16,7 @@ void hexagonal_ring_spawn_flames(void) {
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void bhv_lll_rotating_hexagonal_ring_loop(void) {
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, 4000.0f);
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network_init_object(o, 4000.0f);
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network_init_object_field(o, &o->oAngleVelYaw);
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}
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UNUSED s32 unused;
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@ -17,7 +17,7 @@ void sinking_rectangular_plat_actions(f32 a0, s32 a1) {
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void bhv_lll_sinking_rectangular_platform_loop(void) {
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, 1000.0f);
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network_init_object(o, 1000.0f);
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network_init_object_field(o, &o->oLllWoodPieceOscillationTimer);
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network_init_object_field(o, &o->oFaceAnglePitch);
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}
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@ -4,11 +4,11 @@
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static u32 mipsPrevHeldState = 0;
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static void bhv_mips_on_received_pre(u8 fromLocalIndex) {
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static void bhv_mips_on_received_pre(UNUSED u8 fromLocalIndex) {
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mipsPrevHeldState = o->oHeldState;
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}
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static void bhv_mips_on_received_post(u8 fromLocalIndex) {
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static void bhv_mips_on_received_post(UNUSED u8 fromLocalIndex) {
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if (mipsPrevHeldState == HELD_HELD && o->oHeldState == HELD_FREE) {
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cur_obj_init_animation(0);
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}
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@ -139,7 +139,7 @@ void monty_mole_spawn_dirt_particles(s8 offsetY, s8 velYBase) {
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cur_obj_spawn_particles(&sMontyMoleRiseFromGroundParticles);
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}
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static void bhv_monty_mole_on_received_post(u8 fromLocalIndex) {
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static void bhv_monty_mole_on_received_post(UNUSED u8 fromLocalIndex) {
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if (o->oMontyMoleHoleX == 0 && o->oMontyMoleHoleY == 0 && o->oMontyMoleHoleZ == 0) { return; }
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o->oMontyMoleCurrentHole = NULL;
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@ -150,12 +150,12 @@ void bhv_pokey_body_part_update(void) {
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static u32 pokeyCacheAliveBodyPartFlags = 0;
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static s32 pokeyCacheNumAliveBodyParts = 0;
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static void pokey_on_received_pre(u8 localIndex) {
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static void pokey_on_received_pre(UNUSED u8 localIndex) {
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pokeyCacheAliveBodyPartFlags = o->oPokeyAliveBodyPartFlags;
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pokeyCacheNumAliveBodyParts = o->oPokeyNumAliveBodyParts;
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}
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static void pokey_on_received_post(u8 localIndex) {
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static void pokey_on_received_post(UNUSED u8 localIndex) {
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if (o->oPokeyNumAliveBodyParts > pokeyCacheNumAliveBodyParts) {
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o->oPokeyAliveBodyPartFlags = pokeyCacheAliveBodyPartFlags;
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o->oPokeyNumAliveBodyParts = pokeyCacheNumAliveBodyParts;
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@ -12,7 +12,7 @@ static struct RacingPenguinData sRacingPenguinData[] = {
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static u32 penguinPathedStartWaypoint = 0;
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static u32 penguinPathedPrevWaypoint = 0;
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static void bhv_racing_penguin_the_quick_on_received_post(u8 fromLocalIndex) {
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static void bhv_racing_penguin_the_quick_on_received_post(UNUSED u8 fromLocalIndex) {
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void* path = segmented_to_virtual(ccm_seg7_trajectory_penguin_race);
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o->oPathedStartWaypoint = (struct Waypoint*)path + penguinPathedStartWaypoint;
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o->oPathedPrevWaypoint = (struct Waypoint*)path + penguinPathedPrevWaypoint;
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@ -25,8 +25,6 @@ void bhv_sliding_snow_mound_loop(void) {
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void bhv_snow_mound_spawn_loop(void) {
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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struct Object *sp1C = NULL;
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@ -47,7 +47,6 @@ static void swoop_act_idle(void) {
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*/
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static void swoop_act_move(void) {
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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int angleToPlayer = obj_angle_to_object(o, player);
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cur_obj_init_animation_with_accel_and_sound(0, 2.0f);
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@ -419,14 +419,14 @@ u8 bhv_wiggler_ignore_if_true(void) {
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static Vec3f wigglerPrePos = { 0 };
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static u8 wigglerCompletedDialog = FALSE;
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void bhv_wiggler_on_received_pre(u8 localIndex) {
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void bhv_wiggler_on_received_pre(UNUSED u8 localIndex) {
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wigglerPrePos[0] = o->oPosX;
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wigglerPrePos[1] = o->oPosY;
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wigglerPrePos[2] = o->oPosZ;
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wigglerCompletedDialog = (o->oWigglerTextStatus == WIGGLER_TEXT_STATUS_COMPLETED_DIALOG);
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}
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void bhv_wiggler_on_received_post(u8 localIndex) {
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void bhv_wiggler_on_received_post(UNUSED u8 localIndex) {
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Vec3f posDiff = { 0 };
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posDiff[0] = o->oPosX - wigglerPrePos[0];
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posDiff[1] = o->oPosY - wigglerPrePos[1];
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@ -253,11 +253,11 @@ void play_character_sound(struct MarioState* m, enum CharacterSound characterSou
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play_sound_with_freq_scale(sound, m->marioObj->header.gfx.cameraToObject, character->soundFreqScale);
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}
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void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u8 offset) {
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void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset) {
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s32 sound = get_character_sound(m, characterSound);
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if (sound == 0) { return; }
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struct Character* character = get_character(m);
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play_sound_with_freq_scale(sound, m->marioObj->header.gfx.cameraToObject, character->soundFreqScale);
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play_sound_with_freq_scale(sound + offset, m->marioObj->header.gfx.cameraToObject, character->soundFreqScale);
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}
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void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags) {
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@ -120,7 +120,7 @@ struct MarioState;
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extern struct Character gCharacters[];
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struct Character* get_character(struct MarioState* m);
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void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);
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void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u8 offset);
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void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);
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void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);
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#endif // CHARACTERS_H
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@ -2073,8 +2073,6 @@ s32 force_idle_state(struct MarioState* m) {
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**************************************************/
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static void init_single_mario(struct MarioState* m) {
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Vec3s capPos;
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struct Object* capObject;
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u16 playerIndex = m->playerIndex;
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struct SpawnInfo* spawnInfo = &gPlayerSpawnInfos[playerIndex];
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@ -2156,7 +2154,9 @@ static void init_single_mario(struct MarioState* m) {
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vec3s_set(m->marioObj->header.gfx.angle, 0, m->faceAngle[1], 0);
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// cap will never be lying on the ground in coop
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/*if (save_file_get_cap_pos(capPos)) {
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/* struct Object* capObject;
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Vec3s capPos;
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if (save_file_get_cap_pos(capPos)) {
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capObject = spawn_object(m->marioObj, MODEL_MARIOS_CAP, bhvNormalCap);
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capObject->oPosX = capPos[0];
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@ -477,7 +477,6 @@ Gfx* geo_switch_mario_eyes(s32 callContext, struct GraphNode* node, UNUSED Mat4*
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*/
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Gfx* geo_mario_tilt_torso(s32 callContext, struct GraphNode* node, Mat4* mtx) {
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Mat4 * curTransform = mtx;
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struct GraphNodeGenerated* asGenerated = (struct GraphNodeGenerated*) node;
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u8 plrIdx = geo_get_processing_object_index();
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struct MarioBodyState* bodyState = &gBodyStates[plrIdx];
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s32 action = bodyState->action;
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@ -507,7 +506,6 @@ Gfx* geo_mario_tilt_torso(s32 callContext, struct GraphNode* node, Mat4* mtx) {
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* Makes Mario's head rotate with the camera angle when in C-up mode
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*/
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Gfx* geo_mario_head_rotation(s32 callContext, struct GraphNode* node, UNUSED Mat4* c) {
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struct GraphNodeGenerated* asGenerated = (struct GraphNodeGenerated*) node;
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u8 plrIdx = geo_get_processing_object_index();
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struct MarioBodyState* bodyState = &gBodyStates[plrIdx];
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s32 action = bodyState->action;
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@ -222,8 +222,6 @@ u32 main_pool_pop_state(void) {
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* function blocks until completion.
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*/
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static void dma_read(u8 *dest, u8 *srcStart, u8 *srcEnd) {
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u32 size = ALIGN16(srcEnd - srcStart);
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memcpy(dest, srcStart, srcEnd - srcStart);
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}
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@ -416,7 +416,7 @@ static void save_file_load_textsaves(void) {
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}
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#endif
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void save_file_load_all(u8 reload) {
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void save_file_load_all(UNUSED u8 reload) {
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s32 file;
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gMainMenuDataModified = FALSE;
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@ -424,13 +424,6 @@ void save_file_load_all(u8 reload) {
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bzero(&gSaveBuffer, sizeof(gSaveBuffer));
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#ifdef TEXTSAVES
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if (!reload) {
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save_file_load_textsaves();
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return;
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}
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#endif
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read_eeprom_data(&gSaveBuffer, sizeof(gSaveBuffer));
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if (save_file_need_bswap(&gSaveBuffer))
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@ -408,7 +408,6 @@ void print_act_selector_strings(void) {
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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f32 textWidth = get_generic_ascii_string_width(message);
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f32 textHeight = get_generic_ascii_string_height(message);
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f32 xPos = (sSelectedActIndex + 1) * 34 - sVisibleStars * 17 + 139 - (textWidth / 2.0f) + 4;
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f32 yPos = 224;
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@ -1,4 +1,5 @@
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#include "audio_api.h"
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#include "macros.h"
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|
||||
static bool audio_null_init(void) {
|
||||
return true;
|
||||
|
@ -12,7 +13,7 @@ static int audio_null_get_desired_buffered(void) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void audio_null_play(const uint8_t *buf, size_t len) {
|
||||
static void audio_null_play(UNUSED const uint8_t *buf, UNUSED size_t len) {
|
||||
}
|
||||
|
||||
static void audio_null_shutdown(void) {
|
||||
|
|
|
@ -30,8 +30,7 @@ static inline int arg_string(const char *name, const char *value, char *target,
|
|||
fprintf(stderr, "Supplied value for `%s` is too long.\n", name);
|
||||
return 0;
|
||||
}
|
||||
strncpy(target, value, arglen);
|
||||
target[arglen] = '\0';
|
||||
snprintf(target, maxLength, "%s", value);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ static void djui_button_on_hover_end(struct DjuiBase* base) {
|
|||
djui_button_set_default_style(base);
|
||||
}
|
||||
|
||||
static void djui_button_on_cursor_down_begin(struct DjuiBase* base, bool inputCursor) {
|
||||
static void djui_button_on_cursor_down_begin(struct DjuiBase* base, UNUSED bool inputCursor) {
|
||||
struct DjuiButton* button = (struct DjuiButton*)base;
|
||||
djui_base_set_border_color(base, 0, 84, 153, 255);
|
||||
djui_base_set_color(&button->rect->base, 204, 228, 247, 255);
|
||||
|
|
|
@ -26,7 +26,7 @@ static void djui_checkbox_on_hover_end(struct DjuiBase* base) {
|
|||
djui_checkbox_set_default_style(base);
|
||||
}
|
||||
|
||||
static void djui_checkbox_on_cursor_down_begin(struct DjuiBase* base, bool inputCursor) {
|
||||
static void djui_checkbox_on_cursor_down_begin(struct DjuiBase* base, UNUSED bool inputCursor) {
|
||||
struct DjuiCheckbox* checkbox = (struct DjuiCheckbox*)base;
|
||||
djui_base_set_border_color(&checkbox->rect->base, 20, 170, 255, 255);
|
||||
djui_base_set_color(&checkbox->rect->base, 255, 255, 255, 32);
|
||||
|
@ -40,7 +40,6 @@ static void djui_checkbox_on_cursor_down_begin(struct DjuiBase* base, bool input
|
|||
}
|
||||
|
||||
static void djui_checkbox_on_cursor_down_end(struct DjuiBase* base) {
|
||||
struct DjuiCheckbox* checkbox = (struct DjuiCheckbox*)base;
|
||||
djui_checkbox_set_default_style(base);
|
||||
}
|
||||
|
||||
|
|
|
@ -20,7 +20,6 @@ void djui_image_set_image(struct DjuiImage* image, const u8* texture, u16 textur
|
|||
static bool djui_image_render(struct DjuiBase* base) {
|
||||
struct DjuiImage* image = (struct DjuiImage*)base;
|
||||
struct DjuiBaseRect* comp = &base->comp;
|
||||
struct DjuiBaseRect* clip = &base->clip;
|
||||
|
||||
// translate position
|
||||
f32 translatedX = comp->x;
|
||||
|
|
|
@ -96,7 +96,7 @@ static void djui_inputbox_on_cursor_down_end(struct DjuiBase* base) {
|
|||
djui_inputbox_set_default_style(base);
|
||||
}
|
||||
|
||||
static void djui_inputbox_on_cursor_down_begin(struct DjuiBase* base, bool inputCursor) {
|
||||
static void djui_inputbox_on_cursor_down_begin(struct DjuiBase* base, UNUSED bool inputCursor) {
|
||||
struct DjuiInputbox* inputbox = (struct DjuiInputbox*)base;
|
||||
u16 index = djui_inputbox_get_cursor_index(inputbox);
|
||||
u16 selLength = abs(inputbox->selection[0] - inputbox->selection[1]);
|
||||
|
@ -111,7 +111,7 @@ static void djui_inputbox_on_cursor_down_begin(struct DjuiBase* base, bool input
|
|||
djui_interactable_set_input_focus(base);
|
||||
}
|
||||
|
||||
static u16 djui_inputbox_jump_word_left(char* msg, u16 len, u16 i) {
|
||||
static u16 djui_inputbox_jump_word_left(char* msg, UNUSED u16 len, u16 i) {
|
||||
if (i == 0) { return i; }
|
||||
|
||||
s32 lastI = i;
|
||||
|
@ -282,7 +282,7 @@ bool djui_inputbox_on_key_down(struct DjuiBase *base, int scancode) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void djui_inputbox_on_key_up(struct DjuiBase *base, int scancode) {
|
||||
void djui_inputbox_on_key_up(UNUSED struct DjuiBase *base, int scancode) {
|
||||
switch (scancode) {
|
||||
case SCANCODE_CONTROL_LEFT: sHeldControl &= ~(1 << 0); break;
|
||||
case SCANCODE_CONTROL_RIGHT: sHeldControl &= ~(1 << 1); break;
|
||||
|
@ -291,13 +291,13 @@ void djui_inputbox_on_key_up(struct DjuiBase *base, int scancode) {
|
|||
}
|
||||
}
|
||||
|
||||
static void djui_inputbox_on_focus_begin(struct DjuiBase* base) {
|
||||
static void djui_inputbox_on_focus_begin(UNUSED struct DjuiBase* base) {
|
||||
sHeldControl = 0;
|
||||
sHeldShift = 0;
|
||||
wm_api->start_text_input();
|
||||
}
|
||||
|
||||
static void djui_inputbox_on_focus_end(struct DjuiBase* base) {
|
||||
static void djui_inputbox_on_focus_end(UNUSED struct DjuiBase* base) {
|
||||
wm_api->stop_text_input();
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "src/pc/configfile.h"
|
||||
#include "src/game/bettercamera.h"
|
||||
|
||||
void djui_panel_camera_value_changed(struct DjuiBase* caller) {
|
||||
void djui_panel_camera_value_changed(UNUSED struct DjuiBase* caller) {
|
||||
newcam_init_settings();
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "src/pc/configfile.h"
|
||||
#include "src/pc/controller/controller_api.h"
|
||||
|
||||
void djui_panel_controls_value_change(struct DjuiBase* caller) {
|
||||
void djui_panel_controls_value_change(UNUSED struct DjuiBase* caller) {
|
||||
controller_reconfigure();
|
||||
}
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@ static struct DjuiText* sDjuiText = NULL;
|
|||
static struct DjuiRect* sDjuiRect2 = NULL;
|
||||
static struct DjuiText* sDjuiText2 = NULL;
|
||||
|
||||
static void djui_panel_debug_render_pre(struct DjuiBase* base, bool* skipRender) {
|
||||
static void djui_panel_debug_render_pre(UNUSED struct DjuiBase* base, UNUSED bool* skipRender) {
|
||||
static u32 sTimer = 0;
|
||||
sTimer++;
|
||||
if (sDjuiText != NULL) {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "src/pc/utils/misc.h"
|
||||
#include "src/pc/configfile.h"
|
||||
|
||||
static void djui_panel_display_apply(struct DjuiBase* caller) {
|
||||
static void djui_panel_display_apply(UNUSED struct DjuiBase* caller) {
|
||||
configWindow.settings_changed = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -15,8 +15,7 @@
|
|||
struct DjuiInputbox* sInputboxPort = NULL;
|
||||
static unsigned int sKnockbackIndex = 0;
|
||||
|
||||
static void djui_panel_host_network_system_change(struct DjuiBase* base) {
|
||||
struct DjuiSelectionbox* selectionbox = (struct DjuiSelectionbox*)base;
|
||||
static void djui_panel_host_network_system_change(UNUSED struct DjuiBase* base) {
|
||||
djui_base_set_enabled(&sInputboxPort->base, DJUI_HOST_NS_IS_SOCKET);
|
||||
}
|
||||
|
||||
|
@ -41,7 +40,7 @@ static void djui_panel_host_port_text_change(struct DjuiBase* caller) {
|
|||
}
|
||||
}
|
||||
|
||||
static void djui_panel_host_knockback_change(struct DjuiBase* caller) {
|
||||
static void djui_panel_host_knockback_change(UNUSED struct DjuiBase* caller) {
|
||||
switch (sKnockbackIndex) {
|
||||
case 0: configPlayerKnockbackStrength = 10; break;
|
||||
case 1: configPlayerKnockbackStrength = 25; break;
|
||||
|
|
|
@ -25,7 +25,7 @@ Direct connections \\#ffa0a0\\require you\\#c8c8c8\\ to configure port forwardin
|
|||
Forward port '\\#d0d0ff\\%d\\#c8c8c8\\' for UDP.\
|
||||
";
|
||||
|
||||
void djui_panel_host_message_do_host(struct DjuiBase* caller) {
|
||||
void djui_panel_host_message_do_host(UNUSED struct DjuiBase* caller) {
|
||||
djui_panel_shutdown();
|
||||
extern s16 gCurrSaveFileNum;
|
||||
gCurrSaveFileNum = configHostSaveSlot;
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
bool gDjuiPanelMainCreated = false;
|
||||
|
||||
static void djui_panel_main_quit_yes(struct DjuiBase* caller) {
|
||||
static void djui_panel_main_quit_yes(UNUSED struct DjuiBase* caller) {
|
||||
game_exit();
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "src/pc/utils/misc.h"
|
||||
#include "src/pc/configfile.h"
|
||||
|
||||
void djui_panel_menu_back(struct DjuiBase* base) {
|
||||
void djui_panel_menu_back(UNUSED struct DjuiBase* base) {
|
||||
djui_panel_back();
|
||||
}
|
||||
|
||||
|
|
|
@ -4,11 +4,11 @@
|
|||
|
||||
bool gDjuiPanelPauseCreated = false;
|
||||
|
||||
static void djui_panel_pause_resume(struct DjuiBase* caller) {
|
||||
static void djui_panel_pause_resume(UNUSED struct DjuiBase* caller) {
|
||||
djui_panel_shutdown();
|
||||
}
|
||||
|
||||
static void djui_panel_pause_quit_yes(struct DjuiBase* caller) {
|
||||
static void djui_panel_pause_quit_yes(UNUSED struct DjuiBase* caller) {
|
||||
game_exit();
|
||||
}
|
||||
|
||||
|
|
|
@ -35,8 +35,7 @@ static void djui_panel_player_name_on_focus_end(struct DjuiBase* caller) {
|
|||
djui_inputbox_set_text_color(inputbox1, 0, 0, 0, 255);
|
||||
}
|
||||
|
||||
void djui_panel_player_value_changed(struct DjuiBase* caller) {
|
||||
struct MarioState* m = &gMarioStates[0];
|
||||
void djui_panel_player_value_changed(UNUSED struct DjuiBase* caller) {
|
||||
if (configPlayerModel >= CT_MAX) { configPlayerModel = 0; }
|
||||
gNetworkPlayers[0].modelIndex = configPlayerModel;
|
||||
gNetworkPlayers[0].paletteIndex = configPlayerPalette;
|
||||
|
|
|
@ -38,7 +38,7 @@ static void djui_selectionbox_on_hover_end(struct DjuiBase* base) {
|
|||
djui_selectionbox_set_default_style(base);
|
||||
}
|
||||
|
||||
static void djui_selectionbox_on_cursor_down_begin(struct DjuiBase* base, bool inputCursor) {
|
||||
static void djui_selectionbox_on_cursor_down_begin(struct DjuiBase* base, UNUSED bool inputCursor) {
|
||||
struct DjuiSelectionbox* selectionbox = (struct DjuiSelectionbox*)base;
|
||||
f32 x = selectionbox->rect->base.elem.x;
|
||||
if (gCursorX >= x) {
|
||||
|
@ -59,7 +59,6 @@ static void djui_selectionbox_on_cursor_down_begin(struct DjuiBase* base, bool i
|
|||
}
|
||||
|
||||
static void djui_selectionbox_on_cursor_down_end(struct DjuiBase* base) {
|
||||
struct DjuiSelectionbox* selectionbox = (struct DjuiSelectionbox*)base;
|
||||
djui_selectionbox_set_default_style(base);
|
||||
}
|
||||
|
||||
|
|
|
@ -79,7 +79,6 @@ static void djui_text_render_single_char(struct DjuiText* text, char c) {
|
|||
static void djui_text_render_char(struct DjuiText* text, char c) {
|
||||
if (text->dropShadow.a > 0) {
|
||||
// render drop shadow
|
||||
struct DjuiBase* base = &text->base;
|
||||
sTextRenderX += 1.0f / text->fontScale;
|
||||
sTextRenderY += 1.0f / text->fontScale;
|
||||
gDPSetEnvColor(gDisplayListHead++, text->dropShadow.r, text->dropShadow.g, text->dropShadow.b, text->dropShadow.a);
|
||||
|
@ -108,7 +107,7 @@ static f32 djui_text_measure_word_width(struct DjuiText* text, char* message) {
|
|||
return width;
|
||||
}
|
||||
|
||||
static void djui_text_read_line(struct DjuiText* text, u16* index, f32* lineWidth, f32 maxLineWidth, bool onLastLine, bool* ellipses) {
|
||||
static void djui_text_read_line(struct DjuiText* text, u16* index, f32* lineWidth, f32 maxLineWidth, bool onLastLine, UNUSED bool* ellipses) {
|
||||
char* message = text->message;
|
||||
*lineWidth = 0;
|
||||
char lastC = '\0';
|
||||
|
@ -264,7 +263,6 @@ static void djui_text_render_line(struct DjuiText* text, u16 startIndex, u16 end
|
|||
}
|
||||
|
||||
// render the line
|
||||
bool escapeCode = false;
|
||||
for (int i = startIndex; i < endIndex; i++) {
|
||||
char c = text->message[i];
|
||||
if (c == '\\') {
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
#include "../configfile.h"
|
||||
#include "../fs/fs.h"
|
||||
|
||||
#include "macros.h"
|
||||
|
||||
#define SUPPORT_CHECK(x) assert(x)
|
||||
|
||||
// SCALE_M_N: upscale/downscale M-bit integer to N-bit
|
||||
|
@ -207,13 +209,13 @@ static unsigned long get_time(void) {
|
|||
|
||||
static void gfx_flush(void) {
|
||||
if (buf_vbo_len > 0) {
|
||||
int num = buf_vbo_num_tris;
|
||||
unsigned long t0 = get_time();
|
||||
/*int num = buf_vbo_num_tris;
|
||||
unsigned long t0 = get_time();*/
|
||||
gfx_rapi->draw_triangles(buf_vbo, buf_vbo_len, buf_vbo_num_tris);
|
||||
buf_vbo_len = 0;
|
||||
buf_vbo_num_tris = 0;
|
||||
unsigned long t1 = get_time();
|
||||
/*if (t1 - t0 > 1000) {
|
||||
/*unsigned long t1 = get_time();
|
||||
if (t1 - t0 > 1000) {
|
||||
printf("f: %d %d\n", num, (int)(t1 - t0));
|
||||
}*/
|
||||
}
|
||||
|
@ -625,7 +627,7 @@ static void import_texture(int tile) {
|
|||
load_texture(texname);
|
||||
#else
|
||||
// the texture data is actual texture data
|
||||
int t0 = get_time();
|
||||
//int t0 = get_time();
|
||||
if (fmt == G_IM_FMT_RGBA) {
|
||||
if (siz == G_IM_SIZ_32b) {
|
||||
import_texture_rgba32(tile);
|
||||
|
@ -664,7 +666,7 @@ static void import_texture(int tile) {
|
|||
} else {
|
||||
sys_fatal("unsupported texture format: %u", fmt);
|
||||
}
|
||||
int t1 = get_time();
|
||||
//int t1 = get_time();
|
||||
//printf("Time diff: %d\n", t1 - t0);
|
||||
#endif
|
||||
}
|
||||
|
@ -1141,7 +1143,7 @@ static void gfx_sp_movemem(uint8_t index, uint8_t offset, const void* data) {
|
|||
}
|
||||
|
||||
#ifdef F3DEX_GBI_2E
|
||||
static void gfx_sp_copymem(uint8_t idx, uint8_t dstofs, uint8_t srcofs, uint8_t words) {
|
||||
static void gfx_sp_copymem(uint8_t idx, uint8_t dstofs, uint8_t srcofs, UNUSED uint8_t words) {
|
||||
if (idx == G_MV_LIGHT) {
|
||||
const int srcidx = srcofs / 24 - 2;
|
||||
const int dstidx = dstofs / 24 - 2;
|
||||
|
@ -1152,7 +1154,7 @@ static void gfx_sp_copymem(uint8_t idx, uint8_t dstofs, uint8_t srcofs, uint8_t
|
|||
}
|
||||
#endif
|
||||
|
||||
static void gfx_sp_moveword(uint8_t index, uint16_t offset, uint32_t data) {
|
||||
static void gfx_sp_moveword(uint8_t index, UNUSED uint16_t offset, uint32_t data) {
|
||||
switch (index) {
|
||||
case G_MW_NUMLIGHT:
|
||||
#ifdef F3DEX_GBI_2
|
||||
|
@ -1171,12 +1173,12 @@ static void gfx_sp_moveword(uint8_t index, uint16_t offset, uint32_t data) {
|
|||
}
|
||||
}
|
||||
|
||||
static void gfx_sp_texture(uint16_t sc, uint16_t tc, uint8_t level, uint8_t tile, uint8_t on) {
|
||||
static void gfx_sp_texture(uint16_t sc, uint16_t tc, UNUSED uint8_t level, UNUSED uint8_t tile, UNUSED uint8_t on) {
|
||||
rsp.texture_scaling_factor.s = sc;
|
||||
rsp.texture_scaling_factor.t = tc;
|
||||
}
|
||||
|
||||
static void gfx_dp_set_scissor(uint32_t mode, uint32_t ulx, uint32_t uly, uint32_t lrx, uint32_t lry) {
|
||||
static void gfx_dp_set_scissor(UNUSED uint32_t mode, uint32_t ulx, uint32_t uly, uint32_t lrx, uint32_t lry) {
|
||||
float x = ulx / 4.0f * RATIO_X;
|
||||
float y = (SCREEN_HEIGHT - lry / 4.0f) * RATIO_Y;
|
||||
float width = (lrx - ulx) / 4.0f * RATIO_X;
|
||||
|
@ -1190,12 +1192,12 @@ static void gfx_dp_set_scissor(uint32_t mode, uint32_t ulx, uint32_t uly, uint32
|
|||
rdp.viewport_or_scissor_changed = true;
|
||||
}
|
||||
|
||||
static void gfx_dp_set_texture_image(uint32_t format, uint32_t size, uint32_t width, const void* addr) {
|
||||
static void gfx_dp_set_texture_image(UNUSED uint32_t format, uint32_t size, UNUSED uint32_t width, const void* addr) {
|
||||
rdp.texture_to_load.addr = addr;
|
||||
rdp.texture_to_load.siz = size;
|
||||
}
|
||||
|
||||
static void gfx_dp_set_tile(uint8_t fmt, uint32_t siz, uint32_t line, uint32_t tmem, uint8_t tile, uint32_t palette, uint32_t cmt, uint32_t maskt, uint32_t shiftt, uint32_t cms, uint32_t masks, uint32_t shifts) {
|
||||
static void gfx_dp_set_tile(uint8_t fmt, uint32_t siz, uint32_t line, uint32_t tmem, uint8_t tile, uint32_t palette, uint32_t cmt, UNUSED uint32_t maskt, UNUSED uint32_t shiftt, uint32_t cms, UNUSED uint32_t masks, UNUSED uint32_t shifts) {
|
||||
|
||||
if (tile == G_TX_RENDERTILE) {
|
||||
SUPPORT_CHECK(palette == 0); // palette should set upper 4 bits of color index in 4b mode
|
||||
|
@ -1224,13 +1226,13 @@ static void gfx_dp_set_tile_size(uint8_t tile, uint16_t uls, uint16_t ult, uint1
|
|||
}
|
||||
}
|
||||
|
||||
static void gfx_dp_load_tlut(uint8_t tile, uint32_t high_index) {
|
||||
static void gfx_dp_load_tlut(uint8_t tile, UNUSED uint32_t high_index) {
|
||||
SUPPORT_CHECK(tile == G_TX_LOADTILE);
|
||||
SUPPORT_CHECK(rdp.texture_to_load.siz == G_IM_SIZ_16b);
|
||||
rdp.palette = rdp.texture_to_load.addr;
|
||||
}
|
||||
|
||||
static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t dxt) {
|
||||
static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, UNUSED uint32_t dxt) {
|
||||
if (tile == 1) return;
|
||||
SUPPORT_CHECK(tile == G_TX_LOADTILE);
|
||||
SUPPORT_CHECK(uls == 0);
|
||||
|
@ -1426,7 +1428,7 @@ static void gfx_draw_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int32_t lr
|
|||
}
|
||||
}
|
||||
|
||||
static void gfx_dp_texture_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int32_t lry, uint8_t tile, int16_t uls, int16_t ult, int16_t dsdx, int16_t dtdy, bool flip) {
|
||||
static void gfx_dp_texture_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int32_t lry, UNUSED uint8_t tile, int16_t uls, int16_t ult, int16_t dsdx, int16_t dtdy, bool flip) {
|
||||
uint32_t saved_combine_mode = rdp.combine_mode;
|
||||
if ((rdp.other_mode_h & (3U << G_MDSFT_CYCLETYPE)) == G_CYC_COPY) {
|
||||
// Per RDP Command Summary Set Tile's shift s and this dsdx should be set to 4 texels
|
||||
|
@ -1506,7 +1508,7 @@ static void gfx_dp_set_z_image(void *z_buf_address) {
|
|||
rdp.z_buf_address = z_buf_address;
|
||||
}
|
||||
|
||||
static void gfx_dp_set_color_image(uint32_t format, uint32_t size, uint32_t width, void* address) {
|
||||
static void gfx_dp_set_color_image(UNUSED uint32_t format, UNUSED uint32_t size, UNUSED uint32_t width, void* address) {
|
||||
rdp.color_image_address = address;
|
||||
}
|
||||
|
||||
|
@ -1526,7 +1528,6 @@ static inline void *seg_addr(uintptr_t w1) {
|
|||
#define C1(pos, width) ((cmd->words.w1 >> (pos)) & ((1U << width) - 1))
|
||||
|
||||
static void gfx_run_dl(Gfx* cmd) {
|
||||
int dummy = 0;
|
||||
for (;;) {
|
||||
uint32_t opcode = cmd->words.w0 >> 24;
|
||||
|
||||
|
@ -1821,11 +1822,11 @@ void gfx_run(Gfx *commands) {
|
|||
}
|
||||
dropped_frame = false;
|
||||
|
||||
double t0 = gfx_wapi->get_time();
|
||||
//double t0 = gfx_wapi->get_time();
|
||||
gfx_rapi->start_frame();
|
||||
gfx_run_dl(commands);
|
||||
gfx_flush();
|
||||
double t1 = gfx_wapi->get_time();
|
||||
//double t1 = gfx_wapi->get_time();
|
||||
//printf("Process %f %f\n", t1, t1 - t0);
|
||||
gfx_rapi->end_frame();
|
||||
gfx_wapi->swap_buffers_begin();
|
||||
|
|
|
@ -22,7 +22,7 @@ struct DiscordApplication app = { 0 };
|
|||
bool gDiscordInitialized = false;
|
||||
bool gDiscordFailed = false;
|
||||
|
||||
static void discord_sdk_log_callback(void* hook_data, enum EDiscordLogLevel level, const char* message) {
|
||||
static void discord_sdk_log_callback(UNUSED void* hook_data, enum EDiscordLogLevel level, const char* message) {
|
||||
LOGFILE_INFO(LFT_DISCORD, "callback (%d): %s", level, message);
|
||||
}
|
||||
|
||||
|
@ -34,7 +34,7 @@ void discord_fatal(int rc) {
|
|||
fflush(stderr);
|
||||
LOGFILE_ERROR(LFT_DISCORD, "discord fatal %d", rc);
|
||||
logfile_close(LFT_DISCORD);
|
||||
int msgboxID = MessageBox(NULL,
|
||||
MessageBox(NULL,
|
||||
errorMessage,
|
||||
"Fatal Discord Error",
|
||||
MB_ICONERROR | MB_OK | MB_DEFBUTTON1
|
||||
|
|
|
@ -20,7 +20,7 @@ int ns_discord_network_send(u8 localIndex, u8* data, u16 dataLength) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
void discord_network_on_message(UNUSED void* eventData, int64_t lobbyId, int64_t userId, uint8_t channelId, uint8_t* data, uint32_t dataLength) {
|
||||
void discord_network_on_message(UNUSED void* eventData, UNUSED int64_t lobbyId, int64_t userId, UNUSED uint8_t channelId, uint8_t* data, uint32_t dataLength) {
|
||||
gNetworkUserIds[0] = userId;
|
||||
|
||||
u8 localIndex = UNKNOWN_LOCAL_INDEX;
|
||||
|
|
|
@ -9,6 +9,6 @@ void network_send_keep_alive(u8 localIndex) {
|
|||
LOG_INFO("sending keep alive");
|
||||
}
|
||||
|
||||
void network_receive_keep_alive(struct Packet* p) {
|
||||
void network_receive_keep_alive(UNUSED struct Packet* p) {
|
||||
LOG_INFO("received keep alive");
|
||||
}
|
||||
|
|
|
@ -74,9 +74,6 @@ void network_override_object(u8 syncId, struct Object* o) {
|
|||
}
|
||||
|
||||
struct SyncObject* network_init_object(struct Object *o, float maxSyncDistance) {
|
||||
// HACK: an odd way to detect if this entity was spawned from a staticLevel respawner
|
||||
bool wasStaticRespawner = (o->oSyncID != 0 && gSyncObjects[o->oSyncID].o == o && o->oSyncID < RESERVED_IDS_SYNC_OBJECT_OFFSET);
|
||||
|
||||
// generate new sync ID
|
||||
network_set_sync_id(o);
|
||||
|
||||
|
|
|
@ -101,11 +101,11 @@ static bool ns_socket_initialize(enum NetworkType networkType) {
|
|||
return true;
|
||||
}
|
||||
|
||||
static s64 ns_socket_get_id(u8 localId) {
|
||||
static s64 ns_socket_get_id(UNUSED u8 localId) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void ns_socket_save_id(u8 localId, s64 networkId) {
|
||||
static void ns_socket_save_id(u8 localId, UNUSED s64 networkId) {
|
||||
assert(localId > 0);
|
||||
assert(localId < MAX_PLAYERS);
|
||||
addr[localId] = addr[0];
|
||||
|
|
|
@ -67,10 +67,10 @@ extern void thread5_game_loop(void *arg);
|
|||
extern void create_next_audio_buffer(s16 *samples, u32 num_samples);
|
||||
void game_loop_one_iteration(void);
|
||||
|
||||
void dispatch_audio_sptask(struct SPTask *spTask) {
|
||||
void dispatch_audio_sptask(UNUSED struct SPTask *spTask) {
|
||||
}
|
||||
|
||||
void set_vblank_handler(s32 index, struct VblankHandler *handler, OSMesgQueue *queue, OSMesg *msg) {
|
||||
void set_vblank_handler(UNUSED s32 index, UNUSED struct VblankHandler *handler, UNUSED OSMesgQueue *queue, UNUSED OSMesg *msg) {
|
||||
}
|
||||
|
||||
static bool inited = false;
|
||||
|
|
Loading…
Reference in a new issue