Commit graph

275 commits

Author SHA1 Message Date
MysterD
9cfa078b5e Make gMarioStates->controller immutable in Lua 2023-04-01 17:16:18 -07:00
MysterD
6fc711e440 Added smlua_text_utils_get_language() 2023-04-01 00:04:45 -07:00
MysterD
7df87d583e Fix crash when removing a sync objects and iterating at the same time 2023-03-27 20:25:35 -07:00
MysterD
b596cb2af2 Figure out a ping between every player, adjust resend rate based on it 2023-03-27 11:50:32 -07:00
Isaac0-dev
6cb1b2faec
Beta 32.0.1 (#325)
* patch for beta 32

* require the development flag for Lua profiler

* autogen
2023-03-26 01:15:28 -04:00
Agent X
4277230f20
Show players on star select toggle (#321)
* Show players on star select toggle

* Make only toggleable by mods

* Allow player list to also be disabled
2023-03-23 21:12:26 -04:00
Sunk
08f8502cab
Remove duplicate hook documentation (#318) 2023-03-23 17:13:08 -04:00
Agent X
1a86d46d95
Override envfx from Lua (#316)
* Override envfx from Lua

set_override_envfx(-1) to reset override

* Fix type mismatch
2023-03-23 14:46:15 -04:00
Agent X
c79a001f5f
Make fixed collision rounded corners toggleable (#315) 2023-03-22 21:02:43 -04:00
Isaac0-dev
7e46ce4a21
fixes and other improvements (#309)
* HOOK_JOINED_GAME

* expose VERSION_TEXT, and two more adjusments

* show if a constant type is a string with autogen

* fix another blunder by that guy

* should use an or operator here

* fix frame limiter stuff
2023-03-21 19:43:29 -04:00
Agent X
751dfe61c7
Move everything over (#280) 2023-03-20 22:36:25 -04:00
Agent X
42b43a9b7e
get_ttc_speed_setting and set_ttc_speed_setting (#307) 2023-03-20 20:20:11 -04:00
Agent X
90bc1732f1
Merge pull request #303 from Sunketchupm/coop
Fix inaccuracies in hooks.md
2023-03-20 20:13:55 -04:00
Agent X
d0318c23d5
Merge pull request #301 from Agent-11/hooks
Touch up new hooks
2023-03-20 20:07:14 -04:00
Agent X
3a45334a3d
Merge pull request #310 from Agent-11/time
get_time()
2023-03-20 19:59:31 -04:00
Agent X
22952dda05
Expose sound_banks_enable/disable to Lua (#311) 2023-03-18 17:12:33 -04:00
Sunk
2370f2e3d9 Merge remote-tracking branch 'upstream/coop' into coop 2023-03-18 00:13:54 -04:00
Agent X
c67b09b77f get_time() 2023-03-14 20:53:23 -04:00
Agent X
35eb3f1695
Merge branch 'sm64ex-coop-dev:coop' into hooks 2023-03-13 09:15:04 -04:00
Isaac0-dev
a939ddc07b
bring back the ability to lose your cap (#229)
* bring back the ability to lose your cap

* run autogen and add "cap" to the mario states guide

* fix some indentation
2023-03-03 01:46:46 -05:00
Sunk
6c362312f7 Fix inaccuracies in hooks.md 2023-03-01 20:24:12 -05:00
Agent X
5653b2bec4
Add new param to documentation 2023-02-28 22:43:47 -05:00
PeachyPeach
1e175b5ce7
Make most used and useful features built-ins (#242)
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
2023-02-26 03:15:54 +01:00
Sunk
9ec75abc60
Add HOOK_BEFORE_SET_MARIO_ACTION (#253)
* Small quality of life changes

Disabled fixed collision in sm74 by default.
Popping should now completely set the popped player's speed to 0.

* Add HOOK_BEFORE_SET_MARIO_ACTION

Param: incoming action
Return: changes incoming action
If the return value is 1, prevent the action from happening entirely.
0 can't be used here since it'll break the title screen.

* Update hooks.md

* Revert "Small quality of life changes"

This reverts commit 05dd235cd0.
2023-02-22 20:28:23 -05:00
Isaac0-dev
baedae5412
rerun autogen (#291) 2023-02-22 00:56:30 -05:00
Agent X
ea7f0a11c2
Small improvements to HUD and new functions (#268)
* Small improvements to HUD and new functions

- Split HUD_DISPLAY_FLAG_CAMERA_AND_POWER into HUD_DISPLAY_FLAG_CAMERA and HUD_DISPLAY_FLAG_POWER
- Added hud_is_hidden()
- Added camera_is_frozen()
- Added extra sanity check to hud.c

* Re-add old flags

* Fixes and improvements

* Mod compatibility
2023-02-21 00:23:15 -05:00
Agent X
4aada40a62
area_create_warp_node and area_get_warp_node* (#270)
* area_get_warp_node*

- Added area_get_warp_node to Lua
- Added area_get_warp_node_from_params to Lua

* area_create_warp_node and warp constants

Here you go Isaac!

* Add object param

* Commits work again, pushing everything else
2023-02-20 21:47:32 -05:00
Isaac0-dev
3bc0b13e20
ACTIVE_FLAG_DORMANT (#281) 2023-02-18 23:45:13 -05:00
Isaac0-dev
3f7f5da50e
expose course_is_main_course() to Lua (#282) 2023-02-18 16:23:51 -05:00
Isaac0-dev
053d4902ed
allow mods to hide and move shadows for small objects (#257) 2023-02-18 16:06:03 -05:00
Agent X
4e293712fd
Expose Paintings to Lua (#279)
* Expose paintings to Lua

* Make some "dangerous" fields immutable

I just thought being able to edit paintings IDs from Lua was a little bit too much.
2023-02-16 18:54:38 -05:00
Agent X
8046d19db1
Add ' and " to gTextures (#273) 2023-02-15 19:45:11 -05:00
Isaac0-dev
2d1cb4712c
add a way to create/modify whirlpools (#267) 2023-02-08 16:40:41 -05:00
Agent X
35f7caecc1
Improvements and optional tweaks (#263)
- Added visibleToEnemies to invisible fields
- Added cur_obj_set_billboard_if_vanilla_cam() which makes trees only billboard if free camera is off
- Added RespawnShellBoxes to gBehaviorValues
- Added pauseExitAnywhere to gLevelValues
- Disabled the power meter chime playing on the main menu whenever disconnecting from a server with low health
2023-02-08 10:51:07 -05:00
Agent X
3dcbd5908f
Expose version constants to lua (#264) 2023-02-08 10:42:16 -05:00
Agent X
8f1323a40f
Document every behavior's object list (#252) 2023-01-31 07:33:51 -05:00
Isaac0-dev
0b6f0dcf0e
Give Lua mods access to a form of level script preprocessing (#258)
* Give Lua mods access to a form of level script preprocessing

* Disable acts setting
2023-01-31 07:24:56 -05:00
Prince Frizzy
46b2e24052
Add support for custom cap sequences. (#250) 2023-01-31 05:55:18 -05:00
PeachyPeach
d5a19a4d90
added new mods to default; removed visibleToEnemies from lua (#245) 2022-12-17 19:32:55 +01:00
Agent X
acd65c7355
Add E_MODEL_SSL_TOX_BOX (#247) 2022-12-17 19:29:24 +01:00
SMS Alfredo
35bdaef094
Character Sound Hook (#223)
* Character Sound Hook

* The rest of autogen to be safe

* Indentation Fix

* Fix more indentation

* Get rid of unneeded auto gen junk

* Run autogen again

* Add HOOK_CHARACTER_SOUND to guide
2022-12-17 19:25:30 +01:00
Isaac0-dev
571d80aebf
make fixCollisionBugs an integer again (2) (#241) 2022-11-30 00:44:49 -08:00
eros71
3214fc1de2
Fix link to get back to the lua ref (#240) 2022-11-30 00:44:35 -08:00
Agent X
cd8c6089f8
Fix dead link to vs code setup guide (#237)
You're a silly silly goober emerald.
2022-11-30 00:38:00 -08:00
Isaac0-dev
07ad5a55c5
add HOOK_OBJECT_SET_MODEL (#236)
* add HOOK_OBJECT_SET_MODEL
runs whenever a behaviour sets a model.
2022-11-30 00:37:43 -08:00
Prince Frizzy
523e7842d9
A bunch of LUA autogen additions. (#235)
* A bunch of LUA autogen additions.
- Add support for Vec4f, Vec4s and Mat4 in the autogen.
- Improve error messages for improper argument counts
- Added support for more pointer types in the autogen.

* Fix offsets in sMat4Fields.

* autogen: Rework this at the request of DJ.
2022-11-30 00:37:12 -08:00
Sunk
452c641758
Updated hooks.md to include new hooks (#228) 2022-11-18 18:39:49 -08:00
wRadion
34a0b12e6c
Fixed Vanish floors/ceilings (non-wall surfaces) (#225)
In the vanilla game, vanish does only work with walls specifically, and not floors and ceilings. This is because the check for vanish surfaces was only implemented with the walls. So I simply pasted the same code but with the floors and the ceilings.
2022-11-18 18:39:17 -08:00
Isaac0-dev
dddbe4bd16
Make fixCollisionBugs an integer again (#232)
This is for mod compatibility.
2022-11-14 18:16:17 -05:00
Prince Frizzy
f815a53080
Add some new LUA helper functions and fix some bugs. (#230)
- Add new functions for objects, Feel free to flesh some out if need be.
- Fix long-standing issue with our LUA garbage collection, It will now run after all our hooks do to prevent buildup which causes lag.
2022-11-12 05:01:50 -08:00