Commit graph

19 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
ebbc0cb1ce filter-blur: Fix Mask Type and split Color into Color and Alpha 2018-10-01 00:57:22 +02:00
Michael Fabian 'Xaymar' Dirks
d56f4f9eac filter-blur: Add proper mask options
* Removes the old 'Region' fields and places them under a 'Mask' option that can do much more.
* Supported Mask types: Region, Image, Source.
* Image and Source mask types allow for a color filter and multiplier.
2018-09-30 22:48:47 +02:00
Michael Fabian 'Xaymar' Dirks
3135214a03 filter-blur: Refactor and formatting
* Now using a Factory and Instance approach to simplify and beautify the code at the same time.
* Additionally we now keep track of created filters and only load data if there is a filter active, and unload data if there are no more filters. This reduces memory and GPU overhead when no filter is active, but adds a first time filter creation overhead.
* Variables and functions now use snake_case.
2018-09-30 20:50:00 +02:00
Michael Fabian 'Xaymar' Dirks
8296af68c6 project: Rename 'Filter' to 'filter' 2018-09-30 18:49:52 +02:00
Michael Fabian 'Xaymar' Dirks
af71a7cc1d filter-blur: Allow applying Blur to a sub-region of the source only
The Blur Filter can now be applied to a region inside the source itself, the inverse of that region, and/or a feathered version of that region. This allows for easier scene setups where only some parts need to be blurred, but the rest can be left as is.

Fixes #12
2018-04-29 00:14:29 +02:00
Michael Fabian 'Xaymar' Dirks
1ba9145fbd filter-blur: Use only a single Gaussian Kernel Texture 2018-04-28 14:41:18 +02:00
Michael Fabian 'Xaymar' Dirks
6c1e874369 filter-blur: Refactoring, formatting and copyright 2018-04-28 13:59:54 +02:00
Michael Fabian 'Xaymar' Dirks
2adfa5765c gs: Rename to snake_case instead of PascalCase
This should prevent mishaps with upper/lowercase typos and fits in better with the C++ standard code, which is also in snake_case.
2018-03-20 12:44:02 +01:00
Michael Fabian 'Xaymar' Dirks
e7bbb213a4 filter-blur: Fix Blur filter occasionally not rendering
An earlier commit changed how Blur filter rendered and thus m_technique was no longer being initialized, resulting in the check randomly failing if the memory was just right.

This also adds some more extra logging to the instance creation in case things fail and fixed one MSVC warning.

Fixes #1
2017-12-14 03:52:29 +01:00
Michael Fabian 'Xaymar' Dirks
911f7696bb filter-blur: Reduce log spam on error 2017-12-14 02:35:47 +01:00
Michael Fabian 'Xaymar' Dirks
578c963a02 filter-blur: Code cleanup, fixes and more
- Fixed Gaussian Blur having color issues with radii that aren't a power of 2.
- Improved error reporting to better debug problems where Blur doesn't render.
- Switched from manual object management to managed classes.
- Lots of code cleanup for maintainability.
2017-12-14 01:39:33 +01:00
Michael Fabian 'Xaymar' Dirks
61f20a83ad filter-blur: Use self-registration feature 2017-12-14 00:24:37 +01:00
Michael Fabian Dirks
e619f03217 filter-blur: Remove unused and duplicate functions 2017-09-18 00:05:40 +02:00
Michael Fabian Dirks
4dbf414214 effects, filter-blur: Precalculated Kernel, Formatting, Rendering and more
Filter:
* Massively improved Rendering loop to reduce overhead and provide cleaner code.

Gaussian Blur:
* Added precalculated Kernels using Textures. Slightly reduced GPU load.
* Added basic attempt at a Nvidia o(n/2+1) gaussian blur implementation.
* Fix up LOD for texture sampling.

Box Blur:
* Halved loop count.
2017-08-20 00:25:05 +02:00
Michael Fabian Dirks
52c3a0171e filter-blur: Initial work on optimization 2017-07-18 16:50:30 +02:00
Michael Fabian Dirks
9967a6ebf0 filter-blur: Add Color Format option
This option allows applying the blur to other color formats such as YUV. Bilateral Blur benefits the most from this, resulting in smoother images at lower kernel sizes.
2017-07-06 06:02:41 +02:00
Michael Fabian Dirks
9c97d90cc2 filter-blur: Split off blur rendering into method 2017-07-06 05:57:57 +02:00
Michael Fabian Dirks
2621d4961f filter-blur: Multiple changes, see description
* Added a 'Bilateral' de-noising blur, currently very resource hungry. It also has two extra sliders called 'Smoothing' and 'Sharpness', the former controls how smooth the output is
* Updated effect loading to be global instead of per instance.
* Changed default blur size to 5px.
* Simplified render loop (see previous effect commit).
2017-07-03 07:20:15 +02:00
Michael Fabian Dirks
5cdbb127c7 filter-blur: Add Box and Gaussian Blur Filter
This is not very optimized at the moment and will take quite a bit of GPU time. Will have to spend some time later to optimize it and perhaps add directional blur ("Motion Blur" to it).
2017-07-03 02:46:45 +02:00