mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-28 18:41:14 +00:00
filter-blur: Split off blur rendering into method
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parent
191b1ea23f
commit
9c97d90cc2
2 changed files with 95 additions and 51 deletions
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@ -215,6 +215,8 @@ Filter::Blur::Instance::Instance(obs_data_t *data, obs_source_t *context) : m_so
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m_effect = g_boxBlurEffect;
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m_primaryRT = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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m_secondaryRT = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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m_rtHorizontal = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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m_rtVertical = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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obs_leave_graphics();
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update(data);
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@ -224,6 +226,8 @@ Filter::Blur::Instance::~Instance() {
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obs_enter_graphics();
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gs_texrender_destroy(m_primaryRT);
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gs_texrender_destroy(m_secondaryRT);
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gs_texrender_destroy(m_rtHorizontal);
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gs_texrender_destroy(m_rtVertical);
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obs_leave_graphics();
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}
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@ -282,7 +286,7 @@ void Filter::Blur::Instance::video_render(gs_effect_t *effect) {
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}
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gs_effect_t* defaultEffect = obs_get_base_effect(obs_base_effect::OBS_EFFECT_DEFAULT);
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gs_texture_t *sourceTexture = nullptr, *horizontalTexture = nullptr;
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gs_texture_t *sourceTexture = nullptr;
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#pragma region Source To Texture
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gs_texrender_reset(m_primaryRT);
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@ -334,12 +338,43 @@ void Filter::Blur::Instance::video_render(gs_effect_t *effect) {
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}
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#pragma endregion Source To Texture
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#pragma region Horizontal Pass
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gs_texrender_reset(m_secondaryRT);
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if (!gs_texrender_begin(m_secondaryRT, baseW, baseH)) {
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PLOG_ERROR("<filter-blur> Failed set up horizontal pass.");
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gs_texture_t *blurred = blur_render(sourceTexture, baseW, baseH);
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if (blurred == nullptr) {
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obs_source_skip_video_filter(m_source);
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return;
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}
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// Draw final effect
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{
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gs_eparam_t* param = gs_effect_get_param_by_name(defaultEffect, "image");
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if (!param) {
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PLOG_ERROR("<filter-blur:Final> Failed to set image param.");
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failed = true;
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} else {
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gs_effect_set_texture(param, blurred);
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}
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while (gs_effect_loop(defaultEffect, "Draw")) {
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gs_draw_sprite(blurred, 0, baseW, baseH);
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}
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}
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if (failed) {
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obs_source_skip_video_filter(m_source);
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return;
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}
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}
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gs_texture_t* Filter::Blur::Instance::blur_render(gs_texture_t* input, size_t baseW, size_t baseH) {
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bool failed = false;
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gs_texture_t *intermediate;
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#pragma region Horizontal Pass
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gs_texrender_reset(m_rtHorizontal);
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if (!gs_texrender_begin(m_rtHorizontal, baseW, baseH)) {
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PLOG_ERROR("<filter-blur:Horizontal> Failed to initialize.");
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return nullptr;
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} else {
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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@ -362,73 +397,78 @@ void Filter::Blur::Instance::video_render(gs_effect_t *effect) {
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gs_enable_color(true, true, true, true);
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// Prepare Effect
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if (!apply_effect_param(sourceTexture, (float)(1.0 / baseW), 0)) {
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PLOG_ERROR("<filter-blur> Failed to apply effect parameters.");
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if (!apply_effect_param(input, (float)(1.0 / baseW), 0)) {
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PLOG_ERROR("<filter-blur:Horizontal> Failed to set effect parameters.");
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failed = true;
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} else {
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while (gs_effect_loop(m_effect, "Draw")) {
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gs_draw_sprite(sourceTexture, 0, baseW, baseH);
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gs_draw_sprite(input, 0, baseW, baseH);
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}
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//// Render
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//if (gs_technique_begin(m_technique)) {
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// PLOG_ERROR("<filter-blur> Failed to render effect.");
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// failed = true;
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//} else {
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// if (!gs_technique_begin_pass_by_name(m_technique, "Draw")) {
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// PLOG_ERROR("<filter-blur> Failed to render horizontal pass.");
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// failed = true;
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// } else {
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// gs_technique_end_pass(m_technique);
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// }
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// gs_technique_end(m_technique);
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//}
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}
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gs_texrender_end(m_secondaryRT);
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gs_texrender_end(m_rtHorizontal);
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}
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if (failed) {
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obs_source_skip_video_filter(m_source);
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return;
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return nullptr;
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}
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horizontalTexture = gs_texrender_get_texture(m_secondaryRT);
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if (!horizontalTexture) {
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PLOG_ERROR("<filter-blur> Failed to get horizontal pass texture.");
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obs_source_skip_video_filter(m_source);
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return;
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intermediate = gs_texrender_get_texture(m_rtHorizontal);
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if (!intermediate) {
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PLOG_ERROR("<filter-blur:Horizontal> Failed to get intermediate texture.");
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return nullptr;
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}
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#pragma endregion Horizontal Pass
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#pragma region Vertical Pass
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// Prepare Effect
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if (!apply_effect_param(horizontalTexture, 0, (float)(1.0 / baseH))) {
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PLOG_ERROR("<filter-blur> Failed to apply effect parameters.");
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failed = true;
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gs_texrender_reset(m_rtVertical);
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if (!gs_texrender_begin(m_rtVertical, baseW, baseH)) {
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PLOG_ERROR("<filter-blur:Vertical> Failed to initialize.");
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return nullptr;
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} else {
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while (gs_effect_loop(m_effect, "Draw")) {
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gs_draw_sprite(horizontalTexture, 0, baseW, baseH);
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gs_ortho(0, (float)baseW, 0, (float)baseH, -1, 1);
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// Clear to Black
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vec4 black;
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vec4_zero(&black);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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// Set up camera stuff
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gs_set_cull_mode(GS_NEITHER);
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gs_reset_blend_state();
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gs_blend_function_separate(
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gs_blend_type::GS_BLEND_ONE,
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gs_blend_type::GS_BLEND_ZERO,
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gs_blend_type::GS_BLEND_ONE,
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gs_blend_type::GS_BLEND_ZERO);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_enable_color(true, true, true, true);
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// Prepare Effect
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if (!apply_effect_param(intermediate, 0, (float)(1.0 / baseH))) {
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PLOG_ERROR("<filter-blur:Vertical> Failed to set effect parameters.");
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failed = true;
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} else {
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while (gs_effect_loop(m_effect, "Draw")) {
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gs_draw_sprite(intermediate, 0, baseW, baseH);
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}
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}
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// Render
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//if (!gs_technique_begin(m_technique)) {
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// PLOG_ERROR("<filter-blur> Failed to render effect.");
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// failed = true;
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//} else {
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// if (!gs_technique_begin_pass_by_name(m_technique, "Draw")) {
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// PLOG_ERROR("<filter-blur> Failed to render vertical pass.");
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// failed = true;
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// } else {
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// gs_draw_sprite(sourceTexture, 0, baseW, baseH);
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// gs_technique_end_pass(m_technique);
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// }
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// gs_technique_end(m_technique);
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//}
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gs_texrender_end(m_rtVertical);
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}
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if (failed) {
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obs_source_skip_video_filter(m_source);
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return;
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return nullptr;
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}
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intermediate = gs_texrender_get_texture(m_rtVertical);
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if (!intermediate) {
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PLOG_ERROR("<filter-blur:Vertical> Failed to get intermediate texture.");
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return nullptr;
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}
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#pragma endregion Vertical Pass
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return intermediate;
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}
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bool Filter::Blur::Instance::apply_effect_param(gs_texture_t* texture, float uvTexelX, float uvTexelY) {
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@ -27,6 +27,8 @@
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#define P_FILTER_BLUR_TYPE_GAUSSIAN "Filter.Blur.Type.Gaussian"
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#define P_FILTER_BLUR_TYPE_BILATERAL "Filter.Blur.Type.Bilateral"
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#define P_FILTER_BLUR_SIZE "Filter.Blur.Size"
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// Bilateral Blur
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#define P_FILTER_BLUR_BILATERAL_SMOOTHING "Filter.Blur.Bilateral.Smoothing"
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#define P_FILTER_BLUR_BILATERAL_SHARPNESS "Filter.Blur.Bilateral.Sharpness"
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@ -77,6 +79,7 @@ namespace Filter {
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void hide();
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void video_tick(float);
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void video_render(gs_effect_t*);
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gs_texture_t* blur_render(gs_texture_t* input, size_t baseW, size_t baseH);
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bool apply_effect_param(gs_texture_t* texture,
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float uvTexelX, float uvTexelY);
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@ -86,6 +89,7 @@ namespace Filter {
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gs_effect_t *m_effect;
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gs_technique_t *m_technique;
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gs_texrender_t *m_primaryRT, *m_secondaryRT;
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gs_texrender_t *m_rtHorizontal, *m_rtVertical;
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// Blur
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Type m_type;
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