mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-11 06:15:05 +00:00
af71a7cc1d
The Blur Filter can now be applied to a region inside the source itself, the inverse of that region, and/or a feathered version of that region. This allows for easier scene setups where only some parts need to be blurred, but the rest can be left as is. Fixes #12
118 lines
3 KiB
C++
118 lines
3 KiB
C++
/*
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* Modern effects for a modern Streamer
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* Copyright (C) 2017-2018 Michael Fabian Dirks
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include "plugin.h"
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#include "gs-helper.h"
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#include "gs-effect.h"
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#include "gs-texture.h"
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#include <memory>
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#include <map>
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namespace Filter {
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class Blur {
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public:
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Blur();
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~Blur();
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void generate_gaussian_kernels();
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void generate_kernel_textures();
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public:
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enum Type : int64_t {
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Box,
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Gaussian,
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Bilateral,
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};
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std::shared_ptr<gs::texture> m_gaussianKernelTexture;
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std::map<std::string, std::shared_ptr<gs::effect>> m_effects;
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private:
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obs_source_info m_sourceInfo;
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static const size_t max_kernel_size = 25;
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public /*static*/:
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static const char *get_name(void *);
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static void get_defaults(obs_data_t *);
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static obs_properties_t *get_properties(void *);
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static bool modified_properties(obs_properties_t *, obs_property_t *, obs_data_t *);
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static void *create(obs_data_t *, obs_source_t *);
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static void destroy(void *);
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static uint32_t get_width(void *);
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static uint32_t get_height(void *);
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static void update(void *, obs_data_t *);
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static void activate(void *);
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static void deactivate(void *);
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static void video_tick(void *, float);
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static void video_render(void *, gs_effect_t *);
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private:
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class Instance {
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public:
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Instance(obs_data_t*, obs_source_t*);
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~Instance();
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void update(obs_data_t*);
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uint32_t get_width();
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uint32_t get_height();
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void activate();
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void deactivate();
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void show();
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void hide();
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void video_tick(float);
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void video_render(gs_effect_t*);
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bool apply_shared_param(gs_texture_t* input,
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float texelX, float texelY);
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bool apply_bilateral_param();
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bool apply_gaussian_param();
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private:
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obs_source_t *m_source;
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gs_texrender_t *m_primaryRT, *m_secondaryRT;
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gs_texrender_t *m_rtHorizontal, *m_rtVertical;
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std::shared_ptr<gs::effect> m_effect;
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// Blur
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Type m_type;
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uint64_t m_size;
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// Bilateral
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double_t m_bilateralSmoothing;
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double_t m_bilateralSharpness;
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// Regional
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struct Region {
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bool enabled;
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float_t left;
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float_t top;
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float_t right;
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float_t bottom;
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float_t feather;
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float_t feather_shift;
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bool invert;
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} m_region;
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// Advanced
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bool m_errorLogged = false;
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uint64_t m_colorFormat;
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};
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};
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}
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