This fixes a bug with older Qt versions which would not remove the modal window from the parent in the setModal() call, resulting in an unusable parent window.
Fixes#368
Improves the previous logic and makes it compatible with the new additions in 26.x, such as sRGB. This was previously broken as the focus was on existing features which could be tested without requiring a compiler to be installed.
Incorrect understanding of how sRGB works with RGB and YCC/YUV formats also caused sRGB to be treated as RGB when I444 was selected. This should also now be fixed, hopefully permanently.
Fixes#331
In order to work around a bug in the OBS Studio UI code, we have to swap our modal status right before showing and right after hiding, so that the OBS Studio tray menu continuous working correctly. This is a bit of a weird solution, but it does work as expected.
Related: https://github.com/obsproject/obs-studio/issues/3518
Implements a manual and automatic update checker with support for both release and testing update channels, allowing users to stay as up to date as possible. It is fully compliant with privacy regulations around the world, as it stays completely silent and inactive until the user gives the Ok to connect to GitHub for the latest releases.
Removes the NVENC entry on systems without an NVIDIA GPU by checking if the library for it can be loaded. If it can't be loaded, it's likely that the user does not have a system with NVENC capabilities - and guaranteed that they can't use the encoder as FFmpeg relies on these libraries.
Adds a utility class and functions to load libraries and symbols from libraries somewhat safely. Libraries are immediately unloaded when the last reference to them is lost, so the shared_ptr should be stored if the library is actually needed.
Changes applied:
* Moved utility files to /util/.
* Removed unused #includes.
* Removed unused ::ffmpeg::tools function.
* Removed unused variables.
* Fixed missing parentheses in the version macro.
* Fixed missing override on virtual function overrides and removed unnecessary virtual keyword from them.
* Disabled additional warning for ATL headers on MSVC only.
* Replaced direct printf parameters with their macro equivalent.
* Replaced C-style casts with C++-style casts.
* Applied clang-format again after an earlier change to the CMake file broke the integration for it.
The levels 5.2 and above were added in a newer FFmpeg version than OBS Studio is shipping with. Ideally we'd take these options directly from FFmpeg, but that is for a future commit.
Fixes the issue where "high444p" shows as "high", and "high" shows as "main", caused by the internal option mapping never being correct across version changes. Instead of keeping our own copy of things that has to be adjusted for each FFmpeg version, it's easier to just use the FFmpeg values and names.
* Changes the encoder name to 'streamfx-{name}' from 'streamfx--{name}' as the latter is a typo, but adds a proxy to still support the latter in bad configurations.
* Some of the warning messages have been improved in order to better support end-users, and support for the new encoder error messages has been added.
* Adds support for the is_hw argument instead of blindly relying on obs_encoder_get_caps() which actually returns the wrong values due to rerouting.
* Fixed handler-less encoders showing up in the UI outside of debug builds.
Due to an oversight in the code, the fallback code would simply fail to work as the encoder was always the zero-copy version. This resulted in weird crashes and encoders not working that used to work before.
Fixes#295
* "Quality" Minimum/Maximum is actually QP Minimum/Maximum
* Bitrate Limits is now just Limits
* Buffer Size and Quality Target have been moved into "Limits".
Proxies allow for older configurations to work fine on newer versions, without having to manually adjust the scene collection to match the new ids at all. Thanks to the migration system we can freely support any number of old versions, as long as we write migration code.
Occasionally, mostly due to other sources rebuilding their UI, an out-of-order lock freeze can be observed with Source Mirror. This is unwanted, so we need to move the freezing logic into a place where freezing shouldn't happen.
Fixes#228
Actually fixes#61
Moves the menu for StreamFX to the primary menu, so that it is not hidden under tools. This makes it clearer to the user if their installation of StreamFX is working correctly, in addition to reducing the steps necessary to use the menu.
Also the 'About StreamFX' dialog now actually shows up for every update, as expected.
Adds support for enumerations, a different way of selecting how something should behave in a shader. Enumerations rely on a continuous list of values, and will automatically detect how many values there are in the enumeration. Only non-vector types are supported as enumeration entries, and array/vector parameters can have each member set to a different enumeration value.
Furthermore suffixes now are properly assigned, and 'bool' no longer causes shaders to stop rendering. Additionally by inlining some functions and using std::string_view we can achieve a slightly better performance than before.
Using std::string_view over std::string (and const std::string&) has the advantage that we skip potential temporary std::string objects that are immediately thrown away, thus slowing down the code. It can also be implicitly cast to std::string, which makes it compatible with existing code that uses std::string.
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things.
Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates.
To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway.
Adds a new CMake option "ENABLE_PROFILING" which enables all CPU and GPU performance profiling available in StreamFX for tracking what's actually causing things to be slow.
Asynchronous rendering allows the GPU to perform work while the CPU performs other work, and is significantly faster than lockstep immediate rendering. By reusing existing render targets we can see a performance improvement of up to 500%, while still doing the same things.
The new libOBS API allows us to directly access the underlying API instead of having to mess around in memory. By using it we can avoid crashing in case the compiler for it is different, or in case the actual back end structure changes.
Additionally the mostly unimplemented and unused options have also been removed, which streamlines the use of this class even further and reduces both shader and code complexity.
Finally by optimizing the use of the internal render target we can achieve a speed up of up to 3000% over the old way, allowing for many more mipmapped filters.
Q_INIT_RESOURCE and Q_CLEANUP_RESOURCE can't be called from within a namespace and instead have to be in outside of the namespace, so by moving them into small inline functions we can fulfill this restriction.
Related: #192#155
Fixes rendering at unexpected sizes by first rendering to a render target and then rendering the contents of that render target to the frame buffer instead. This also prevent rendering twice or more, which might cause severe FPS impact.