Commit graph

67 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
7ac5670d54 ui/about: Add version information 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
6c603795db locale: Fix missing '[Alpha]' 2023-03-28 12:40:37 +02:00
Michael Fabian 'Xaymar' Dirks
7a929d6af4 locale: Add missing and remove unused strings 2020-04-23 09:14:31 +02:00
Michael Fabian 'Xaymar' Dirks
d0941895ad project: Refactor into namespace streamfx 2020-04-23 00:50:39 +02:00
Michael Fabian 'Xaymar' Dirks
4b5754679e ffmpeg-encoder/prores: Fix typo in english locale 2020-04-05 06:50:54 +02:00
Michael Fabian 'Xaymar' Dirks
9e9e9cbcd5 ffmpeg-encoder/prores: Improve pixel format override logic 2020-04-04 19:34:58 +02:00
Michael Fabian 'Xaymar' Dirks
9ca190c96a gfx-shader: Don't use modified_properties to reload shaders
As OBS Studio locks some mutexes in a different order depending on what actions are being done, using modified_properties for GPU work causes things to freeze in place. Instead have users manually click the refresh button when they changed files in order to prevent this freeze from happening.

Fixes: #118
2020-04-03 18:54:56 +02:00
Michael Fabian 'Xaymar' Dirks
516d48a5a0 locale: Add missing translation for Shader Transitions 2020-04-01 20:33:00 +02:00
Michael Fabian 'Xaymar' Dirks
43f1dcf205 filter-nv-face-tracking: Nvidia exclusive Face Tracking filter
Ever wished you had a professional camera operator to highlight and follow the action, ensuring the audience never misses a beat? Thanks to NVIDIA, you can now do this at home for free! The new NVIDIA AR SDK unlocks augmented reality features, including motion tracking for faces.

This allows me to provide you with an automated zoom and cropping solution for your video camera to transform your streams into a slick, polished broadcast, where you’ll always be the star of the show. Don’t forget - everything is customizable so the possibilities are endless. You can even recreate that Futurama squinting meme if you wanted to (with some scripting)!

The filter requires compatible Nvidia RTX hardware and the Nvidia AR SDK Runtime to be installed ahead of time. This filter is considered "stable" and shouldn't change much from version to version.
2020-03-31 21:46:47 +02:00
Michael Fabian 'Xaymar' Dirks
403aae4eb9 locale: Fix incorrect string 2020-02-13 05:09:14 +01:00
Michael Fabian 'Xaymar' Dirks
5956a6f7a9 ffmpeg-encoder/nvenc: Add AUD and DPB Size options 2020-01-15 13:43:33 +01:00
Michael Fabian 'Xaymar' Dirks
34b2859dac ffmpeg-encoder/nvenc: Add minimum bitrate, fix target quality and more
Adds support for specifying Minimum Bitrate directly in the UI instead of requiring custom settings to do so. Additionally Adaptive I/B-Frames are now only shown if Look-Ahead is a value greater than 0 frames.

Quality Minimum can also now be left at a default value of -1, the Quality group is no longer toggleable and Quality Target moved into the group. Settings options on the context is now searching children too (if there are any).

Finally, some C++17 formatting was done.

Fixes #101
2020-01-15 05:50:31 +01:00
Michael Fabian 'Xaymar' Dirks
5d5a104819 ffmpeg-encoder: Improve UI, fix acceleration encode, etc 2020-01-15 03:59:03 +01:00
Michael Fabian 'Xaymar' Dirks
0a16ce07dc project: Merged FFmpeg Encoders Step 2 2020-01-13 22:40:15 +01:00
Michael Fabian 'Xaymar' Dirks
b7f76f5e01 locale: New translatable strings 2019-12-18 06:39:08 +01:00
Michael Fabian 'Xaymar' Dirks
4e1dcb533c filter-dynamic-mask: Rebase onto obs::source_factory 2019-12-03 20:11:27 +01:00
Michael Fabian 'Xaymar' Dirks
efb6b0b9be filter-transform: Further refactoring 2019-12-03 18:28:42 +01:00
Michael Fabian 'Xaymar' Dirks
df8ebd94ea filter-displacement: Refactor onto obs::source_factory
This drastically improves stability and prevents all exceptions from leaking into libobs C code, which prevents crashes and unexpected freezes from exception handlers further down the stack.

Additionally minor work was done to further improve the quality and user experience for the filter.
2019-11-18 03:03:11 +01:00
Michael Fabian 'Xaymar' Dirks
bacf52f9b6 source-mirror: Refactor to improve performance
Caching the output of a source is only necessary for really expensive to render sources, so it is disabled by default now. Thanks to that, most Source Mirrors are now "free" instead of requiring two context switches and a texture, while those really expensive can be manually set to cache.

The scaling mode is also set to disabled instead of point when rescaling is off to further improve performance. The previous method would incorrectly cause an extra texture to be used.

Additionally we now have support for debug markers for graphics debugging, allowing us to exactly tell apart improvements in rendering cost for this source.
2019-10-18 22:32:54 +02:00
Michael Fabian 'Xaymar' Dirks
2e98c2e754 color-grade: Fix and improve advanced options
These new options allow further control over the Tint tool in Color grading.
2019-09-04 02:18:40 +02:00
Michael Fabian 'Xaymar' Dirks
747079b8c6 locale: Add texture type translation 2019-08-07 20:22:44 +02:00
Michael Fabian 'Xaymar' Dirks
8cb2ddaa82 source-shader, cmake: 'Shader' source 2019-08-07 18:06:48 +02:00
Michael Fabian 'Xaymar' Dirks
5b9e6f0f1b locale: Add strings for custom shaders 2019-08-07 17:45:22 +02:00
Michael Fabian 'Xaymar' Dirks
2ca15bb28c source-mirror: Allow overriding audio layout 2019-08-04 12:34:42 +02:00
Michael Fabian 'Xaymar' Dirks
93ba39545f filter-color-grade: Implement Tool selection for OBS Studio 24.x 2019-08-03 12:29:47 +02:00
Michael Fabian 'Xaymar' Dirks
721f2bdf8f filter-color-grade: Fully feature Color Grading filter
Allows controlling Lift, Gamma, Gain, Offset, Tint and various Correction factors directly from within OBS without having to create a new LUT.
2019-08-02 23:49:18 +02:00
Michael Fabian 'Xaymar' Dirks
2c94852ba8 source-mirror: Allow changing source alignment
Adds a new property to control the alignment of the source within the calculated boundary when rescaling the source. Also fixes the permanently left aligned mirror at the same time.
2019-05-28 20:04:26 +02:00
Vainock
438ce1abf9 locale: Fix mistake in locale (#66) 2019-04-28 17:56:31 +02:00
Michael Fabian 'Xaymar' Dirks
9e7894c9c3 filter-dynamic-mask: Implement Dynamic Mask filter
This filter allows the use of another source as a mask, allowing complex filter graphs and trippy effects, such as creating a text source with three animated videos, each using a different color channel as the mask.

Fixes #18.
2019-04-27 17:56:10 +02:00
Vainock
b4341e41b3 locale: Add missing dot at the end of a line (#62) 2019-04-23 12:42:27 +02:00
Michael Fabian 'Xaymar' Dirks
3aa663908a locale: Further improve original translations 2019-04-19 08:20:33 +02:00
Michael Fabian 'Xaymar' Dirks
e24b9a61fa filter-blur: Update long description of Type and Subtype fields
Automatically updates the long description (hover text) if the Type or Subtype field is changed, allowing for more contextual information about what the selected information does.
2019-04-15 12:54:19 +02:00
Michael Fabian 'Xaymar' Dirks
c59ec2511b filter-sdf-effects: Refactor to include Glow and Stroke (#2, #4)
This refactors the SDF Effects to use a normal blend function instead of doing the blend in the effect itself, improving quality and reducing problematic sampling issues. In addition to this, the effect files have been cleaned up slightly and renamed to their proper names. Glow and Stroke are now supported, which solves both #2 and #4 in one go.

The caching optimization has also now been implemented, reducing the number of renders for this filter to 1 for each tick.
2019-04-14 14:19:59 +02:00
Michael Fabian 'Xaymar' Dirks
8e9e39a88e project: Remove unused content 2019-04-02 04:37:37 +02:00
Michael Fabian 'Xaymar' Dirks
21eef998ec filter-blur: Refactor to use new Blur code
This removes the ridiculous amount of hardcoded values and functions and moves everything to the more modular blur approach.

Fixes #45
Fixes #6
2019-04-02 03:50:01 +02:00
Michael Fabian 'Xaymar' Dirks
75009c617a filter-sdf-effects: Support for scaling SDF Texture Size
This allows increasing or decreasing the accuracy of the Signed Distance Field at runtime without requiring the initial source to be resized. Use case for this would be small text where the higher quality would only be noticable on the shadow and not the text itself.
2019-01-30 03:12:12 +01:00
Michael Fabian 'Xaymar' Dirks
a699016c61 locale: Update Translated name for SDFEffects 2019-01-29 07:39:01 +01:00
Michael Fabian 'Xaymar' Dirks
3ebbc84ee2 filter-sdf-effects: Rename Shadow (SDF) Filter (Part 2)
This finalizes the rename started in the previous commit by changing the class name and also updating the locale strings
2019-01-29 07:35:14 +01:00
Michael Fabian 'Xaymar' Dirks
160ad3b5a9 locale: Replace file filters with file types
The filters are always the same for every language and should not be translated, instead only the file type should be translated. This way bad translations will not affect the options that the user can select.
2019-01-24 20:34:28 +01:00
Michael Fabian 'Xaymar' Dirks
cc99916d18 locale: Replace Strength with Intensity for MipGenerator 2019-01-24 14:26:31 +01:00
Michael Fabian 'Xaymar' Dirks
9d55013ec2 source-mirror: Improve rendering and add new rescaling options
Rendering will now use a cached version of the mirrored source in order to reduce rendering cost drastically for heavy sources or scenes. Additionally rescaling now uses the internal scene instead of being a custom implementation, allowing for some new things.

Rescaling now has a new option: Bounds Type! This option allows control over just how a source is scaled, by default it is set to Stretch, but there are other options that can keep the aspect ratio of the mirrored source in tact.

Additionally the ScalingMethod struct has been replaced with obs_scale_type, which means that Bilinear Low Resolution is now no longer an option.

Implements #35
2019-01-24 04:28:11 +01:00
Michael Fabian 'Xaymar' Dirks
3952c33c60 filter-blur: Add Directional Blur (Motion Blur) and Step Scaling
Directional Blur (also known as Motion Blur in some art software) enables full control over the direction the passes are applied in, which can further be combined with the scaling option. With this very simple blur effects can have a massively bigger influence.

Step Scaling allows for improved control over individual Blur passes and can be combined with Directional Blur to imitate certain effects. It also allows smaller Blur sizes to cover a larger area, although with a drastic loss in final quality. For example, if someone is streaming at 720p and wants to have their dynamic 2160p background blurry to a very high degree, this option would allow that at next to no quality loss in the final stream. The actual values that need to be used vary for each source and encoder however, so they will have to be chosen carefully.
2018-12-23 19:54:57 +01:00
Michael Fabian 'Xaymar' Dirks
92c4b54177 filter-blur: Add Linear Gaussian Blur
Similar to Linear Box Blur, this version of Gaussian Blur reduces the total number of sample by up to n. This results in a total sample count (per pass) of O(n+1) for even radii and O(n+2) for odd radii. The quality sacrificed to do this is higher this time, though careful adjustment of the halfTexelDelta value can bring it much closer to normal Gaussian Blur. The current offset however had no noticable effects on visual quality.

See Also: #21 Blur Quality
2018-12-22 22:54:30 +01:00
Michael Fabian 'Xaymar' Dirks
93df9b50b8 filter-blur: Add Linear Box Blur and combine all effects
Linear Box Blur abuses the fact that with Linear Sampling we can sample up to four adjacent texels at the same time and get a correct result for Box Blur back. Using this the total number of sample for Box Blur is reduced by n, making the total either n+1 (Even Radius) or n (Odd Radius).

Additionally all blur effect files have been merged into a single blur.effect file to reduce the time required to change a single parameter name. New blur effects should be added as a new technique instead of as a new effect file.

See Also: #21 Blur Quality
2018-12-22 22:08:55 +01:00
Michael Fabian 'Xaymar' Dirks
0c92f3dbf5 filter-shadow-sdf: Inner/Outer shadow based on signed distance fields
Adds Inner/Outer Shadows for dynamic sources based on signed distance field generation. This is fast, but does add a bit of latency when it comes to updates - which means that moving objects will leave a trail before the generator has a chance to update.

Fixes #3
2018-11-08 13:52:43 +01:00
Michael Fabian 'Xaymar' Dirks
ebbc0cb1ce filter-blur: Fix Mask Type and split Color into Color and Alpha 2018-10-01 00:57:22 +02:00
Michael Fabian 'Xaymar' Dirks
d56f4f9eac filter-blur: Add proper mask options
* Removes the old 'Region' fields and places them under a 'Mask' option that can do much more.
* Supported Mask types: Region, Image, Source.
* Image and Source mask types allow for a color filter and multiplier.
2018-09-30 22:48:47 +02:00
Michael Fabian 'Xaymar' Dirks
cfaa7eb1b9 strings: Add translated File Filters for Images 2018-09-30 21:55:13 +02:00
Michael Fabian 'Xaymar' Dirks
0a7283b2ba filter-transform: more Formatting, add mipmap options 2018-09-29 15:57:25 +02:00
Michael Fabian 'Xaymar' Dirks
db13c50ec5 gfx-effect-source: Add initial code for texture support 2018-09-28 11:55:55 +02:00