Originally intended to be an experiment with no future, it turned out to be very popular with streamers that move a lot. In the end it was popular enough that NVIDIA added their own variant to their Broadcast software, which works decently enough. Unfortunately my wrapper code around the library was written very poorly, so it didn't take long for it to break out of nowhere.
- Updated the AOM library to libAOM v3.1.2-882-03b6f69.
- Fixed the Denoising filter not working correctly with unexpected sizes.
- Fixed the Denoising filter not rendering at the correct size.
- Fixed the Denoising and Upscaling filter destroying the Alpha channel.
- Fixed the Denoising filter running twice on the same image, resulting in a far worse image.
- Fixed Upscaling not automatically deciding on a proper scale factor for you when the selected one is not supported.
There are a number of duplicate shader routines we should combine into a single shader to save disk space, and remove unexpected errors in one copy but not the other.
* The "Super Resolution" filter is now called "Upscaling" and in the future will support additional providers, like FidelityFX "Super-Resolution" and NVIDIA "Upscaling".
* The entire plugin now has identical logging behavior, so it should be easy to identify exact parts of the plugin in log files.
* A crash caused by log functions on Linux/Mac has been fixed, which was caused by reusing variable length arguments. (#632)
* Radeghast submitted a new 'Swirl' example shader. (#618)
* Added an AV1 encoder based on AOM-AV1, although its stability and quality may not be great so far.
* Denoising of Video content is now possible with the new "Denoising" filter on NVIDIA RTX hardware.
* Fixed a few bugs affecting the "Upscaling" (previously "Super Resolution") filter.
* Fixed references to NVIDIA missing the ®.
The previous name was too strict on what could be put into the effect, and would result in additional clutter in the Filter menu when we eventually decide to support other Upscaling methods than Super-Resolution networks.
* Fixed a bug preventing versions from being parsed correctly in CMake.
* Fixed a bug introduced between 0.9.3 and 0.10.0b1 which broke transparency support for Color Grading.
* Added support for direct rendering to some sources/filters/transitions.
* Added .pkg based Installer for MacOS, thanks to @cpyarger.
* Updated translations from Crowdin.
Enables users of the Mac Operating System to use an automated installer instead of the manual installation method which is prone to user errors. This is done via the use of "Packages", which generates a .pkg file according to the requirements we present it.
When the CMake script was rewritten, not much attention was put into the versioning code, resulting in odd behavior which was never found or fixed. For example, the automatic splitting of the suffix from the number never worked, and the build number was being stored in the wrong variable.