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https://github.com/Xaymar/obs-StreamFX
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nvidia/cv/texture: Wrapper for gs::texture Images
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3 changed files with 178 additions and 0 deletions
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@ -966,6 +966,8 @@ if(HAVE_NVIDIA_ARSDK)
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"source/nvidia/cv/nvidia-cv.cpp"
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"source/nvidia/cv/nvidia-cv-image.hpp"
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"source/nvidia/cv/nvidia-cv-image.cpp"
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"source/nvidia/cv/nvidia-cv-texture.hpp"
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"source/nvidia/cv/nvidia-cv-texture.cpp"
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)
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endif()
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127
source/nvidia/cv/nvidia-cv-texture.cpp
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127
source/nvidia/cv/nvidia-cv-texture.cpp
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@ -0,0 +1,127 @@
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// Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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// NVIDIA CVImage is part of:
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// - NVIDIA Video Effects SDK
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// - NVIDIA Augmented Reality SDK
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#include "nvidia-cv-texture.hpp"
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#include "nvidia/cuda/nvidia-cuda-obs.hpp"
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#include "obs/gs/gs-helper.hpp"
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#include "util/util-logging.hpp"
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#ifdef _DEBUG
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#define ST_PREFIX "<%s> "
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#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
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#else
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#define ST_PREFIX "<nvidia::cv::texture> "
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#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
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#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
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#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
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#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
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#endif
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using ::streamfx::nvidia::cv::component_layout;
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using ::streamfx::nvidia::cv::component_type;
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using ::streamfx::nvidia::cv::pixel_format;
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using ::streamfx::nvidia::cv::result;
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using ::streamfx::nvidia::cv::texture;
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texture::~texture()
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{
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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free();
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_texture.reset();
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}
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texture::texture(uint32_t width, uint32_t height, gs_color_format pix_fmt)
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{
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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// Allocate a new Texture
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_texture = std::make_shared<::streamfx::obs::gs::texture>(width, height, pix_fmt, 1, nullptr,
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::streamfx::obs::gs::texture::flags::None);
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alloc();
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}
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void texture::resize(uint32_t width, uint32_t height)
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{
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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D_LOG_DEBUG("Resizing object 0x%" PRIxPTR " to %" PRIu32 "x%" PRIu32 "...", this, width, height);
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// Allocate a new Texture
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free();
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_texture = std::make_shared<::streamfx::obs::gs::texture>(width, height, _texture->get_color_format(), 1, nullptr,
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::streamfx::obs::gs::texture::flags::None);
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alloc();
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}
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std::shared_ptr<::streamfx::obs::gs::texture> texture::get_texture()
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{
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return _texture;
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}
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void streamfx::nvidia::cv::texture::alloc()
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{
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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auto nvobs = ::streamfx::nvidia::cuda::obs::get();
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// Allocate any relevant CV buffers and Map it.
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if (auto res = _cv->NvCVImage_InitFromD3D11Texture(
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&_image, reinterpret_cast<ID3D11Texture2D*>(gs_texture_get_obj(_texture->get_object())));
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res != result::SUCCESS) {
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D_LOG_ERROR("Object 0x%" PRIxPTR " failed NvCVImage_InitFromD3D11Texture call with error: %s", this,
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_cv->NvCV_GetErrorStringFromCode(res));
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throw std::runtime_error("NvCVImage_InitFromD3D11Texture");
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}
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if (auto res = _cv->NvCVImage_MapResource(&_image, nvobs->get_stream()->get()); res != result::SUCCESS) {
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D_LOG_ERROR("Object 0x%" PRIxPTR " failed NvCVImage_MapResource call with error: %s", this,
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_cv->NvCV_GetErrorStringFromCode(res));
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throw std::runtime_error("NvCVImage_MapResource");
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}
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}
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void streamfx::nvidia::cv::texture::free()
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{
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auto gctx = ::streamfx::obs::gs::context();
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auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
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auto nvobs = ::streamfx::nvidia::cuda::obs::get();
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// Unmap and deallocate any relevant CV buffers.
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if (auto res = _cv->NvCVImage_UnmapResource(&_image, nvobs->get_stream()->get()); res != result::SUCCESS) {
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D_LOG_ERROR("Object 0x%" PRIxPTR " failed NvCVImage_UnmapResource call with error: %s", this,
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_cv->NvCV_GetErrorStringFromCode(res));
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throw std::runtime_error("NvCVImage_UnmapResource");
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}
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if (auto res = _cv->NvCVImage_Dealloc(&_image); res != result::SUCCESS) {
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D_LOG_ERROR("Object 0x%" PRIxPTR " failed NvCVImage_Dealloc call with error: %s", this,
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_cv->NvCV_GetErrorStringFromCode(res));
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throw std::runtime_error("NvCVImage_Dealloc");
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}
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}
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49
source/nvidia/cv/nvidia-cv-texture.hpp
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49
source/nvidia/cv/nvidia-cv-texture.hpp
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@ -0,0 +1,49 @@
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// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include <cinttypes>
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#include "nvidia/cv/nvidia-cv-image.hpp"
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#include "obs/gs/gs-texture.hpp"
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namespace streamfx::nvidia::cv {
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using ::streamfx::nvidia::cv::component_layout;
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using ::streamfx::nvidia::cv::component_type;
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using ::streamfx::nvidia::cv::image;
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using ::streamfx::nvidia::cv::memory_location;
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using ::streamfx::nvidia::cv::pixel_format;
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class texture : public image {
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std::shared_ptr<::streamfx::obs::gs::texture> _texture;
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public:
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~texture() override;
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texture(uint32_t width, uint32_t height, gs_color_format pix_fmt);
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void resize(uint32_t width, uint32_t height) override;
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std::shared_ptr<::streamfx::obs::gs::texture> get_texture();
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private:
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void alloc();
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void free();
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};
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} // namespace streamfx::nvidia::cv
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