Commit graph

267 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
f910312a2d gfx-effect-source: Make destructor virtual 2019-01-23 02:26:32 +01:00
Michael Fabian 'Xaymar' Dirks
5a54a67946 project: Remove unused parameters and fix additional warnings 2019-01-23 02:26:32 +01:00
Michael Fabian 'Xaymar' Dirks
f0fa36a19e source-mirror: Fix format string and remove unused parameters 2019-01-23 02:26:32 +01:00
Michael Fabian 'Xaymar' Dirks
52f4e4641f project: Additional #ifdef _MSC_VER checks 2019-01-23 02:26:32 +01:00
Michael Fabian 'Xaymar' Dirks
f41bd2c7c1 source-mirror: Remove unnecessary register keyword
This keyword also no longer exists in C++17
2019-01-23 02:26:32 +01:00
Michael Fabian 'Xaymar' Dirks
ec544bddb3 gs-texture: Move ENABLE_BITMAPS_OPERATORS to global scope 2019-01-23 02:26:32 +01:00
Michael Fabian 'Xaymar' Dirks
e0e2d9fe80 project: Improve Linux support (#27 and #13)
While Linux was not an original goal of the project, it should still be supported out of the box. Therefore a number of changes are contained in this changeset:

- All C++ .h files were renamed to .hpp.
- All C includes (<....h>) were replaced with C++ includes (<c...>) and missing includes were added.
- std::memset and std::memcpy was replaced with memset and memcpy.
- All anonymous structs were removed where necessary.
- `extern "C"` was removed where it wasn't needed.
- #pragma warning was placed behind an #ifdef _MSC_VER
- The macros for `min`, `max` and `clamp` were removed as they were not used.
- `-fpedantic` was added to the GCC flags for bitmask support.
- `gs::rendertarget_op` is now declared before use.
- std::exception(const char*) was replaced with std::runtime_error(const char*).
- Added aligned_alloc and aligned_free macros for GCC and MSVC support.
- Replaced use of `sprintf_s` with `snprintf`.
- Placed additional guards around windows only code.

Additonally some changes were made that do not affect Linux:
- `NOMINMAX` and `NOINOUT` were removed.

Fixes: #27
Fixes: #13
2019-01-14 22:31:35 +01:00
Michael Fabian 'Xaymar' Dirks
ca1e26fd20 filter-shadow-sdf: Fix crash when adding source
I'm not sure how this one passed by me. Or how this worked, as I have screenshots and videos of it working before applying this fix.
2018-12-23 23:48:08 +01:00
Michael Fabian 'Xaymar' Dirks
95fdcff3a9 cmake: Reworked build system for Installers and Archives 2018-12-23 21:15:05 +01:00
Michael Fabian 'Xaymar' Dirks
c94a3fa11f util-math: Use C++ math header 2018-12-23 19:57:07 +01:00
Michael Fabian 'Xaymar' Dirks
3952c33c60 filter-blur: Add Directional Blur (Motion Blur) and Step Scaling
Directional Blur (also known as Motion Blur in some art software) enables full control over the direction the passes are applied in, which can further be combined with the scaling option. With this very simple blur effects can have a massively bigger influence.

Step Scaling allows for improved control over individual Blur passes and can be combined with Directional Blur to imitate certain effects. It also allows smaller Blur sizes to cover a larger area, although with a drastic loss in final quality. For example, if someone is streaming at 720p and wants to have their dynamic 2160p background blurry to a very high degree, this option would allow that at next to no quality loss in the final stream. The actual values that need to be used vary for each source and encoder however, so they will have to be chosen carefully.
2018-12-23 19:54:57 +01:00
Michael Fabian 'Xaymar' Dirks
ad97eeebe7 filter-blur: Fix translucent source rendering and modernize code
Translucent sources previously rendered with wrong alpha, which caused sources to look different than they should. With the new code, this is no longer the case and instead now renders the source correctly.

Additionally the modernized code should reduce any problems with rendering by reducing the amount of duplicated manually written code and instead using classes.
2018-12-23 18:27:24 +01:00
Michael Fabian 'Xaymar' Dirks
fd14fd62a6 gs-rendertarget: Add function to get texture directly 2018-12-23 17:56:52 +01:00
Michael Fabian 'Xaymar' Dirks
a6f9451654 filter-blur: Switch to Kernel Array instead of Kernel Texture
This speeds up Gaussian Blur and Linear Gaussian Blur drastically reduces time spent reading textures and instead uses existing registers - maximizing time spent reading the actual image texture.

See Also: #21 Blur Quality
2018-12-23 02:00:30 +01:00
Michael Fabian 'Xaymar' Dirks
92c4b54177 filter-blur: Add Linear Gaussian Blur
Similar to Linear Box Blur, this version of Gaussian Blur reduces the total number of sample by up to n. This results in a total sample count (per pass) of O(n+1) for even radii and O(n+2) for odd radii. The quality sacrificed to do this is higher this time, though careful adjustment of the halfTexelDelta value can bring it much closer to normal Gaussian Blur. The current offset however had no noticable effects on visual quality.

See Also: #21 Blur Quality
2018-12-22 22:54:30 +01:00
Michael Fabian 'Xaymar' Dirks
93df9b50b8 filter-blur: Add Linear Box Blur and combine all effects
Linear Box Blur abuses the fact that with Linear Sampling we can sample up to four adjacent texels at the same time and get a correct result for Box Blur back. Using this the total number of sample for Box Blur is reduced by n, making the total either n+1 (Even Radius) or n (Odd Radius).

Additionally all blur effect files have been merged into a single blur.effect file to reduce the time required to change a single parameter name. New blur effects should be added as a new technique instead of as a new effect file.

See Also: #21 Blur Quality
2018-12-22 22:08:55 +01:00
Michael Fabian 'Xaymar' Dirks
0c92f3dbf5 filter-shadow-sdf: Inner/Outer shadow based on signed distance fields
Adds Inner/Outer Shadows for dynamic sources based on signed distance field generation. This is fast, but does add a bit of latency when it comes to updates - which means that moving objects will leave a trail before the generator has a chance to update.

Fixes #3
2018-11-08 13:52:43 +01:00
Michael Fabian 'Xaymar' Dirks
c0cb20300b filter-blur: Rename factory and instance to blur_* 2018-11-08 11:16:55 +01:00
Michael Fabian 'Xaymar' Dirks
1aa42c58f0 plugin: Fix double plugin name in log line 2018-11-08 11:16:33 +01:00
Michael Fabian 'Xaymar' Dirks
844fcee0bd source-mirror: Additional protections against crashes on impossible behavior 2018-11-08 08:17:04 +01:00
Michael Fabian 'Xaymar' Dirks
ac06ff48bc source-mirror: Fix crash caused by source renames and forced destroy of a source 2018-11-08 08:08:38 +01:00
Michael Fabian 'Xaymar' Dirks
9ffe53754b obs-source: Add support for all signals on a source 2018-11-08 08:08:06 +01:00
Michael Fabian 'Xaymar' Dirks
79daeb5a75 util-event: Template event handler class 2018-11-08 08:07:49 +01:00
Michael Fabian 'Xaymar' Dirks
e4a5b34745 gfx-source-texture: Check for valid child and parent 2018-11-08 04:26:01 +01:00
Michael Fabian 'Xaymar' Dirks
6d25342302 obs-source: Check for early source destruction
This should prevent problems where the source is destroyed but a pointer is still around to it.
2018-11-08 04:25:21 +01:00
Michael Fabian 'Xaymar' Dirks
11fc32f935 source-mirror: Fix crash with audio mirroring
Fixes #23
2018-11-07 15:29:24 +01:00
Michael Fabian 'Xaymar' Dirks
b87ca70796 project: Formatting 2018-11-07 15:24:25 +01:00
Michael Fabian 'Xaymar' Dirks
16f55ca583 source-mirror: Fix crash with audio data on obs_shutdown (#22)
Due to the lack of checking aud and aoi, a rare race condition crash can be observed with audio mirroring enabled on closing OBS. In this case, aoi is used even though it is null, causing OBS to crash instead of closing normally.

Fixes #22
2018-11-07 14:44:07 +01:00
Michael Fabian 'Xaymar' Dirks
b5339b4429 source-mirror: Add support for scenes and fix last commit 2018-11-07 14:44:07 +01:00
Michael Fabian 'Xaymar' Dirks
c084a0bfd0 source-mirror: Use a private scene source for rendering 2018-11-07 14:44:07 +01:00
Michael Fabian 'Xaymar' Dirks
0be79842e7 filter-transform: Fix various warnings 2018-11-07 14:44:07 +01:00
Michael Fabian 'Xaymar' Dirks
eef9f0697d gfx-effect-source: Fix various warnings 2018-11-07 14:44:07 +01:00
Michael Fabian 'Xaymar' Dirks
55abc87126 plugin: extern "C" around obs includes 2018-11-07 14:44:07 +01:00
Michael Fabian 'Xaymar' Dirks
f54efe7704 gfx-source-texture: Support for new obs-source managed class
This also adds support for proper source management in unmanaged cases.
2018-11-07 14:44:06 +01:00
Michael Fabian 'Xaymar' Dirks
234cbf5dab obs-tools: Various obs related tools 2018-11-07 14:44:06 +01:00
Michael Fabian 'Xaymar' Dirks
9c0761adde obs-source: Managed class for obs_source_t 2018-11-07 14:44:06 +01:00
Michael Fabian 'Xaymar' Dirks
daad792eda filter-blur: Add support for scene as mask input (#14)
Adds full support for Scenes as mask input so that you can re-use your overlay scene as a blur input and have the blur follow behind your overlay.

Closes #14
2018-10-01 01:03:48 +02:00
Michael Fabian 'Xaymar' Dirks
382a217f06 filter-blur: Add support for image and source masks (#14) 2018-10-01 01:00:00 +02:00
Michael Fabian 'Xaymar' Dirks
ebbc0cb1ce filter-blur: Fix Mask Type and split Color into Color and Alpha 2018-10-01 00:57:22 +02:00
Michael Fabian 'Xaymar' Dirks
999df5e6e5 gfx-source-texture: Refactoring 2018-10-01 00:54:18 +02:00
Michael Fabian 'Xaymar' Dirks
d56f4f9eac filter-blur: Add proper mask options
* Removes the old 'Region' fields and places them under a 'Mask' option that can do much more.
* Supported Mask types: Region, Image, Source.
* Image and Source mask types allow for a color filter and multiplier.
2018-09-30 22:48:47 +02:00
Michael Fabian 'Xaymar' Dirks
cfaa7eb1b9 strings: Add translated File Filters for Images 2018-09-30 21:55:13 +02:00
Michael Fabian 'Xaymar' Dirks
f327f4ccc6 util-math: Undefine macro 2018-09-30 21:44:00 +02:00
Michael Fabian 'Xaymar' Dirks
3135214a03 filter-blur: Refactor and formatting
* Now using a Factory and Instance approach to simplify and beautify the code at the same time.
* Additionally we now keep track of created filters and only load data if there is a filter active, and unload data if there are no more filters. This reduces memory and GPU overhead when no filter is active, but adds a first time filter creation overhead.
* Variables and functions now use snake_case.
2018-09-30 20:50:00 +02:00
Michael Fabian 'Xaymar' Dirks
354445bc81 strings: Remove plugin:: namespace 2018-09-30 20:18:13 +02:00
Michael Fabian 'Xaymar' Dirks
8296af68c6 project: Rename 'Filter' to 'filter' 2018-09-30 18:49:52 +02:00
Michael Fabian 'Xaymar' Dirks
da22e72da7 filter-transform: Fix mipmapping for npot input
The filter will now automatically rescale the parent stack into the next best power of two size. With this, even non-power-of-two sources can now be mipmapped semi-correctly.

To accurately support mipmapping even for npot textures, this feature would have to be built into OBS and OBS would have to stop refusing to create textures with mipmaps that are not a power of two in size. Almost all common Direct3D 11 (except Intel) are capable of npot mipmaps at full speed, while OpenGL usually depends on the GPU and Driver used.
2018-09-29 17:05:58 +02:00
Michael Fabian 'Xaymar' Dirks
6561ea9b3c util-math: Rename get_power_of_two to get_power_of_two_exponent 2018-09-29 16:57:41 +02:00
Michael Fabian 'Xaymar' Dirks
9a8a44045b gs-mipmapper: Fix support for very small mipmaps
This fixes the final mip map of a texture being empty, in cases where either width or height is reduced to just a single pixel.
2018-09-29 16:57:17 +02:00
Michael Fabian 'Xaymar' Dirks
0a7283b2ba filter-transform: more Formatting, add mipmap options 2018-09-29 15:57:25 +02:00
Michael Fabian 'Xaymar' Dirks
dbe577e372 filter-transform: Formatting, refactoring and mipmapping
The '3D Transform' filter now support mipmapping using the Linear generator. This results in smoother images when the shape is squished or distant, instead of a pixelated mess.
2018-09-29 01:07:38 +02:00
Michael Fabian 'Xaymar' Dirks
7c520ae9ee gs-mipmapper: Implement actual mipmap generation
This enables full mipmapping support for textures with a shader view that allows accessing different mip levels. In order to access mip levels, you have to specify gs::texture:🎏:BuildMipMaps when creating the texture, as OBS currently forces the maximum mip level to 1 even if you actually have mip data available.
2018-09-29 01:06:30 +02:00
Michael Fabian 'Xaymar' Dirks
c591902fea gs-texture: Allow texture creation without data
This is a valid operation and allows for creation of uninitialized textures, which can be copied to but should not be read from until that moment.
2018-09-28 23:34:43 +02:00
Michael Fabian 'Xaymar' Dirks
95018868dc gs-mipmapper: Formatting and refactoring 2018-09-28 23:32:35 +02:00
Michael Fabian 'Xaymar' Dirks
bb5c1f80b5 gfx-source-texture: Formatting and refactoring 2018-09-28 23:31:21 +02:00
Michael Fabian 'Xaymar' Dirks
bc89eaf33a util-math: Fix is_power_of_two_loop for non-64-bit types 2018-09-28 21:21:40 +02:00
Michael Fabian 'Xaymar' Dirks
6e03f2334d gs-mipmapper: Textures with no mip level do not exist 2018-09-28 21:21:24 +02:00
Michael Fabian 'Xaymar' Dirks
f78be9c387 gs-texture: Undo removal of mip_data check 2018-09-28 21:21:04 +02:00
Michael Fabian 'Xaymar' Dirks
04d7379ff1 filter-transform: Formatting 2018-09-28 14:49:59 +02:00
Michael Fabian 'Xaymar' Dirks
b5746e473b gfx-effect-source: Remove mipmapper 2018-09-28 14:26:06 +02:00
Michael Fabian 'Xaymar' Dirks
ff8618c339 gs-mipmapper: Specify source and target and remove Bilinear 2018-09-28 14:24:30 +02:00
Michael Fabian 'Xaymar' Dirks
afc04a5d0e gs-texture: Use util::math functions 2018-09-28 14:23:47 +02:00
Michael Fabian 'Xaymar' Dirks
528d36a13f util-math: Fix compile error and add get_power_of_two_* 2018-09-28 14:23:26 +02:00
Michael Fabian 'Xaymar' Dirks
391fca7497 gs-effect: Formatting 2018-09-28 14:18:09 +02:00
Michael Fabian 'Xaymar' Dirks
1923a724d7 util-math: Formatting and is_power_of_two templates 2018-09-28 14:17:43 +02:00
Michael Fabian 'Xaymar' Dirks
db13c50ec5 gfx-effect-source: Add initial code for texture support 2018-09-28 11:55:55 +02:00
Michael Fabian 'Xaymar' Dirks
7b995cf50b gs-vertexbuffer: Fix heap corruption 2018-09-28 11:47:50 +02:00
Michael Fabian 'Xaymar' Dirks
72d15bad31 gs-mipmapper: Slight formatting changes 2018-09-27 06:21:39 +02:00
Michael Fabian 'Xaymar' Dirks
bc63696306 gs-mipmapper: Early attempts at proper mipmap rendering
This class is an attempt at adding dynamic mipmapping support to OBS, which is lacking this feature. It is pretty much a hack until I figure out how to do it for both d3d11 and opengl and can make a PR for obs-studio to include this ability by default.
2018-09-27 06:09:43 +02:00
Michael Fabian 'Xaymar' Dirks
14b370a7a5 gs-texture: Remove accidentally added enum 2018-09-27 05:36:49 +02:00
Michael Fabian 'Xaymar' Dirks
fb77cc90a6 gs-rendertarget: Allow retrieving color and zstencil format 2018-09-27 05:23:14 +02:00
Michael Fabian 'Xaymar' Dirks
faeb5af45b gs-rendertarget: Formatting and refactoring 2018-09-27 05:17:08 +02:00
Michael Fabian 'Xaymar' Dirks
ded5896fca gs-texture: Add get_color_format method 2018-09-27 05:11:37 +02:00
Michael Fabian 'Xaymar' Dirks
52cb7a6d20 gs-texture: Formatting, refactoring and cleanup 2018-09-27 05:09:38 +02:00
Michael Fabian 'Xaymar' Dirks
4c1e66e27b gs-vertexbuffer: Remove #pragma region 2018-09-27 03:11:04 +02:00
Michael Fabian 'Xaymar' Dirks
8a897c8898 gs-vertex: Formatting and fix constructors 2018-09-27 03:07:38 +02:00
Michael Fabian 'Xaymar' Dirks
431fee7b9b gs-vertexbuffer: Do not assign uv layers that do not exist 2018-09-27 03:00:17 +02:00
Michael Fabian 'Xaymar' Dirks
cace17a817 gs-vertexbuffer: Allow specifying amount of UV layers
This should reduce GPU memory usage for vertex buffers that need less UV information than the maximum allowed UV layers possible.
2018-09-27 02:57:53 +02:00
Michael Fabian 'Xaymar' Dirks
c3e67bad97 gs-vertexbuffer: Formatting and various fixes
With the addition of clang-format and cppcheck, and the changes to .editorconfig, various changes need to be added.
2018-09-27 02:49:00 +02:00
Michael Fabian 'Xaymar' Dirks
a54a526c4b plugin: Write plugin version to log file on load and unload 2018-08-13 01:01:15 +02:00
Michael Fabian 'Xaymar' Dirks
e8da137ab6 filter-custom-shader: Basic custom shader support
The Custom Shader Filter is now capable of rendering a custom shader using the gfx::effect_source class as a backend. An example shader is provided for starting off, more advanced examples may come later.

Related: #5
2018-04-29 03:07:26 +02:00
Michael Fabian 'Xaymar' Dirks
0957ce0bb9 gfx-effect-source: Implement basic functionality
Rendering is now possible, although some parameter types are not yet supported. So far, booleans and floats will work fine, integers will cause an error in OBS Studios rendering code for an unknown reason.
2018-04-29 03:05:53 +02:00
Michael Fabian 'Xaymar' Dirks
b4de874ec9 gs-effect: Work around for an obs-studio issue with Integer parameters 2018-04-29 03:01:20 +02:00
Michael Fabian 'Xaymar' Dirks
6057101f26 gs-vertexbuffer: Fix usage of gs_vertexbuffer_get_data() 2018-04-29 03:00:40 +02:00
Michael Fabian 'Xaymar' Dirks
e200127595 source-mirror: Fix compiler warnings 2018-04-29 03:00:04 +02:00
Michael Fabian 'Xaymar' Dirks
c9ed74a3f9 gs-texture: Additional type safety and new methods 2018-04-29 02:59:51 +02:00
Michael Fabian 'Xaymar' Dirks
d59b54811f utility: Code for using enumerations as flags/bitsets
It baffles me that this is not just part of the language itself from the beginning, it's used nearly everywhere and is needed for type safety.
2018-04-29 01:02:05 +02:00
Michael Fabian 'Xaymar' Dirks
af71a7cc1d filter-blur: Allow applying Blur to a sub-region of the source only
The Blur Filter can now be applied to a region inside the source itself, the inverse of that region, and/or a feathered version of that region. This allows for easier scene setups where only some parts need to be blurred, but the rest can be left as is.

Fixes #12
2018-04-29 00:14:29 +02:00
Michael Fabian 'Xaymar' Dirks
1ba9145fbd filter-blur: Use only a single Gaussian Kernel Texture 2018-04-28 14:41:18 +02:00
Michael Fabian 'Xaymar' Dirks
6c1e874369 filter-blur: Refactoring, formatting and copyright 2018-04-28 13:59:54 +02:00
Michael Fabian 'Xaymar' Dirks
0cd4520774 util-math: Bilateral Blur 2018-04-28 12:45:23 +02:00
Michael Fabian 'Xaymar' Dirks
c4942da235 source-mirror: Refactoring 2018-04-28 12:45:11 +02:00
Michael Fabian 'Xaymar' Dirks
410ba9df88 source-mirror: Implement mirroring of Source Audio
From this point on, Source Mirror is now capable of real-time mirroring of Video and Audio. This can help if you need different filters per scene for your microphone or voice chat, depending on the scene (audio ducking for pause scene, no audio ducking for live gaming).
2018-04-27 23:38:49 +02:00
Michael Fabian 'Xaymar' Dirks
57c2daa80c obs-audio-capture: Helper class for automated capture of source audio 2018-04-27 23:34:26 +02:00
Michael Fabian 'Xaymar' Dirks
e621b69aa2 source-mirror: Ensure that we have a source on video_tick 2018-04-24 17:07:06 +02:00
Michael Fabian 'Xaymar' Dirks
5e4a781912 source-mirror: Ensure that we have a proper source on activate() 2018-04-24 15:31:51 +02:00
Michael Fabian 'Xaymar' Dirks
d8d60f7a21 gfx-effect-source: Check for effect == nullptr in test_for_updates 2018-04-24 13:58:07 +02:00
Michael Fabian 'Xaymar' Dirks
49964e15be gfx-source-texture, source-mirror: Prevent recursion caused by Source Mirror 2018-04-24 13:48:42 +02:00
Michael Fabian 'Xaymar' Dirks
ec19f44f96 project: Don't prefix includes with "libobs/" 2018-04-23 17:53:27 +02:00
Michael Fabian 'Xaymar' Dirks
0b5a848c32 cmake: Improve automatic versioning 2018-04-23 17:52:40 +02:00