Commit graph

102 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
cda430ccad gfx/shader: Apply coding guidelines 2023-04-05 18:51:01 +02:00
Michael Fabian 'Xaymar' Dirks
578d84be63 gfx: Apply coding guidelines 2023-04-05 18:50:59 +02:00
Michael Fabian 'Xaymar' Dirks
c84c301d49 obs/gs: Apply coding guidelines 2023-04-05 18:50:59 +02:00
Michael Fabian 'Xaymar' Dirks
015fac588b obs: Apply coding guidelines 2023-04-05 18:50:58 +02:00
Michael Fabian 'Xaymar' Dirks
d62da72ce5 util: Apply coding guidelines 2023-04-05 18:50:57 +02:00
Michael Fabian 'Xaymar' Dirks
5a65cf3525 plugin: Replace long descriptions with "Open Manual" button
While the long descriptions were useful, keeping the updated and translated is pretty much impossible. Technology moves fast and not everyone that translates the project knows a lot about technology.

Therefore the long descriptions have now been replaced with a button that opens the wiki page for the feature instead. This should drastically reduce the number of help cases, and improve the translation coverage at the same time.
2023-03-28 13:11:20 +02:00
Michael Fabian 'Xaymar' Dirks
e7dd44e3ec gfx/shader: Allow specifying effect for direct rendering (#501) 2023-03-28 13:11:17 +02:00
Michael Fabian 'Xaymar' Dirks
eba0a467d5 gfx/lut: Add a simple but efficient LUT producer and consumer
For simple image and video editing, LUTs (Look-Up Tables) are vastly superior to running the entire editing operation on each pixel - especially if all the processing can be done inside a single shader.

Due to the post-processing requirements for our LUTs, we are limited to 8 bits per channel - though clever use of the unused Alpha channel may result in additional space. For our purposes however, this is definitely enough.
2023-03-28 13:11:11 +02:00
Michael Fabian 'Xaymar' Dirks
17ffbdc55e gfx/shader: Correctly cache shader rendering result
Fixes #392
2023-03-28 13:11:06 +02:00
Michael Fabian 'Xaymar' Dirks
54127f6ced gfx/shader: Fix unicode support
Related: #359
2023-03-28 13:11:04 +02:00
Michael Fabian 'Xaymar' Dirks
55ad82aac0 gfx/blur: Fix unicode support
Related: #359
2023-03-28 13:11:04 +02:00
Michael Fabian 'Xaymar' Dirks
63a5873413 project: Remove non-standard std:: prefix from types 2023-03-28 12:52:22 +02:00
Michael Fabian 'Xaymar' Dirks
dbb9db596e project: Apply formatting 2023-03-28 12:52:21 +02:00
Michael Fabian 'Xaymar' Dirks
dbb71cf801 project: Code cleanup and reapply formatting
Changes applied:

* Moved utility files to /util/.
* Removed unused #includes.
* Removed unused ::ffmpeg::tools function.
* Removed unused variables.
* Fixed missing parentheses in the version macro.
* Fixed missing override on virtual function overrides and removed unnecessary virtual keyword from them.
* Disabled additional warning for ATL headers on MSVC only.
* Replaced direct printf parameters with their macro equivalent.
* Replaced C-style casts with C++-style casts.
* Applied clang-format again after an earlier change to the CMake file broke the integration for it.
2023-03-28 12:52:20 +02:00
Michael Fabian 'Xaymar' Dirks
68a49498e6 common: Rename LOG_ to DLOG_ to avoid macro confusion 2023-03-28 12:52:17 +02:00
Michael Fabian 'Xaymar' Dirks
d9198211f7 gfx/shader: Add Per-Instance/Activation/Frame Random values 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks
b4250a74f5 gfx/shader: Increase size limit and function to get base size 2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
c1b3972550 gfx/shader/param/basic: Fix bool and suffixes, add enums and optimize
Adds support for enumerations, a different way of selecting how something should behave in a shader. Enumerations rely on a continuous list of values, and will automatically detect how many values there are in the enumeration. Only non-vector types are supported as enumeration entries, and array/vector parameters can have each member set to a different enumeration value.

Furthermore suffixes now are properly assigned, and 'bool' no longer causes shaders to stop rendering. Additionally by inlining some functions and using std::string_view we can achieve a slightly better performance than before.
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
a2fd4dd2f6 gfx/shader: Inlining, std::string_view and optimizations 2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
a9bb56c5ee project: Optimize to use single fullscreen tri instead 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
49f1cbc15e project: Improve performance profiling support
Adds a new CMake option "ENABLE_PROFILING" which enables all CPU and GPU performance profiling available in StreamFX for tracking what's actually causing things to be slow.
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
fb024cad73 gfx-blur-dual-filtering: Implement asynchronous rendering
Asynchronous rendering allows the GPU to perform work while the CPU performs other work, and is significantly faster than lockstep immediate rendering. By reusing existing render targets we can see a performance improvement of up to 500%, while still doing the same things.
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
6e8135dc98 gfx-blur-*: Add debug markers for performance tracking 2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
a553b39a6d gfx-shader: Actually fix the thing 93207d was supposed to fix 2023-03-28 12:40:40 +02:00
Michael Fabian 'Xaymar' Dirks
c2c5afd763 gfx-shader: Actually write alpha channel to render target 2023-03-28 12:40:39 +02:00
Michael Fabian 'Xaymar' Dirks
a19e8d1e00 gfx-shader: Add default path for file selection 2023-03-28 12:40:37 +02:00
Michael Fabian 'Xaymar' Dirks
7a929d6af4 locale: Add missing and remove unused strings 2020-04-23 09:14:31 +02:00
Michael Fabian 'Xaymar' Dirks
5291b193e2 gfx-shader: Fix rendering at unexpected sizes and fix performance
Fixes rendering at unexpected sizes by first rendering to a render target and then rendering the contents of that render target to the frame buffer instead. This also prevent rendering twice or more, which might cause severe FPS impact.
2020-04-23 08:10:01 +02:00
Michael Fabian 'Xaymar' Dirks
908d1f0a20 project: Modernize code to proper C++ 2020-04-09 00:17:25 +02:00
Michael Fabian 'Xaymar' Dirks
a138f95126 cmake: Fix clang support in native OBS Studio build 2020-04-05 06:50:21 +02:00
Michael Fabian 'Xaymar' Dirks
9ca190c96a gfx-shader: Don't use modified_properties to reload shaders
As OBS Studio locks some mutexes in a different order depending on what actions are being done, using modified_properties for GPU work causes things to freeze in place. Instead have users manually click the refresh button when they changed files in order to prevent this freeze from happening.

Fixes: #118
2020-04-03 18:54:56 +02:00
Michael Fabian 'Xaymar' Dirks
cc9d3486b2 project: Fix Linux support by fixing errors and warnings
With this, GCC 8 and above should now be able to compile the project both in obs-studio and as a standalone install. Some features are currently still not fully supported and require extra work, but the majority of things are supported and work out of the box. Exact feature parity can be looked up here on the wiki: https://github.com/Xaymar/obs-StreamFX/wiki/Platform-Feature-Parity

Related: #119 #98 #30
2020-04-02 20:37:45 +02:00
Michael Fabian 'Xaymar' Dirks
59fa1d36d7 common: Common header include for improved platform support
This header includes all common data between headers used in the plugin. This should improve cross-platform compiling support whenever possible, as all platform-dependent common includes and defines can be done here.
2020-04-02 17:02:01 +02:00
Michael Fabian 'Xaymar' Dirks
ac8844b305 gfx-shader: Add defaults 2020-03-31 22:34:22 +02:00
Michael Fabian 'Xaymar' Dirks
79406b0b08 gfx-shader: Additional stable time values
'Time.x' gets inaccurate if OBS Studio is running for more than two hours, therefore we have to do something to fix it. By allowing the shader code to control when things loop using 'Time.y' (0..1) and 'Time.z' (the number of times 'Time.y' wrapped back to 0), a much more stable animation can be achieved.
2020-03-28 22:17:33 +01:00
Michael Fabian 'Xaymar' Dirks
6ae9904e13 gfx-shader: Support for filters and transitions
Due to render logic required for transitions, some of the render logic is split into an additional function called 'prepare_render'. Additionally the storage for some temporary objects has been removed as it these objects usually do not outlive their rendering time anyway.

Related: #96 #95 #94 #5
2020-03-28 18:37:00 +01:00
Michael Fabian 'Xaymar' Dirks
0a16ce07dc project: Merged FFmpeg Encoders Step 2 2020-01-13 22:40:15 +01:00
Michael Fabian 'Xaymar' Dirks
3062d3b331 gfx-shader: Better logging, and ViewSize parameter 2020-01-01 04:21:02 +01:00
Michael Fabian 'Xaymar' Dirks
3e02857d39 gfx-shader-param: Initialize all variables 2020-01-01 02:59:02 +01:00
Michael Fabian 'Xaymar' Dirks
26a58645a7 gfx-shader-param-basic: Support for scaling and fix enumerations
Scaling is now fully supported for Floats and Integers, which allows much higher precision inputs, or upscaling to a different range. Complex functions for scaling are not supported as those would be a scripting thing and should be kept as that (OBS Studio has built in Lua scripting).

Additionally, enumerations are now correctly loaded with data.

Related #5
2020-01-01 02:58:45 +01:00
Michael Fabian 'Xaymar' Dirks
ce15bc6abc gfx-shader-param: Fix is_visible 2019-12-25 20:10:09 +01:00
Michael Fabian 'Xaymar' Dirks
f79502b9b0 gfx-shader: Deal with remaining compile errors 2019-12-25 19:18:44 +01:00
Michael Fabian 'Xaymar' Dirks
731a22e1ea gfx-shader-param-basic: Automatically resize min/max/step/scale buffers 2019-12-25 19:10:56 +01:00
Michael Fabian 'Xaymar' Dirks
975d2e293e gfx-shader-param-basic: Add Integers, Enumerations, Arrays 2019-12-25 19:10:01 +01:00
Michael Fabian 'Xaymar' Dirks
903d416607 gfx-shader-param: Fix get_parameter 2019-12-25 19:09:30 +01:00
Michael Fabian 'Xaymar' Dirks
1902d005e9 gfx-shader-param: Add support for automatic parameters
Allows other parameters to be a seed to these parameters.
2019-12-25 10:14:04 +01:00
Michael Fabian 'Xaymar' Dirks
907216f143 gfx-shader: Don't show parameters that are invisible 2019-12-25 10:10:06 +01:00
Michael Fabian 'Xaymar' Dirks
4acbfedd40 gfx-shader-param: Support for input, slider, enum and more 2019-12-25 10:09:56 +01:00
Michael Fabian 'Xaymar' Dirks
777556f4f6 gfx-shader-param: Vastly improve parameter functionality
Allow for overriding type and size of an element, opening the path for `int#[]`, `float#[]`, `int#x#`, `float#x#`, `bool#x#`, `vector<type, #>` and `matrix<type, #, #>`. Also allows for specifying the exact type of texture instead of hoping the user gets it right, as well as samplers.

Parameters are also now created if they are invisible, which means that the properties() function must not be called, but they must still be used like any other. This is due to a problem with default values not being applied all the time, and sometimes just vanishing.

The code also now throws exceptions with reasonable text, which should be caught by the gfx::shader implementation and refuse a load of the effect. No other state should be modified at that point, so care must be taken that up until the moment the complete initialization is done no other state is modified.
2019-12-24 22:02:37 +01:00
Michael Fabian 'Xaymar' Dirks
eab3ae4fbc gfx-shader-param: Add support for order and overall name/desc 2019-12-24 08:38:01 +01:00