tildearrow
d406380773
SoundUnit: fix some effect definitions
2022-08-22 14:20:47 -05:00
Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
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* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow
779fc889c0
fix system definition for ES5506 - again
2022-08-14 23:34:57 -05:00
cam900
23276211f5
Fix incorrect info on ES5506
2022-08-15 13:25:31 +09:00
freq-mod
a841296219
Y8950: PCM -> ADPCM
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also where the f is my write access
2022-08-06 17:50:15 +02:00
tildearrow
173e9b0df9
**Namco C163**
2022-07-26 18:23:01 -05:00
tildearrow
8d88ac766c
dev103 - store system name and other info in song
2022-07-23 17:02:03 -05:00
tildearrow
f6b45d3d9b
GUI: add Namco C163 chip name option
2022-07-21 15:21:29 -05:00
tildearrow
c85b67b1da
NES + chip -> Famicom + chip
2022-07-09 15:55:27 -05:00
Natt Akuma
fac415c8e8
Prepare for NGP system
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Also add PCM DAC as system format 0xc0
2022-07-02 08:19:25 +07:00
tildearrow
05c2fb357f
MSM6258: clock/rate selection
2022-06-04 17:51:59 -05:00
tildearrow
4abfd4f097
FM: change the kick label
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issue #310
2022-05-30 18:40:26 -05:00
tildearrow
e9f17168a4
prepare for OPL drums instrument type
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#310
2022-05-30 18:37:07 -05:00
tildearrow
f8796f8ec9
MSM6295: VGM export!
2022-05-28 18:15:26 -05:00
tildearrow
cc87d1502c
MSM6295: add rate select effect (20xx)
2022-05-28 17:45:34 -05:00
tildearrow
68cc84253c
dev99 - major Fractal system change
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7 channels instead of 8 - CSM only supported on ExtCh system
2022-05-27 05:13:10 -05:00
tildearrow
a776129c3d
dev98 - YM2612: add Fractal system
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partially done
2022-05-27 04:02:53 -05:00
tildearrow
1811a95e76
Lynx: add sample support!
2022-05-26 00:29:04 -05:00
tildearrow
f8d851cbc2
the Namco C163 trial
2022-05-23 16:01:35 -05:00
tildearrow
402a1d06cf
more chip naming improvements
2022-05-23 15:28:38 -05:00
tildearrow
278979a2f2
change names of 15xx/CUS30 to C15 and C30
2022-05-23 15:08:29 -05:00
tildearrow
315c2645d2
Namco WSG: finish it up
2022-05-21 02:56:36 -05:00
Natt Akuma
27a412c134
Merge branch 'master' of https://github.com/tildearrow/furnace into rf5c68
2022-05-21 03:02:08 +07:00
Natt Akuma
581f6d5d05
Merge branch 'master' of https://github.com/tildearrow/furnace into ymz280b
2022-05-21 02:34:51 +07:00
Natt Akuma
b7a6bf5a0b
Add RF5C68 and RF5C164 support
2022-05-21 01:45:26 +07:00
tildearrow
251734bd04
prepare for the last chips for 0.6pre1
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YMZ280B is counted. don't worry.
2022-05-20 02:43:39 -05:00
tildearrow
976c1d3c0d
VGM export: implement OPNA and Y8950 (partially)
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see #459
2022-05-19 18:09:46 -05:00
tildearrow
2ada4ee393
ZX beeper: implement overlay drums
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1-bit samples up to 2048 bits in length triggered with 17xx
2022-05-19 11:10:00 -05:00
tildearrow
6ec8674072
SoundUnit: many fixes. implement effects
2022-05-19 04:36:26 -05:00
Natt Akuma
b70ea9af57
Change YMZ ADPCM type back to 3
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Also fix some other mistakes
2022-05-19 12:39:38 +07:00
Natt Akuma
0ae0c6f703
Add YMZ280B support
2022-05-18 21:04:25 +07:00
tildearrow
c5786b61fb
dev95 - multiple songs in a single file (READ)
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experimental feature! proceed with caution.
if you experience song corruption or crashes, report issue immediately!
files with multiple songs will be readable in older versions of Furnace,
but only the first song will be read in those versions.
issue #199
2022-05-15 01:42:49 -05:00
tildearrow
6f8f8d21f3
preparations for UI improvements
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mostly around the system add/change UI
2022-05-14 04:05:29 -05:00
tildearrow
107d5e1514
prepare for ExtCh OPN/OPNA
2022-05-14 02:38:20 -05:00
tildearrow
895765b68a
and here's your ZX beeper
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no real hardware yet
specs of this dispatch may change at any time to fit a driver
2022-05-14 00:22:23 -05:00
tildearrow
7218710268
add Y8950 system
2022-05-13 16:52:44 -05:00
tildearrow
db2ebc4930
OPNA: improvements
2022-05-13 03:18:14 -05:00
tildearrow
ff0319780e
OPN: VGM export - good night
2022-05-11 03:41:02 -05:00
tildearrow
ab969c1da0
add OPN chip
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pretty much copy-paste from YM2610B code
next up: even more blatant copy-paste in 2608
2022-05-11 03:29:03 -05:00
tildearrow
35ff5430d3
SCC: VGM export, forceIns bug fix and 10xx
2022-05-11 02:20:14 -05:00
Mahbod-Karamoozian
8d57e3cddf
Update sysDef.cpp
2022-05-08 12:00:16 +04:30
tildearrow
9915fc0c8f
GUI: add "don't display multi-system" option
2022-05-05 00:52:15 -05:00
tildearrow
897bf323f2
implement extra FM effects (OPLL and OPL)
2022-05-04 16:56:45 -05:00
tildearrow
467036df2a
implement extra FM effects (OPN, OPM and OPZ)
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issue #38
2022-05-04 14:09:43 -05:00
tildearrow
30e60f643c
add extra FM effects to effect post handler
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see #38
the last thing left to do is to put these effects on the dispatch code
2022-05-03 17:37:17 -05:00
tildearrow
1a6a132a59
aaaaaa
2022-05-03 16:22:24 -05:00
tildearrow
31a35e5395
better FM chip names
2022-05-03 01:29:31 -05:00
tildearrow
e40e7c0fef
sysDef refactor, part 3 - PLEASE READ
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to cam900 and grauw: I have moved the per-system effect processing code
to sysDef.cpp as lambdas
you may want to do the same when you pull this commit.
2022-05-03 01:23:38 -05:00
tildearrow
dadfd7efee
but PCE supports samples!
2022-05-01 00:58:10 -05:00
tildearrow
d16ee7ed45
sysDef oopsie
2022-04-29 15:36:03 -05:00
tildearrow
3e9c0dd066
YMU759: update system definition
2022-04-27 23:32:20 -05:00
tildearrow
78bdd98e0b
improvements to sysDef and UX changes
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- "no undo" in clear option
- only display instrument types depending on current systems
2022-04-27 04:48:56 -05:00
tildearrow
24d60507e7
sysDef refactor, part 2
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to @cam900 and @grauw: you may now pull this to your branch.
check out the comments in sysDef.cpp though.
2022-04-27 00:56:15 -05:00
tildearrow
351c22cb77
sysDef refactor, part 1 - PLEASE READ NOTE
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THIS WILL NOT COMPILE!!!
i'm still working on it
to @cam900: DO NOT PULL TO YOUR ES5506 BRANCH YET - wait until I am done
with this refactor
to @grauw: DO NOT PULL TO YOUR OPL4 BRANCH YET - wait until I am done
with this refactor
2022-04-26 18:32:33 -05:00
tildearrow
7767881ca7
VRC6: fix saw column not yielding saw type ins
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fixes #374
2022-04-19 13:59:17 -05:00
tildearrow
ac3772c024
initial FDS bring-up
2022-04-03 22:37:16 -05:00
tildearrow
3a59e260d8
prepare for handling of FDS .dmf
2022-04-03 17:14:12 -05:00
tildearrow
d63ddda402
FDS preparation work DOES NOT COMPILE
2022-04-03 16:02:25 -05:00
tildearrow
81c8bf4e59
add ability to select VGM version when exporting
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by default it is 1.71 but please tell me if you want this to be changed
2022-04-01 21:40:32 -05:00
tildearrow
abd5dd3a12
TODO: rewrite getSystemSongName
2022-04-01 13:02:37 -05:00
tildearrow
ffb01dd19c
Revert "release 0.6pre0"
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This reverts commit f7566455c2
.
2022-04-01 05:20:00 -05:00
tildearrow
f7566455c2
release 0.6pre0
2022-04-01 04:45:06 -05:00
tildearrow
cc152bc3d0
OPL: partially enable VGM export
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it works except for fake reset
2022-03-30 03:36:16 -05:00
tildearrow
f45273c89c
OPL: better 4-op channel naming
2022-03-23 00:04:47 -05:00
cam900
234c5e9295
Reduce naming confusion in Bubble System Wavetable Sound
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It means Custom wavetable sound generator logic on Bubble System.
It's wavetable select and volume is controlled by single AY-3-8910 IO for both channels, Another AY-3-8910 IO is used for reading sound status.
Schematics: http://pdf.textfiles.com/manuals/ARCADE/K-R/Nemesis%20[Schematics]%20[English].pdf (Nemesis, derivative of Bubble system)
2022-03-17 10:11:48 +09:00
cam900
54cf22fdcd
Allocate System ID
2022-03-15 03:02:31 +09:00
cam900
2c6267bd6b
Merge branch 'master' of https://github.com/tildearrow/furnace into scc
2022-03-14 19:22:31 +09:00
cam900
69aeb7dd58
Add Bubble System Support
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Bubble System 2 channel Wavetable sound generator logic is configuration with K005289, 4 bit PROM and DAC.
K005289 controls pitch and 5 bit address generator per channel, Waveform select and Volume control is tied to AY-3-8910 ports. (each port for per channels)
these configuration is better known as K005289, the part of logic.
furnace emulates this configurations as single system, waveform format is 15 level and 32 width.
2022-03-14 19:22:12 +09:00
cam900
3ac1dce3fe
Add AY-3-8914 support as configurable in AY-3-8910
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Previous PR (https://github.com/tildearrow/furnace/pull/278 ) is closed due this, but archived for info.
It's AY with 4 level envelope volume per channel and different register format.
2022-03-12 03:30:54 +09:00
tildearrow
8e61a0d314
better channel names
2022-03-10 23:49:44 -05:00
tildearrow
c6fda7a156
Merge branch 'x1_010' of https://github.com/cam900/furnace into cam900-x1_010
2022-03-10 18:24:52 -05:00
Natt Akuma
43cfb09acf
Merge branch 'master' of https://github.com/tildearrow/furnace into x16
2022-03-08 17:53:00 +07:00
cam900
2e6cc9fc7c
Merge branch 'master' of https://github.com/tildearrow/furnace into x1_010
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# Conflicts:
# CMakeLists.txt
# papers/doc/7-systems/README.md
# src/engine/dispatch.h
# src/engine/dispatchContainer.cpp
# src/engine/playback.cpp
# src/engine/sysDef.cpp
# src/gui/gui.cpp
2022-03-08 13:38:24 +09:00
Natt Akuma
840a6fa306
Add WonderSwan support
2022-03-07 15:44:59 +07:00
cam900
4a83c7c5a7
Add Seta/Allumer X1-010 Support
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its 16 channel wavetable/PCM chip, with (optional) stereo support.
Its also has envelope, this feature has similar as AY PSG's one but its shape is also stored at RAM, and each nibble in envelope data is for each output: so i decided to added some feature for more stereo-ish envelope.
Split: Envelope shape will be splitted to Left and Right half for each output.
HInv, Vinv: Envelope shape will be Horizontally/Vertically mirrored the left one.
Max sample length is sample bank size of Seta 2 arcade hardware (currently not emulated yet, nor it doesn't support on VGM).
Chip id is temporary, it can be changed with to suggestions.
2022-03-07 02:31:03 +09:00
Natt Akuma
d209a45b92
Change sound chip ID to 0xac
2022-03-05 03:11:11 +07:00
Natt Akuma
9abf872ff3
Add VERA support for Commander X16
2022-03-04 18:20:38 +07:00
freq-mod
2519849228
OPLL systems
2022-03-02 10:14:18 +01:00
tildearrow
8843315256
OPLL: 99.99%
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VGM export
2022-03-02 00:58:49 -05:00
cam900
1631af8f8e
Merge branch 'master' of https://github.com/tildearrow/furnace into ym2610b
2022-03-02 01:18:36 +09:00
freq-mod
6dfa208a36
remove "standalone" from YM2612 and YM2151
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given the way it's done, it's not needed anymore i guess
2022-03-01 12:07:38 +01:00
cam900
cd4c876c5e
Merge branch 'master' of https://github.com/tildearrow/furnace into ym2610b
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# Conflicts:
# src/engine/engine.cpp
# src/engine/playback.cpp
2022-02-25 23:47:28 +09:00
cam900
1e2d5694b9
Prepare to support YM2610B and with Extended channel 3 mode
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Allow 8 bit volume for YM2610 ADPCM-B
Remove sample mode macro in YM2610, it's always enabled and seperated channels.
TODO: ADPCM-B is still not implemented, FM Channel 2 is silenced in extended channel 3 configuration
2022-02-25 01:02:35 +09:00
tildearrow
92e1553014
yay + prepare for sample system changes
2022-02-23 22:00:20 -05:00
tildearrow
ccfed873e8
system master race
2022-02-23 21:53:07 -05:00
tildearrow
a29a89224e
compound system flattening, part 3
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added a new strategy to determine system name
2022-02-23 03:54:06 -05:00
tildearrow
e4b9a6d1d9
compound system flattening, part 1
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as of now compound systems (Genesis and Arcade) are translated to
separate chips.
this improves audio quality and makes things easier.
it also allows you to change the volume of each chip on a Genesis.
also adds SegaPCM system with 16 channels!
2022-02-23 02:52:30 -05:00
tildearrow
e6ee28ce0d
Merge branch 'cps2' of https://github.com/superctr/furnace into superctr-cps2
2022-02-22 18:21:57 -05:00
Ian Karlsson
b3908216f8
Implement QSound support
2022-02-22 11:36:12 +01:00
Waldemar Pawlaszek
5093a1ca55
Disabling LYNX VGM export
2022-02-21 20:00:08 +01:00
Waldemar Pawlaszek
8a8c8406b7
Merge branch 'tildearrow:master' into master
2022-02-21 05:58:25 +01:00
freq-mod
ce112d0eff
more technical technical names
2022-02-20 15:24:03 -05:00
Waldemar Pawlaszek
2e4c7ec60a
Initial Atari Lynx Support
2022-02-20 18:15:15 +01:00
tildearrow
fa363384aa
1.1 .DMF saving
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as of now you're given a choice between 1.1 and 1.0 module
2022-02-20 03:18:20 -05:00
tildearrow
464ad5a825
preliminary 1.1 .dmf loading
2022-02-19 02:52:53 -05:00
tildearrow
1a95e18f13
split system definition code
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engine.cpp is now shy of 2500 lines
2022-02-18 13:04:33 -05:00