tildearrow
e759200ac6
NES: add L I N E A R C O U N T E R effect
2023-05-05 01:10:03 -05:00
tildearrow
0c0472ce76
NES: add 20xx effect for changing DPCM freq
2023-05-05 00:59:55 -05:00
tildearrow
bd53c57658
dev154 - NES: DPCM mode is now default
2023-05-05 00:17:59 -05:00
tildearrow
99d2199db6
dev152 - sample map notes, part 1
2023-04-07 16:54:05 -05:00
tildearrow
45faadd4c8
update copyright year
2023-01-19 19:18:40 -05:00
tildearrow
4724c1ccb1
Game Boy and NES: pitch macro now affects noise
2023-01-12 18:36:13 -05:00
tildearrow
a29f36a5df
new dispatch, part 1
2023-01-03 01:09:46 -05:00
tildearrow
3e0dcbb0ae
aaaaaaaa
2023-01-02 04:53:37 -05:00
tildearrow
7fa5fecd38
possibly fix retrigger with sample map
2022-12-29 03:12:00 -05:00
tildearrow
286cca3a54
NES: What, what, what, what, what, what, what, what, what, what?
2022-12-28 23:57:06 -05:00
tildearrow
85c4086d5a
why is this here
2022-12-28 23:11:16 -05:00
tildearrow
37c2ea3097
NES: fix arp macro
2022-12-28 23:04:12 -05:00
tildearrow
dbff00404c
fix fix fix
2022-12-17 02:43:07 -05:00
tildearrow
2600d4c576
new arp strategy, part 2
2022-12-17 02:10:20 -05:00
tildearrow
6f22ade69a
new arp strategy, part 1
2022-12-17 02:07:24 -05:00
tildearrow
3eb3d8a6f1
prepare for new arp strategy
2022-12-17 01:21:08 -05:00
tildearrow
9da46ee8ba
implement macro masking
2022-12-17 00:09:56 -05:00
tildearrow
c6604ff581
add ability to select custom clock rates
2022-12-04 02:04:42 -05:00
tildearrow
cf38680072
chip sample selection, part 4
...
partially works
2022-11-26 23:50:20 -05:00
tildearrow
3a9349d49a
chip sample selection, part 3
2022-11-26 22:11:49 -05:00
tildearrow
85cb64b227
chip sample selection, part 2
...
add functions to retrieve whether a sample was loaded in chip memory
eventually I'll put warning feedback on the sample list
2022-11-26 18:44:04 -05:00
tildearrow
9a1447e392
NES: envelope and length counter effects
2022-10-25 00:43:03 -05:00
tildearrow
f9209506e1
NES: alternative fix
2022-10-24 22:57:32 -05:00
tildearrow
5cfd74b45f
NES: fix 12xx changing volume after note off
2022-10-24 22:56:30 -05:00
tildearrow
bf1639d9ba
NES: fix game_theme_tune_not_a_real_game_.dmf
2022-10-15 04:17:42 -05:00
tildearrow
75d75f68e6
dev121 - NES/SN: Defle compat fixes FOR REAL
...
THIS IS MOST LIKELY THE LAST DEFLE COMPAT FLAG I ADD
...besides future "no arp+porta in linear pitch" compat flag
2022-10-08 00:53:01 -05:00
tildearrow
ea7f8e1154
NES/SN: Defle compat fixes
2022-10-08 00:01:26 -05:00
tildearrow
48db9a1d0c
chip flags rewrite, part 4 - DO NOT USE
...
the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
tildearrow
a6e4345863
PLENTY OF TODO WHEN I COME BACK
...
CRASHES EVERYWHERE
2022-09-25 20:07:21 -05:00
tildearrow
dcce0e1246
Merge branch 'master' into sample_macro
2022-09-22 19:49:47 -05:00
tildearrow
cbff5f190c
NES: implement DPCM loop
2022-09-22 18:43:48 -05:00
cam900
d82d7255d1
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-08-31 19:18:15 +09:00
tildearrow
af1b684c08
NES: #655
2022-08-30 15:47:12 -05:00
cam900
3fcccb52ee
Reduce performance issue
2022-08-28 10:50:57 +09:00
cam900
a411e34a62
Performance adjusts
2022-08-28 09:59:56 +09:00
cam900
54dbd0690c
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
...
# Conflicts:
# src/engine/fileOps.cpp
# src/engine/platform/lynx.cpp
# src/engine/platform/rf5c68.cpp
# src/engine/platform/su.cpp
# src/engine/platform/x1_010.h
# src/engine/platform/ym2610.cpp
# src/engine/platform/ym2610.h
# src/engine/platform/ym2610b.cpp
# src/engine/platform/ym2610b.h
# src/engine/sysDef.cpp
# src/gui/insEdit.cpp
Add effect command for ADPCM-A global volume, X1-010 Sample bank slot
2022-08-27 17:25:48 +09:00
tildearrow
c009cb3536
dev112 - prepare for advanced arp macro
...
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)
the UI is still a work in progress and doesn't work well
this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
...
* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
cam900
d44f5f0b2b
Prepare for backward and bi-directional loop
2022-08-11 22:21:54 +09:00
cam900
5127d5ef18
Implement sample loop end position, enum-ise sample depth ( #557 )
...
TODO: new sample format
2022-07-21 23:36:42 -05:00
tildearrow
f4a85bebff
dev101 - fix SMSFM_intro.dmf
2022-07-04 01:43:59 -05:00
tildearrow
753458f898
LOL
2022-06-17 04:51:39 -05:00
tildearrow
2932a7281d
implement getChanMacroInt() on supported systems
2022-06-05 18:17:00 -05:00
tildearrow
2da92b0433
newVolumeScaling, part 4 (final)
2022-06-01 18:27:06 -05:00
tildearrow
1be93d9bbb
implement brokenOutVol compat flag
...
#341
2022-05-31 19:03:26 -05:00
tildearrow
82eaa45f5d
increase range of relative pitch macro
...
-32768 to 32767 should be enough
2022-05-22 22:47:40 -05:00
tildearrow
0a0ddfa661
partially bring up sample map
2022-05-13 23:04:40 -05:00
tildearrow
8784fe5664
dev94 - add a full linear pitch mode, part 1
2022-05-10 03:51:18 -05:00
tildearrow
6aefd392ff
NES: fix duty effect not working at all
2022-05-04 22:04:18 -05:00
tildearrow
960048cf4b
NES: fix Furnace-style DPCM
2022-05-02 16:05:07 -05:00