tildearrow
ec66b7a21b
add song tuning
...
soon: system clock settings
2022-01-28 00:55:51 -05:00
tildearrow
0e633ea69b
GUI: add a debug window
2022-01-27 00:29:16 -05:00
tildearrow
a895cb9c5e
NES: fix issue for real
2022-01-26 16:07:55 -05:00
tildearrow
bf19feab89
NES: actually set chip type to 2A07 if PAL
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fixes #72
see also #27
2022-01-26 15:55:37 -05:00
tildearrow
f86838df99
no longer shift arpeggio macro by 12
2022-01-26 15:53:52 -05:00
tildearrow
8bcab6e139
VGM export: write resets and GD3 tag
...
may be non-standard compliant (yet)
also it crashes foobar2000 for some reason but this will be fixed
2022-01-25 18:46:27 -05:00
tildearrow
cda191afee
VGM export: NES samples
2022-01-24 17:48:58 -05:00
tildearrow
d945e5299a
Merge commit 'bd8c06bbb786df086d478e1574c6fe11ee6651b6'
2022-01-24 15:53:02 -05:00
tildearrow
bd8c06bbb7
prevent crash when playing empty sample
...
fixes #62
2022-01-24 15:47:39 -05:00
tildearrow
413fbd985a
NES: same thing
2022-01-22 02:38:01 -05:00
tildearrow
0f28ae0fee
implement Furnace-style PCM on Arcade/Gen/NES/PCE
2022-01-20 16:09:05 -05:00
tildearrow
4ee17d35cd
implement sample loop on the rest of systems
2022-01-20 02:46:28 -05:00
tildearrow
e87239f8ce
fix retrigger implementation
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no longer broken
2022-01-19 00:01:34 -05:00
tildearrow
ce027d99f6
force insChanged on note input
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partially solves issue #8
2022-01-17 18:01:40 -05:00
tildearrow
6884494b5c
fix issue with volume macro+slide
2022-01-17 16:23:47 -05:00
tildearrow
8b89f1b516
prepare for writing register dumps
2022-01-17 13:29:35 -05:00
tildearrow
12236248dd
prepare for eventual export
2022-01-16 23:21:27 -05:00
tildearrow
91e8ff01cf
add notifyInsDeletion
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prevent invalid memory access when deleting instruments
2022-01-13 19:36:02 -05:00
tildearrow
e961cf79ca
NES: add NESAPU struct
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to allow multi-chip support
2022-01-08 17:44:17 -05:00
tildearrow
3e34c60b32
fix volume after note off
2021-12-29 00:52:20 -05:00
tildearrow
d766c4aaf0
finally do EFxx right
...
took a while to figure out...
2021-12-28 00:51:38 -05:00
tildearrow
1605f4f3c0
better global pitch effect
...
still work in progress
2021-12-27 16:15:11 -05:00
tildearrow
7ba8607270
changes to sample rate storage
...
as of now we store and use the actual sample rate as opposed to an index
fo a fixed rate table.
this allows for more flexibility in a future file format...
2021-12-23 18:04:44 -05:00
tildearrow
726b457ae7
another uninitialized variable
2021-12-21 16:02:31 -05:00
tildearrow
997c460fc1
greatly improved playback resume
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no more song weirding out when changing orders
2021-12-21 01:29:07 -05:00
tildearrow
b3b66ecbdb
channel mute/solo!
2021-12-18 03:25:42 -05:00
tildearrow
c54df74df1
GUI: rate change and new window title
2021-12-15 17:32:08 -05:00
tildearrow
52087edceb
lots of changes
...
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow
bde8a7f79d
warning-free compilation
2021-12-14 12:33:26 -05:00
tildearrow
1bf64c4f4f
NES; don't crash
2021-12-11 13:34:29 -05:00
tildearrow
a17e91955a
add reset() for every platform
2021-12-11 13:14:38 -05:00
tildearrow
248cc6d37a
properly handle note off in PCM
2021-12-09 03:25:00 -05:00
tildearrow
e2a41974ff
PCM sample bank support
2021-12-09 03:13:37 -05:00
tildearrow
6a02754996
add PAL flag to dispatch
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now platforms run at their correct clock speed when in PAL mode
also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow
fe5f8afa05
uninitialized variables? oh my!
2021-12-08 01:31:35 -05:00
tildearrow
4eec990ec1
when the fix breaks something
2021-12-08 01:16:29 -05:00
tildearrow
db46dd79d2
honor arpeggio macro during legato
2021-12-08 00:56:46 -05:00
tildearrow
65ab3a2b5d
keyOffAffectsArp is now per-channel
2021-12-08 00:33:00 -05:00
tildearrow
3ee761fc87
C64: finish it all
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all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00
tildearrow
d6fb6b0bb3
more optimization
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as of now non-stereo sound chips are only processed once
2021-12-06 16:51:18 -05:00
tildearrow
6efcfc2e8a
prepare for possible major optimization
...
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow
796f9b0cf5
one more fix!
2021-12-04 02:28:15 -05:00
tildearrow
6599eb4f7e
many fixes to NES system playback
2021-12-04 02:19:14 -05:00
tildearrow
3286c3c0c5
NES system! almost
2021-12-04 01:19:54 -05:00