Commit Graph

122 Commits

Author SHA1 Message Date
tildearrow 45faadd4c8 update copyright year 2023-01-19 19:18:40 -05:00
tildearrow 4724c1ccb1 Game Boy and NES: pitch macro now affects noise 2023-01-12 18:36:13 -05:00
tildearrow b074136094 Game Boy: make pitch macro work on noise 2023-01-12 18:10:17 -05:00
tildearrow f2fdeb9df8 Game Boy: fix period 0 causing overflow
issue #835
2023-01-12 17:59:40 -05:00
tildearrow a29f36a5df new dispatch, part 1 2023-01-03 01:09:46 -05:00
tildearrow 3e0dcbb0ae aaaaaaaa 2023-01-02 04:53:37 -05:00
tildearrow 08d2f12dbd prepare new dispatch
will allow for more than 2 outputs
2023-01-01 19:46:08 -05:00
tildearrow dbff00404c fix fix fix 2022-12-17 02:43:07 -05:00
tildearrow 2600d4c576 new arp strategy, part 2 2022-12-17 02:10:20 -05:00
tildearrow 6f22ade69a new arp strategy, part 1 2022-12-17 02:07:24 -05:00
tildearrow 3eb3d8a6f1 prepare for new arp strategy 2022-12-17 01:21:08 -05:00
tildearrow 9da46ee8ba implement macro masking 2022-12-17 00:09:56 -05:00
tildearrow c6604ff581 add ability to select custom clock rates 2022-12-04 02:04:42 -05:00
tildearrow 5726ffc740 Game Boy: fix porta regression 2022-10-07 23:37:56 -05:00
tildearrow 92d5525692 Game Boy: fix Synchronize 2022-10-02 00:06:06 -05:00
tildearrow 48db9a1d0c chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
tildearrow c23b504d79 Game Boy: fix zombie mode and macro speed 2022-09-26 01:48:09 -05:00
tildearrow 226f43fea3 several important bug fixes to advanced arp macro 2022-08-22 19:09:08 -05:00
tildearrow c009cb3536 dev112 - prepare for advanced arp macro
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)

the UI is still a work in progress and doesn't work well

this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
Natt Akuma 7c42453422
Rewrite per-system effect handling (#548)
* Rewrite per-system effect handling

* fix build

* C64: fix fine cutoff regression

* fix some more crashes

Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow 474dfa2587 Game Boy: fix bug involving hw sweep and zombie 2022-08-15 22:36:26 -05:00
tildearrow a34c9806cb Game Boy: whoops 2022-08-14 23:30:36 -05:00
tildearrow a8d3803efc Game Boy: now fix wave channel volume column 2022-08-14 23:28:15 -05:00
tildearrow f8b3c089a4 Game Boy: fix volume column 2022-08-14 23:07:19 -05:00
tildearrow 2743c60cf3 Game Boy: fix wave channel auto-enable on wave cha 2022-08-12 23:09:34 -05:00
tildearrow 0528f4e7bd Game Boy: possibly fix wave soft env 2022-08-11 05:04:35 -05:00
tildearrow 7e7a5a8e30 Game Boy: software envelopes, part 4
fixes
2022-08-11 01:34:18 -05:00
tildearrow d30f9bc8a0 Game Boy: software envelopes, part 3
zombie mode
2022-08-11 01:24:53 -05:00
tildearrow 340052cf0a Game Boy: add chip revision flag 2022-08-11 00:46:15 -05:00
tildearrow 92f40774e4 Game Boy: I hate your artificial limitations
fixes a DefleMask demo module
2022-08-10 23:56:25 -05:00
tildearrow 51db06298b Game Boy: fix volume regression 2022-08-10 23:53:47 -05:00
tildearrow 4b18d0920b Game Boy: software envelopes, part 2 2022-08-10 17:02:45 -05:00
tildearrow bccecc4c07 Game Boy: software envelopes, part 1 2022-08-10 16:27:29 -05:00
tildearrow 28698beaf3 dev106 - Game Boy: implement hw seq
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow 7dad9098b6 Game Boy: fix wave channel 2022-08-07 00:37:35 -05:00
tildearrow ab013291d4 Game Boy: make channel state independent of instru 2022-08-07 00:22:03 -05:00
tildearrow 0946d23883 Game Boy: fix phase reset macro when anti-click is 2022-08-06 00:39:09 -05:00
tildearrow a0d10aa60b Game Boy: implement anti-click 2022-08-03 19:17:18 -05:00
tildearrow f4a85bebff dev101 - fix SMSFM_intro.dmf 2022-07-04 01:43:59 -05:00
tildearrow 2932a7281d implement getChanMacroInt() on supported systems 2022-06-05 18:17:00 -05:00
tildearrow 82eaa45f5d increase range of relative pitch macro
-32768 to 32767 should be enough
2022-05-22 22:47:40 -05:00
tildearrow 8784fe5664 dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
tildearrow 1c3dcae05e per-channel oscilloscope, part 3
K00/C64/NES fixed
FDS, Game Boy and Sound Unit
2022-04-30 18:33:12 -05:00
tildearrow 2e8634626d new panning effects (80/81/82) 2022-04-29 23:41:14 -05:00
tildearrow d211170e86 implement relative pitch macro mode 2022-04-28 01:31:16 -05:00
tildearrow 66f5b2117f dev90 - linear pitch macro option 2022-04-28 00:26:21 -05:00
tildearrow 79fa8f1d02 better default instrument for OPL/OPLL
no longer silence
2022-04-21 02:24:06 -05:00
tildearrow fc8a130c71 implement panning macro
except for QSound
2022-04-17 14:15:57 -05:00
tildearrow b4ac5c7e6a implement pitch macro 2022-04-16 01:39:40 -05:00
tildearrow fd3d57b1cb even more improvements to low-latency mode 2022-04-15 15:01:11 -05:00