Commit graph

1301 commits

Author SHA1 Message Date
tildearrow
693d457fff GUI: wave generator, part 2 2022-07-27 02:23:29 -05:00
tildearrow
7d5f5a91c6 GUI: wave generator, part 1 2022-07-27 01:20:26 -05:00
tildearrow
173e9b0df9 **Namco C163** 2022-07-26 18:23:01 -05:00
tildearrow
47aba6186d GUI: fix possible crash in sample editing actions 2022-07-26 03:34:41 -05:00
tildearrow
09e457003b add option for soft-clipping 2022-07-25 18:41:47 -05:00
tildearrow
b0c2b10135 GUI: add "scale" option to find/replace 2022-07-25 18:32:26 -05:00
tildearrow
ffe06013d7 GUI: fix preset typo 2022-07-24 01:58:14 -05:00
tildearrow
1dbdf8558c Merge branch 'master' of github.com:tildearrow/furnace 2022-07-24 01:57:21 -05:00
tildearrow
588f3f737c preliminary Future Composer module loading
only loads patterns and doesn't deduplicate
conversion required to fit in the Furnace format (no transpose ins/note)
even the pattern loader itself isn't complete due to how different the
format is
2022-07-24 01:57:10 -05:00
cam900
6697be4d95
Add/Update more presets
Williams/Midway ADPCM Sound board
Used for conjunction with their Y/T unit, it has ordinary de facto standard OPM+MSM6295 on this era with software controlled DAC from predecessors.

Konami Battlantis
Used at Battlantis arcade hardware, It is early SB Pro but mono configuration.

Sega System 24
This Sega's early arcade system featured to floppy disk and high resolution graphics. Sound hardware is similar as their System 16, but ADPCM is replaced to software controlled DAC.

Namco System 86
Predecessor of System 1(a.k.a. System 87), It features similar sound hardware and optional ROM and DAC expansion.

Namco Thunder Ceptor
Used at Thunder Ceptor, their Front view arcade machine. Namco system 86 and System 1 sound system is directly derived from this machine's sound system.

Irem M72
Irem's first arcade system with FM sound system, All released game except R-Type is featured also LOUD software controlled DAC, inherited from their predecessors sound system.
2022-07-24 13:28:26 +09:00
tildearrow
84c955058b GUI: Z280 whoops
issue #576
2022-07-23 22:22:05 -05:00
Christoph Neidahl
e08399156a
Haiku support (#596)
* Don't apply Wayland videodriver workaround on Haiku

* dirent.d_type-less type detecting in IGFD

The Dumb Way(tm). `stat`'s `st_mode` should be nicer?

* CMake check for dirent.d_type, stat-based fallback

* Move config dir setup to separate function

Nicer to work with than macro kerfuffle.

* Default sysFileDialog to off on Haiku

* Logging stuff

* Honour CMAKE_INSTALL_BINDIR

* Use find_directory on Haiku

Includes forgotten configPath line when home==NULL.

* Address PR review notes
2022-07-23 22:11:30 -05:00
tildearrow
de77d51d7a GUI: update credits 2022-07-23 21:19:43 -05:00
Aleksi Knutsi
8011e7adc7
Implement Phase Reset Timer macro for Sound Unit (#573)
* Implement Phase Reset Timer Macro

* And make the macro actually work

* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
tildearrow
623c0efbba
Merge pull request #578 from tildearrow/ngp
Add generic PCM DAC system
2022-07-23 19:12:51 -05:00
tildearrow
78b5419004 GUI: fix effect list hotkey 2022-07-23 19:08:39 -05:00
tildearrow
26d60dd107 GUI: fix per-chan osc debug crash
fixes #600
2022-07-23 19:01:30 -05:00
tildearrow
984d61d081 GUI: update song information 2022-07-23 18:53:49 -05:00
tildearrow
dfcb9551e7 GUI: update credits 2022-07-23 18:53:42 -05:00
tildearrow
efa75a4480 GUI: sub-song info experiment 2022-07-23 18:40:48 -05:00
tildearrow
6051f92e68 GUI: add setting to customize initial system name 2022-07-23 18:22:42 -05:00
tildearrow
8d88ac766c dev103 - store system name and other info in song 2022-07-23 17:02:03 -05:00
cam900
5127d5ef18
Implement sample loop end position, enum-ise sample depth (#557)
TODO: new sample format
2022-07-21 23:36:42 -05:00
tildearrow
a137eefd20 GUI: refine the Namco [C]163 chip name option 2022-07-21 19:00:32 -05:00
tildearrow
f6b45d3d9b GUI: add Namco C163 chip name option 2022-07-21 15:21:29 -05:00
tildearrow
09b47fafe3 update demo songs 2022-07-21 14:49:42 -05:00
tildearrow
191a0dedf9 GUI: improve wavetable editor, part 2 2022-07-21 03:14:52 -05:00
tildearrow
962dab012c GUI: improve wavetable editor, part 1 2022-07-21 02:49:19 -05:00
cam900
4e8d71fc22
Fix sample map struct
Structize sample map variable is for easily extend features.
2022-07-21 13:42:20 +09:00
cam900
a5959ae7b9 Struct-ize sample map variable 2022-07-20 23:01:06 +09:00
tildearrow
dff7c61b79 GUI: add option to disable threaded input 2022-07-20 00:32:06 -05:00
tildearrow
96b7e5d353 GUI: implement multi sel on NFD and IGFD 2022-07-16 01:52:15 -05:00
tildearrow
666b0d581a GUI: add multi-selection capability to file dialog 2022-07-15 02:23:16 -05:00
tildearrow
bad11bc21e whoops 2022-07-14 02:00:51 -05:00
tildearrow
28a2db7a57 GUI: system file picker error feedback 2022-07-14 01:59:55 -05:00
tildearrow
2f98da5675 GUI: sample editor icon improvements 2022-07-12 19:15:10 -05:00
tildearrow
c85b67b1da NES + chip -> Famicom + chip 2022-07-09 15:55:27 -05:00
cam900
9898d824c0
Fix typo 2022-07-07 04:09:50 +09:00
tildearrow
f4a85bebff dev101 - fix SMSFM_intro.dmf 2022-07-04 01:43:59 -05:00
tildearrow
4b1db78a0b GUI: remove debug message 2022-07-03 23:02:45 -05:00
tildearrow
c3a693e804 GUI: possibly fix replace crashes 2022-07-03 23:02:25 -05:00
Natt Akuma
d3cd7bbb81 Add generic PCM DAC system
For use with NGP DAC and some arcade system combos
2022-07-03 01:42:47 +07:00
cam900
364c7c4104
Add Sega System E Preset
It is Sega System C/2 but Master system; but this system has 2 SMS VDPs (One for foreground and another for background) and they has they own PSG output.
FM addon is unofficial, but System E release of Fantasy zone II support that.

MAME driver: https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp
FM Addon example (Fantasy Zone II): https://www.youtube.com/watch?v=7dLc9UZ81CI
2022-07-02 11:59:27 +09:00
Natt Akuma
fac415c8e8 Prepare for NGP system
Also add PCM DAC as system format 0xc0
2022-07-02 08:19:25 +07:00
tildearrow
a8a38dce2b 0.6pre1 - introduce the final changes
- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits

thank you for your patience!

see you in 0.6pre1.5 coming soon...
2022-06-29 04:57:05 -05:00
tildearrow
9fee9fa363 GUI: run per-chan osc on instrument preview 2022-06-29 01:37:12 -05:00
tildearrow
96bc63470f GUI: add unsigned detune option
closes #559
2022-06-28 15:06:22 -05:00
tildearrow
fc489239c2 tildearrow Sound Unit no longer a secret 2022-06-27 05:04:23 -05:00
tildearrow
32ca9e6b0f remember last dir when using NFD 2022-06-27 04:58:25 -05:00
tildearrow
f8347ac50f GUI: fix several things in OPL drums ins editor
- alternate layout being wrong
- macros being wrong
2022-06-27 03:30:57 -05:00
tildearrow
fa29c6c00a GUI: update credits 2022-06-24 14:23:57 -05:00
tildearrow
522fecc635 GUI: gradient whoops 2022-06-24 03:17:40 -05:00
tildearrow
deffd99503 pass filter to NFD - DOES NOT BUILD
I am so lazy to adapt the macOS part
2022-06-24 03:11:36 -05:00
tildearrow
96b126fd42 GUI: fix gradient color byte order 2022-06-23 20:58:48 -05:00
tildearrow
aa511d2718 GUI: implement Gradient2D::fromString()
WE ARE CLOSE
2022-06-23 18:18:33 -05:00
tildearrow
1b5396e814 GUI: save per-chan osc state 2022-06-23 04:02:41 -05:00
tildearrow
4731dad917 GUI: colors 2022-06-22 15:10:53 -05:00
Natt Akuma
22dd22ca33 Allow accessing all 256 waves in macros 2022-06-22 19:38:29 +07:00
tildearrow
e0bccc8c14 GUI: prepare for colors in the per-chan osc 2022-06-21 18:01:53 -05:00
tildearrow
af4a359801 GUI: make spoiler actually visible 2022-06-20 21:11:40 -05:00
tildearrow
4ca64cc66c GUI: hide hidden channels in per-chan osc 2022-06-20 18:56:20 -05:00
tildearrow
b697694c0d GUI: per-channel osc DC offset centering 2022-06-20 18:41:23 -05:00
cam900
b3201853bc
Fix YM2151 clock in CPS-1 2022-06-21 06:54:18 +09:00
cam900
df21621ce7
Add drums mode in here, too 2022-06-21 06:36:41 +09:00
cam900
41135f4a95
Add extended channel 3 preset for here 2022-06-21 06:35:11 +09:00
tildearrow
57fab16269 GUI: add ability to drag to move when holding Ctrl 2022-06-20 16:24:14 -05:00
tildearrow
60334fb03c GUI: add spoiler window 2022-06-20 15:20:02 -05:00
tildearrow
d66ff353ba GUI: more fixes to drag to move 2022-06-19 19:07:38 -05:00
tildearrow
35bc757adf GUI: fix macOS system file picker crash 2022-06-19 18:51:51 -05:00
tildearrow
d47c50edaf GUI: fix drag to move 2022-06-19 18:23:44 -05:00
tildearrow
2313e4fcc3 GUI: temporarily remove freqs in sample map 2022-06-19 14:03:36 -05:00
tildearrow
52328df8c3 GUI: system file picker ins preview! (Windows) 2022-06-19 01:36:36 -05:00
tildearrow
8a1f544eef GUI: add ability to move selection by dragging 2022-06-18 23:18:34 -05:00
tildearrow
ea082b255c GUI: prepare for drag selection to move 2022-06-18 03:52:03 -05:00
tildearrow
0e163baffc GUI: update credits 2022-06-18 02:00:10 -05:00
cam900
33046c8e19 More presets
Dynax/Nakanihon 3rd generation hardware:
Naming reference is MAME source (https://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp), It's sound system combined with AY PSG(optional), OPLL, MSM6295 and mostly used in their mahjong, hanafuda, and something else.

Dynax/Nakanihon Real Break:
This sound system is used in Billard Academy Real Break (MAME source: https://github.com/mamedev/mame/blob/master/src/mame/drivers/realbrk.cpp), MSM6295 is replaced to YMZ280B but entire music is still drived in OPLL.
2022-06-18 11:42:14 +09:00
tildearrow
39fa3d7d85 Merge branch 'master' into preset1 2022-06-17 20:40:09 -05:00
tildearrow
ab7c2acd56 GUI: try 2022-06-17 04:51:45 -05:00
tildearrow
d911c8eeab GUI: remove pointless comment in find/replace 2022-06-17 02:42:55 -05:00
tildearrow
56b56ebdde GUI: fix cursor moving on undo replace 2022-06-17 02:41:40 -05:00
tildearrow
a8ae8f6e54 address the final find and replace issue 2022-06-17 02:40:34 -05:00
tildearrow
02d4712e9c implement undo in find and replace 2022-06-17 02:21:07 -05:00
tildearrow
d8513e0856 GUI: use Native File Dialog on Windows/macOS
latter is untested
2022-06-17 01:28:22 -05:00
cam900
66f3f0e678 Input clock is too high for these chips 2022-06-17 14:34:00 +09:00
cam900
25af023dc6 Various corrections and fixes
Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
cam900
0c1a8bc001 Merge branch 'master' into preset1 2022-06-17 09:19:17 +09:00
tildearrow
7875ca4ac3 fix build 2022-06-16 02:09:57 -05:00
tildearrow
bdbebc99f1 GUI: prepare for replace undo 2022-06-16 01:26:19 -05:00
tildearrow
64f5343289 I give up trying to fix this file dialog
for now
2022-06-15 02:03:20 -05:00
tildearrow
cc06f36c92 GUI: fix dumb header insertion 2022-06-14 14:08:28 -05:00
tildearrow
d48801cfde GUI: slight visualizer tweaks 2022-06-14 04:41:57 -05:00
tildearrow
327a013186 GUI: finish alternate FM layout 2022-06-13 23:22:17 -05:00
tildearrow
bd7710991b GUI: a bit more to it 2022-06-13 03:57:31 -05:00
tildearrow
17fb152e25 GUI: work on alternate FM layout 2022-06-13 03:54:42 -05:00
tildearrow
f3f8804f47 GUI: find and replace, part 13
one more part coming or maybe not
2022-06-12 14:39:08 -05:00
tildearrow
74b524a912 GUI: find and replace, part 12
replace is almost complete - some refinements left to do though
2022-06-12 03:50:05 -05:00
tildearrow
f0e9bd5f57 GUI: find and replace, part 11
lax mode done

now replace time...
2022-06-11 22:42:30 -05:00
tildearrow
44341d8ccd GUI: find and replace, part 10
find kind of works (only lax mode left to do)
then i'll do replace
2022-06-11 03:53:34 -05:00
tildearrow
7354b1221c GUI: find and replace, part 9 2022-06-11 02:14:30 -05:00
tildearrow
fa9fb6f8f5 GUI: find and replace, part 8 2022-06-10 18:27:47 -05:00