Commit Graph

3381 Commits

Author SHA1 Message Date
James Alan Nguyen 6344a1d23f Reported bug - 2nd 2op pair did not read ALG and FB registers to instrument patch 2022-08-14 16:09:31 +10:00
nicco1690 c7aed27745
Add demo song 2022-08-13 22:50:11 -04:00
tildearrow 774a949cca GUI: fix labels being empty 2022-08-13 18:16:24 -05:00
tildearrow bb5cee4a66 GUI: add pattern label customization settings 2022-08-13 18:00:29 -05:00
tildearrow ee16d20047 add demo song
by brickblock369
2022-08-13 15:53:47 -05:00
tildearrow 02fb5abc02 add ability to save ins/wave as .dmp/.dmw
also saving wavetables as raw data
2022-08-13 15:43:13 -05:00
tildearrow 041a76ad81 raw sample import fixes 2022-08-13 06:25:11 -05:00
tildearrow 91f9352eaf implement raw sample import
untested
2022-08-13 05:50:36 -05:00
tildearrow ce2d322e47 GUI: add replace for wave/sample and prepare for
raw sample import
2022-08-13 04:17:32 -05:00
tildearrow 4707eb7002 update Namco 163 doc 2022-08-13 04:07:50 -05:00
tildearrow 5506b87b40 update sample doc 2022-08-13 02:48:34 -05:00
tildearrow 2743c60cf3 Game Boy: fix wave channel auto-enable on wave cha 2022-08-12 23:09:34 -05:00
tildearrow 39feda54ac OPZ: volume macro should go to 127 2022-08-12 04:11:17 -05:00
tildearrow b156336216 GUI: fix Game Boy ins edit crashes 2022-08-11 14:27:33 -05:00
tildearrow 00ae5b4142 GUI: fix volume macro always being 15
issue #629
2022-08-11 11:30:45 -05:00
tildearrow 01d1556fb4 GUI: rename "system" to "chip"
"system" made sense when Furnace was a .dmf tracker and had
compound setups like Genesis (YM2612+SN)

however, it doesn't make too much sense now when compared to "chip"
2022-08-11 05:38:31 -05:00
tildearrow 0528f4e7bd Game Boy: possibly fix wave soft env 2022-08-11 05:04:35 -05:00
tildearrow 81482c2f2b QSound: SAMPLE LOOP BUG DEBUG BEGIN 2022-08-11 04:50:16 -05:00
tildearrow 762b3b2928 PCE: per-chan osc DAC mode overflow fix 2022-08-11 02:08:24 -05:00
tildearrow ed98df91d2 turn on proper noise layout by default 2022-08-11 02:05:05 -05:00
tildearrow 7e7a5a8e30 Game Boy: software envelopes, part 4
fixes
2022-08-11 01:34:18 -05:00
tildearrow d30f9bc8a0 Game Boy: software envelopes, part 3
zombie mode
2022-08-11 01:24:53 -05:00
tildearrow 340052cf0a Game Boy: add chip revision flag 2022-08-11 00:46:15 -05:00
tildearrow 92f40774e4 Game Boy: I hate your artificial limitations
fixes a DefleMask demo module
2022-08-10 23:56:25 -05:00
tildearrow 51db06298b Game Boy: fix volume regression 2022-08-10 23:53:47 -05:00
tildearrow 4b18d0920b Game Boy: software envelopes, part 2 2022-08-10 17:02:45 -05:00
tildearrow bccecc4c07 Game Boy: software envelopes, part 1 2022-08-10 16:27:29 -05:00
tildearrow 6bcb3063a5 add OPZ disclaimer in docs 2022-08-10 15:41:52 -05:00
tildearrow df10b6cc59 Game Boy: hardware sequences, part 3
the previous commit was part 2
2022-08-10 14:16:26 -05:00
tildearrow 28698beaf3 dev106 - Game Boy: implement hw seq
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow da8f7dabd5 i guess
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.

there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow 2af4992e9b JACK: fix crash when changing buffer size 2022-08-08 00:25:05 -05:00
tildearrow 1c92d23d27 commands view now only displays useful commands 2022-08-07 17:40:01 -05:00
tildearrow b8012344e7 fix possible crash when closing Furnace 2022-08-07 17:37:07 -05:00
tildearrow f80488d9b0 minimize allocations in nextBuf 2022-08-07 17:32:39 -05:00
tildearrow 829db187df Y8950: fix ADPCM per-chan osc I think 2022-08-07 06:24:48 -05:00
tildearrow 800f08b0fd Game Boy: hardware sequences, part 1
still not working! just the UI for it
2022-08-07 06:06:14 -05:00
tildearrow 45196daf95 Game Boy: fix serious typo 2022-08-07 01:32:28 -05:00
tildearrow 1721e1d03e Game Boy: re-enable wave corruption bug emulation 2022-08-07 00:40:26 -05:00
tildearrow 7dad9098b6 Game Boy: fix wave channel 2022-08-07 00:37:35 -05:00
tildearrow ab013291d4 Game Boy: make channel state independent of instru 2022-08-07 00:22:03 -05:00
tildearrow 9f8c96d45b dev105 - prepare for Game Boy hardware sequences
issue #27
2022-08-07 00:03:27 -05:00
tildearrow 47ea8132b2 QSound: limit max frequency to $EFFF
it appears $F000 and beyond cause glitches (#256)
2022-08-06 23:05:54 -05:00
tildearrow 17dba66fa0 MMC5: finally fix PCM linear pitch mode issues 2022-08-06 22:52:39 -05:00
tildearrow 42a0ee13b8 add two demo songs
by psdominator and LVintageNerd
2022-08-06 22:26:18 -05:00
tildearrow e2e0fd62a8 CI: Cross-Linux-armhf trial, part 9 2022-08-06 22:05:16 -05:00
tildearrow 29d84f0aff CI: Cross-Linux-armhf trial, part 8 2022-08-06 22:01:14 -05:00
tildearrow c4db8d5141 CI: Cross-Linux-armhf trial, part 7 2022-08-06 21:47:26 -05:00
tildearrow 2c1390c0a1 CI: Cross-Linux-armhf trial, part 6 2022-08-06 21:29:33 -05:00
tildearrow 3c82e0abd4 CI: Cross-Linux-armhf trial, part 5 2022-08-06 19:59:38 -05:00