tildearrow
0f92c4e35a
GUI: fix change ins applying to off and release
2022-08-20 04:46:45 -05:00
tildearrow
f01be34b5e
GUI: highlight current macro position
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not for op macros (yet)
2022-08-20 01:10:30 -05:00
tildearrow
24e3dec84f
another big-endian fix!
2022-08-19 22:37:54 -05:00
tildearrow
4d057d3328
dev109 - define SNES instrument params
2022-08-19 19:42:01 -05:00
tildearrow
c74d7fab37
dev108 - add SN period range compat flag
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there's room for possible improvement
2022-08-19 18:46:19 -05:00
tildearrow
5fe3a3c35a
prepare for moving chips
2022-08-19 16:25:32 -05:00
tildearrow
25820ae987
one moreeee big-endian fix
2022-08-19 14:36:22 -05:00
tildearrow
27555c3c0a
aaaand more fixing
2022-08-19 04:45:59 -05:00
tildearrow
94cf589e92
GUI: prepare for chip manager window
2022-08-19 04:41:45 -05:00
tildearrow
3787d2ae87
one more big endian fix
2022-08-19 04:41:32 -05:00
tildearrow
7f80b5f6a3
dev107 - Merge pull request #639 from tildearrow/es5506_inst
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Implement ES5506 instrument type
2022-08-19 01:28:24 -05:00
tildearrow
6527840556
Fix Initializer Again
2022-08-19 01:27:21 -05:00
tildearrow
5c7338930f
fix big-endian build (i think)
2022-08-19 01:26:11 -05:00
cam900
42006e338c
Fix Initializer
2022-08-19 14:49:10 +09:00
tildearrow
142c21e20b
partially fix big-endian build
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samples are the next thing to tackle
2022-08-19 00:23:45 -05:00
tildearrow
9c80f91870
relative
2022-08-19 00:00:10 -05:00
tildearrow
952a2a66e8
store ES5506 params in format
2022-08-18 23:55:29 -05:00
cam900
13158b86cf
Clamp height of panning macro when higher than 128
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so, current filter macro behavior is:
"Fixed" option enabled: override current filter value to macro value
"Fixed" option disabled: current filter value = filter value determined from ES5506 tab or command ± filter macro value
2022-08-19 12:03:25 +09:00
tildearrow
9bd3f6c34b
remove delta mode entirely
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so it was used on the filter but i'm not sure why couldn't it be
done in absolute mode instead
2022-08-18 18:36:22 -05:00
tildearrow
c473f94f0d
remove delta mode
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it's unnecessary in my opinion
unless I am missing something
2022-08-18 18:21:51 -05:00
tildearrow
3f14625361
Revert "Fix initializing"
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This reverts commit 0b09408ee8
.
2022-08-18 18:05:45 -05:00
tildearrow
aa1e34ffd3
Revert "Fix duplication"
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This reverts commit 446e62c69f
.
2022-08-18 18:05:34 -05:00
tildearrow
90633b2cbc
Revert "oops"
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This reverts commit 1f65b104f2
.
2022-08-18 18:05:31 -05:00
tildearrow
fa6a61e493
Revert "Fix panning macro height"
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This reverts commit 087ff27f06
.
2022-08-18 18:05:13 -05:00
cam900
087ff27f06
Fix panning macro height
2022-08-19 00:18:46 +09:00
cam900
1f65b104f2
oops
2022-08-18 21:30:08 +09:00
cam900
446e62c69f
Fix duplication
2022-08-18 21:29:48 +09:00
cam900
0b09408ee8
Fix initializing
2022-08-18 21:28:25 +09:00
cam900
5190c6daab
Implement ES5506 instrument type
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ES5506 has these features:
- 16 bit independent volume register per left/right output (Logarithmic, 4 LSB is for envelope)
- Programmable filter per each channels, 4 pole, 4 filter mode and 2 16 bit coefficient register (4 LSB is for envelope)
- Hardware envelope
Add more than 2 macro type support
"Delta" macro type: Use delta from previous value
2022-08-18 21:20:10 +09:00
Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
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* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow
4e7eb728db
GUI: fix moving GB HW seq step down
2022-08-17 18:37:16 -05:00
tildearrow
55d12e1ada
GUI: finally re-organize the GB env UI
2022-08-17 18:29:40 -05:00
tildearrow
89eace2472
GUI: prepare for channel header customization opti
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ons
2022-08-16 13:53:51 -05:00
tildearrow
8a3358ba5a
GUI: pattern manager, part 1
2022-08-16 04:19:00 -05:00
tildearrow
d1c5a4725b
add option to save unused patterns
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closes #106
also prepare for the pattern manager window
2022-08-16 03:42:17 -05:00
tildearrow
edddff8431
prepare for pattern optimization
2022-08-16 03:19:16 -05:00
tildearrow
976e193309
SoundUnit: add 1-bit PDM rev emulation
2022-08-16 02:08:10 -05:00
tildearrow
fcb8fba77b
GUI: fix particle commands
2022-08-16 02:07:57 -05:00
tildearrow
8734005b23
SoundUnit: fix switch roles mode
2022-08-15 23:20:26 -05:00
tildearrow
77109c3832
fix instrument move/del screwing up sub-songs
2022-08-15 22:54:31 -05:00
tildearrow
5fe661e9a3
allow rates down to 1Hz
2022-08-15 22:40:04 -05:00
tildearrow
474dfa2587
Game Boy: fix bug involving hw sweep and zombie
2022-08-15 22:36:26 -05:00
tildearrow
f86b66b4b7
PET: fix missing pitch macro
2022-08-15 21:46:36 -05:00
tildearrow
e5e024c5f9
Merge pull request #633 from djtuBIG-MaliceX/hotfix/WOPL-OPLI-2x2op-missing-FeedConnect-fix
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WOPL/OPLI Load bugfix for 2nd 2op pair
2022-08-15 05:35:15 -05:00
tildearrow
20c5e14f26
FC loader: the final fixes for this night
2022-08-15 04:22:14 -05:00
tildearrow
206b3af12a
FC loader: aaaaaaand more fixes
2022-08-15 03:40:04 -05:00
tildearrow
bef8cf5f5f
FC loader: sample loop point and more fixes
2022-08-15 03:32:27 -05:00
tildearrow
4663534fa3
FC loader: preset waveforms, vibrato and stuff
2022-08-15 03:18:54 -05:00
tildearrow
15b4294532
FC loader: fix wave, sample and freq seq loading
2022-08-15 02:01:08 -05:00
tildearrow
779fc889c0
fix system definition for ES5506 - again
2022-08-14 23:34:57 -05:00
tildearrow
a34c9806cb
Game Boy: whoops
2022-08-14 23:30:36 -05:00
tildearrow
1a4a58d970
Merge branch 'master' of github.com:tildearrow/furnace
2022-08-14 23:28:28 -05:00
tildearrow
a8d3803efc
Game Boy: now fix wave channel volume column
2022-08-14 23:28:15 -05:00
cam900
23276211f5
Fix incorrect info on ES5506
2022-08-15 13:25:31 +09:00
tildearrow
f8b3c089a4
Game Boy: fix volume column
2022-08-14 23:07:19 -05:00
tildearrow
9b6730607e
OPL: finally fix the carnival night zone bug
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TODO: RUN TEST SUITE!
2022-08-14 19:17:03 -05:00
tildearrow
cb4417824d
YMZ280B: restore panning in forceIns
2022-08-14 14:26:55 -05:00
tildearrow
1b10c547e3
SoundUnit: implement switch roles flag
2022-08-14 14:19:30 -05:00
James Alan Nguyen
6344a1d23f
Reported bug - 2nd 2op pair did not read ALG and FB registers to instrument patch
2022-08-14 16:09:31 +10:00
tildearrow
774a949cca
GUI: fix labels being empty
2022-08-13 18:16:24 -05:00
tildearrow
bb5cee4a66
GUI: add pattern label customization settings
2022-08-13 18:00:29 -05:00
tildearrow
ee16d20047
add demo song
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by brickblock369
2022-08-13 15:53:47 -05:00
tildearrow
02fb5abc02
add ability to save ins/wave as .dmp/.dmw
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also saving wavetables as raw data
2022-08-13 15:43:13 -05:00
tildearrow
041a76ad81
raw sample import fixes
2022-08-13 06:25:11 -05:00
tildearrow
91f9352eaf
implement raw sample import
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untested
2022-08-13 05:50:36 -05:00
tildearrow
ce2d322e47
GUI: add replace for wave/sample and prepare for
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raw sample import
2022-08-13 04:17:32 -05:00
tildearrow
2743c60cf3
Game Boy: fix wave channel auto-enable on wave cha
2022-08-12 23:09:34 -05:00
tildearrow
39feda54ac
OPZ: volume macro should go to 127
2022-08-12 04:11:17 -05:00
tildearrow
b156336216
GUI: fix Game Boy ins edit crashes
2022-08-11 14:27:33 -05:00
cam900
86baa8c014
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-08-12 01:39:47 +09:00
tildearrow
00ae5b4142
GUI: fix volume macro always being 15
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issue #629
2022-08-11 11:30:45 -05:00
cam900
7d83cbb7d6
Merge branch 'master' of https://github.com/tildearrow/furnace into sample_macro
2022-08-11 22:22:05 +09:00
cam900
d44f5f0b2b
Prepare for backward and bi-directional loop
2022-08-11 22:21:54 +09:00
tildearrow
01d1556fb4
GUI: rename "system" to "chip"
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"system" made sense when Furnace was a .dmf tracker and had
compound setups like Genesis (YM2612+SN)
however, it doesn't make too much sense now when compared to "chip"
2022-08-11 05:38:31 -05:00
tildearrow
0528f4e7bd
Game Boy: possibly fix wave soft env
2022-08-11 05:04:35 -05:00
tildearrow
81482c2f2b
QSound: SAMPLE LOOP BUG DEBUG BEGIN
2022-08-11 04:50:16 -05:00
tildearrow
762b3b2928
PCE: per-chan osc DAC mode overflow fix
2022-08-11 02:08:24 -05:00
tildearrow
ed98df91d2
turn on proper noise layout by default
2022-08-11 02:05:05 -05:00
tildearrow
7e7a5a8e30
Game Boy: software envelopes, part 4
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fixes
2022-08-11 01:34:18 -05:00
tildearrow
d30f9bc8a0
Game Boy: software envelopes, part 3
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zombie mode
2022-08-11 01:24:53 -05:00
tildearrow
340052cf0a
Game Boy: add chip revision flag
2022-08-11 00:46:15 -05:00
tildearrow
92f40774e4
Game Boy: I hate your artificial limitations
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fixes a DefleMask demo module
2022-08-10 23:56:25 -05:00
tildearrow
51db06298b
Game Boy: fix volume regression
2022-08-10 23:53:47 -05:00
tildearrow
4b18d0920b
Game Boy: software envelopes, part 2
2022-08-10 17:02:45 -05:00
tildearrow
bccecc4c07
Game Boy: software envelopes, part 1
2022-08-10 16:27:29 -05:00
tildearrow
df10b6cc59
Game Boy: hardware sequences, part 3
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the previous commit was part 2
2022-08-10 14:16:26 -05:00
tildearrow
28698beaf3
dev106 - Game Boy: implement hw seq
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and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
da8f7dabd5
i guess
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to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.
there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow
2af4992e9b
JACK: fix crash when changing buffer size
2022-08-08 00:25:05 -05:00
tildearrow
1c92d23d27
commands view now only displays useful commands
2022-08-07 17:40:01 -05:00
tildearrow
b8012344e7
fix possible crash when closing Furnace
2022-08-07 17:37:07 -05:00
tildearrow
f80488d9b0
minimize allocations in nextBuf
2022-08-07 17:32:39 -05:00
tildearrow
829db187df
Y8950: fix ADPCM per-chan osc I think
2022-08-07 06:24:48 -05:00
tildearrow
800f08b0fd
Game Boy: hardware sequences, part 1
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still not working! just the UI for it
2022-08-07 06:06:14 -05:00
tildearrow
45196daf95
Game Boy: fix serious typo
2022-08-07 01:32:28 -05:00
tildearrow
1721e1d03e
Game Boy: re-enable wave corruption bug emulation
2022-08-07 00:40:26 -05:00
tildearrow
7dad9098b6
Game Boy: fix wave channel
2022-08-07 00:37:35 -05:00
tildearrow
ab013291d4
Game Boy: make channel state independent of instru
2022-08-07 00:22:03 -05:00
tildearrow
9f8c96d45b
dev105 - prepare for Game Boy hardware sequences
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issue #27
2022-08-07 00:03:27 -05:00
tildearrow
47ea8132b2
QSound: limit max frequency to $EFFF
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it appears $F000 and beyond cause glitches (#256 )
2022-08-06 23:05:54 -05:00