Commit graph

125 commits

Author SHA1 Message Date
cam900
0c1a8bc001 Merge branch 'master' into preset1 2022-06-17 09:19:17 +09:00
tildearrow
da756bef7f OPL: fix 4-op channel muting 2022-06-12 23:22:45 -05:00
cam900
3e953f57b3 Prepare for TI-99/4A support
only works on MAME core only for now.
2022-06-07 12:57:09 +09:00
cam900
35caab6f82 Merge branch 'master' into preset1 2022-06-06 19:09:12 +09:00
cam900
e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow
2932a7281d implement getChanMacroInt() on supported systems 2022-06-05 18:17:00 -05:00
tildearrow
ad1ed7fe35 newVolumeScaling, part 3 2022-06-01 18:10:50 -05:00
tildearrow
9d10b5bf2b OPL: complete the drum instrument type
#310
2022-05-31 17:44:52 -05:00
Laurens Holst
4b4bc98417 Stop / reset Y8950 ADPCM before restarting.
The emulation core treats every write to register 7 with start bit set as
a retrigger. This is not how the real hardware behaves.
2022-05-26 03:48:49 +02:00
Laurens Holst
fc7b94876d Fix Y8950 ADPCM samples.
Reverting back to before 70ead337f3, and setting register 8 to 256Kbit RAM mode.
This is what MSX has natively, and allows for the most compact sample storage with
only 4 byte alignment.

Additionally, setting register 8 before writing the start / stop addresses.

Back story:

VGMPlay MSX only supports Y8950 256K DRAM mode and ROM mode (for the latter
it makes sure address writes are shifted). 64K DRAM mode is not supported because
it’s not used by anything and the addresses are specified weirdly with some middle
bits having to be masked out.

The original code in Furnace before the change 70ead337f3 was almost correct except
it needed to set register 8 to 0 to select the 256K DRAM mode. It was set to ROM mode
so the address shift did not match up.

After 70ead337f3 (address shift change) it was also more or less correct except in
“furnacePCM” direct-sample mode the shift was not updated accordingly.

In 1a446c1cdd it selected 64K RAM mode, but for this the addresses need to be specified
differently (see Y8950 manual page 18), and it’s not really the best choice anyway.
2022-05-24 00:51:13 +02:00
tildearrow
133b213998 OPL: new forceIns strategy 2022-05-23 00:18:50 -05:00
tildearrow
519bf244b9 OPL: fix kick volume in drums mode 2022-05-23 00:07:32 -05:00
tildearrow
1a446c1cdd Y8950: let's see 2022-05-22 23:54:33 -05:00
tildearrow
82eaa45f5d increase range of relative pitch macro
-32768 to 32767 should be enough
2022-05-22 22:47:40 -05:00
tildearrow
b40c95013a fix phase reset in FM chips after note off 2022-05-22 04:30:56 -05:00
tildearrow
70ead337f3 Y8950: fix ADPCM VGM export 2022-05-21 03:34:39 -05:00
tildearrow
58dc628a40 OPL: damn it 2022-05-19 23:06:11 -05:00
tildearrow
2c51234213 Y8950: ADPCM is quieter 2022-05-19 18:13:11 -05:00
tildearrow
34d0925569 OPL: fix fixed frequency drums 2022-05-16 21:06:49 -05:00
tildearrow
0a0ddfa661 partially bring up sample map 2022-05-13 23:04:40 -05:00
tildearrow
9936c66184 OPL: remove printf 2022-05-13 17:41:13 -05:00
tildearrow
1ffbfe17d4 Y8950/YMU759: ADPCM muting 2022-05-13 17:40:05 -05:00
tildearrow
315018ff24 YMU759: ADPCM 2022-05-13 17:22:00 -05:00
tildearrow
7218710268 add Y8950 system 2022-05-13 16:52:44 -05:00
tildearrow
4a563a416e prepare for Y8950/YMU759 ADPCM 2022-05-13 14:59:36 -05:00
tildearrow
1c6e9c2cca add a full linear pitch mode, part 7
fix full linear pitch on OPL, OPLL, SAA1099 and Sound Unit
2022-05-11 00:26:28 -05:00
tildearrow
8784fe5664 dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
tildearrow
38b4d1d39e OPL: drum volume 2022-05-07 21:58:17 -05:00
tildearrow
6fe58a3965 OPL: implement hard reset
fixes #437
2022-05-07 21:48:29 -05:00
tildearrow
b2953e00fe OPL: fix 4-op muting (I think)
fixes #435
2022-05-06 23:52:14 -05:00
tildearrow
b75336bcb6 OPL: fix channel muting - PLEASE READ!
**SUBMODULES UPDATED** - Nuked-OPL3 is no longer a submodule as I
had to directly modify the core for this
if you mess up while removing Nuked-OPL3 from your repo, delete
everything and clone again

fixes #414
2022-05-04 18:06:32 -05:00
tildearrow
6e7b4d7e7f the final part of extra FM effects 2022-05-04 17:39:22 -05:00
tildearrow
897bf323f2 implement extra FM effects (OPLL and OPL) 2022-05-04 16:56:45 -05:00
tildearrow
978b0798e5 OPL: fix possible crash 2022-05-03 14:04:38 -05:00
tildearrow
6380876b9a OPL: fix panning 2022-05-02 00:41:58 -05:00
tildearrow
e1fd16637c per-channel oscilloscope, part 4
OPM, OPN2, OPLL and SN
plus hide unimplemented channels
2022-04-30 22:59:26 -05:00
tildearrow
2e8634626d new panning effects (80/81/82) 2022-04-29 23:41:14 -05:00
tildearrow
d211170e86 implement relative pitch macro mode 2022-04-28 01:31:16 -05:00
tildearrow
66f5b2117f dev90 - linear pitch macro option 2022-04-28 00:26:21 -05:00
tildearrow
3e1c2197eb OPL: fix #369 2022-04-25 18:04:13 -05:00
tildearrow
79fa8f1d02 better default instrument for OPL/OPLL
no longer silence
2022-04-21 02:24:06 -05:00
tildearrow
fc8a130c71 implement panning macro
except for QSound
2022-04-17 14:15:57 -05:00
tildearrow
b4ac5c7e6a implement pitch macro 2022-04-16 01:39:40 -05:00
tildearrow
fd3d57b1cb even more improvements to low-latency mode 2022-04-15 15:01:11 -05:00
tildearrow
96715ed88c add experimental low-latency mode
do not use (yet)!
2022-04-15 05:37:23 -05:00
tildearrow
d47a59f5f0 implement pitch macro
TODO: test!
2022-04-15 03:37:16 -05:00
tildearrow
c743a9e96a implement phase reset macro on supported systems 2022-04-15 03:16:14 -05:00
tildearrow
39784bc7c2 YMU759 samples at 48KHz 2022-04-11 01:58:41 -05:00
cam900
ae4f005d67 Merge remote-tracking branch 'upstream/master' into macro
# Conflicts:
#	src/engine/platform/c64.cpp
#	src/gui/insEdit.cpp
2022-04-10 14:47:10 +09:00
cam900
d3e5efe834 Prepare for macro refactoring 2022-04-10 14:01:55 +09:00
OPNA2608
4c19a973ef Fix for C4805: '|': unsafe mix of type 'unsigned char' and type 'bool' in operation 2022-04-09 10:54:06 +02:00
tildearrow
0c1e2ddcb0 OPL: fix OPL2 not having waveforms 2022-04-07 20:48:34 -05:00
tildearrow
bfadb3b5cf OPL: oopsie. 20xx effect doesn't exist 2022-03-22 01:06:26 -05:00
tildearrow
d6dfe2636a OPL: implement fixed frequency mode 2022-03-17 02:40:10 -05:00
tildearrow
dce68749d6 GUI: work on the drum UI 2022-03-17 02:07:46 -05:00
tildearrow
5579ef2bc1 OPL: even more drums mode work 2022-03-17 01:50:42 -05:00
tildearrow
e7f6290012 OPL: possibly implement drums mode
we need a good UI for it
2022-03-17 01:40:03 -05:00
tildearrow
966d133bf4 OPL: FM macros 2022-03-16 03:44:22 -05:00
tildearrow
9322e9467c GUI: prepare macro editor for OPL op macros 2022-03-16 02:01:44 -05:00
tildearrow
592cbb56aa OPL: implement effects 2022-03-16 01:53:46 -05:00
tildearrow
83e7d966b9 OPL: more 4-op mode fixes 2022-03-15 18:01:24 -05:00
tildearrow
4c5c4a647b OPL: some fixes 2022-03-15 15:28:45 -05:00
tildearrow
a65df5cdab OPL: pretend to be YMU and enable SOME emulation? 2022-03-15 00:33:57 -05:00
tildearrow
714d189b57 OPL: more work and channel muting 2022-03-14 02:47:04 -05:00
tildearrow
d2ad74206a fix 4-op mode for real 2022-03-14 02:39:10 -05:00
tildearrow
42df8255fc OPL: kind of fix 4-op mode 2022-03-14 02:30:25 -05:00
tildearrow
32581bb228 OPL: volume 2022-03-14 01:57:46 -05:00
tildearrow
df5c1ae859 OPL: finally fix that order issue (kind of) 2022-03-14 01:54:31 -05:00
tildearrow
1bc8bc8746 OPL: proper frequency on OPL1/2 2022-03-07 23:23:18 -05:00
tildearrow
bd00165ded OPL: it's coming together 2022-03-07 22:52:32 -05:00
tildearrow
36db137e8f OPL: absolute mess up
now it kinda works
2022-03-07 22:28:33 -05:00
tildearrow
ec007b4443 OPL: more work - still not there yet 2022-03-07 18:19:25 -05:00
tildearrow
03d2f87804 OPL: some work - still does not work 2022-03-07 17:07:29 -05:00
tildearrow
2f9d1e8c0f i'll finish this later 2022-03-06 18:10:12 -05:00
tildearrow
c34b8325c9 more OPL preparation
DOES NOT WORK YET - JUST A PLACEHOLDER
2022-03-05 18:18:08 -05:00