Commit Graph

2791 Commits

Author SHA1 Message Date
tildearrow 8a7d352ec6 PCE: fix phase reset macro when anti-click is on 2022-08-06 00:38:24 -05:00
tildearrow 6ec9cceb09 PCE: remove some sample playback clicking 2022-08-06 00:34:28 -05:00
tildearrow a0968aed07 GUI: fix text/binary command stream outs being swa 2022-08-05 03:27:35 -05:00
tildearrow 049ab06544 PCE: add option to pick A/non-A revision of chip 2022-08-04 23:37:28 -05:00
tildearrow 3a18e1e6fc partially implement command stream binary mode 2022-08-04 18:50:52 -05:00
tildearrow 2e41d117d7 fix some of these command hints 2022-08-04 17:47:59 -05:00
tildearrow 67e7e07048 add -cmdout option 2022-08-04 15:18:48 -05:00
tildearrow 09e32c7050 finish command dump hints 2022-08-04 15:14:29 -05:00
James Alan Nguyen 810eabca99 derp limits 2022-08-04 17:50:33 +10:00
James Alan Nguyen edb0f51131 stdint required 2022-08-04 17:43:42 +10:00
James Alan Nguyen b030f8285d Bugfix for OPM file load - correctly handle AM-ENA where value is arbitrarily nonzero 2022-08-04 17:33:36 +10:00
tildearrow d54d853ff8 add a command stream dump option 2022-08-04 00:51:47 -05:00
tildearrow a0d10aa60b Game Boy: implement anti-click 2022-08-03 19:17:18 -05:00
tildearrow 7ec4f7cb9e VGM export: add option to insert pattern change hi
nts
2022-08-03 18:44:45 -05:00
tildearrow eafbf24290 GUI: YM2423 patch names
thanks freq-mod!
2022-08-03 17:31:00 -05:00
tildearrow fce0371756 add "hint" commands 2022-08-03 17:21:47 -05:00
tildearrow 52c3b10373 add getWantPreNote()
currently only C64 system requires this
2022-08-03 16:21:30 -05:00
tildearrow 53120edd99 disable MIDI clock 2022-08-03 14:41:53 -05:00
tildearrow 46425655ad YM2612: fix possible ExtCh DualPCM muting issue 2022-08-03 14:41:53 -05:00
tildearrow 0183c5d9ff GUI: remove one new line 2022-08-03 14:41:53 -05:00
cam900 89042f61eb Fix link for vgsound_emu (moved into https://gitlab.com/cam900/vgsound_emu) 2022-08-03 21:56:22 +09:00
tildearrow 034b4fd4f6 GUI: YMF281 patch names
thanks nicco1690!
2022-08-03 00:10:32 -05:00
tildearrow 0d4f20b7a6 SoundUnit: add 64K chip revision 2022-08-03 00:05:58 -05:00
tildearrow 1f57d09fbf GUI: display correct OPLL patch names 2022-08-02 23:16:42 -05:00
tildearrow fe07051f89 rename Envelope release to Macro release 2022-08-01 22:51:13 -05:00
Waldemar Pawlaszek 5feba3a716 More robust popcnt 2022-07-31 22:26:59 +02:00
tildearrow a9afcf873c fix ARM build 2022-07-31 14:05:23 -05:00
Waldemar Pawlaszek 6ff51ce8f3 #511 Added dynamic popcnt dispatcher 2022-07-31 11:33:38 +02:00
tildearrow 1921fd1759 PCE: implement anti-click technology 2022-07-30 01:00:51 -05:00
tildearrow b3e9f53ec4 GUI: the poll 2022-07-27 17:57:36 -05:00
freq-mod 9447442fed Update waveform editor height/width guide 2022-07-27 16:09:36 +02:00
tildearrow 2b4b320a74 fix noMultiSystem setting being inverted 2022-07-27 02:36:48 -05:00
tildearrow 185b283ef6 GUI: wave generator, part 3 2022-07-27 02:36:36 -05:00
tildearrow 693d457fff GUI: wave generator, part 2 2022-07-27 02:23:29 -05:00
tildearrow 7d5f5a91c6 GUI: wave generator, part 1 2022-07-27 01:20:26 -05:00
tildearrow 173e9b0df9 **Namco C163** 2022-07-26 18:23:01 -05:00
tildearrow 47aba6186d GUI: fix possible crash in sample editing actions 2022-07-26 03:34:41 -05:00
tildearrow 92c3e75bee why! 2022-07-26 03:11:46 -05:00
tildearrow 606215ef9f OH MY 2022-07-26 02:54:35 -05:00
tildearrow c6d5f55335 AND REALLY FIX IT THIS TIME 2022-07-26 02:28:28 -05:00
tildearrow a9bfe7f452 fix build... again! 2022-07-26 02:13:19 -05:00
tildearrow 280592cf33 fix build 2022-07-26 01:42:34 -05:00
tildearrow 8d17500315 jlhafasjkhdgkdhjasfd 2022-07-25 19:45:49 -05:00
tildearrow 3ff8f3d860 FC loader: read slides 2022-07-25 19:09:42 -05:00
tildearrow 09e457003b add option for soft-clipping 2022-07-25 18:41:47 -05:00
tildearrow b0c2b10135 GUI: add "scale" option to find/replace 2022-07-25 18:32:26 -05:00
tildearrow 83386d082d add a proper CLI
featuring skip order (left/right) and pause (space)!
currently available on macOS and Linux only.
2022-07-25 17:23:56 -05:00
tildearrow 3183400019 it appears SDL2 takes over interrupt in console
mode
2022-07-25 16:21:39 -05:00
tildearrow 542a46e89b remove log spam (hopefully) 2022-07-24 03:41:01 -05:00
tildearrow 1d77719640 prevent exception in MIDI in/out from crashing 2022-07-24 02:45:21 -05:00
tildearrow 9a0609ae1a fix build... 2022-07-24 02:24:57 -05:00
tildearrow ffe06013d7 GUI: fix preset typo 2022-07-24 01:58:14 -05:00
tildearrow 1dbdf8558c Merge branch 'master' of github.com:tildearrow/furnace 2022-07-24 01:57:21 -05:00
tildearrow 588f3f737c preliminary Future Composer module loading
only loads patterns and doesn't deduplicate
conversion required to fit in the Furnace format (no transpose ins/note)
even the pattern loader itself isn't complete due to how different the
format is
2022-07-24 01:57:10 -05:00
cam900 6697be4d95
Add/Update more presets
Williams/Midway ADPCM Sound board
Used for conjunction with their Y/T unit, it has ordinary de facto standard OPM+MSM6295 on this era with software controlled DAC from predecessors.

Konami Battlantis
Used at Battlantis arcade hardware, It is early SB Pro but mono configuration.

Sega System 24
This Sega's early arcade system featured to floppy disk and high resolution graphics. Sound hardware is similar as their System 16, but ADPCM is replaced to software controlled DAC.

Namco System 86
Predecessor of System 1(a.k.a. System 87), It features similar sound hardware and optional ROM and DAC expansion.

Namco Thunder Ceptor
Used at Thunder Ceptor, their Front view arcade machine. Namco system 86 and System 1 sound system is directly derived from this machine's sound system.

Irem M72
Irem's first arcade system with FM sound system, All released game except R-Type is featured also LOUD software controlled DAC, inherited from their predecessors sound system.
2022-07-24 13:28:26 +09:00
cam900 49cb216594 Merge branch 'master' of https://github.com/tildearrow/furnace 2022-07-24 12:25:17 +09:00
cam900 b48b7c8bc5 Apply loop end position for generic DAC 2022-07-24 12:23:38 +09:00
tildearrow 84c955058b GUI: Z280 whoops
issue #576
2022-07-23 22:22:05 -05:00
Christoph Neidahl e08399156a
Haiku support (#596)
* Don't apply Wayland videodriver workaround on Haiku

* dirent.d_type-less type detecting in IGFD

The Dumb Way(tm). `stat`'s `st_mode` should be nicer?

* CMake check for dirent.d_type, stat-based fallback

* Move config dir setup to separate function

Nicer to work with than macro kerfuffle.

* Default sysFileDialog to off on Haiku

* Logging stuff

* Honour CMAKE_INSTALL_BINDIR

* Use find_directory on Haiku

Includes forgotten configPath line when home==NULL.

* Address PR review notes
2022-07-23 22:11:30 -05:00
tildearrow de77d51d7a GUI: update credits 2022-07-23 21:19:43 -05:00
Aleksi Knutsi 8011e7adc7
Implement Phase Reset Timer macro for Sound Unit (#573)
* Implement Phase Reset Timer Macro

* And make the macro actually work

* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
tildearrow 623c0efbba
Merge pull request #578 from tildearrow/ngp
Add generic PCM DAC system
2022-07-23 19:12:51 -05:00
tildearrow 78b5419004 GUI: fix effect list hotkey 2022-07-23 19:08:39 -05:00
tildearrow 26d60dd107 GUI: fix per-chan osc debug crash
fixes #600
2022-07-23 19:01:30 -05:00
tildearrow 984d61d081 GUI: update song information 2022-07-23 18:53:49 -05:00
tildearrow dfcb9551e7 GUI: update credits 2022-07-23 18:53:42 -05:00
tildearrow efa75a4480 GUI: sub-song info experiment 2022-07-23 18:40:48 -05:00
tildearrow 6051f92e68 GUI: add setting to customize initial system name 2022-07-23 18:22:42 -05:00
tildearrow 8d88ac766c dev103 - store system name and other info in song 2022-07-23 17:02:03 -05:00
tildearrow d004629a58 dev102 - new sample storage format 2022-07-22 02:29:01 -05:00
tildearrow 7bc3166ed5 YMZ280B: frequency precision improvement
frequency is now multiplied by 256 and then fed to the chip divided by
256 to increase freq precision
2022-07-22 00:01:29 -05:00
cam900 5127d5ef18
Implement sample loop end position, enum-ise sample depth (#557)
TODO: new sample format
2022-07-21 23:36:42 -05:00
tildearrow a137eefd20 GUI: refine the Namco [C]163 chip name option 2022-07-21 19:00:32 -05:00
tildearrow f6b45d3d9b GUI: add Namco C163 chip name option 2022-07-21 15:21:29 -05:00
tildearrow 09b47fafe3 update demo songs 2022-07-21 14:49:42 -05:00
tildearrow 191a0dedf9 GUI: improve wavetable editor, part 2 2022-07-21 03:14:52 -05:00
tildearrow 962dab012c GUI: improve wavetable editor, part 1 2022-07-21 02:49:19 -05:00
cam900 4e8d71fc22
Fix sample map struct
Structize sample map variable is for easily extend features.
2022-07-21 13:42:20 +09:00
cam900 a5959ae7b9 Struct-ize sample map variable 2022-07-20 23:01:06 +09:00
tildearrow dff7c61b79 GUI: add option to disable threaded input 2022-07-20 00:32:06 -05:00
tildearrow cd7b333b2d introduce a benchmark mode 2022-07-19 17:01:19 -05:00
tildearrow a4741861ce fix audio output being reset on cmd line export 2022-07-19 15:57:06 -05:00
tildearrow 707dc30f15
Revert "Fix issue #567: LFO disable/enable behavior for YM2151." 2022-07-17 00:05:56 -05:00
Natt Akuma e334fdddb8
Merge pull request #572 from ZeroByteOrg/opmlfo
Fix issue #567: LFO disable/enable behavior for YM2151.
2022-07-17 12:04:38 +07:00
tildearrow 96b7e5d353 GUI: implement multi sel on NFD and IGFD 2022-07-16 01:52:15 -05:00
tildearrow 666b0d581a GUI: add multi-selection capability to file dialog 2022-07-15 02:23:16 -05:00
tildearrow d085f76c7f issue #588, part 3
add check for the existence of inb() and outb()
2022-07-14 22:29:04 -05:00
tildearrow bad11bc21e whoops 2022-07-14 02:00:51 -05:00
tildearrow 28a2db7a57 GUI: system file picker error feedback 2022-07-14 01:59:55 -05:00
tildearrow 2f98da5675 GUI: sample editor icon improvements 2022-07-12 19:15:10 -05:00
tildearrow 15ab8cc49b YM2612: fix a CSM issue with key off 2022-07-12 18:45:54 -05:00
tildearrow c85b67b1da NES + chip -> Famicom + chip 2022-07-09 15:55:27 -05:00
tildearrow c2f1385703 MSM6258: fix position not being reset in furnace s
ample mode
2022-07-08 02:25:25 -05:00
cam900 fe94ea8e04
Fix typo 2022-07-07 04:10:32 +09:00
cam900 9898d824c0
Fix typo 2022-07-07 04:09:50 +09:00
tildearrow b39924c9d6 AY: TODO fix wtr_envelope.dmf 2022-07-05 01:16:25 -05:00
tildearrow f4a85bebff dev101 - fix SMSFM_intro.dmf 2022-07-04 01:43:59 -05:00
tildearrow 949e293053 SMS: aaaand more .dmf compatibility 2022-07-03 23:43:13 -05:00
tildearrow 0ec28f168e more .dmf compatibility stuff 2022-07-03 23:31:35 -05:00
tildearrow 4b1db78a0b GUI: remove debug message 2022-07-03 23:02:45 -05:00
tildearrow c3a693e804 GUI: possibly fix replace crashes 2022-07-03 23:02:25 -05:00
Natt Akuma f8425b817f Fix GCC errors 2022-07-03 20:11:04 +07:00
Natt Akuma d3cd7bbb81 Add generic PCM DAC system
For use with NGP DAC and some arcade system combos
2022-07-03 01:42:47 +07:00
cam900 364c7c4104
Add Sega System E Preset
It is Sega System C/2 but Master system; but this system has 2 SMS VDPs (One for foreground and another for background) and they has they own PSG output.
FM addon is unofficial, but System E release of Fantasy zone II support that.

MAME driver: https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp
FM Addon example (Fantasy Zone II): https://www.youtube.com/watch?v=7dLc9UZ81CI
2022-07-02 11:59:27 +09:00
Natt Akuma fac415c8e8 Prepare for NGP system
Also add PCM DAC as system format 0xc0
2022-07-02 08:19:25 +07:00
Natt Akuma 59bcd9599f OPL: Missed changes from last commit 2022-07-01 17:55:33 +07:00
Natt Akuma 02b28e6e7d OPL: Correct CHIP_FREQBASE to match clock ratio
This changes from 9440540 to 9437184
2022-07-01 17:33:33 +07:00
ZeroByteOrg 807848cfee Fix LFO disable/enable behavior for YM2151. 2022-06-29 16:59:47 -05:00
tildearrow a8a38dce2b 0.6pre1 - introduce the final changes
- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits

thank you for your patience!

see you in 0.6pre1.5 coming soon...
2022-06-29 04:57:05 -05:00
tildearrow 0a055ff85b OPL: fix crash 2022-06-29 02:11:25 -05:00
tildearrow b99dce5362
Merge pull request #499 from superctr/220527_blocksize
Save the size of each block in a Furnace module
2022-06-29 01:54:05 -05:00
tildearrow 4a0bb1fa38 OPLL: one more chan osc fix 2022-06-29 01:50:20 -05:00
tildearrow 0b70902dbe OPLL: fix per-channel osc, part 2 2022-06-29 01:40:03 -05:00
tildearrow 9fee9fa363 GUI: run per-chan osc on instrument preview 2022-06-29 01:37:12 -05:00
tildearrow 4dfd413ead OPLL: fix per-channel osc, part 1 2022-06-29 01:32:52 -05:00
tildearrow 90481cc460 OPL: fix drums mode per-channel osc 2022-06-29 01:06:31 -05:00
tildearrow 477674400c YM2612: whoops! 2022-06-29 00:55:05 -05:00
tildearrow aaf02103f6 YM2612: implement DualPCM macros 2022-06-29 00:49:11 -05:00
tildearrow 57c0f8bdc7 error feedback on Windows
see #540
2022-06-28 23:42:34 -05:00
tildearrow 3ea0ad1e0a OPL: fix pitch macro
fixes #535
2022-06-28 23:32:36 -05:00
tildearrow 8c8ad7f5ab fix audio saving being totally wrong 2022-06-28 22:08:24 -05:00
tildearrow 96bc63470f GUI: add unsigned detune option
closes #559
2022-06-28 15:06:22 -05:00
tildearrow 13f14b6854 SoundUnit: fix copy-paste blunder 2022-06-28 12:55:14 -05:00
tildearrow be7d7002e2 fix opening/saving audio files with non-ASCII char
s on Windows

this required making a wrapper...
2022-06-28 02:00:08 -05:00
tildearrow f483292a88 OPN[A/B/2]?: implement 18xx effect 2022-06-28 01:16:46 -05:00
Natt Akuma e2449d91f1 VERA: Run noise generation in each channel update 2022-06-27 19:37:45 +07:00
tildearrow fc489239c2 tildearrow Sound Unit no longer a secret 2022-06-27 05:04:23 -05:00
tildearrow 32ca9e6b0f remember last dir when using NFD 2022-06-27 04:58:25 -05:00
tildearrow b04743d045 SMS: implement Game Gear stereo in Nuked core 2022-06-27 04:09:24 -05:00
tildearrow fef09fb00d fix major per-channel audio export issue in ExtCh 2022-06-27 03:55:55 -05:00
tildearrow 869fe23036 fix .y12 TL loading 2022-06-27 03:44:09 -05:00
tildearrow 7ea49d7e84 what? 2022-06-27 03:39:42 -05:00
tildearrow f8347ac50f GUI: fix several things in OPL drums ins editor
- alternate layout being wrong
- macros being wrong
2022-06-27 03:30:57 -05:00
tildearrow fa29c6c00a GUI: update credits 2022-06-24 14:23:57 -05:00
tildearrow e39a923b23 C64: fix per-channel osc for 6581 2022-06-24 03:26:00 -05:00
tildearrow 522fecc635 GUI: gradient whoops 2022-06-24 03:17:40 -05:00
tildearrow deffd99503 pass filter to NFD - DOES NOT BUILD
I am so lazy to adapt the macOS part
2022-06-24 03:11:36 -05:00
tildearrow 951db12e6a Namco WSG: fix C15/C30 high notes 2022-06-23 22:59:06 -05:00
tildearrow a717c67f3d change IDs of null/dummy audio backends
for eventual alternate audio backend support
2022-06-23 22:53:21 -05:00
tildearrow b66cc81fc6 fix loading 24-bit samples 2022-06-23 22:33:25 -05:00
tildearrow 96b126fd42 GUI: fix gradient color byte order 2022-06-23 20:58:48 -05:00
tildearrow aa511d2718 GUI: implement Gradient2D::fromString()
WE ARE CLOSE
2022-06-23 18:18:33 -05:00
tildearrow 7586db9a1b fix Termux build again 2022-06-23 16:25:51 -05:00
tildearrow b90552dfb1 fix Termux build 2022-06-23 16:23:46 -05:00
tildearrow 1b5396e814 GUI: save per-chan osc state 2022-06-23 04:02:41 -05:00
Natt Akuma 142b8b2bb0 safeReader: Copy a value instead of direct casting
This fix crashes on architectures with forced alignments such as ARM
2022-06-23 09:03:20 +07:00
tildearrow 4731dad917 GUI: colors 2022-06-22 15:10:53 -05:00
Natt Akuma 8dc143af7b PET: Support full 16-bit period range
Fix #500
2022-06-23 02:42:11 +07:00
Natt Akuma 4bf4be1ea2 Fix 16-bit samples in YMZ280B VGM export 2022-06-22 21:55:31 +07:00
Natt Akuma 22dd22ca33 Allow accessing all 256 waves in macros 2022-06-22 19:38:29 +07:00
tildearrow e0bccc8c14 GUI: prepare for colors in the per-chan osc 2022-06-21 18:01:53 -05:00
tildearrow e3686c2e34 fix song playing from begin if stopped on last row 2022-06-20 22:14:16 -05:00
tildearrow af4a359801 GUI: make spoiler actually visible 2022-06-20 21:11:40 -05:00
cam900 69ea1d0227 Fix AY8930 unmuting 2022-06-21 11:06:26 +09:00
tildearrow 4ca64cc66c GUI: hide hidden channels in per-chan osc 2022-06-20 18:56:20 -05:00
tildearrow 5a1a583ab0 AY: finally fix unmuting 2022-06-20 18:53:39 -05:00
tildearrow fd61e0e9f8 ZX beeper: per-"channel" osc
there's only one
2022-06-20 18:48:10 -05:00
tildearrow b697694c0d GUI: per-channel osc DC offset centering 2022-06-20 18:41:23 -05:00
tildearrow a4167a7dd8 Nothing 2022-06-20 18:36:05 -05:00
tildearrow ee709b85c2 Namco WSG: per-channel oscilloscope 2022-06-20 18:20:49 -05:00
cam900 b3201853bc
Fix YM2151 clock in CPS-1 2022-06-21 06:54:18 +09:00
cam900 df21621ce7
Add drums mode in here, too 2022-06-21 06:36:41 +09:00
cam900 41135f4a95
Add extended channel 3 preset for here 2022-06-21 06:35:11 +09:00
tildearrow 57fab16269 GUI: add ability to drag to move when holding Ctrl 2022-06-20 16:24:14 -05:00
tildearrow 60334fb03c GUI: add spoiler window 2022-06-20 15:20:02 -05:00
tildearrow 6772159d5f one more GCC < 8 fix 2022-06-20 04:58:03 -05:00
tildearrow d66ff353ba GUI: more fixes to drag to move 2022-06-19 19:07:38 -05:00
tildearrow 35bc757adf GUI: fix macOS system file picker crash 2022-06-19 18:51:51 -05:00
tildearrow d47c50edaf GUI: fix drag to move 2022-06-19 18:23:44 -05:00
tildearrow 2313e4fcc3 GUI: temporarily remove freqs in sample map 2022-06-19 14:03:36 -05:00
tildearrow 52328df8c3 GUI: system file picker ins preview! (Windows) 2022-06-19 01:36:36 -05:00
tildearrow 8a1f544eef GUI: add ability to move selection by dragging 2022-06-18 23:18:34 -05:00
tildearrow ea082b255c GUI: prepare for drag selection to move 2022-06-18 03:52:03 -05:00
tildearrow 0e163baffc GUI: update credits 2022-06-18 02:00:10 -05:00
cam900 33046c8e19 More presets
Dynax/Nakanihon 3rd generation hardware:
Naming reference is MAME source (https://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp), It's sound system combined with AY PSG(optional), OPLL, MSM6295 and mostly used in their mahjong, hanafuda, and something else.

Dynax/Nakanihon Real Break:
This sound system is used in Billard Academy Real Break (MAME source: https://github.com/mamedev/mame/blob/master/src/mame/drivers/realbrk.cpp), MSM6295 is replaced to YMZ280B but entire music is still drived in OPLL.
2022-06-18 11:42:14 +09:00
cam900 9cad907773 Fix potential register related issue 2022-06-18 11:07:36 +09:00
tildearrow 39fa3d7d85 Merge branch 'master' into preset1 2022-06-17 20:40:09 -05:00
cam900 6dc81c7af1 Pitch correction (again), Fix compatibility issue 2022-06-18 10:38:48 +09:00
tildearrow ab7c2acd56 GUI: try 2022-06-17 04:51:45 -05:00
tildearrow 753458f898 LOL 2022-06-17 04:51:39 -05:00
tildearrow d911c8eeab GUI: remove pointless comment in find/replace 2022-06-17 02:42:55 -05:00
tildearrow 56b56ebdde GUI: fix cursor moving on undo replace 2022-06-17 02:41:40 -05:00
tildearrow a8ae8f6e54 address the final find and replace issue 2022-06-17 02:40:34 -05:00
tildearrow 02d4712e9c implement undo in find and replace 2022-06-17 02:21:07 -05:00
tildearrow d8513e0856 GUI: use Native File Dialog on Windows/macOS
latter is untested
2022-06-17 01:28:22 -05:00
cam900 66f3f0e678 Input clock is too high for these chips 2022-06-17 14:34:00 +09:00
cam900 25af023dc6 Various corrections and fixes
Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
tildearrow ad5072dad6 more MIDI debugging messages 2022-06-16 23:55:17 -05:00
tildearrow b7d8f3c17a harden sample movement 2022-06-16 23:39:38 -05:00
tildearrow 4d44c577e7 support saving 8-bit samples as-is 2022-06-16 23:22:40 -05:00
tildearrow cdbcf7fcd3 fix loading 8-bit samples 2022-06-16 22:10:57 -05:00
tildearrow 327952f3f4 finally support loading floating-point samples 2022-06-16 22:07:12 -05:00
tildearrow ed6a110d44 initialize SF_INFO before loading sample 2022-06-16 21:25:21 -05:00
cam900 0c1a8bc001 Merge branch 'master' into preset1 2022-06-17 09:19:17 +09:00
Natt Akuma c44ca95b92 Make volume command handling consistent
For WonderSwan and VIC-20
2022-06-17 03:06:07 +07:00
tildearrow 7875ca4ac3 fix build 2022-06-16 02:09:57 -05:00
tildearrow bdbebc99f1 GUI: prepare for replace undo 2022-06-16 01:26:19 -05:00
tildearrow 64f5343289 I give up trying to fix this file dialog
for now
2022-06-15 02:03:20 -05:00
tildearrow dc9f1112d1 MSM6258: fix rate being twice
#541
2022-06-14 23:00:20 -05:00
tildearrow cc06f36c92 GUI: fix dumb header insertion 2022-06-14 14:08:28 -05:00
tildearrow d48801cfde GUI: slight visualizer tweaks 2022-06-14 04:41:57 -05:00
tildearrow 327a013186 GUI: finish alternate FM layout 2022-06-13 23:22:17 -05:00
tildearrow bd7710991b GUI: a bit more to it 2022-06-13 03:57:31 -05:00
tildearrow 17fb152e25 GUI: work on alternate FM layout 2022-06-13 03:54:42 -05:00
tildearrow da756bef7f OPL: fix 4-op channel muting 2022-06-12 23:22:45 -05:00
tildearrow f3f8804f47 GUI: find and replace, part 13
one more part coming or maybe not
2022-06-12 14:39:08 -05:00
tildearrow 74b524a912 GUI: find and replace, part 12
replace is almost complete - some refinements left to do though
2022-06-12 03:50:05 -05:00
tildearrow f0e9bd5f57 GUI: find and replace, part 11
lax mode done

now replace time...
2022-06-11 22:42:30 -05:00
tildearrow 44341d8ccd GUI: find and replace, part 10
find kind of works (only lax mode left to do)
then i'll do replace
2022-06-11 03:53:34 -05:00
tildearrow 7354b1221c GUI: find and replace, part 9 2022-06-11 02:14:30 -05:00
tildearrow fa9fb6f8f5 GUI: find and replace, part 8 2022-06-10 18:27:47 -05:00
tildearrow 30bd73f83a GUI: find and replace, part 7
the next parts will be dedicated on getting it working
2022-06-10 02:17:17 -05:00
tildearrow 936d9dfa49 GUI: find and replace, part 6 2022-06-09 18:52:38 -05:00
tildearrow dd05429c0e WaveSynth: initialize wave to 0 on SCC/Bubble Syst 2022-06-09 18:16:51 -05:00
tildearrow eac4f50d92 sanitize MIDI port names on Windows/Linux 2022-06-09 18:04:50 -05:00
tildearrow 04bbffac13 more MIDI debug messages 2022-06-09 16:54:14 -05:00
tildearrow 7dc3dc96c4 GUI: find and replace, part 5 2022-06-09 16:41:54 -05:00
tildearrow 6ccd2e222b try CoInitializeEx on Windows 2022-06-09 16:10:51 -05:00
tildearrow 38f4b75b12 GUI: find and replace, part 4 2022-06-08 18:02:04 -05:00
cam900 06e21b507b Merge branch 'master' into preset1 2022-06-08 10:11:08 +09:00
cam900 6aa88b0770 Move on .cpp, prepare for variable rate support 2022-06-08 10:10:55 +09:00
tildearrow dc3b0e8322 GUI: find and replace, part 3 2022-06-07 19:48:42 -05:00
tildearrow d90cfc0f33 fix build 2022-06-07 19:26:19 -05:00
tildearrow bfbbdbf1d6 GUI: find and replace, part 2
still does not work
2022-06-07 18:51:18 -05:00
tildearrow aa09ffeedd GUI: find and replace, part 1
it does not work yet
2022-06-07 13:49:12 -05:00
cam900 8e69a7b617 Merge branch 'master' into preset1 2022-06-08 00:00:04 +09:00
cam900 7bbfe3af7c Fix per-channel osc 2022-06-07 23:59:50 +09:00
tildearrow a300916753 GUI: fix effect val cell spacing not beinghPlease enter the commit message for your changes. Lines starting 2022-06-06 23:46:15 -05:00
cam900 dd93f6d18e Merge branch 'master' into preset1 2022-06-07 13:04:17 +09:00
cam900 3e953f57b3 Prepare for TI-99/4A support
only works on MAME core only for now.
2022-06-07 12:57:09 +09:00
tildearrow eac59604df fix edit menu being too big 2022-06-06 18:04:19 -05:00
tildearrow 6dc408d99c SAA1099: remove MAME core
closes #529

the MAME core is inaccurate.
it doesn't emulate envelope too well.
2022-06-06 15:05:08 -05:00
tildearrow d3a3473f19 commit requested changes 2022-06-06 13:32:57 -05:00
tildearrow 98f31877de GUI: remove chan osc debug info 2022-06-06 13:15:41 -05:00
cam900 44cee98868 Oops 2022-06-06 23:46:33 +09:00
cam900 74e3892fd9 Finally fixed 2022-06-06 23:26:22 +09:00
cam900 8bc545c8ab Fix compile (again) 2022-06-06 22:45:16 +09:00
cam900 5473b8722d Fix compile, Remove unused include 2022-06-06 19:52:13 +09:00
cam900 ebbd9784e6 Reduce more FM codes 2022-06-06 19:40:37 +09:00
cam900 d1aeabe464 Fix compile 2022-06-06 19:26:34 +09:00
cam900 35caab6f82 Merge branch 'master' into preset1 2022-06-06 19:09:12 +09:00
cam900 e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow 9edc4818b5 prepare for find and replace window 2022-06-06 05:03:19 -05:00
tildearrow 64fa5f804b finish fade out on audio export option 2022-06-06 04:00:56 -05:00
tildearrow b6ea8ede86 fade out experiments - DO NOT COMPILE 2022-06-06 03:05:55 -05:00
tildearrow d1ba9e2c3e audio: JACK verbose error messages 2022-06-06 01:50:35 -05:00
tildearrow fe4aec70db GUI: add play from beginning hotkey 2022-06-06 01:28:46 -05:00
tildearrow 8b33525a36 GUI: always go to beginning of song when loading 2022-06-06 01:23:35 -05:00
tildearrow 992d61661b GUI: better selection cursor tracking during playb 2022-06-06 01:08:15 -05:00
tildearrow 5a0a9db9c3 highlight cur row instead of next one on playback 2022-06-06 01:05:06 -05:00