Commit Graph

2220 Commits

Author SHA1 Message Date
tildearrow 4acb6ccc09 fine, here's your Pong 2022-10-24 03:19:42 -05:00
tildearrow 6ceac62015 SNES: fix effective sustain mode 2022-10-23 03:17:30 -05:00
tildearrow b9527f5617 DSFGHIKOJSJLKDG;L;JKGDLADSDKLFHDS; 2022-10-23 03:03:32 -05:00
tildearrow f5b0604d4a VGM export: fix direct stream mode buggy duration 2022-10-22 03:53:31 -05:00
tildearrow a8def55d56 fix song stopping too early 2022-10-22 03:46:39 -05:00
tildearrow b073368b21 fix endOfSong inconsistency
fixes #719
2022-10-22 03:31:03 -05:00
tildearrow d96674186e GUI: new scaling factor detection technique 2022-10-20 01:49:33 -05:00
tildearrow 206fb119aa VGM export: extended header length should be 12 2022-10-19 13:48:29 -05:00
tildearrow 951cae4eec set SN volume to 32 when loading .dmf 2022-10-17 15:30:48 -05:00
tildearrow ed12ca5bd8 VGM export: get Fractal template export working 2022-10-17 14:31:37 -05:00
tildearrow 4dda45116e VGM export: fix stream command glitch in direct 2022-10-17 14:28:41 -05:00
tildearrow 4723ed3972 VGM: experimental direct stream mode for YM2612 2022-10-17 14:25:30 -05:00
tildearrow 684b5a928b VGM export: prepare for "direct stream mode"
this will eventually allow for DualPCM and MSM6258 export

DO NOT USE YET
2022-10-17 04:17:00 -05:00
tildearrow c3e2e902af prepare for possible DualPCM and MSM6258 VGM xprt 2022-10-16 21:35:25 -05:00
tildearrow ecd5662d9b T6W28: whoops fix VGM export 2022-10-16 01:29:02 -05:00
tildearrow 285d81c716 T6W28: VGM export 2022-10-16 01:27:39 -05:00
tildearrow 340a70653b Virtual Boy: document reset register 2022-10-16 01:14:00 -05:00
tildearrow 3038f65fab Virtual Boy: fix modulation 2022-10-16 01:00:28 -05:00
tildearrow 8e64ecd23a Virtual Boy: fix sweep not working 2022-10-16 00:53:12 -05:00
tildearrow 489f56b913 update several things - including an Amiga fix 2022-10-15 22:41:50 -05:00
tildearrow bf1639d9ba NES: fix game_theme_tune_not_a_real_game_.dmf 2022-10-15 04:17:42 -05:00
tildearrow 43d75712b3 VERA: what is this? inconsistency? 2022-10-15 04:09:04 -05:00
tildearrow 0d3042107f VERA: fix pan macro 2022-10-15 04:02:30 -05:00
tildearrow 2cead0b7f9 Virtual Boy: phase reset macro 2022-10-15 04:00:41 -05:00
tildearrow b4b7ab86fb T6W28: honor poll 2022-10-13 03:41:40 -05:00
tildearrow 0f0c8b5567 Virtual Boy: noise length macro 2022-10-13 03:30:05 -05:00
tildearrow 843d18290d T6W28: finish it up (mostly) 2022-10-12 04:05:09 -05:00
tildearrow 88444e6f59 raise shields 2022-10-12 03:50:13 -05:00
tildearrow a3fdf171f3 T6W28: separate instrument type 2022-10-12 00:46:33 -05:00
tildearrow ea0b573402 T6W28: correct clock rate 2022-10-12 00:25:20 -05:00
tildearrow f8896ed64c T 6 W 2 8 2022-10-12 00:12:56 -05:00
tildearrow 79f1b350ae Virtual Boy: more mod table work 2022-10-11 13:10:17 -05:00
tildearrow 8b87905304 Virtual Boy: fix noise phase reset 2022-10-11 03:52:25 -05:00
tildearrow e25913d458 Virtual Boy: fix mod/sweep effects 2022-10-10 22:51:43 -05:00
tildearrow 4ec5ee20e8 Virtual Boy: instrument mod table and sweep 2022-10-10 22:24:07 -05:00
tildearrow b23939a124 Virtual Boy: early modulation work 2022-10-10 22:10:23 -05:00
tildearrow 22dcc610fa Virtual Boy: how does this work? 2022-10-10 18:48:36 -05:00
tildearrow 7fd808fd31 Virtual Boy: more clean-up 2022-10-09 17:24:39 -05:00
tildearrow 9f105d92a8 VGM export: why 2022-10-09 17:24:24 -05:00
tildearrow 744f897e4f Virtual Boy: clean-up 2022-10-09 15:18:41 -05:00
tildearrow 691a7eeea7 unblip-ize the T6W28 code 2022-10-09 12:46:21 -05:00
tildearrow 9ea72a321f I don't understand how am I going to do this
this code looks too glued to Blip_Buffer
2022-10-09 04:05:44 -05:00
tildearrow 9ff4d89c49 Virtual Boy: fix mute 2022-10-09 04:04:43 -05:00
tildearrow 9c22b4671c improve playback hang detection logic 2022-10-09 01:14:02 -05:00
tildearrow b53319354c Virtual Boy: VGM export 2022-10-09 00:00:00 -05:00
tildearrow 504778d975 Virtual Boy: more work 2022-10-08 23:25:15 -05:00
tildearrow 6179ef493c SNES: fix some clicking issues 2022-10-08 22:22:01 -05:00
tildearrow f76e4044c7 prepare for Virtual Boy 2022-10-08 19:37:22 -05:00
tildearrow d3718ccaf0 YMU759: fix 4-op ins loading in .dmf 2022-10-08 02:03:09 -05:00
tildearrow bf75603c23 oh wait I forgot to update version number! 2022-10-08 00:53:58 -05:00
tildearrow 75d75f68e6 dev121 - NES/SN: Defle compat fixes FOR REAL
THIS IS MOST LIKELY THE LAST DEFLE COMPAT FLAG I ADD

...besides future "no arp+porta in linear pitch" compat flag
2022-10-08 00:53:01 -05:00
tildearrow ea7f8e1154 NES/SN: Defle compat fixes 2022-10-08 00:01:26 -05:00
tildearrow 5726ffc740 Game Boy: fix porta regression 2022-10-07 23:37:56 -05:00
tildearrow 80f8ccf627 C64: partially fix wave after gate 2022-10-07 17:21:53 -05:00
tildearrow 66234df636 finish work on ADSR/LFO macro type 2022-10-07 16:47:18 -05:00
tildearrow a965433bba start working on LFO macro mode 2022-10-07 14:17:25 -05:00
tildearrow a979bc244d start working on ADSR macro mode 2022-10-07 04:11:45 -05:00
tildearrow 68d962fcdb FCS: implement more commands 2022-10-06 15:37:54 -05:00
tildearrow 85eaf91591 FCS: some optimization
speed dial commands and preset delays

FCS = Furnace Command Stream (binary)
2022-10-06 14:37:42 -05:00
tildearrow 16b752dc8a experimental split command stream 2022-10-04 18:57:04 -05:00
tildearrow 1fbf592994 fix build on Windows 2022-10-04 13:18:18 -05:00
tildearrow 263982719d MSM5232: oh come on why didn't I commit this? 2022-10-04 03:34:38 -05:00
tildearrow 8ab0d28ace MSM5232: per-chan osc 2022-10-04 02:35:32 -05:00
tildearrow c2b75d26d7 SNES: loop injection 2022-10-04 01:20:26 -05:00
tildearrow d981e59c59 (12*sampleBank+c.value%12) 2022-10-04 00:46:16 -05:00
tildearrow 4695659ae4 X1-010: fix 17xx PCM - take 2 2022-10-04 00:04:41 -05:00
tildearrow 204af47421 Revert "Fix 1701 command for X1-010"
This reverts commit ece4eb9a57.
2022-10-03 23:52:52 -05:00
cam900 ece4eb9a57 Fix 1701 command for X1-010 2022-10-04 11:17:03 +09:00
tildearrow 4eed3dbc4d SNES: gain macro 2022-10-03 18:40:07 -05:00
tildearrow 1409979561 fix instrument movement not relaying to sub-songs
properly when they have different pattern lengths
2022-10-03 12:16:50 -05:00
tildearrow 19cd491e5f MSM5232: effects 2022-10-02 02:30:22 -05:00
tildearrow 8de9e98a45 I may be drunk 2022-10-02 02:08:33 -05:00
tildearrow 8b9b452fbd SoundUnit: fix echo resolution being ignored 2022-10-02 02:03:18 -05:00
tildearrow a14bd4c8d4 call renderSamples() when moving samples 2022-10-02 02:00:31 -05:00
tildearrow 76f1717b14 the cursor can't get tired 2022-10-02 01:54:31 -05:00
tildearrow 0c79280aae GUI: fix loop not updating samples on SNES 2022-10-02 01:32:12 -05:00
tildearrow 85f739497f fix bug when seeking with VT num>den 2022-10-02 01:02:01 -05:00
tildearrow 92d5525692 Game Boy: fix Synchronize 2022-10-02 00:06:06 -05:00
tildearrow bcc94fd459 truly fix .dmp arp macro saving
(hopefully)
2022-10-01 23:59:23 -05:00
tildearrow 7b55ba4e77 MSM5232: more options 2022-10-01 19:47:40 -05:00
tildearrow 76f0cceb55 partially fix .dmp arp macro saving 2022-10-01 16:44:52 -05:00
tildearrow 62f022eea0 MSM5232: noise macro 2022-10-01 03:40:06 -05:00
tildearrow aed738e0d5 MSM5232: channel muting 2022-10-01 03:32:13 -05:00
tildearrow 81ac2ba3b1 MSM5232: add detune option 2022-10-01 03:27:57 -05:00
tildearrow 5e18edb229 early MSM5232 work 2022-10-01 03:15:40 -05:00
tildearrow f0b3f614e1 prepare for MSM5232 2022-09-30 23:22:26 -05:00
tildearrow 5e4bfe2f11 GUI: sample editor changes 2022-09-30 18:24:20 -05:00
tildearrow 3e997ae886 GUI: add a sample preview rate hint 2022-09-30 17:47:17 -05:00
tildearrow 73a9eb5ccc SNES: easier filter config 2022-09-30 04:02:11 -05:00
tildearrow 89311690a0 chip flags rewrite, part 6
fix GUI (partially)
2022-09-30 02:14:54 -05:00
tildearrow 468f434b66 chip flags rewrite, part 5 - DO NOT USE
after fixing the GUI the last thing to do is upgrade all the presets to
the new format
but that will be SO boring
2022-09-30 00:26:54 -05:00
tildearrow 48db9a1d0c chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
tildearrow ee6e0aa0e0 chip flags rewrite, part 3 - DO NOT USE
the next thing to do is to change DivDispatch::setFlags() to use
the new flags

no chip configuration until this is finished!
2022-09-29 18:03:39 -05:00
tildearrow 3b28549885 SNES: pre-dev118 gain hotfix 2022-09-29 04:39:31 -05:00
tildearrow 0acca7458d chip flags rewrite, part 2
move systemFlags to legacy status
2022-09-29 03:29:24 -05:00
tildearrow 82eed26094 chip flags rewrite, part 1 2022-09-29 03:19:48 -05:00
tildearrow 24a72165c9 move config handler to a new class
paves the way for chip flags rewrite
2022-09-29 01:24:26 -05:00
tildearrow c45816b8f2 DAC: fix wavetable mode 2022-09-29 00:38:18 -05:00
tildearrow 86fe6206be another tiny fix 2022-09-29 00:27:58 -05:00
tildearrow 6ed50d717c fix song stop screwing everything up 2022-09-29 00:27:40 -05:00
tildearrow 9f2cb1450f YM2151: fix LFO 2022-09-29 00:10:34 -05:00
tildearrow 7990dc1965 OPN: fix AY issue 2022-09-28 23:21:24 -05:00
tildearrow 7770ca8965 SNES: more fixes (especially GUI ones) 2022-09-28 19:33:16 -05:00
tildearrow 6028523eaf dev118 - SNES true sustain 2022-09-28 19:08:22 -05:00
tildearrow 6f1a41de1e SNES: implement more effects 2022-09-28 18:28:01 -05:00
tildearrow 7e07f616d5 SNES: fix samples not updating on change 2022-09-28 16:42:46 -05:00
tildearrow 994f67b7e7 update brrUtils once again 2022-09-28 04:55:18 -05:00
tildearrow c6173311f7 update brrUtils 2022-09-28 04:49:02 -05:00
tildearrow 8cc15b398d what's going on here why is this not working 2022-09-28 04:16:07 -05:00
tildearrow 828bac32bd update brrUtils 2022-09-28 01:44:58 -05:00
tildearrow 43ed6c7878 SNES: advanced arp macros and volume fix 2022-09-27 03:57:35 -05:00
tildearrow a545cbce2b update brrUtils 2022-09-27 03:44:16 -05:00
tildearrow 8564f65428 Absolutely nothing 2022-09-27 01:49:59 -05:00
tildearrow 9cf9a9c14d it happened
fixes #691
2022-09-26 11:59:44 -05:00
tildearrow 08e23a68cd SNES: get some of echo working 2022-09-26 04:07:51 -05:00
tildearrow e5b37db55a SNES: panning/wavetable fixes 2022-09-26 03:23:34 -05:00
tildearrow 5f91f0b09c SegaPCM: what a mess 2022-09-26 02:57:07 -05:00
tildearrow 607e3c9339 fix the crashes 2022-09-26 02:51:16 -05:00
tildearrow c23b504d79 Game Boy: fix zombie mode and macro speed 2022-09-26 01:48:09 -05:00
tildearrow 122694d7c9 MIDI output improvements 2022-09-26 01:27:36 -05:00
tildearrow c27c650c11 MIDI out: prevent out of range notes 2022-09-25 23:43:01 -05:00
tildearrow a6e4345863 PLENTY OF TODO WHEN I COME BACK
CRASHES EVERYWHERE
2022-09-25 20:07:21 -05:00
tildearrow 148d537a18 update contributing 2022-09-25 18:05:08 -05:00
tildearrow 07822de0a2 curr -> cur 2022-09-25 17:31:01 -05:00
cam900 305ee2cbb0 Merge branch 'master' of https://github.com/tildearrow/furnace 2022-09-26 07:28:26 +09:00
cam900 b8d2c51a14 Fix AY89x0 regression 2022-09-26 07:28:04 +09:00
tildearrow 656de800cf renderSamples optimization
only render sample types which are used
stability remains to be tested
2022-09-25 17:18:04 -05:00
tildearrow 01a592100f SNES: define effects (they don't work yet) 2022-09-25 04:02:06 -05:00
tildearrow 32d8eec522 MSVC 2022-09-25 03:50:33 -05:00
tildearrow 3cddca857d SNES: whoops 2022-09-25 03:33:47 -05:00
tildearrow b4c020c11b SNES: invert/pitch mod/noise control
echo still work in progress
2022-09-25 03:33:39 -05:00
tildearrow b4c260dc2a SNES: forceIns work 2022-09-25 02:47:30 -05:00
tildearrow eb6708ab23 SNES: scale frequency to wavetable length 2022-09-25 02:39:25 -05:00
tildearrow 023bdf2f9a SNES: more more more work 2022-09-25 02:00:46 -05:00
tildearrow ffa0181704 SNES: fix sample end 2022-09-25 01:42:59 -05:00
tildearrow d78b1cb79a update brrUtils aaaaaaagain 2022-09-25 01:31:14 -05:00
tildearrow cbdf23efa7 allow loading .brr samples directly 2022-09-25 01:20:08 -05:00
tildearrow d7c885774e update brrUtils - again 2022-09-25 01:19:59 -05:00
tildearrow 486d7c8bc1 Merge branch 'master' of github.com:tildearrow/furnace 2022-09-25 00:44:20 -05:00
tildearrow 608254f07a update brrUtils 2022-09-25 00:44:05 -05:00
cam900 2defb12800 Merge branch 'master' of https://github.com/tildearrow/furnace 2022-09-25 13:16:53 +09:00
cam900 68b58a0d1b Fix AYPCM
Enable new sample functions to default
2022-09-25 13:16:47 +09:00
tildearrow e75f23fa61 wait what am I doing? 2022-09-24 23:16:46 -05:00
tildearrow 8d72d2f2d0 shut Clang up 2022-09-24 22:58:44 -05:00
tildearrow ef04090a47 fix BRR loading corruption 2022-09-24 22:56:43 -05:00
tildearrow a0dc9de262 ADSFGGGGGJKSDGHASLJKFHL 2022-09-24 19:40:03 -05:00
tildearrow 2c7abb4635 SNES: get samples working 2022-09-24 18:47:28 -05:00
tildearrow 3f6ca8f650 fix build on my machine 2022-09-24 18:40:36 -05:00
tildearrow 4a8e09685a fix 2022-09-24 16:45:44 -05:00
tildearrow ddfdeffc99 update brrUtils (again) 2022-09-24 16:44:47 -05:00