2022-06-21 23:01:53 +00:00
|
|
|
/**
|
|
|
|
* Furnace Tracker - multi-system chiptune tracker
|
|
|
|
* Copyright (C) 2021-2022 tildearrow and contributors
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License along
|
|
|
|
* with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "gui.h"
|
|
|
|
#include "imgui.h"
|
2022-06-23 09:02:41 +00:00
|
|
|
#include <fmt/printf.h>
|
2022-06-21 23:01:53 +00:00
|
|
|
#include <math.h>
|
|
|
|
|
2022-06-22 20:10:53 +00:00
|
|
|
ImU32 Gradient2D::get(float x, float y) {
|
|
|
|
int xi=round(x*width);
|
|
|
|
int yi=round(y*height);
|
|
|
|
if (xi<0) xi=0;
|
|
|
|
if (xi>=(int)width) xi=width-1;
|
|
|
|
if (yi<0) yi=0;
|
|
|
|
if (yi>=(int)height) yi=height-1;
|
|
|
|
return grad[yi*width+xi];
|
|
|
|
}
|
|
|
|
|
2022-06-23 09:02:41 +00:00
|
|
|
String Gradient2D::toString() {
|
|
|
|
String ret=fmt::sprintf("GRAD #%.2X%.2X%.2X%.2X",(unsigned char)(bgColor.x*255.0f),(unsigned char)(bgColor.y*255.0f),(unsigned char)(bgColor.z*255.0f),(unsigned char)(bgColor.w*255.0f));
|
|
|
|
for (Gradient2DPoint& i: points) {
|
|
|
|
ret+=fmt::sprintf(" %f,%f:%f,%f:#%.2X%.2X%.2X%.2X",i.x,i.y,i.distance,i.spread,(unsigned char)(i.color.x*255.0f),(unsigned char)(i.color.y*255.0f),(unsigned char)(i.color.z*255.0f),(unsigned char)(i.color.w*255.0f));
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Gradient2D::fromString(String val) {
|
2022-06-23 23:16:12 +00:00
|
|
|
std::vector<String> split;
|
|
|
|
String cur;
|
|
|
|
for (char i: val) {
|
|
|
|
if (i==' ') {
|
|
|
|
if (!cur.empty()) {
|
|
|
|
split.push_back(cur);
|
|
|
|
cur="";
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
cur+=i;
|
|
|
|
}
|
|
|
|
}
|
2022-06-24 01:58:48 +00:00
|
|
|
if (!cur.empty()) {
|
|
|
|
split.push_back(cur);
|
|
|
|
}
|
2022-06-23 23:16:12 +00:00
|
|
|
|
|
|
|
if (split.size()<2) return false;
|
|
|
|
|
|
|
|
if (split[0]!="GRAD") return false;
|
|
|
|
|
|
|
|
ImU32 bgColorH=0;
|
|
|
|
if (sscanf(split[1].c_str(),"#%X",&bgColorH)!=1) return false;
|
2022-06-24 01:58:48 +00:00
|
|
|
bgColorH=(bgColorH>>24)|((bgColorH>>8)&0xff00)|((bgColorH<<8)&0xff0000)|(bgColorH<<24);
|
2022-06-23 23:16:12 +00:00
|
|
|
|
|
|
|
bgColor=ImGui::ColorConvertU32ToFloat4(bgColorH);
|
|
|
|
|
|
|
|
for (size_t i=2; i<split.size(); i++) {
|
|
|
|
Gradient2DPoint point;
|
|
|
|
ImU32 colorH=0;
|
|
|
|
if (sscanf(split[i].c_str(),"%f,%f:%f,%f:#%X",&point.x,&point.y,&point.distance,&point.spread,&colorH)!=5) {
|
|
|
|
return false;
|
|
|
|
}
|
2022-06-24 01:58:48 +00:00
|
|
|
colorH=(colorH>>24)|((colorH>>8)&0xff00)|((colorH<<8)&0xff0000)|(colorH<<24);
|
|
|
|
|
2022-06-23 23:16:12 +00:00
|
|
|
point.color=ImGui::ColorConvertU32ToFloat4(colorH);
|
|
|
|
points.push_back(point);
|
|
|
|
}
|
|
|
|
return true;
|
2022-06-23 09:02:41 +00:00
|
|
|
}
|
|
|
|
|
2022-06-21 23:01:53 +00:00
|
|
|
void Gradient2D::render() {
|
|
|
|
ImU32* g=grad.get();
|
|
|
|
ImU32 bgColorU=ImGui::ColorConvertFloat4ToU32(bgColor);
|
|
|
|
|
|
|
|
// 1. fill with background color
|
|
|
|
for (size_t i=0; i<width*height; i++) {
|
|
|
|
g[i]=bgColorU;
|
|
|
|
}
|
|
|
|
|
|
|
|
// 2. insert points
|
|
|
|
for (Gradient2DPoint& i: points) {
|
|
|
|
float pDistSquared=i.distance*i.distance;
|
|
|
|
for (size_t j=0; j<height; j++) {
|
|
|
|
float jFloat=(float)j/(float)height;
|
|
|
|
float distY=jFloat-i.y;
|
|
|
|
for (size_t k=0; k<width; k++) {
|
|
|
|
float kFloat=(float)k/(float)width;
|
|
|
|
float distX=kFloat-i.x;
|
2022-06-22 20:10:53 +00:00
|
|
|
float distSquared=(distX*distX)+(distY*distY)-(i.spread*i.spread);
|
|
|
|
if (distSquared<0) distSquared=0;
|
2022-06-21 23:01:53 +00:00
|
|
|
|
|
|
|
if (distSquared>=pDistSquared) continue;
|
|
|
|
|
2022-06-22 20:10:53 +00:00
|
|
|
float dist=(1.0-(sqrt(distSquared)/i.distance));
|
2022-06-21 23:01:53 +00:00
|
|
|
if (dist<0) dist=0;
|
|
|
|
if (dist>1) dist=1;
|
|
|
|
|
|
|
|
ImU32 shadeColor=ImGui::ColorConvertFloat4ToU32(
|
|
|
|
ImVec4(
|
|
|
|
i.color.x*i.color.w*dist,
|
|
|
|
i.color.y*i.color.w*dist,
|
|
|
|
i.color.z*i.color.w*dist,
|
|
|
|
1.0f
|
|
|
|
)
|
|
|
|
);
|
|
|
|
|
|
|
|
ImU32 origColor=g[j*width+k];
|
|
|
|
g[j*width+k]=(
|
|
|
|
(MIN( 0xff, (origColor&0xff) + (shadeColor&0xff) )) | // R
|
|
|
|
(MIN( 0xff00, (origColor&0xff00) + (shadeColor&0xff00) )) | // G
|
|
|
|
(MIN(0xff0000,(origColor&0xff0000)+(shadeColor&0xff0000))) | // B
|
|
|
|
(origColor&0xff000000) // A
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-06-23 23:16:12 +00:00
|
|
|
}
|