mirror of
https://github.com/tildearrow/furnace.git
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130 lines
4 KiB
C++
130 lines
4 KiB
C++
/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2022 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "gui.h"
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#include "imgui.h"
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#include <fmt/printf.h>
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#include <math.h>
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ImU32 Gradient2D::get(float x, float y) {
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int xi=round(x*width);
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int yi=round(y*height);
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if (xi<0) xi=0;
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if (xi>=(int)width) xi=width-1;
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if (yi<0) yi=0;
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if (yi>=(int)height) yi=height-1;
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return grad[yi*width+xi];
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}
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String Gradient2D::toString() {
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String ret=fmt::sprintf("GRAD #%.2X%.2X%.2X%.2X",(unsigned char)(bgColor.x*255.0f),(unsigned char)(bgColor.y*255.0f),(unsigned char)(bgColor.z*255.0f),(unsigned char)(bgColor.w*255.0f));
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for (Gradient2DPoint& i: points) {
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ret+=fmt::sprintf(" %f,%f:%f,%f:#%.2X%.2X%.2X%.2X",i.x,i.y,i.distance,i.spread,(unsigned char)(i.color.x*255.0f),(unsigned char)(i.color.y*255.0f),(unsigned char)(i.color.z*255.0f),(unsigned char)(i.color.w*255.0f));
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}
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return ret;
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}
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bool Gradient2D::fromString(String val) {
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std::vector<String> split;
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String cur;
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for (char i: val) {
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if (i==' ') {
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if (!cur.empty()) {
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split.push_back(cur);
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cur="";
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}
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} else {
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cur+=i;
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}
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}
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if (!cur.empty()) {
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split.push_back(cur);
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}
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if (split.size()<2) return false;
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if (split[0]!="GRAD") return false;
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ImU32 bgColorH=0;
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if (sscanf(split[1].c_str(),"#%X",&bgColorH)!=1) return false;
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bgColorH=(bgColorH>>24)|((bgColorH>>8)&0xff00)|((bgColorH<<8)&0xff0000)|(bgColorH<<24);
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bgColor=ImGui::ColorConvertU32ToFloat4(bgColorH);
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for (size_t i=2; i<split.size(); i++) {
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Gradient2DPoint point;
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ImU32 colorH=0;
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if (sscanf(split[i].c_str(),"%f,%f:%f,%f:#%X",&point.x,&point.y,&point.distance,&point.spread,&colorH)!=5) {
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return false;
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}
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colorH=(colorH>>24)|((colorH>>8)&0xff00)|((colorH<<8)&0xff0000)|(colorH<<24);
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point.color=ImGui::ColorConvertU32ToFloat4(colorH);
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points.push_back(point);
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}
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return true;
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}
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void Gradient2D::render() {
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ImU32* g=grad.get();
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ImU32 bgColorU=ImGui::ColorConvertFloat4ToU32(bgColor);
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// 1. fill with background color
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for (size_t i=0; i<width*height; i++) {
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g[i]=bgColorU;
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}
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// 2. insert points
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for (Gradient2DPoint& i: points) {
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float pDistSquared=i.distance*i.distance;
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for (size_t j=0; j<height; j++) {
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float jFloat=(float)j/(float)height;
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float distY=jFloat-i.y;
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for (size_t k=0; k<width; k++) {
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float kFloat=(float)k/(float)width;
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float distX=kFloat-i.x;
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float distSquared=(distX*distX)+(distY*distY)-(i.spread*i.spread);
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if (distSquared<0) distSquared=0;
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if (distSquared>=pDistSquared) continue;
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float dist=(1.0-(sqrt(distSquared)/i.distance));
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if (dist<0) dist=0;
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if (dist>1) dist=1;
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ImU32 shadeColor=ImGui::ColorConvertFloat4ToU32(
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ImVec4(
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i.color.x*i.color.w*dist,
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i.color.y*i.color.w*dist,
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i.color.z*i.color.w*dist,
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1.0f
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)
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);
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ImU32 origColor=g[j*width+k];
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g[j*width+k]=(
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(MIN( 0xff, (origColor&0xff) + (shadeColor&0xff) )) | // R
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(MIN( 0xff00, (origColor&0xff00) + (shadeColor&0xff00) )) | // G
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(MIN(0xff0000,(origColor&0xff0000)+(shadeColor&0xff0000))) | // B
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(origColor&0xff000000) // A
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);
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}
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}
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}
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}
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