furnace/src/gui/presets.cpp

2839 lines
74 KiB
C++
Raw Permalink Normal View History

/**
* Furnace Tracker - multi-system chiptune tracker
2023-01-20 00:18:40 +00:00
* Copyright (C) 2021-2023 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "gui.h"
2022-11-13 21:25:50 +00:00
#include "../baseutils.h"
2022-11-13 20:41:40 +00:00
#include <fmt/printf.h>
// add system configurations here.
// every entry is written in the following format:
2022-11-14 19:14:33 +00:00
// ENTRY(
// "System Name", {
2022-11-14 18:35:11 +00:00
// CH(DIV_SYSTEM_???, Volume, Panning, Flags),
// CH(DIV_SYSTEM_???, Volume, Panning, Flags),
// ...
2022-11-14 19:14:33 +00:00
// }
// );
2022-11-14 18:35:11 +00:00
// flags are a string of new line-separated values.
#define CH FurnaceGUISysDefChip
2022-11-14 19:14:33 +00:00
#define CATEGORY_BEGIN(x,y) cat=FurnaceGUISysCategory(x,y);
#define CATEGORY_END sysCategories.push_back(cat);
#define ENTRY(...) cat.systems.push_back(FurnaceGUISysDef(__VA_ARGS__));
void FurnaceGUI::initSystemPresets() {
2022-05-14 07:38:38 +00:00
sysCategories.clear();
FurnaceGUISysCategory cat;
2022-11-14 19:14:33 +00:00
CATEGORY_BEGIN("Game consoles","let's play some chiptune making games!");
ENTRY(
"Sega Genesis", {
CH(DIV_SYSTEM_YM2612, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 0.5f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Genesis (extended channel 3)", {
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 0.5f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
2022-12-24 00:31:24 +00:00
ENTRY(
"Sega Genesis (CSM)", {
CH(DIV_SYSTEM_YM2612_CSM, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 0.5f, 0, "")
2022-12-24 00:31:24 +00:00
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
2022-11-14 18:35:11 +00:00
"Sega Genesis (DualPCM)", {
CH(DIV_SYSTEM_YM2612_DUALPCM, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 0.5f, 0, "")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
2022-11-14 18:35:11 +00:00
"Sega Genesis (DualPCM, extended channel 3)", {
CH(DIV_SYSTEM_YM2612_DUALPCM_EXT, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 0.5f, 0, "")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Genesis (with Sega CD)", {
CH(DIV_SYSTEM_YM2612, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 0.5f, 0, ""),
CH(DIV_SYSTEM_RF5C68, 1.0f, 0,
2022-11-15 00:07:17 +00:00
"clockSel=2\n"
"chipType=1\n"
)
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Genesis (extended channel 3 with Sega CD)", {
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 0.5f, 0, ""),
CH(DIV_SYSTEM_RF5C68, 1.0f, 0,
2022-11-15 00:07:17 +00:00
"clockSel=2\n"
"chipType=1\n"
)
}
2022-11-14 19:14:33 +00:00
);
2022-12-24 00:31:24 +00:00
ENTRY(
"Sega Genesis (CSM with Sega CD)", {
CH(DIV_SYSTEM_YM2612_CSM, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 0.5f, 0, ""),
CH(DIV_SYSTEM_RF5C68, 1.0f, 0,
2022-12-24 00:31:24 +00:00
"clockSel=2\n"
"chipType=1\n"
)
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Sega Master System", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Master System (with FM expansion)", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_OPLL, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Master System (with FM expansion in drums mode)", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Game Gear", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, "chipType=3")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Game Boy", {
CH(DIV_SYSTEM_GB, 1.0f, 0, "")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Neo Geo Pocket", {
CH(DIV_SYSTEM_T6W28, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, -1.0f,
"rate=11025\n"
"outDepth=5\n"
),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 1.0f,
"rate=11025\n"
"outDepth=5\n"
) // don't know what the actual sample rate is
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"NEC PC Engine/TurboGrafx-16", {
CH(DIV_SYSTEM_PCE, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NES", {
CH(DIV_SYSTEM_NES, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Famicom with Konami VRC6", {
CH(DIV_SYSTEM_NES, 1.0f, 0, ""),
CH(DIV_SYSTEM_VRC6, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Famicom with Konami VRC7", {
CH(DIV_SYSTEM_NES, 1.0f, 0, ""),
CH(DIV_SYSTEM_VRC7, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Famicom with MMC5", {
CH(DIV_SYSTEM_NES, 1.0f, 0, ""),
CH(DIV_SYSTEM_MMC5, 1.0f, 0, "")
2022-04-12 21:12:32 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Famicom with Sunsoft 5B", {
CH(DIV_SYSTEM_NES, 1.0f, 0, ""),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=2")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Famicom with Namco 163", {
CH(DIV_SYSTEM_NES, 1.0f, 0, ""),
CH(DIV_SYSTEM_N163, 1.0f, 0, "channels=7")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Famicom Disk System", {
CH(DIV_SYSTEM_NES, 1.0f, 0, ""),
CH(DIV_SYSTEM_FDS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"SNES", {
CH(DIV_SYSTEM_SNES, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Mattel Intellivision", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=3")
2022-05-13 21:52:44 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Vectrex", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=4")
2022-05-13 21:52:44 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Neo Geo AES", {
CH(DIV_SYSTEM_YM2610_FULL, 1.0f, 0, "clockSel=1")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Neo Geo AES (extended channel 2)", {
CH(DIV_SYSTEM_YM2610_FULL_EXT, 1.0f, 0, "clockSel=1")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari 2600/7800", {
CH(DIV_SYSTEM_TIA, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari 7800 + Ballblazer/Commando", {
CH(DIV_SYSTEM_TIA, 1.0f, 0, ""),
CH(DIV_SYSTEM_POKEY, 1.0f, 0, "")
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Atari Lynx", {
CH(DIV_SYSTEM_LYNX, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"WonderSwan", {
CH(DIV_SYSTEM_SWAN, 1.0f, 0, "")
},
"tickRate=75.47169811320754716981"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Virtual Boy", {
CH(DIV_SYSTEM_VBOY, 1.0f, 0, "")
},
"tickRate=50.2734877734878"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Gamate", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0,
2022-11-15 00:07:17 +00:00
"clockSel=9\n"
"chipType=0\n"
"stereo=true\n"
)
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
2022-12-13 18:32:35 +00:00
ENTRY(
"Pokémon Mini", {
CH(DIV_SYSTEM_POKEMINI, 0.5f, 0, "")
2022-12-13 18:32:35 +00:00
}
);
ENTRY(
"Tiger Game.com", {
CH(DIV_SYSTEM_SM8521, 1.0f, 0, "")
}
);
ENTRY(
"Casio PV-1000", {
CH(DIV_SYSTEM_PV1000, 1.0f, 0, "")
}
);
2022-11-14 19:14:33 +00:00
CATEGORY_END;
2022-11-14 19:14:33 +00:00
CATEGORY_BEGIN("Computers","let's get to work on chiptune today.");
ENTRY(
"Commodore PET", {
CH(DIV_SYSTEM_PET, 1.0f, 0, "")
},
"tickRate=50"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commodore VIC-20", {
CH(DIV_SYSTEM_VIC20, 1.0f, 0, "clockSel=1")
2023-07-23 09:42:38 +00:00
},
"tickRate=50"
);
ENTRY(
"Commodore Plus/4", {
CH(DIV_SYSTEM_TED, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commodore 64 (6581 SID)", {
CH(DIV_SYSTEM_C64_6581, 1.0f, 0, "clockSel=1")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commodore 64 (8580 SID)", {
CH(DIV_SYSTEM_C64_8580, 1.0f, 0, "clockSel=1")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commodore 64 (6581 SID + Sound Expander)", {
CH(DIV_SYSTEM_C64_6581, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_OPL, 1.0f, 0, "")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commodore 64 (6581 SID + Sound Expander in drums mode)", {
CH(DIV_SYSTEM_C64_6581, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commodore 64 (8580 SID + Sound Expander)", {
CH(DIV_SYSTEM_C64_8580, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_OPL, 1.0f, 0, "")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commodore 64 (8580 SID + Sound Expander in drums mode)", {
CH(DIV_SYSTEM_C64_8580, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
2022-11-15 00:07:17 +00:00
ENTRY(
"Commodore 64 (6581 SID + FM-YAM)", {
CH(DIV_SYSTEM_C64_6581, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
2022-11-15 00:07:17 +00:00
ENTRY(
"Commodore 64 (6581 SID + FM-YAM in drums mode)", {
CH(DIV_SYSTEM_C64_6581, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
2022-11-15 00:07:17 +00:00
ENTRY(
"Commodore 64 (8580 SID + FM-YAM)", {
CH(DIV_SYSTEM_C64_8580, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
2022-11-15 00:07:17 +00:00
ENTRY(
"Commodore 64 (8580 SID + FM-YAM in drums mode)", {
CH(DIV_SYSTEM_C64_8580, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Amiga", {
CH(DIV_SYSTEM_AMIGA, 1.0f, 0, "clockSel=1")
},
"tickRate=50"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=0\nchipType=1")
2022-10-01 08:52:28 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + SFG-01", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + MSX-AUDIO", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_Y8950, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + MSX-AUDIO (drums mode)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + MSX-MUSIC", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_OPLL, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + MSX-MUSIC (drums mode)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "")
2022-05-18 06:55:33 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + Darky", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_AY8930, 1.0f, 0,
2022-11-15 00:07:17 +00:00
"clockSel=11\n"
"halfClock=true\n"
), // 3.58MHz
CH(DIV_SYSTEM_AY8930, 1.0f, 0,
2022-11-15 00:07:17 +00:00
"clockSel=11\n"
"halfClock=true\n"
) // 3.58MHz or 3.6MHz selectable via register
// per-channel mixer (soft panning, post processing) isn't emulated at all
2022-05-20 18:45:26 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + Playsoniq", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_SMS, 1.0f, 0, ""), // Sega VDP
CH(DIV_SYSTEM_C64_8580, 1.0f, 0, ""),
CH(DIV_SYSTEM_SCC_PLUS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + SCC", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_SCC, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + SCC+", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_SCC_PLUS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + Neotron", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_YM2610_FULL, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + Neotron (extended channel 2)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_YM2610_FULL_EXT, 1.0f, 0, "")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + Neotron (with YM2610B)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_YM2610B, 1.0f, 0, "")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + Neotron (with YM2610B; extended channel 3)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_YM2610B_EXT, 1.0f, 0, "")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MSX + SIMPL", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 00:07:17 +00:00
"rate=55930\n"
"outDepth=7\n"
2022-11-15 00:07:17 +00:00
) // variable rate, Mono DAC
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-88 (with PC-8801-10)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=15"), // external
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=15") // ""
}
);
ENTRY(
"NEC PC-88 (with PC-8801-11)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4") // external
}
);
ENTRY(
"NEC PC-88 (with PC-8801-11; extended channel 3)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4") // external
}
);
ENTRY(
"NEC PC-88 (with PC-8801-23)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1") // external
}
);
ENTRY(
"NEC PC-88 (with PC-8801-23; extended channel 3)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1") // external
}
);
ENTRY(
"NEC PC-88 (with HMB-20 HIBIKI-8800)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "clockSel=2") // external; 4.0000MHz
}
);
ENTRY(
"NEC PC-8801mk2SR (with PC-8801-10)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=15"), // external
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=15") // ""
}
);
ENTRY(
"NEC PC-8801mk2SR (with PC-8801-10; extended channel 3)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=15"), // external
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=15") // ""
}
);
ENTRY(
"NEC PC-8801mk2SR (with PC-8801-11)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4") // external
}
);
ENTRY(
"NEC PC-8801mk2SR (with PC-8801-11; extended channel 3 on internal OPN)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4") // external
}
);
ENTRY(
"NEC PC-8801mk2SR (with PC-8801-11; extended channel 3 on external OPN)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4") // external
}
);
ENTRY(
"NEC PC-8801mk2SR (with PC-8801-11; extended channel 3 on both OPNs)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4") // external
}
);
ENTRY(
"NEC PC-8801mk2SR (with PC-8801-23)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1") // external
}
);
ENTRY(
"NEC PC-8801mk2SR (with PC-8801-23; extended channel 3 on internal OPN)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1") // external
}
);
ENTRY(
"NEC PC-8801mk2SR (with PC-8801-23; extended channel 3 on external OPN)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1") // external
}
);
ENTRY(
"NEC PC-8801mk2SR (with PC-8801-23; extended channel 3 on both OPNs)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1") // external
}
);
ENTRY(
"NEC PC-8801mk2SR (with HMB-20 HIBIKI-8800)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "clockSel=2") // external; 4.0000MHz
}
);
ENTRY(
"NEC PC-8801mk2SR (with HMB-20 HIBIKI-8800; extended channel 3)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "clockSel=2") // external; 4.0000MHz
}
);
2022-12-19 09:11:56 +00:00
ENTRY(
"NEC PC-8801FA (with PC-8801-10)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=15"), // external
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=15") // ""
2022-12-19 09:11:56 +00:00
}
);
ENTRY(
"NEC PC-8801FA (with PC-8801-10; extended channel 3)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=4"), // internal
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=15"), // external
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=15") // ""
2022-12-19 09:11:56 +00:00
}
);
ENTRY(
"NEC PC-8801FA (with PC-8801-11)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1"), // internal
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4") // external
}
);
ENTRY(
"NEC PC-8801FA (with PC-8801-11; extended channel 3 on internal OPN)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1"), // internal
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4") // external
}
);
ENTRY(
"NEC PC-8801FA (with PC-8801-11; extended channel 3 on external OPN)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1"), // internal
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4") // external
}
);
ENTRY(
"NEC PC-8801FA (with PC-8801-11; extended channel 3 on both OPNs)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1"), // internal
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4") // external
}
);
ENTRY(
"NEC PC-8801FA (with PC-8801-23)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1"), // internal
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1") // external
}
);
ENTRY(
"NEC PC-8801FA (with PC-8801-23; extended channel 3 on internal OPN)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1"), // internal
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1") // external
}
);
ENTRY(
"NEC PC-8801FA (with PC-8801-23; extended channel 3 on external OPN)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1"), // internal
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1") // external
}
);
ENTRY(
"NEC PC-8801FA (with PC-8801-23; extended channel 3 on both OPNs)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1"), // internal
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1") // external
}
);
ENTRY(
"NEC PC-8801FA (with HMB-20 HIBIKI-8800)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1"), // internal
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "clockSel=2") // external; 4.0000MHz
}
);
ENTRY(
"NEC PC-8801FA (with HMB-20 HIBIKI-8800; extended channel 3)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1"), // internal
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "clockSel=2") // external; 4.0000MHz
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"NEC PC-98 (with PC-9801-26/K)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4"), // 3.9936MHz but some compatible card has 4MHz
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with PC-9801-26/K; extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4"), // 3.9936MHz but some compatible card has 4MHz
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-21 21:03:54 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Orchestra)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-21 21:03:54 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Orchestra; extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-21 21:03:54 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Orchestra in drums mode)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Orchestra in drums mode; extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Orchestra V)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_Y8950, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Orchestra V; extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_Y8950, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-10-11 08:52:25 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Orchestra V in drums mode)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Orchestra V in drums mode; extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 0, "clockSel=4"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with PC-9801-86)", { // -73 also has OPNA
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0, // 2x 16-bit Burr Brown DAC
2022-11-15 06:34:18 +00:00
"rate=44100\n"
"outDepth=15\n"
2022-11-15 06:34:18 +00:00
),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=44100\n"
"outDepth=15\n"
2022-11-15 06:34:18 +00:00
),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with PC-9801-86; extended channel 3)", { // -73 also has OPNA
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=44100\n"
"outDepth=15\n"
2022-11-15 06:34:18 +00:00
),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=44100\n"
"outDepth=15\n"
2022-11-15 06:34:18 +00:00
),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
}
2022-11-14 19:14:33 +00:00
);
2022-11-15 06:34:18 +00:00
ENTRY(
"NEC PC-98 (with PC-9801-73)", {
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
}
2022-11-14 19:14:33 +00:00
);
2022-11-15 06:34:18 +00:00
ENTRY(
"NEC PC-98 (with PC-9801-73; extended channel 3)", {
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Blaster 16 for PC-9800 w/PC-9801-26/K compatible)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=44100\n"
"outDepth=15\n"
2022-11-15 06:34:18 +00:00
"stereo=true\n"
),
CH(DIV_SYSTEM_OPL3, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Blaster 16 for PC-9800 w/PC-9801-26/K compatible; extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=44100\n"
"outDepth=15\n"
2022-11-15 06:34:18 +00:00
"stereo=true\n"
),
CH(DIV_SYSTEM_OPL3, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Blaster 16 for PC-9800 w/PC-9801-26/K compatible in drums mode)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=44100\n"
"outDepth=15\n"
2022-11-15 06:34:18 +00:00
"stereo=true\n"
),
CH(DIV_SYSTEM_OPL3_DRUMS, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC-98 (with Sound Blaster 16 for PC-9800 w/PC-9801-26/K compatible in drums mode; extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=44100\n"
"outDepth=15\n"
2022-11-15 06:34:18 +00:00
"stereo=true\n"
),
CH(DIV_SYSTEM_OPL3_DRUMS, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "clockSel=1")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"ZX Spectrum (48K, SFX-like engine)", {
CH(DIV_SYSTEM_SFX_BEEPER, 1.0f, 0, "")
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"ZX Spectrum (48K, QuadTone engine)", {
CH(DIV_SYSTEM_SFX_BEEPER_QUADTONE, 1.0f, 0, "")
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"ZX Spectrum (128K)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=1") //beeper was also included
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"ZX Spectrum (128K) with TurboSound FM", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=1")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"ZX Spectrum (128K) with TurboSound FM (extended channel 3 on first OPN)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=1")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"ZX Spectrum (128K) with TurboSound FM (extended channel 3 on second OPN)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=1")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"ZX Spectrum (128K) with TurboSound FM (extended channel 3 on both OPNs)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=1")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"ZX Spectrum (128K) with TurboSound", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=1"), // or YM2149
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=1") // or YM2149
2022-05-20 18:45:26 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Amstrad CPC", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=5")
2022-05-20 18:45:26 +00:00
}
2022-11-14 19:14:33 +00:00
);
2022-12-20 07:43:53 +00:00
ENTRY(
"Atari 800", {
CH(DIV_SYSTEM_POKEY, 1.0f, 0, "clockSel=1")
2022-12-20 07:43:53 +00:00
},
"tickRate=50"
);
ENTRY(
"Atari 800 (stereo)", {
CH(DIV_SYSTEM_POKEY, 1.0f, -1.0f, "clockSel=1"),
CH(DIV_SYSTEM_POKEY, 1.0f, 1.0f, "clockSel=1"),
2022-12-20 07:43:53 +00:00
},
"tickRate=50"
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Atari ST", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"clockSel=3\n"
"chipType=1\n"
)
}
2022-11-14 19:14:33 +00:00
);
2022-11-15 06:34:18 +00:00
ENTRY(
"Atari STE", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"clockSel=3\n"
"chipType=1\n"
),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=50668\n"
"outDepth=7\n"
2022-11-15 06:34:18 +00:00
),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=50668\n"
"outDepth=7\n"
2022-11-15 06:34:18 +00:00
)
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"SAM Coupé", {
CH(DIV_SYSTEM_SAA1099, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"BBC Micro", {
CH(DIV_SYSTEM_SMS, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"clockSel=2\n"
"chipType=4\n" // SN76489A 4MHz
)
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC (barebones)", {
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"IBM PCjr", {
// it can be enable sound output at once
CH(DIV_SYSTEM_SMS, 1.0f, 0, "chipType=5") // SN76496
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Tandy 1000", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, "chipType=5"), // NCR 8496 or SN76496 or Tandy PSSJ(with 8 bit DAC)
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + Covox Sound Master", {
CH(DIV_SYSTEM_AY8930, 1.0f, 0, "clockSel=3"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + SSI 2001", {
CH(DIV_SYSTEM_C64_6581, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + Game Blaster", {
CH(DIV_SYSTEM_SAA1099, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_SAA1099, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
2022-11-15 06:34:18 +00:00
ENTRY(
"PC + AdLib", {
CH(DIV_SYSTEM_OPL2, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
2022-11-15 06:34:18 +00:00
ENTRY(
"PC + AdLib (drums mode)", {
CH(DIV_SYSTEM_OPL2, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + Sound Blaster", {
CH(DIV_SYSTEM_OPL2, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=22050\n"
"outDepth=7\n"
2022-11-15 06:34:18 +00:00
)
2022-04-04 05:48:08 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + Sound Blaster (drums mode)", {
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=22050\n"
"outDepth=7\n"
2022-11-15 06:34:18 +00:00
)
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + Sound Blaster w/Game Blaster Compatible", {
CH(DIV_SYSTEM_OPL2, 1.0f, 0, ""),
CH(DIV_SYSTEM_SAA1099, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_SAA1099, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=22050\n"
"outDepth=7\n"
2022-11-15 06:34:18 +00:00
),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + Sound Blaster w/Game Blaster Compatible (drums mode)", {
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_SAA1099, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_SAA1099, 1.0f, 0, "clockSel=1"),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=22050\n"
"outDepth=7\n"
2022-11-15 06:34:18 +00:00
),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + Sound Blaster Pro", {
CH(DIV_SYSTEM_OPL2, 1.0f, -1.0f, ""),
CH(DIV_SYSTEM_OPL2, 1.0f, 1.0f, ""),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=22050\n"
"outDepth=7\n"
2022-11-15 06:34:18 +00:00
"stereo=true\n"
), //alternatively 44.1 khz mono
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + Sound Blaster Pro (drums mode)", {
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, -1.0f, ""),
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 1.0f, ""),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=22050\n"
"outDepth=7\n"
2022-11-15 06:34:18 +00:00
"stereo=true\n"
), //alternatively 44.1 khz mono
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
2022-04-04 05:48:08 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + Sound Blaster Pro 2", {
CH(DIV_SYSTEM_OPL3, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=44100\n"
"outDepth=15\n"
2022-11-15 06:34:18 +00:00
"stereo=true\n"
),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + Sound Blaster Pro 2 (drums mode)", {
CH(DIV_SYSTEM_OPL3_DRUMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"rate=44100\n"
"outDepth=15\n"
2022-11-15 06:34:18 +00:00
"stereo=true\n"
),
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + PC-FXGA", {
CH(DIV_SYSTEM_PCE, 1.0f, 0, ""), // HuC6230 (WSG from HuC6280 but with built in 2 OKI ADPCM playback engines)
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC + SAAYM", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""), // 3.58MHz or 4MHz selectable via jumper
CH(DIV_SYSTEM_SAA1099, 1.0f, 0, "clockSel=1"), // 7.16MHz or 8MHz selectable via jumper
CH(DIV_SYSTEM_SAA1099, 1.0f, 0, "clockSel=1"), // ""
CH(DIV_SYSTEM_PCSPKR, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sharp X1", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=3")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sharp X1 + FM Addon", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=3"),
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "clockSel=2")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sharp X68000", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_MSM6258, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"FM Towns", {
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "clockSel=2"), // YM3438
CH(DIV_SYSTEM_RF5C68, 1.0f, 0, "")
}
);
ENTRY(
"FM Towns (extended channel 3)", {
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "clockSel=2"), // YM3438
CH(DIV_SYSTEM_RF5C68, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
2022-12-24 00:31:24 +00:00
ENTRY(
"FM Towns (CSM)", {
CH(DIV_SYSTEM_YM2612_CSM, 1.0f, 0, "clockSel=2"), // YM3438
CH(DIV_SYSTEM_RF5C68, 1.0f, 0, "")
2022-12-24 00:31:24 +00:00
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
2023-04-06 07:03:14 +00:00
"Commander X16 (VERA only)", {
CH(DIV_SYSTEM_VERA, 1.0f, 0, "")
}
);
ENTRY(
"Commander X16 (with OPM)", {
CH(DIV_SYSTEM_VERA, 1.0f, 0, ""),
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "")
2022-10-11 08:52:25 +00:00
}
2022-11-14 19:14:33 +00:00
);
2023-04-06 07:03:14 +00:00
ENTRY(
"Commander X16 (with Twin OPL3)", {
CH(DIV_SYSTEM_VERA, 1.0f, 0, ""),
CH(DIV_SYSTEM_OPL3, 1.0f, 0, ""),
CH(DIV_SYSTEM_OPL3, 1.0f, 0, "")
2022-10-11 08:52:25 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"TI-99/4A", {
CH(DIV_SYSTEM_SMS, 1.0f, 0,
2022-11-15 06:34:18 +00:00
"clockSel=6\n"
"chipType=8\n" // SN94624 447KHz
)
}
2022-11-14 19:14:33 +00:00
);
CATEGORY_END;
CATEGORY_BEGIN("Arcade systems","INSERT COIN");
2022-11-14 19:14:33 +00:00
ENTRY(
"Pong", {
CH(DIV_SYSTEM_PONG, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Bally Midway MCR", {
// SSIO sound board
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=3"), // 2MHz
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=3") // 2MHz
// additional sound boards, mostly software controlled DAC
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Williams/Midway Y/T unit w/ADPCM sound board", {
// ADPCM sound board
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=15625\n"
"outDepth=7\n"
), // variable via OPM timer?
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami Gyruss", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, ""),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, ""),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, ""),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, ""),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "")
// additional discrete sound logics
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami Bubble System", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, ""),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, ""),
CH(DIV_SYSTEM_BUBSYS_WSG, 1.0f, 0, "")
// VLM5030 exists but not used for music at all
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami MX5000", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_K007232, 1.0f, 0, "") // ""
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami Battlantis", {
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3") // ""
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami Battlantis (drums mode on first OPL2)", {
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3") // ""
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami Battlantis (drums mode on second OPL2)", {
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3") // ""
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami Battlantis (drums mode on both OPL2s)", {
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3") // ""
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami Fast Lane", {
CH(DIV_SYSTEM_K007232, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_K007232, 1.0f, 0, "") // ""
}
2022-11-14 19:14:33 +00:00
);
2022-12-24 00:31:24 +00:00
ENTRY(
"Konami Chequered Flag", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_K007232, 1.0f, 0, "stereo=true"), // ""
CH(DIV_SYSTEM_K007232, 1.0f, 0, "") // ""
2022-12-24 00:31:24 +00:00
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Konami Haunted Castle", {
CH(DIV_SYSTEM_OPL2, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_SCC, 1.0f, 0, ""), // ""
CH(DIV_SYSTEM_K007232, 1.0f, 0, "") // ""
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami Haunted Castle (drums mode)", {
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_SCC, 1.0f, 0, ""), // ""
CH(DIV_SYSTEM_K007232, 1.0f, 0, "") // ""
2022-05-13 21:52:44 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami Hot Chase", {
CH(DIV_SYSTEM_K007232, 1.0f, 0, "stereo=true"), // 3.58MHz
CH(DIV_SYSTEM_K007232, 1.0f, 0, "stereo=true"), // ""
CH(DIV_SYSTEM_K007232, 1.0f, 0, "stereo=true") // ""
2022-05-13 21:52:44 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami S.P.Y.", {
CH(DIV_SYSTEM_OPL2, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_K007232, 1.0f, 0, ""), // ""
CH(DIV_SYSTEM_K007232, 1.0f, 0, "") // ""
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami S.P.Y. (drums mode)", {
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_K007232, 1.0f, 0, ""), // ""
CH(DIV_SYSTEM_K007232, 1.0f, 0, "") // ""
}
2022-11-14 19:14:33 +00:00
);
2023-04-02 05:32:47 +00:00
ENTRY(
"Konami Rollergames", {
CH(DIV_SYSTEM_OPL2, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_K053260, 1.0f, 0, ""), // ""
}
);
ENTRY(
"Konami Rollergames (drums mode)", {
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_K053260, 1.0f, 0, ""), // ""
}
);
ENTRY(
"Konami Golfing Greats", {
CH(DIV_SYSTEM_K053260, 1.0f, 0, ""), // 3.58MHz
}
);
ENTRY(
"Konami Lightning Fighters", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_K053260, 1.0f, 0, ""), // ""
}
);
ENTRY(
"Konami Over Drive", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_K053260, 1.0f, 0, ""), // ""
CH(DIV_SYSTEM_K053260, 1.0f, 0, ""), // ""
}
);
ENTRY(
"Konami Asterix", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_K053260, 1.0f, 0, "clockSel=1"), // ""
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Konami Hexion", {
CH(DIV_SYSTEM_SCC, 1.0f, 0, "clockSel=2"), // 1.5MHz (3MHz input)
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=1")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Kyugo", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=14"),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=14")
}
2022-11-14 19:14:33 +00:00
);
2022-12-24 00:31:24 +00:00
ENTRY(
"Sega System 1", {
CH(DIV_SYSTEM_SMS, 1.0f, 0,
"clockSel=2\n"
"chipType=4\n"
), // SN76489A 4MHz
CH(DIV_SYSTEM_SMS, 1.0f, 0,
"clockSel=5\n"
"chipType=4\n"
) // SN76489A 2MHz
2022-12-24 00:31:24 +00:00
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Sega System E", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 1.0f, 0, "")
2022-05-10 04:18:25 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega System E (with FM expansion)", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_OPLL, 1.0f, 0, "")
2022-05-10 04:18:25 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega System E (with FM expansion in drums mode)", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Hang-On", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_SEGAPCM, 1.0f, 0, "") // discrete logics, 62.5KHz output rate
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Hang-On (extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_SEGAPCM, 1.0f, 0, "") // discrete logics, 62.5KHz output rate
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega OutRun/X Board", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_SEGAPCM, 1.0f, 0, "") // ASIC, 31.25KHz output rate
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega System 24", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=61500\n"
"outDepth=7\n"
) // software controlled, variable rate via configurable timers
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega System 18", {
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "clockSel=2"), // discrete 8MHz YM3438
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "clockSel=2"), // ^^
CH(DIV_SYSTEM_RF5C68, 1.0f, 0, "clockSel=1") // 10MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega System 18 (extended channel 3 on first OPN2C)", {
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "clockSel=2"), // discrete 8MHz YM3438
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "clockSel=2"), // ^^
CH(DIV_SYSTEM_RF5C68, 1.0f, 0, "clockSel=1") // 10MHz
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega System 18 (extended channel 3 on second OPN2C)", {
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "clockSel=2"), // discrete 8MHz YM3438
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "clockSel=2"), // ^^
CH(DIV_SYSTEM_RF5C68, 1.0f, 0, "clockSel=1") // 10MHz
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega System 18 (extended channel 3 on both OPN2Cs)", {
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "clockSel=2"), // discrete 8MHz YM3438
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "clockSel=2"), // ^^
CH(DIV_SYSTEM_RF5C68, 1.0f, 0, "clockSel=1") // 10MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega System 32", {
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "clockSel=4"), // discrete 8.05MHz YM3438
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "clockSel=4"), // ^^
2023-08-04 03:42:44 +00:00
CH(DIV_SYSTEM_RF5C68, 1.0f, 0,
2023-08-04 08:18:23 +00:00
"clockSel=2\n"
2023-08-04 03:42:44 +00:00
"chipType=1\n"
) // 12.5MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega System 32 (extended channel 3 on first OPN2C)", {
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "clockSel=4"), // discrete 8.05MHz YM3438
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "clockSel=4"), // ^^
2023-08-04 03:42:44 +00:00
CH(DIV_SYSTEM_RF5C68, 1.0f, 0,
2023-08-04 08:18:23 +00:00
"clockSel=2\n"
2023-08-04 03:42:44 +00:00
"chipType=1\n"
) // 12.5MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega System 32 (extended channel 3 on second OPN2C)", {
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "clockSel=4"), // discrete 8.05MHz YM3438
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "clockSel=4"), // ^^
2023-08-04 03:42:44 +00:00
CH(DIV_SYSTEM_RF5C68, 1.0f, 0,
2023-08-04 08:18:23 +00:00
"clockSel=2\n"
2023-08-04 03:42:44 +00:00
"chipType=1\n"
) // 12.5MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega System 32 (extended channel 3 on both OPN2Cs)", {
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "clockSel=4"), // discrete 8.05MHz YM3438
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "clockSel=4"), // ^^
2023-08-04 03:42:44 +00:00
CH(DIV_SYSTEM_RF5C68, 1.0f, 0,
2023-08-04 08:18:23 +00:00
"clockSel=2\n"
2023-08-04 03:42:44 +00:00
"chipType=1\n"
) // 12.5MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Capcom Exed Eyes", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=4"), // 1.5MHz
CH(DIV_SYSTEM_SMS, 1.0f, 0,
"clockSel=4\n"
"chipType=1\n"
), // SN76489 3MHz
CH(DIV_SYSTEM_SMS, 1.0f, 0,
"clockSel=4\n"
"chipType=1\n"
) // SN76489 3MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Capcom Arcade", { // 1943, Side arms, etc
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 4 or 1.5MHz; various per games
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Capcom Arcade (extended channel 3 on first OPN)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"),
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Capcom Arcade (extended channel 3 on second OPN)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Capcom Arcade (extended channel 3 on both OPNs)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"),
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Capcom CPS-1", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""), // 3.58MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Capcom CPS-2 (QSound)", {
CH(DIV_SYSTEM_QSOUND, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Jaleco Ginga NinkyouDen", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"), // 1.79MHz
CH(DIV_SYSTEM_Y8950, 1.0f, 0, "") // 3.58MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Jaleco Ginga NinkyouDen (drums mode)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1"), // 1.79MHz
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 0, "") // 3.58MHz
2022-05-14 07:38:38 +00:00
}
2022-11-14 19:14:33 +00:00
);
2022-12-13 18:32:35 +00:00
ENTRY(
"Jaleco Mega System 1", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "clockSel=1"), // 3.5MHz (7MHz / 2)
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=2") // 4MHz
2022-12-13 18:32:35 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NMK 16-bit Arcade", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz; optional
CH(DIV_SYSTEM_MSM6295, 1.0f, 0,
"clockSel=2\n"
"rateSel=true\n"
), // 4MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0,
"clockSel=2\n"
"rateSel=true\n"
) // ^^
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NMK 16-bit Arcade (extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz; optional
CH(DIV_SYSTEM_MSM6295, 1.0f, 0,
"clockSel=2\n"
"rateSel=true\n"
), // 4MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0,
"clockSel=2\n"
"rateSel=true\n"
) // ^^
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Kaneko DJ Boy", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, -1.0f, "clockSel=12"), // 1.5MHz, Left output
CH(DIV_SYSTEM_MSM6295, 1.0f, 1.0f, "clockSel=12"), // 1.5MHz, Right output
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Kaneko DJ Boy (extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, -1.0f, "clockSel=12"), // 1.5MHz, Left output
CH(DIV_SYSTEM_MSM6295, 1.0f, 1.0f, "clockSel=12") // 1.5MHz, Right output
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Kaneko Air Buster", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0,
"clockSel=13\n"
"rateSel=true\n"
) // 3MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Kaneko Air Buster (extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0,
"clockSel=13\n"
"rateSel=true\n"
) // 3MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Kaneko Toybox System", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0,
"clockSel=3\n"
"chipType=1\n"
), // YM2149 2MHz
CH(DIV_SYSTEM_AY8910, 1.0f, 0,
"clockSel=3\n"
"chipType=1\n"
), // ^^
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 2MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Kaneko Jackie Chan", {
CH(DIV_SYSTEM_YMZ280B, 1.0f, 0, "clockSel=3") // 16MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Super Kaneko Nova System", {
CH(DIV_SYSTEM_YMZ280B, 1.0f, 0, "clockSel=4") // 16.67MHz (33.33MHz / 2)
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Tecmo Ninja Gaiden", { // Ninja Gaiden, Raiga, etc
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Tecmo Ninja Gaiden (extended channel 3 on first OPN)", { // Ninja Gaiden, Raiga, etc
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Tecmo Ninja Gaiden (extended channel 3 on second OPN)", { // Ninja Gaiden, Raiga, etc
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Tecmo Ninja Gaiden (extended channel 3 on both OPNs)", { // Ninja Gaiden, Raiga, etc
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=2"), // 4MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1MHz
}
);
2022-12-15 11:03:54 +00:00
ENTRY(
"Tecmo System", {
CH(DIV_SYSTEM_OPL3, 1.0f, 0, ""),
CH(DIV_SYSTEM_YMZ280B, 1.0f, 0, ""),
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 2MHz
2022-12-15 11:03:54 +00:00
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Tecmo System (drums mode)", {
CH(DIV_SYSTEM_OPL3_DRUMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_YMZ280B, 1.0f, 0, ""),
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 2MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Seibu Kaihatsu Raiden", { // Raiden, Seibu cup soccer, Zero team, etc
CH(DIV_SYSTEM_OPL2, 1.0f, 0, ""), // YM3812 3.58MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 or 1.023MHz (28.636363MHz / 28); various per games
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Seibu Kaihatsu Raiden (drums mode)", { // Raiden, Seibu cup soccer, Zero team, etc
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, ""), // YM3812 3.58MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 or 1.023MHz (28.636363MHz / 28); various per games
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sunsoft Shanghai 3", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0,
"clockSel=4\n"
"chipType=1\n"
), // YM2149 1.5MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=1") // 1.056MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sunsoft Arcade", {
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "clockSel=2"), // discrete YM3438 8MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=1") // 1.056MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sunsoft Arcade (extended channel 3)", {
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "clockSel=2"), // discrete YM3438 8MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=1") // 1.056MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari Klax", {
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=7") // 0.895MHz (3.579545MHz / 4)
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari Rampart", {
CH(DIV_SYSTEM_OPLL, 1.0f, 0, ""), // 3.579545MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=14") // 1.193MHz (3.579545MHz / 3)
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari Rampart (drums mode)", {
CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, ""), // 3.579545MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=14") // 1.193MHz (3.579545MHz / 3)
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari JSA IIIs", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""), // 3.579545MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, -1.0f, "clockSel=14"), // 1.193MHz (3.579545MHz / 3), Left output
CH(DIV_SYSTEM_MSM6295, 1.0f, 1.0f, "clockSel=14") // 1.193MHz (3.579545MHz / 3), Right output
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari Marble Madness", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""),
CH(DIV_SYSTEM_POKEY, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari Championship Sprint", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""),
CH(DIV_SYSTEM_POKEY, 1.0f, 0, ""),
CH(DIV_SYSTEM_POKEY, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari Tetris", {
CH(DIV_SYSTEM_POKEY, 1.0f, 0, ""),
CH(DIV_SYSTEM_POKEY, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari I, Robot", {
CH(DIV_SYSTEM_POKEY, 1.0f, 0, "customClock=1512000"),
CH(DIV_SYSTEM_POKEY, 1.0f, 0, "customClock=1512000"),
CH(DIV_SYSTEM_POKEY, 1.0f, 0, "customClock=1512000"),
CH(DIV_SYSTEM_POKEY, 1.0f, 0, "customClock=1512000")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East Karnov", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL, 1.0f, 0, "clockSel=3") // 3MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East Karnov (extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL, 1.0f, 0, "clockSel=3") // 3MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East Karnov (drums mode)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "clockSel=3") // 3MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East Karnov (extended channel 3; drums mode)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "clockSel=3") // 3MHz
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East Arcade", { // Bad dudes, Robocop, etc
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
}
2022-11-14 19:14:33 +00:00
);
2022-12-25 08:38:19 +00:00
ENTRY(
"Data East Arcade (extended channel 3)", { // Bad dudes, Robocop, etc
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East Arcade (drums mode)", { // Bad dudes, Robocop, etc
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East Arcade (extended channel 3; drums mode)", { // Bad dudes, Robocop, etc
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "") // 1 to 1.056MHz; various per games or optional
2022-05-20 18:45:26 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East PCX", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_PCE, 1.0f, 0, "")
// software controlled MSM5205
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East PCX (extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=5"), // 1.5MHz
CH(DIV_SYSTEM_PCE, 1.0f, 0, "")
// software controlled MSM5205
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East Dark Seal", { // Dark Seal, Crude Buster, Vapor Trail, etc
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""), // 3.580MHz (32.22MHz / 9)
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=2"), // 4.0275MHz (32.22MHz / 8); optional
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, ""), // 1.007MHz (32.22MHz / 32)
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 2.014MHz (32.22MHz / 16); optional
// HuC6280 is for control them, internal sound isn't used
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East Dark Seal (extended channel 3)", { // Dark Seal, Crude Buster, Vapor Trail, etc
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""), // 3.580MHz (32.22MHz / 9)
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=2"), // 4.0275MHz (32.22MHz / 8); optional
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, ""), // 1.007MHz (32.22MHz / 32)
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 2.014MHz (32.22MHz / 16); optional
// HuC6280 is for control them, internal sound isn't used
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East Deco 156", {
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=0"), // 1 or 1.007MHz (32.22MHz / 32); various per games
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=8") // 1 or 2 or 2.014MHz (32.22MHz / 16); various per games
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Data East MLC", {
CH(DIV_SYSTEM_YMZ280B, 1.0f, 0, "clockSel=5") // 14MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"SNK Ikari Warriors", {
CH(DIV_SYSTEM_OPL, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL, 1.0f, 0, "clockSel=2")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
2022-12-08 05:56:21 +00:00
ENTRY(
"SNK Ikari Warriors (drums mode on first OPL)", {
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL, 1.0f, 0, "clockSel=2")
2022-12-08 05:56:21 +00:00
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"SNK Ikari Warriors (drums mode on second OPL)", {
CH(DIV_SYSTEM_OPL, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "clockSel=2")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"SNK Ikari Warriors (drums mode on both OPLs)", {
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "clockSel=2")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"SNK Triple Z80", {
CH(DIV_SYSTEM_Y8950, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL, 1.0f, 0, "clockSel=2")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"SNK Triple Z80 (drums mode on Y8950)", {
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL, 1.0f, 0, "clockSel=2")
}
2022-11-14 19:14:33 +00:00
);
2022-12-08 05:56:21 +00:00
ENTRY(
"SNK Triple Z80 (drums mode on OPL)", {
CH(DIV_SYSTEM_Y8950, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "clockSel=2")
2022-12-08 05:56:21 +00:00
}
);
ENTRY(
"SNK Triple Z80 (drums mode on Y8950 and OPL)", {
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "clockSel=2")
2022-12-08 05:56:21 +00:00
}
);
ENTRY(
"SNK Chopper I", {
CH(DIV_SYSTEM_Y8950, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=2")
2022-12-08 05:56:21 +00:00
}
);
ENTRY(
"SNK Chopper I (drums mode on Y8950)", {
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=2")
2022-12-08 05:56:21 +00:00
}
);
ENTRY(
"SNK Chopper I (drums mode on OPL2)", {
CH(DIV_SYSTEM_Y8950, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=2")
2022-12-08 05:56:21 +00:00
}
);
ENTRY(
"SNK Chopper I (drums mode on Y8950 and OPL2)", {
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=2")
2022-12-08 05:56:21 +00:00
}
);
ENTRY(
"SNK Touchdown Fever", {
CH(DIV_SYSTEM_OPL, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_Y8950, 1.0f, 0, "clockSel=2")
2022-12-08 05:56:21 +00:00
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"SNK Touchdown Fever (drums mode on OPL)", {
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_Y8950, 1.0f, 0, "clockSel=2")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"SNK Touchdown Fever (drums mode on Y8950)", {
CH(DIV_SYSTEM_OPL, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 0, "clockSel=2")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"SNK Touchdown Fever (drums mode on OPL and Y8950)", {
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "clockSel=2"),
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 0, "clockSel=2")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Alpha denshi Alpha-68K", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPLL, 1.0f, 0, "clockSel=0"), // 3.58MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=7614\n"
"outDepth=7\n"
) // software controlled 8 bit DAC
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Alpha denshi Alpha-68K (extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPLL, 1.0f, 0, "clockSel=0"), // 3.58MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=7614\n"
"outDepth=7\n"
) // software controlled 8 bit DAC
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Alpha denshi Alpha-68K (drums mode)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "clockSel=0"), // 3.58MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=7614\n"
"outDepth=7\n"
) // software controlled 8 bit DAC
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Alpha denshi Alpha-68K (extended channel 3; drums mode)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=3"), // 3MHz
CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "clockSel=0"), // 3.58MHz
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=7614\n"
"outDepth=7\n"
) // software controlled 8 bit DAC
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Alpha denshi Equites", {
CH(DIV_SYSTEM_MSM5232, 1.0f, 0, "customClock=6144000"),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=14"),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=11025\n"
"outDepth=5\n"
),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=11025\n"
"outDepth=5\n"
) // don't know what the actual sample rate is
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Neo Geo MVS", {
CH(DIV_SYSTEM_YM2610_FULL, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Neo Geo MVS (extended channel 2)", {
CH(DIV_SYSTEM_YM2610_FULL_EXT, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Nichibutsu Mag Max", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=13"),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=13"),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=13")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Namco (3-channel WSG)", { // Pac-Man, Galaga, Xevious, etc
CH(DIV_SYSTEM_NAMCO, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Namco Mappy", { // Mappy, Super Pac-Man, Libble Rabble, etc
CH(DIV_SYSTEM_NAMCO_15XX, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Namco Pac-Land", { // Pac-Land, Baraduke, Sky kid, etc
CH(DIV_SYSTEM_NAMCO_CUS30, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Namco System 86", { // without expansion board case; Hopping Mappy, etc
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""),
CH(DIV_SYSTEM_NAMCO_CUS30, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Namco Thunder Ceptor", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""),
CH(DIV_SYSTEM_NAMCO_CUS30, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=8000\n"
"outDepth=7\n"
) // M65C02 software driven, correct sample rate?
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Namco System 1", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""),
CH(DIV_SYSTEM_NAMCO_CUS30, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=6000\n"
"outDepth=7\n"
), // sample rate verified from https://github.com/mamedev/mame/blob/master/src/devices/sound/n63701x.cpp
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=6000\n"
"outDepth=7\n"
) // ""
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
2023-08-09 11:30:00 +00:00
ENTRY(
"Namco System 2", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""),
CH(DIV_SYSTEM_C140, 1.0f, 0, "")
}
);
2023-08-28 23:21:49 +00:00
ENTRY(
"Namco NA-1/2", {
CH(DIV_SYSTEM_C219, 1.0f, 0, "")
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Taito Arcade", {
CH(DIV_SYSTEM_YM2610B, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Taito Arcade (extended channel 3)", {
CH(DIV_SYSTEM_YM2610B_EXT, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Taito Metal Soldier Isaac II", {
CH(DIV_SYSTEM_MSM5232, 1.0f, 0, ""),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=3"),
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "clockSel=3")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Taito The Fairyland Story", {
CH(DIV_SYSTEM_MSM5232, 1.0f, 0, ""),
CH(DIV_SYSTEM_AY8910, 1.0f, 0,
"clockSel=3\n"
"chipType=1\n"
),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=11025\n"
"outDepth=7\n"
) // don't know what the actual sample rate is
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Taito Wyvern F-0", {
CH(DIV_SYSTEM_MSM5232, 1.0f, 0, ""),
CH(DIV_SYSTEM_AY8910, 1.0f, 0,
"clockSel=3\n"
"chipType=1\n"
),
CH(DIV_SYSTEM_AY8910, 1.0f, 0,
"clockSel=3\n"
"chipType=1\n"
),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=11025\n"
"outDepth=7\n"
) // don't know what the actual sample rate is
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Seta 1", {
CH(DIV_SYSTEM_X1_010, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Seta 1 + FM addon", {
CH(DIV_SYSTEM_X1_010, 1.0f, 0, ""),
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "clockSel=2") // Discrete YM3438
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Seta 1 + FM addon (extended channel 3)", {
CH(DIV_SYSTEM_X1_010, 1.0f, 0, ""),
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "clockSel=2") // Discrete YM3438
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Seta 2", {
2023-03-27 06:07:35 +00:00
CH(DIV_SYSTEM_X1_010, 1.0f, 0,
2023-03-27 06:08:37 +00:00
"clockSel=1\n"
"isBanked=true\n"
2023-03-27 06:07:35 +00:00
)
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
2022-12-29 07:18:24 +00:00
"Sammy/Seta/Visco SSV", {
2023-01-12 14:32:05 +00:00
CH(DIV_SYSTEM_ES5506, 1.0f, 0, "channels=31")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Cave 68000", {
CH(DIV_SYSTEM_YMZ280B, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Coreland Cyber Tank", {
CH(DIV_SYSTEM_Y8950, 1.0f, -1.0f, ""), // 3.58MHz, Left output
CH(DIV_SYSTEM_Y8950, 1.0f, 1.0f, "") // 3.58MHz, Right output
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Coreland Cyber Tank (drums mode)", {
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, -1.0f, ""), // 3.58MHz, Left output
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 1.0f, "") // 3.58MHz, Right output
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"ICE Skimaxx", {
CH(DIV_SYSTEM_MSM6295, 1.0f, -1.0f,
"clockSel=2\n"
"rateSel=true\n"
), // 4MHz, Left output
CH(DIV_SYSTEM_MSM6295, 1.0f, 1.0f,
"clockSel=2\n"
"rateSel=true\n"
), // 4MHz, Right output
CH(DIV_SYSTEM_MSM6295, 1.0f, -1.0f, "clockSel=8"), // 2MHz, Left output
CH(DIV_SYSTEM_MSM6295, 1.0f, 1.0f, "clockSel=8") // 2MHz, Right output
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Toaplan 1", {
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "clockSel=5") // 3.5MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Toaplan 1 (drums mode)", {
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "clockSel=5") // 3.5MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Dynax/Nakanihon 3rd generation hardware", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, ""), // AY or YM, optional - 1.79MHz or 3.58MHz; various per game
CH(DIV_SYSTEM_OPLL, 1.0f, 0, ""),
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=6") // 1.023MHz mostly
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Dynax/Nakanihon 3rd generation hardware (drums mode)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, ""), // AY or YM, optional - 1.79MHz or 3.58MHz; various per game
CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "clockSel=6") // 1.023MHz mostly
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Dynax/Nakanihon Real Break", {
CH(DIV_SYSTEM_OPLL, 1.0f, 0, ""),
CH(DIV_SYSTEM_YMZ280B, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Dynax/Nakanihon Real Break (drums mode)", {
CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_YMZ280B, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Irem M72", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""),
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0,
"rate=7812\n"
"outDepth=7\n"
)
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Irem M92/M107", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""),
CH(DIV_SYSTEM_GA20, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
CATEGORY_END;
CATEGORY_BEGIN("FM","chips which use frequency modulation (FM) to generate sound.\nsome of these also pack more (like square and sample channels).");
2022-11-14 19:14:33 +00:00
ENTRY(
"Yamaha YM2151 (OPM)", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2203 (OPN)", {
CH(DIV_SYSTEM_YM2203, 1.0f, 0, "clockSel=3")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2203 (extended channel 3)", {
CH(DIV_SYSTEM_YM2203_EXT, 1.0f, 0, "clockSel=3")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2608 (OPNA)", {
CH(DIV_SYSTEM_YM2608, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2608 (extended channel 3)", {
CH(DIV_SYSTEM_YM2608_EXT, 1.0f, 0, "")
2022-05-20 18:45:26 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2610 (OPNB)", {
CH(DIV_SYSTEM_YM2610_FULL, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2610 (extended channel 2)", {
CH(DIV_SYSTEM_YM2610_FULL_EXT, 1.0f, 0, "")
}
);
ENTRY(
"Yamaha YM2610B (OPNB2)", {
CH(DIV_SYSTEM_YM2610B, 1.0f, 0, "")
}
);
ENTRY(
"Yamaha YM2610B (extended channel 3)", {
CH(DIV_SYSTEM_YM2610B_EXT, 1.0f, 0, "")
2022-05-20 18:45:26 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2612 (OPN2)", {
2023-02-10 22:55:44 +00:00
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "chipType=1")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2612 (extended channel 3)", {
2023-02-10 22:55:44 +00:00
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "chipType=1")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2612 (OPN2) CSM", {
2023-02-10 22:55:44 +00:00
CH(DIV_SYSTEM_YM2612_CSM, 1.0f, 0, "chipType=1")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2612 (OPN2) with DualPCM", {
2023-02-10 22:55:44 +00:00
CH(DIV_SYSTEM_YM2612_DUALPCM, 1.0f, 0, "chipType=1")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2612 (extended channel 3) with DualPCM", {
2023-02-10 22:55:44 +00:00
CH(DIV_SYSTEM_YM2612_DUALPCM_EXT, 1.0f, 0, "chipType=1")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2413 (OPLL)", {
CH(DIV_SYSTEM_OPLL, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2413 (drums mode)", {
CH(DIV_SYSTEM_OPLL_DRUMS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2414 (OPZ)", {
CH(DIV_SYSTEM_OPZ, 1.0f, 0, "")
}
);
ENTRY(
"Yamaha YM3438 (OPN2C)", {
CH(DIV_SYSTEM_YM2612, 1.0f, 0, "")
}
);
ENTRY(
"Yamaha YM3438 (extended channel 3)", {
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, "")
}
);
ENTRY(
"Yamaha YM3438 (OPN2C) CSM", {
CH(DIV_SYSTEM_YM2612_CSM, 1.0f, 0, "")
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Yamaha YM3438 (OPN2C) with DualPCM", {
CH(DIV_SYSTEM_YM2612_DUALPCM, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM3438 (extended channel 3) with DualPCM", {
CH(DIV_SYSTEM_YM2612_DUALPCM_EXT, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM3526 (OPL)", {
CH(DIV_SYSTEM_OPL, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM3526 (drums mode)", {
CH(DIV_SYSTEM_OPL_DRUMS, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha Y8950", {
CH(DIV_SYSTEM_Y8950, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha Y8950 (drums mode)", {
CH(DIV_SYSTEM_Y8950_DRUMS, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM3812 (OPL2)", {
CH(DIV_SYSTEM_OPL2, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM3812 (drums mode)", {
CH(DIV_SYSTEM_OPL2_DRUMS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YMF262 (OPL3)", {
CH(DIV_SYSTEM_OPL3, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YMF262 (drums mode)", {
CH(DIV_SYSTEM_OPL3_DRUMS, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
2023-01-04 23:40:44 +00:00
ENTRY(
"Yamaha YMF289B (OPL3-L)", {
2023-01-14 23:15:12 +00:00
CH(DIV_SYSTEM_OPL3, 1.0f, 0,
2023-01-04 23:47:24 +00:00
"clockSel=5\n"
"chipType=1\n"
)
2023-01-04 23:40:44 +00:00
}
);
ENTRY(
"Yamaha YMF289B (drums mode)", {
2023-01-14 23:15:12 +00:00
CH(DIV_SYSTEM_OPL3_DRUMS, 1.0f, 0,
2023-01-04 23:47:24 +00:00
"clockSel=5\n"
"chipType=1\n"
)
2023-01-04 23:40:44 +00:00
}
);
if (settings.hiddenSystems) {
ENTRY(
"Yamaha YMU759 (MA-2)", {
CH(DIV_SYSTEM_YMU759, 1.0f, 0, "")
}
);
}
CATEGORY_END;
CATEGORY_BEGIN("Square","these chips generate square/pulse tones only (but may include noise).");
2022-11-14 19:14:33 +00:00
ENTRY(
"TI SN76489", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, "chipType=1")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"TI SN76489A", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, "chipType=4")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"TI SN76496", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, "chipType=5")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NCR 8496", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, "chipType=6")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Tandy PSSJ 3-voice sound", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, "chipType=7")
// 8 bit DAC
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega PSG (SN76489-like)", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, ""),
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega PSG (SN76489-like, Stereo)", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, "chipType=3")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"TI SN94624", {
CH(DIV_SYSTEM_SMS, 1.0f, 0,
"clockSel=6\n"
"chipType=8\n"
)
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"TI SN76494", {
CH(DIV_SYSTEM_SMS, 1.0f, 0,
"clockSel=6\n"
"chipType=9\n"
)
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Toshiba T6W28", {
CH(DIV_SYSTEM_T6W28, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"AY-3-8910", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"AY-3-8914", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=3")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YM2149(F)", {
CH(DIV_SYSTEM_AY8910, 1.0f, 0, "chipType=1")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Philips SAA1099", {
CH(DIV_SYSTEM_SAA1099, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"PC Speaker", {
CH(DIV_SYSTEM_PCSPKR, 0.5f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Pokémon Mini", {
CH(DIV_SYSTEM_POKEMINI, 0.5f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commodore VIC", {
CH(DIV_SYSTEM_VIC20, 1.0f, 0, "clockSel=1")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"OKI MSM5232", {
CH(DIV_SYSTEM_MSM5232, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Pong", {
CH(DIV_SYSTEM_PONG, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC D65010G031", {
CH(DIV_SYSTEM_PV1000, 1.0f, 0, "")
}
);
2023-07-23 09:42:38 +00:00
ENTRY(
"MOS Technology TED", {
CH(DIV_SYSTEM_TED, 1.0f, 0, "clockSel=1")
}
);
CATEGORY_END;
CATEGORY_BEGIN("Sample","chips/systems which use PCM or ADPCM samples for sound synthesis.");
2022-11-14 19:14:33 +00:00
ENTRY(
"Amiga", {
CH(DIV_SYSTEM_AMIGA, 1.0f, 0, "clockSel=1")
},
"tickRate=50"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"SegaPCM", {
CH(DIV_SYSTEM_SEGAPCM, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Capcom QSound", {
CH(DIV_SYSTEM_QSOUND, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Seta/Allumer X1-010", {
CH(DIV_SYSTEM_X1_010, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Yamaha YMZ280B (PCMD8)", {
CH(DIV_SYSTEM_YMZ280B, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Ricoh RF5C68", {
CH(DIV_SYSTEM_RF5C68, 1.0f, 0, "")
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"OKI MSM6258", {
CH(DIV_SYSTEM_MSM6258, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"OKI MSM6295", {
CH(DIV_SYSTEM_MSM6295, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"SNES", {
CH(DIV_SYSTEM_SNES, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami K007232", {
CH(DIV_SYSTEM_K007232, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Irem GA20", {
CH(DIV_SYSTEM_GA20, 1.0f, 0, "")
2022-05-21 21:03:54 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Generic PCM DAC", {
CH(DIV_SYSTEM_PCM_DAC, 1.0f, 0, "")
2022-05-21 21:03:54 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
2022-12-29 07:18:24 +00:00
"Ensoniq ES5506 (OTTO)", {
2023-01-12 14:32:05 +00:00
CH(DIV_SYSTEM_ES5506, 1.0f, 0, "channels=31")
}
2022-11-14 19:14:33 +00:00
);
2023-04-02 05:32:47 +00:00
ENTRY(
"Konami K053260", {
CH(DIV_SYSTEM_K053260, 1.0f, 0, "")
}
);
2023-08-09 11:30:00 +00:00
ENTRY(
"Namco C140", {
CH(DIV_SYSTEM_C140, 1.0f, 0, "")
}
);
2023-08-28 23:21:49 +00:00
ENTRY(
"Namco C219", {
CH(DIV_SYSTEM_C219, 1.0f, 0, "")
}
);
CATEGORY_END;
CATEGORY_BEGIN("Wavetable","chips which use user-specified waveforms to generate sound.");
2022-11-14 19:14:33 +00:00
ENTRY(
"PC Engine", {
CH(DIV_SYSTEM_PCE, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami Bubble System WSG", {
CH(DIV_SYSTEM_BUBSYS_WSG, 1.0f, 0, "")
2022-05-21 21:03:54 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami SCC", {
CH(DIV_SYSTEM_SCC, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Konami SCC+", {
CH(DIV_SYSTEM_SCC_PLUS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Namco WSG", {
CH(DIV_SYSTEM_NAMCO, 1.0f, 0, "")
}
);
ENTRY(
"Namco C15 (8-channel mono)", {
CH(DIV_SYSTEM_NAMCO_15XX, 1.0f, 0, "")
}
);
ENTRY(
"Namco C30 (8-channel stereo)", {
CH(DIV_SYSTEM_NAMCO_CUS30, 1.0f, 0, "")
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Namco 163", {
CH(DIV_SYSTEM_N163, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Famicom Disk System (chip)", {
CH(DIV_SYSTEM_FDS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"WonderSwan", {
CH(DIV_SYSTEM_SWAN, 1.0f, 0, "")
},
"tickRate=75.47169811320754716981"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Virtual Boy", {
CH(DIV_SYSTEM_VBOY, 1.0f, 0, "")
},
"tickRate=50.2734877734878"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Seta/Allumer X1-010", {
CH(DIV_SYSTEM_X1_010, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
CATEGORY_END;
CATEGORY_BEGIN("Specialized","chips/systems with unique sound synthesis methods.");
2022-11-14 19:14:33 +00:00
ENTRY(
"MOS Technology SID (6581)", {
CH(DIV_SYSTEM_C64_6581, 1.0f, 0, "clockSel=1")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"MOS Technology SID (8580)", {
CH(DIV_SYSTEM_C64_8580, 1.0f, 0, "clockSel=1")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commodore PET (pseudo-wavetable)", {
CH(DIV_SYSTEM_PET, 1.0f, 0, "")
},
"tickRate=50"
);
ENTRY(
"Konami VRC6", {
CH(DIV_SYSTEM_VRC6, 1.0f, 0, "")
}
);
ENTRY(
"MMC5", {
CH(DIV_SYSTEM_MMC5, 1.0f, 0, "")
}
);
2022-11-14 19:14:33 +00:00
ENTRY(
"Microchip AY8930", {
CH(DIV_SYSTEM_AY8930, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Game Boy", {
CH(DIV_SYSTEM_GB, 1.0f, 0, "")
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari Lynx", {
CH(DIV_SYSTEM_LYNX, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"POKEY", {
CH(DIV_SYSTEM_POKEY, 1.0f, 0, "clockSel=1")
},
"tickRate=50"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Atari TIA", {
CH(DIV_SYSTEM_TIA, 1.0f, 0, "")
2022-06-20 21:36:41 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NES (Ricoh 2A03)", {
CH(DIV_SYSTEM_NES, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commander X16 (VERA only)", {
CH(DIV_SYSTEM_VERA, 1.0f, 0, "")
2022-06-20 21:36:41 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"ZX Spectrum (beeper only, SFX-like engine)", {
CH(DIV_SYSTEM_SFX_BEEPER, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"ZX Spectrum (beeper only, QuadTone engine)", {
CH(DIV_SYSTEM_SFX_BEEPER_QUADTONE, 1.0f, 0, "")
}
);
2023-02-11 12:37:11 +00:00
ENTRY(
"Sharp SM8521", {
CH(DIV_SYSTEM_SM8521, 1.0f, 0, "")
}
);
if (settings.hiddenSystems) {
ENTRY(
"Dummy System", {
CH(DIV_SYSTEM_DUMMY, 1.0f, 0, "")
}
);
}
2022-12-15 12:21:52 +00:00
ENTRY(
"tildearrow Sound Unit", {
CH(DIV_SYSTEM_SOUND_UNIT, 1.0f, 0, "")
2022-12-15 12:21:52 +00:00
}
);
2022-11-14 19:14:33 +00:00
CATEGORY_END;
2022-11-14 19:14:33 +00:00
CATEGORY_BEGIN("DefleMask-compatible","these configurations are compatible with DefleMask.\nselect this if you need to save as .dmf or work with that program.");
ENTRY(
"Sega Genesis", {
CH(DIV_SYSTEM_YM2612, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 0.5f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Genesis (extended channel 3)", {
CH(DIV_SYSTEM_YM2612_EXT, 1.0f, 0, ""),
CH(DIV_SYSTEM_SMS, 0.5f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Master System", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Sega Master System (with FM expansion)", {
CH(DIV_SYSTEM_SMS, 1.0f, 0, ""),
CH(DIV_SYSTEM_OPLL, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Game Boy", {
CH(DIV_SYSTEM_GB, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NEC PC Engine/TurboGrafx-16", {
CH(DIV_SYSTEM_PCE, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"NES", {
CH(DIV_SYSTEM_NES, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
2022-07-09 20:55:27 +00:00
"Famicom with Konami VRC7", {
CH(DIV_SYSTEM_NES, 1.0f, 0, ""),
CH(DIV_SYSTEM_VRC7, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
2022-04-21 21:01:46 +00:00
"Famicom Disk System", {
CH(DIV_SYSTEM_NES, 1.0f, 0, ""),
CH(DIV_SYSTEM_FDS, 1.0f, 0, "")
2022-04-21 21:01:46 +00:00
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commodore 64 (6581 SID)", {
CH(DIV_SYSTEM_C64_6581, 1.0f, 0, "clockSel=1")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Commodore 64 (8580 SID)", {
CH(DIV_SYSTEM_C64_8580, 1.0f, 0, "clockSel=1")
},
"tickRate=50.1245421"
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Arcade (YM2151 and SegaPCM)", {
CH(DIV_SYSTEM_YM2151, 1.0f, 0, ""),
CH(DIV_SYSTEM_SEGAPCM_COMPAT, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Neo Geo CD", {
CH(DIV_SYSTEM_YM2610, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
ENTRY(
"Neo Geo CD (extended channel 2)", {
CH(DIV_SYSTEM_YM2610_EXT, 1.0f, 0, "")
}
2022-11-14 19:14:33 +00:00
);
CATEGORY_END;
2022-11-13 21:25:50 +00:00
}
FurnaceGUISysDef::FurnaceGUISysDef(const char* n, std::initializer_list<FurnaceGUISysDefChip> def, const char* e):
name(n),
extra(e) {
orig=def;
2022-11-13 20:41:40 +00:00
int index=0;
for (FurnaceGUISysDefChip& i: orig) {
2022-11-13 20:41:40 +00:00
definition+=fmt::sprintf(
"id%d=%d\nvol%d=%f\npan%d=%f\nflags%d=%s\n",
2022-11-13 20:41:40 +00:00
index,
DivEngine::systemToFileFur(i.sys),
index,
i.vol,
index,
i.pan,
index,
2022-11-13 21:25:50 +00:00
taEncodeBase64(i.flags)
2022-11-13 20:41:40 +00:00
);
index++;
}
if (extra) {
definition+=extra;
}
2022-11-13 20:41:40 +00:00
}