Robin C. Ladiges
8797d58c94
[mod menu] new: tell the user to restart the game after changing the server
2024-10-07 22:47:27 +02:00
Robin C. Ladiges
82cc6ffe91
[debug menu] remove: debug puppet page
2024-10-07 22:47:27 +02:00
Robin C. Ladiges
7cd46d2f29
[debug menu] change: toggle BGM also when the debug menu is open
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Also:
- remove unused `L + Right` and `L + Up` controls for debug puppets
2024-10-07 22:47:27 +02:00
Robin C. Ladiges
56350afa04
[debug menu] change: only change the selected player when the players page is open
2024-10-07 22:47:27 +02:00
Robin C. Ladiges
efce9392a1
[debug menu] change: only change the selected page when the debug menu is open
2024-10-07 22:47:26 +02:00
Robin C. Ladiges
b51f49a002
refac: non-whitespace
2024-10-07 22:47:22 +02:00
Robin C. Ladiges
b88b4679cf
refac: whitespace
2024-10-07 22:47:17 +02:00
Robin C. Ladiges
060c3f9def
[mod menu] change: make it obvious that changing the server or port requires a restart
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Also: call it `server address` instead of `server IP`, because domains work too.
2024-06-26 09:17:27 +02:00
Robin C. Ladiges
65582aafea
[mod menu] new: option to hide server in debug menu
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- Client.hpp: add bool variable and methods
- hooks.cpp: save/load value from common.bin
- main.cpp: change
- StageSceneStateServerConfig: add button to the mod menu to toggle it
2024-06-26 09:17:23 +02:00
Robin C. Ladiges
e1bd6d8785
[debug menu] new/change: show server & port & connected players on first line
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The socket needs its own copy of the IP, otherwise it wrongly changes the displayed server after changing it in the mod menu.
2024-06-26 09:11:42 +02:00
Robin C. Ladiges
d107354db9
[debug menu] new: page to show controls
2024-06-26 09:11:42 +02:00
Robin C. Ladiges
326ccb33af
[debug menu] new: title for debug puppet page
2024-06-26 09:11:42 +02:00
Robin C. Ladiges
d8c89abdbb
[debug menu] change: improve animation & cappy page
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- title
- code indentation
- X Y Z alignment for position and rotation
2024-06-26 09:11:41 +02:00
Robin C. Ladiges
eb4dcb5c2e
[debug menu] new: show own player info on first players page
2024-06-26 09:11:41 +02:00
Robin C. Ladiges
c0bb939a92
[debug menu] change: simplify player page
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- Show `Yes` and `No` instead of `True` and `False`
- Remove `Is in Capture`
- Always show `Capture`
- Combine `Animation Index` and `Packet Animation` into one `Animation` line
- Rename `Puppet0` to `Empty Slot 1`
- Don't mention puppets
2024-06-26 09:11:41 +02:00
Robin C. Ladiges
ec41ee067e
[debug menu] new: show pagination for players
2024-06-26 09:11:41 +02:00
Robin C. Ladiges
7e9e356714
[debug menu] change: show pagination controls and pages amount
2024-06-26 09:11:41 +02:00
Robin C. Ladiges
90a34e8f87
[debug menu] new: show mod version
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fallback to git info if not builded for a specific version
2024-06-26 09:11:41 +02:00
Robin C. Ladiges
ef9b629e3a
[debug menu] change: move main status to the top and simplify it
2024-06-26 09:11:40 +02:00
Robin C. Ladiges
7e698838cf
[debug menu] change: send & recv queue on one line
2024-06-26 09:11:40 +02:00
Robin C. Ladiges
43c55f062d
[debug menu] change: client & gamemode heaps on one line
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- Show how much is used instead of how much is free.
- Double precision, because of observable inaccuracies otherwise.
- Divide by 1024 instead of by 1000 to display KiB instead of KB.
- Show only one fractional digit.
- (The max is exactly 320 KiB, so need to show a fractional digit for it.)
2024-06-26 09:11:38 +02:00
CraftyBoss
b2d444b2b9
Merge pull request #65 from Istador/pr-gravity-toggle
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don't close the H&S menu after toggling the gravity button
2024-06-25 16:15:10 -07:00
Robin C. Ladiges
94c6e74400
[h&s menu] change: don't close after toggling the gravity button
2024-05-29 13:48:33 +02:00
Robin C. Ladiges
6bc98f79ac
[h&s menu] refac: only one buffer
2024-05-29 13:48:28 +02:00
Robin C. Ladiges
59337d6f38
[mod menu] refac: activateInput and deactivateInput
2024-05-29 13:47:30 +02:00
Robin C. Ladiges
1b3d763015
fix: memory leak if send queue is full
2024-05-29 13:35:07 +02:00
Robin C. Ladiges
b4d90d1d85
fix: add auto reconnect again
2023-09-07 19:30:57 +02:00
Jack Garrard
8acb8700bf
Merge branch 'dev' into udp-client
2023-09-02 13:35:38 -07:00
Jack Garrard
7064122902
Merge branch 'dev' into packet-acceptance
2023-09-02 12:58:53 -07:00
Jack Garrard
8d94cf7856
Merge pull request #54 from Istador/resend-packets
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fix: `TagInf` and `CaptureInf` synchronization issues
2023-08-25 18:51:28 -07:00
Jack Garrard
9bf07b3e0d
Merge pull request #53 from Istador/isit-with-active
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fix: mark player as not a seeker when H&S is disabled
2023-08-24 23:42:13 -07:00
Robin C. Ladiges
45cd4442c8
recycle the reconnect error to warn about the default Ryujinx profile ID
2023-07-08 20:45:53 +02:00
Robin C. Ladiges
c736878df1
Toggle H&S Gravity
with real toggle functionality
2023-07-08 04:31:56 +02:00
Robin C. Ladiges
366ad5e888
remove reconnect button
2023-07-07 23:46:11 +02:00
Robin C. Ladiges
f810e8f07d
fix: send empty TagInf and CaptureInf on first connection
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Because other players might still have old values saved in their puppet.
2023-06-24 04:09:47 +02:00
Robin C. Ladiges
2bef6f796e
fix: resend CaptureInf packet on reconnect and for new players
2023-06-24 02:42:54 +02:00
Robin C. Ladiges
4835692672
fix: resend TagInf packet on reconnect and for new players
2023-06-24 01:27:14 +02:00
Robin C. Ladiges
27b9a095f7
fix: mark player as not a seeker when H&S is disabled
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If a player is a seeker and then disables H&S, they should no longer be considered as a seeker by other players.
(Because staying as a seeker will kill hiders when touching them).
2023-06-23 04:18:41 +02:00
Robin C. Ladiges
36f9343f83
don't send empty GameInf and CostumeInf packets and resend them on reconnect
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Resend because: on server restarts the server will lose the stage and costume information.
If only one client is connected to the server, the packets currently aren't resent, so the server doesn't know in which stage the client is and what
costume it wears
(which I'd like to display on the website).
With more then one client connected it already works, because when another client joins the server, the client will send both packets.
2022-12-16 13:19:54 -06:00
Jack Garrard
76d61a8067
Success and receive spelling
2022-10-29 18:21:58 -07:00
Jack Garrard
8c992649fd
Remove tabs
2022-10-29 18:16:43 -07:00
Jack Garrard
477f1c9e7d
Add a poll time to wait properly
2022-10-29 18:12:53 -07:00
Jack Garrard
4ab6b56598
Use valread and check if it returns zero for udp
2022-10-29 17:46:20 -07:00
Jack Garrard
158f782a2a
Change socket client recvTcp to use if guards
2022-10-29 17:41:54 -07:00
Jack Garrard
7e128679ab
Split apart tcp and udp recv functions
2022-10-29 17:37:30 -07:00
Jack Garrard
1fc3a78943
Shutdown send/recv threads before socket reinit
2022-10-29 17:17:38 -07:00
Jack Garrard
627e07cd65
Fix missing semicolon
2022-10-27 04:54:30 -07:00
Jack Garrard
57333d71e9
Fix recv buf size calculation
2022-10-27 04:52:27 -07:00
Jack Garrard
4171390f42
Allow hole punch packets to get through before udp fully recved
2022-10-27 04:51:36 -07:00
Jack Garrard
5c04bb1006
Use if guard for alloc in udp recv
2022-10-27 04:46:36 -07:00