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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-17 00:45:10 +00:00
recycle the reconnect error to warn about the default Ryujinx profile ID
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parent
c736878df1
commit
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3 changed files with 45 additions and 2 deletions
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@ -16,6 +16,7 @@
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#include "al/LiveActor/LiveActor.h"
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#include "al/layout/LayoutInitInfo.h"
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#include "al/layout/SimpleLayoutAppearWaitEnd.h"
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#include "al/layout/WindowConfirmWait.h"
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#include "al/util.hpp"
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#include "al/layout/LayoutActor.h"
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#include "al/gamepad/util.h"
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@ -173,6 +174,9 @@ class Client {
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static bool openKeyboardIP();
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static bool openKeyboardPort();
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static void showUIMessage(const char16_t* msg);
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static void hideUIMessage();
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void resetCollectedShines();
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void removeShine(int shineId);
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@ -232,7 +236,7 @@ class Client {
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bool mIsFirstConnect = true;
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// --- Game Layouts ---
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al::WindowConfirmWait* mUIMessage;
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al::SimpleLayoutAppearWaitEnd *mConnectStatus;
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// --- Game Info ---
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@ -72,10 +72,13 @@ Client::Client() {
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void Client::init(al::LayoutInitInfo const &initInfo, GameDataHolderAccessor holder) {
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mConnectStatus = new (mHeap) al::SimpleLayoutAppearWaitEnd("", "SaveMessage", initInfo, 0, false);
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al::setPaneString(mConnectStatus, "TxtSave", u"Connecting to Server.", 0);
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al::setPaneString(mConnectStatus, "TxtSaveSh", u"Connecting to Server.", 0);
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mUIMessage = new (mHeap) al::WindowConfirmWait("ServerWaitConnect", "WindowConfirmWait", initInfo);
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mUIMessage->setTxtMessage(u"a");
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mUIMessage->setTxtMessageConfirm(u"b");
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mHolder = holder;
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startThread();
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@ -250,6 +253,33 @@ bool Client::openKeyboardPort() {
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return isFirstConnect;
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}
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void Client::showUIMessage(const char16_t* msg) {
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if (!sInstance) {
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return;
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}
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sInstance->mUIMessage->setTxtMessageConfirm(msg);
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al::hidePane(sInstance->mUIMessage, "Page01"); // hide A button prompt
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if (!sInstance->mUIMessage->mIsAlive) {
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sInstance->mUIMessage->appear();
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sInstance->mUIMessage->playLoop();
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}
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al::startAction(sInstance->mUIMessage, "Confirm", "State");
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}
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void Client::hideUIMessage() {
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if (!sInstance) {
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return;
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}
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sInstance->mUIMessage->tryEnd();
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}
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/**
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* @brief main thread function for read thread, responsible for processing packets from server
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*
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@ -109,6 +109,15 @@ StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::S
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void StageSceneStateServerConfig::init() {
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initNerve(&nrvStageSceneStateServerConfigMainMenu, 0);
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#ifdef EMU
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char ryujinx[0x10] = { 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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nn::account::Uid user;
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nn::account::GetLastOpenedUser(&user);
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if (memcmp(user.data, ryujinx, 0x10) == 0) {
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Client::showUIMessage(u"Error: Ryujinx default profile detected.\nYou have to create a new user profile!");
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}
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#endif
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}
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void StageSceneStateServerConfig::appear(void) {
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