SuperMarioOdysseyOnline/source
Robin C. Ladiges f810e8f07d
fix: send empty TagInf and CaptureInf on first connection
Because other players might still have old values saved in their puppet.
2023-06-24 04:09:47 +02:00
..
al/execute executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
cameras First Commit 2022-06-16 14:33:18 -07:00
layouts Merge branch 'main' of https://github.com/Sanae6/SuperMarioOdysseyOnline into Sanae6-main 2022-08-10 14:40:16 -07:00
nx Add svcOutputDebugString 2022-06-18 18:25:15 -07:00
puppets executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
sead executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
server fix: send empty TagInf and CaptureInf on first connection 2023-06-24 04:09:47 +02:00
states Merge branch 'main' of https://github.com/Sanae6/SuperMarioOdysseyOnline into Sanae6-main 2022-08-10 14:40:16 -07:00
crt0.s First Commit 2022-06-16 14:33:18 -07:00
debugMenu.cpp First Commit 2022-06-16 14:33:18 -07:00
Factory.cpp First Commit 2022-06-16 14:33:18 -07:00
helpers.cpp First Commit 2022-06-16 14:33:18 -07:00
hooks.cpp executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
Keyboard.cpp only save ip/port changes if actually changed, reconnect fixes 2022-07-09 18:24:00 -07:00
main.cpp executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
module.cpp First Commit 2022-06-16 14:33:18 -07:00