SuperMarioOdysseyOnline/source/server
Robin C. Ladiges f810e8f07d
fix: send empty TagInf and CaptureInf on first connection
Because other players might still have old values saved in their puppet.
2023-06-24 04:09:47 +02:00
..
gamemode executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
hns executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
Client.cpp fix: resend CaptureInf packet on reconnect and for new players 2023-06-24 02:42:54 +02:00
DeltaTime.cpp First Commit 2022-06-16 14:33:18 -07:00
HackModelHolder.cpp First Commit 2022-06-16 14:33:18 -07:00
SocketBase.cpp executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
SocketClient.cpp fix: send empty TagInf and CaptureInf on first connection 2023-06-24 04:09:47 +02:00
captureSync.cpp First Commit 2022-06-16 14:33:18 -07:00
logger.cpp change recieve logs, update headers, fix bound bowl crash 2022-08-10 14:11:52 -07:00