mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-16 16:35:10 +00:00
446 lines
No EOL
17 KiB
C++
446 lines
No EOL
17 KiB
C++
#include "main.hpp"
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#include <cmath>
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#include <math.h>
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#include "al/execute/ExecuteOrder.h"
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#include "al/execute/ExecuteTable.h"
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#include "al/execute/ExecuteTableHolderDraw.h"
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#include "al/util/GraphicsUtil.h"
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#include "container/seadSafeArray.h"
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#include "game/GameData/GameDataHolderAccessor.h"
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#include "game/Player/PlayerActorBase.h"
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#include "game/Player/PlayerActorHakoniwa.h"
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#include "game/Player/PlayerHackKeeper.h"
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#include "heap/seadHeap.h"
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#include "math/seadVector.h"
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#include "server/Client.hpp"
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#include "puppets/PuppetInfo.h"
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#include "actors/PuppetActor.h"
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#include "al/LiveActor/LiveActor.h"
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#include "al/util.hpp"
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#include "al/util/AudioUtil.h"
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#include "al/util/CameraUtil.h"
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#include "al/util/ControllerUtil.h"
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#include "al/util/LiveActorUtil.h"
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#include "al/util/NerveUtil.h"
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#include "debugMenu.hpp"
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#include "game/GameData/GameDataFunction.h"
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#include "game/HakoniwaSequence/HakoniwaSequence.h"
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#include "game/Player/PlayerFunction.h"
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#include "game/StageScene/StageScene.h"
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#include "helpers.hpp"
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#include "layouts/HideAndSeekIcon.h"
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#include "logger.hpp"
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#include "rs/util.hpp"
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#include "server/gamemode/GameModeBase.hpp"
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#include "server/hns/HideAndSeekMode.hpp"
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#include "server/gamemode/GameModeManager.hpp"
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static int pInfSendTimer = 0;
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static int gameInfSendTimer = 0;
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void updatePlayerInfo(GameDataHolderAccessor holder, PlayerActorBase* playerBase, bool isYukimaru) {
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if (pInfSendTimer >= 3) {
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Client::sendPlayerInfPacket(playerBase, isYukimaru);
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if (!isYukimaru) {
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Client::sendHackCapInfPacket(((PlayerActorHakoniwa*)playerBase)->mHackCap);
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Client::sendCaptureInfPacket((PlayerActorHakoniwa*)playerBase);
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}
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pInfSendTimer = 0;
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}
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if (gameInfSendTimer >= 60) {
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if (isYukimaru) {
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Client::sendGameInfPacket(holder);
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} else {
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Client::sendGameInfPacket((PlayerActorHakoniwa*)playerBase, holder);
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}
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gameInfSendTimer = 0;
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}
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pInfSendTimer++;
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gameInfSendTimer++;
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}
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// ------------- Hooks -------------
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int debugPuppetIndex = 0;
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int debugCaptureIndex = 0;
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static int pageIndex = 0;
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static const int maxPages = 3;
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void drawMainHook(HakoniwaSequence *curSequence, sead::Viewport *viewport, sead::DrawContext *drawContext) {
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// sead::FrameBuffer *frameBuffer;
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// __asm ("MOV %[result], X21" : [result] "=r" (frameBuffer));
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// if(Application::sInstance->mFramework) {
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// Application::sInstance->mFramework->mGpuPerf->drawResult((agl::DrawContext *)drawContext, frameBuffer);
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// }
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Time::calcTime(); // this needs to be ran every frame, so running it here works
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if(!debugMode) {
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al::executeDraw(curSequence->mLytKit, "2Dバック(メイン画面)");
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return;
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}
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// int dispWidth = al::getLayoutDisplayWidth();
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int dispHeight = al::getLayoutDisplayHeight();
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gTextWriter->mViewport = viewport;
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gTextWriter->mColor = sead::Color4f(1.f, 1.f, 1.f, 0.8f);
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drawBackground((agl::DrawContext *)drawContext);
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gTextWriter->beginDraw();
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gTextWriter->setCursorFromTopLeft(sead::Vector2f(10.f, 10.f));
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gTextWriter->printf("FPS: %d\n", static_cast<int>(round(Application::sInstance->mFramework->calcFps())));
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gTextWriter->setCursorFromTopLeft(sead::Vector2f(10.f, (dispHeight / 3) + 30.f));
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gTextWriter->setScaleFromFontHeight(20.f);
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sead::Heap* clientHeap = Client::getClientHeap();
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sead::Heap *gmHeap = GameModeManager::instance()->getHeap();
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if (clientHeap) {
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gTextWriter->printf("Client Heap Free Size: %f/%f\n", clientHeap->getFreeSize() * 0.001f, clientHeap->getSize() * 0.001f);
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gTextWriter->printf("Gamemode Heap Free Size: %f/%f\n", gmHeap->getFreeSize() * 0.001f, gmHeap->getSize()* 0.001f);
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}
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gTextWriter->printf("Client Socket Connection Status: %s\n", Client::instance()->mSocket->getStateChar());
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//gTextWriter->printf("nn::socket::GetLastErrno: 0x%x\n", Client::instance()->mSocket->socket_errno);
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gTextWriter->printf("Connected Players: %d/%d\n", Client::getConnectCount() + 1, Client::getMaxPlayerCount());
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gTextWriter->printf("Send Queue Count: %d/%d\n", Client::instance()->mSocket->getSendCount(), Client::instance()->mSocket->getSendMaxCount());
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gTextWriter->printf("Recv Queue Count: %d/%d\n", Client::instance()->mSocket->getRecvCount(), Client::instance()->mSocket->getRecvMaxCount());
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al::Scene *curScene = curSequence->curScene;
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if(curScene && isInGame) {
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sead::LookAtCamera *cam = al::getLookAtCamera(curScene, 0);
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sead::Projection* projection = al::getProjectionSead(curScene, 0);
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PlayerActorBase* playerBase = rs::getPlayerActor(curScene);
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PuppetActor* curPuppet = Client::getPuppet(debugPuppetIndex);
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PuppetActor *debugPuppet = Client::getDebugPuppet();
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if (debugPuppet) {
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curPuppet = debugPuppet;
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}
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sead::PrimitiveRenderer *renderer = sead::PrimitiveRenderer::instance();
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renderer->setDrawContext(drawContext);
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renderer->setCamera(*cam);
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renderer->setProjection(*projection);
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gTextWriter->printf("----------- Page %d ------------\n", pageIndex);
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switch (pageIndex)
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{
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case 0:
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{
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// PuppetActor *curPuppet = Client::getDebugPuppet();
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if(curPuppet) {
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al::LiveActor* curModel = curPuppet->getCurrentModel();
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PuppetInfo* curPupInfo = curPuppet->getInfo();
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if (curModel && curPupInfo) {
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// al::LiveActor *curCapture = curPuppet->getCapture(debugCaptureIndex);
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gTextWriter->printf("Puppet Index: %d\n", debugPuppetIndex);
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gTextWriter->printf("Player Name: %s\n", curPupInfo->puppetName);
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gTextWriter->printf("Connection Status: %s\n", curPupInfo->isConnected ? "Online" : "Offline");
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gTextWriter->printf("Is in Same Stage: %s\n", curPupInfo->isInSameStage ? "True" : "False");
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gTextWriter->printf("Is in Capture: %s\n", curPupInfo->isCaptured ? "True" : "False");
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gTextWriter->printf("Puppet Stage: %s\n", curPupInfo->stageName);
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gTextWriter->printf("Puppet Scenario: %u\n", curPupInfo->scenarioNo);
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gTextWriter->printf("Puppet Costume: H: %s B: %s\n", curPupInfo->costumeHead, curPupInfo->costumeBody);
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//gTextWriter->printf("Packet Coords:\nX: %f\nY: %f\nZ: %f\n", curPupInfo->playerPos.x, curPupInfo->playerPos.y, curPupInfo->playerPos.z);
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// if (curModel) {
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// sead::Vector3f* pupPos = al::getTrans(curModel);
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// gTextWriter->printf("In-Game Coords:\nX: %f\nY: %f\nZ: %f\n", pupPos->x, pupPos->y, pupPos->z);
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// }
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if(curPupInfo->isCaptured) {
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gTextWriter->printf("Current Capture: %s\n", curPupInfo->curHack);
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gTextWriter->printf("Current Packet Animation: %s\n", curPupInfo->curAnimStr);
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gTextWriter->printf("Animation Index: %d\n", curPupInfo->curAnim);
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}else {
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gTextWriter->printf("Current Packet Animation: %s\n", curPupInfo->curAnimStr);
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gTextWriter->printf("Animation Index: %d\n", curPupInfo->curAnim);
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if (curModel) {
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gTextWriter->printf("Current Animation: %s\n", al::getActionName(curModel));
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}
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}
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}
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}
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}
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break;
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case 1:
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{
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PuppetActor* debugPuppet = Client::getDebugPuppet();
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PuppetInfo* debugInfo = Client::getDebugPuppetInfo();
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if (debugPuppet && debugInfo) {
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al::LiveActor *curModel = debugPuppet->getCurrentModel();
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gTextWriter->printf("Is Debug Puppet Tagged: %s\n", BTOC(debugInfo->isIt));
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}
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}
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break;
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case 2:
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{
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PlayerHackKeeper* hackKeeper = playerBase->getPlayerHackKeeper();
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if (hackKeeper) {
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PlayerActorHakoniwa *p1 = (PlayerActorHakoniwa*)playerBase; // its safe to assume that we're using a playeractorhakoniwa if the hack keeper isnt null
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if(hackKeeper->currentHackActor) {
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al::LiveActor *curHack = hackKeeper->currentHackActor;
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gTextWriter->printf("Current Hack Animation: %s\n", al::getActionName(curHack));
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gTextWriter->printf("Current Hack Name: %s\n",
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hackKeeper->getCurrentHackName());
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sead::Quatf captureRot = curHack->mPoseKeeper->getQuat();
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gTextWriter->printf("Current Hack Rot: %f %f %f %f\n", captureRot.x,
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captureRot.y, captureRot.z, captureRot.w);
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sead::Quatf calcRot;
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al::calcQuat(&calcRot, curHack);
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gTextWriter->printf("Calc Hack Rot: %f %f %f %f\n", calcRot.x,
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calcRot.y, calcRot.z, calcRot.w);
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} else {
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gTextWriter->printf("Cur Action: %s\n", p1->mPlayerAnimator->mAnimFrameCtrl->getActionName());
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gTextWriter->printf("Cur Sub Action: %s\n", p1->mPlayerAnimator->curSubAnim.cstr());
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gTextWriter->printf("Is Cappy Flying? %s\n", BTOC(p1->mHackCap->isFlying()));
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if(p1->mHackCap->isFlying()) {
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gTextWriter->printf("Cappy Action: %s\n", al::getActionName(p1->mHackCap));
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sead::Vector3f *capTrans = al::getTransPtr(p1->mHackCap);
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sead::Vector3f *capRot = &p1->mHackCap->mJointKeeper->mJointRot;
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gTextWriter->printf("Cap Coords:\nX: %f\nY: %f\nZ: %f\n", capTrans->x, capTrans->y, capTrans->z);
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gTextWriter->printf("Cap Rot:\nX: %f\nY: %f\nZ: %f\n", capRot->x, capRot->y, capRot->z);
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gTextWriter->printf("Cap Skew: %f\n", p1->mHackCap->mJointKeeper->mSkew);
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}
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}
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}
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}
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break;
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default:
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break;
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}
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renderer->begin();
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//sead::Matrix34f mat = sead::Matrix34f::ident;
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//mat.setBase(3, sead::Vector3f::zero); // Sets the position of the matrix.
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// For cubes, you need to put this at the location.
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// For spheres, you can leave this at 0 0 0 since you set it in its draw function.
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renderer->setModelMatrix(sead::Matrix34f::ident);
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if (curPuppet) {
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renderer->drawSphere4x8(curPuppet->getInfo()->playerPos, 20, sead::Color4f(1.f, 0.f, 0.f, 0.25f));
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renderer->drawSphere4x8(al::getTrans(curPuppet), 20, sead::Color4f(0.f, 0.f, 1.f, 0.25f));
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}
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renderer->end();
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isInGame = false;
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}
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gTextWriter->endDraw();
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al::executeDraw(curSequence->mLytKit, "2Dバック(メイン画面)");
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}
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void sendShinePacket(GameDataHolderAccessor thisPtr, Shine* curShine) {
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if (!curShine->isGot()) {
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GameDataFile::HintInfo* curHintInfo =
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&thisPtr.mData->mGameDataFile->mShineHintList[curShine->mShineIdx];
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Client::sendShineCollectPacket(curHintInfo->mUniqueID);
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}
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GameDataFunction::setGotShine(thisPtr, curShine->curShineInfo);
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}
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void stageInitHook(al::ActorInitInfo *info, StageScene *curScene, al::PlacementInfo const *placement, al::LayoutInitInfo const *lytInfo, al::ActorFactory const *factory, al::SceneMsgCtrl *sceneMsgCtrl, al::GameDataHolderBase *dataHolder) {
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al::initActorInitInfo(info, curScene, placement, lytInfo, factory, sceneMsgCtrl,
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dataHolder);
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Client::clearArrays();
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Client::setSceneInfo(*info, curScene);
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if (GameModeManager::instance()->getGameMode() != NONE) {
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GameModeInitInfo initModeInfo(info, curScene);
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initModeInfo.initServerInfo(GameModeManager::instance()->getGameMode(), Client::getPuppetHolder());
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GameModeManager::instance()->initScene(initModeInfo);
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}
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Client::sendGameInfPacket(info->mActorSceneInfo.mSceneObjHolder);
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}
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PlayerCostumeInfo *setPlayerModel(al::LiveActor *player, const al::ActorInitInfo &initInfo, const char *bodyModel, const char *capModel, al::AudioKeeper *keeper, bool isCloset) {
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Client::sendCostumeInfPacket(bodyModel, capModel);
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return PlayerFunction::initMarioModelActor(player, initInfo, bodyModel, capModel, keeper, isCloset);
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}
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al::SequenceInitInfo* initInfo;
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ulong constructHook() { // hook for constructing anything we need to globally be accesible
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__asm("STR X21, [X19,#0x208]"); // stores WorldResourceLoader into HakoniwaSequence
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__asm("MOV %[result], X20"
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: [result] "=r"(
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initInfo)); // Save our scenes init info to a gloabl ptr so we can access it later
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Client::createInstance(al::getCurrentHeap());
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GameModeManager::createInstance(al::getCurrentHeap()); // Create the GameModeManager on the current al heap
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return 0x20;
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}
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bool threadInit(HakoniwaSequence *mainSeq) { // hook for initializing client class
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al::LayoutInitInfo lytInfo = al::LayoutInitInfo();
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al::initLayoutInitInfo(&lytInfo, mainSeq->mLytKit, 0, mainSeq->mAudioDirector, initInfo->mSystemInfo->mLayoutSys, initInfo->mSystemInfo->mMessageSys, initInfo->mSystemInfo->mGamePadSys);
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Client::instance()->init(lytInfo, mainSeq->mGameDataHolder);
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return GameDataFunction::isPlayDemoOpening(mainSeq->mGameDataHolder);
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}
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bool hakoniwaSequenceHook(HakoniwaSequence* sequence) {
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StageScene* stageScene = (StageScene*)sequence->curScene;
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static bool isCameraActive = false;
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bool isFirstStep = al::isFirstStep(sequence);
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al::PlayerHolder *pHolder = al::getScenePlayerHolder(stageScene);
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PlayerActorBase* playerBase = al::tryGetPlayerActor(pHolder, 0);
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bool isYukimaru = !playerBase->getPlayerInfo();
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isInGame = !stageScene->isPause();
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GameModeManager::instance()->setPaused(stageScene->isPause());
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Client::setStageInfo(stageScene->mHolder);
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Client::update();
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updatePlayerInfo(stageScene->mHolder, playerBase, isYukimaru);
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static bool isDisableMusic = false;
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if (al::isPadHoldZR(-1)) {
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if (al::isPadTriggerUp(-1)) debugMode = !debugMode;
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if (al::isPadTriggerLeft(-1)) pageIndex--;
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if (al::isPadTriggerRight(-1)) pageIndex++;
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if(pageIndex < 0) {
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pageIndex = maxPages - 1;
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}
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if(pageIndex >= maxPages) pageIndex = 0;
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} else if (al::isPadHoldZL(-1)) {
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if (debugMode) {
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if (al::isPadTriggerLeft(-1)) debugPuppetIndex--;
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if (al::isPadTriggerRight(-1)) debugPuppetIndex++;
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if(debugPuppetIndex < 0) {
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debugPuppetIndex = Client::getMaxPlayerCount() - 2;
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}
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if (debugPuppetIndex >= Client::getMaxPlayerCount() - 1)
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debugPuppetIndex = 0;
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}
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} else if (al::isPadHoldL(-1)) {
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if (al::isPadTriggerLeft(-1)) GameModeManager::instance()->toggleActive();
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if (al::isPadTriggerRight(-1)) {
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if (debugMode) {
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PuppetInfo* debugPuppet = Client::getDebugPuppetInfo();
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if (debugPuppet) {
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debugPuppet->playerPos = al::getTrans(playerBase);
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al::calcQuat(&debugPuppet->playerRot, playerBase);
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PlayerHackKeeper* hackKeeper = playerBase->getPlayerHackKeeper();
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if (hackKeeper) {
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const char *hackName = hackKeeper->getCurrentHackName();
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debugPuppet->isCaptured = hackName != nullptr;
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if (debugPuppet->isCaptured) {
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strcpy(debugPuppet->curHack, hackName);
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} else {
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strcpy(debugPuppet->curHack, "");
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}
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}
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}
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}
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}
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if (al::isPadTriggerUp(-1)) {
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if (debugMode) {
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PuppetActor* debugPuppet = Client::getDebugPuppet();
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if (debugPuppet) {
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PuppetInfo *info = debugPuppet->getInfo();
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// info->isIt = !info->isIt;
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debugPuppet->emitJoinEffect();
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}
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} else {
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isDisableMusic = !isDisableMusic;
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}
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}
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}
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if (isDisableMusic) {
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if (al::isPlayingBgm(stageScene)) {
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al::stopAllBgm(stageScene, 0);
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}
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}
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return isFirstStep;
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}
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void seadPrintHook(const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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Logger::log(fmt, args);
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va_end(args);
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} |