[debug menu] remove: debug puppet page

This commit is contained in:
Robin C. Ladiges 2024-10-07 21:54:24 +02:00
parent 7cd46d2f29
commit 82cc6ffe91
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GPG key ID: B494D3DF92661B99

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@ -71,7 +71,7 @@ int debugPuppetIndex = 0;
int debugCaptureIndex = 0;
static int pageIndex = 0;
static const int maxPages = 4;
static const int maxPages = 3;
void drawMainHook(HakoniwaSequence* curSequence, sead::Viewport* viewport, sead::DrawContext* drawContext) {
Time::calcTime(); // this needs to be ran every frame, so running it here works
@ -218,17 +218,6 @@ void drawMainHook(HakoniwaSequence* curSequence, sead::Viewport* viewport, sead:
}
break;
case 1:
{
gTextWriter->printf("----------------- Debug Puppet ------------------\n\n");
PuppetActor* debugPuppet = Client::getDebugPuppet();
PuppetInfo* debugInfo = Client::getDebugPuppetInfo();
if (debugPuppet && debugInfo) {
gTextWriter->printf("Is Debug Puppet Tagged: %s\n", BTOC(debugInfo->isIt));
}
}
break;
case 2:
{
gTextWriter->printf("--------------- Animation & Cappy ---------------\n\n");
PlayerHackKeeper* hackKeeper = playerBase->getPlayerHackKeeper();
@ -265,7 +254,7 @@ void drawMainHook(HakoniwaSequence* curSequence, sead::Viewport* viewport, sead:
}
}
break;
case 3:
case 2:
{
gTextWriter->printf("------------------- Controls --------------------\n\n");
gTextWriter->printf("Main/Pause Menu:\n");