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SmoOnlineServer/TestClient/Program.cs

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using System.Buffers;
using System.Net.Sockets;
using System.Numerics;
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using System.Runtime.InteropServices;
using Shared;
using Shared.Packet;
using Shared.Packet.Packets;
TcpClient client = new TcpClient(args[0], 1027);
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Guid ownId = new Guid(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
// Guid ownId = Guid.NewGuid();
Guid otherId = Guid.Parse("d5feae62-2e71-1000-88fd-597ea147ae88");
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Logger logger = new Logger("Client");
NetworkStream stream = client.GetStream();
int e = 0;
double d = 0;
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Vector3 basePoint = Vector3.Zero;
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PacketType[] reboundPackets = {
PacketType.Player,
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// PacketType.Cap,
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PacketType.Capture,
PacketType.Costume,
PacketType.Tag,
PacketType.Shine
};
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async Task S() {
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IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(Constants.MaxPacketSize);
while (true) {
await stream.ReadAsync(owner.Memory);
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PacketHeader header = MemoryMarshal.Read<PacketHeader>(owner.Memory.Span);
PacketType type = header.Type;
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if (header.Id != otherId) continue;
if (type is PacketType.Player) {
CapPacket cap = new CapPacket();
PlayerPacket playerPacket = new PlayerPacket();
playerPacket.Deserialize(owner.Memory.Span[Constants.HeaderSize..]);
cap.Position = playerPacket.Position + Vector3.UnitY * 500f;
// cap.Rotation = Quaternion.CreateFromYawPitchRoll(0,0,0);
cap.CapAnim = "StayR";
playerPacket.Position = new Vector3(1000000f);
playerPacket.ThrowingCap = true;
header.Id = ownId;
MemoryMarshal.Write(owner.Memory.Span, ref header);
playerPacket.Serialize(owner.Memory.Span[Constants.HeaderSize..]);
await stream.WriteAsync(owner.Memory[..Constants.MaxPacketSize]);
header.Type = PacketType.Cap;
MemoryMarshal.Write(owner.Memory.Span, ref header);
cap.Serialize(owner.Memory.Span[Constants.HeaderSize..]);
await stream.WriteAsync(owner.Memory[..Constants.MaxPacketSize]);
continue;
}
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if (reboundPackets.All(x => x != type)) continue;
header.Id = ownId;
MemoryMarshal.Write(owner.Memory.Span, ref header);
await stream.WriteAsync(owner.Memory[..Constants.MaxPacketSize]);
}
}
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PacketHeader coolHeader = new PacketHeader {
Type = PacketType.Connect,
Id = ownId
};
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IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(Constants.MaxPacketSize);
MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
ConnectPacket connect = new ConnectPacket {
ConnectionType = ConnectionTypes.FirstConnection
};
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MemoryMarshal.Write(owner.Memory.Span[Constants.HeaderSize..Constants.MaxPacketSize], ref connect);
await stream.WriteAsync(owner.Memory);
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logger.Info("Connected");
await S();