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https://github.com/Sanae6/SmoOnlineServer.git
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Send connect packets to new connection for other players
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parent
6771707dae
commit
351304f99f
2 changed files with 16 additions and 1 deletions
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@ -138,6 +138,21 @@ public class Server {
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// done disconnecting and removing stale clients with the same id
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}
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}
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List<Client> otherConnectedPlayers = Clients.FindAll(c => c.Id != header.Id && c.Connected && c.Socket != null);
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await Parallel.ForEachAsync(otherConnectedPlayers, async (other, _) => {
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IMemoryOwner<byte> connectBuffer = MemoryPool<byte>.Shared.Rent(256);
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PacketHeader connectHeader = new PacketHeader() {
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Id = other.Id,
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Type = PacketType.Connect
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};
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MemoryMarshal.Write(connectBuffer.Memory.Span, ref connectHeader);
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ConnectPacket connectPacket = new ConnectPacket() {
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ConnectionType = ConnectionTypes.FirstConnection // doesn't matter what it is :)
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};
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MemoryMarshal.Write(connectBuffer.Memory.Span, ref connectPacket);
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await client.Send(connectBuffer.Memory);
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connectBuffer.Dispose();
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});
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Logger.Info($"Client {socket.RemoteEndPoint} ({client.Id}) connected.");
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}
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@ -7,7 +7,7 @@ using Shared;
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using Shared.Packet;
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using Shared.Packet.Packets;
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TcpClient client = new TcpClient("127.0.0.1", 1027);
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TcpClient client = new TcpClient(args[0], 1027);
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Guid ownId = new Guid(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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Guid otherId = Guid.Empty;
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Logger logger = new Logger("Client");
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