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SmoOnlineServer/TestClient/Program.cs

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using System.Buffers;
using System.Net.Sockets;
using System.Numerics;
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using System.Runtime.InteropServices;
using Shared;
using Shared.Packet;
using Shared.Packet.Packets;
TcpClient client = new TcpClient(args[0], 1027);
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Guid ownId = new Guid(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Guid otherId = Guid.Empty;
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Logger logger = new Logger("Client");
NetworkStream stream = client.GetStream();
int e = 0;
double d = 0;
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Vector3 basePoint = Vector3.Zero;
PlayerPacket? playerPacket = null;
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PacketType[] reboundPackets = {
PacketType.Player,
PacketType.Cap,
PacketType.Capture,
PacketType.Costume,
PacketType.Tag,
PacketType.Shine
};
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async Task S() {
IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(256);
while (true) {
await stream.ReadAsync(owner.Memory);
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PacketHeader header = MemoryMarshal.Read<PacketHeader>(owner.Memory.Span);
PacketType type = header.Type;
if (reboundPackets.All(x => x != type)) continue;
header.Id = ownId;
MemoryMarshal.Write(owner.Memory.Span, ref header);
await stream.WriteAsync(owner.Memory);
}
}
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PacketHeader coolHeader = new PacketHeader {
Type = PacketType.Connect,
Id = ownId
};
IMemoryOwner<byte> owner = MemoryPool<byte>.Shared.Rent(256);
MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
ConnectPacket connect = new ConnectPacket {
ConnectionType = ConnectionTypes.FirstConnection
};
MemoryMarshal.Write(owner.Memory.Span[Constants.HeaderSize..256], ref connect);
await stream.WriteAsync(owner.Memory);
coolHeader.Type = PacketType.Player;
MemoryMarshal.Write(owner.Memory.Span[..], ref coolHeader);
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logger.Info("Connected");
await S();