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Everything just works™

This commit is contained in:
Sanae 2022-02-10 22:25:47 -06:00
parent 8ac53f15f6
commit 7bbba0c691
4 changed files with 43 additions and 20 deletions

View file

@ -9,10 +9,7 @@ public class Client : IDisposable {
public readonly Dictionary<string, object> Metadata = new Dictionary<string, object>(); // can be used to store any information about a player
public bool Connected = false;
public CostumePacket CurrentCostume = new CostumePacket {
BodyName = "",
CapName = ""
};
public CostumePacket? CurrentCostume;
public Guid Id;
public Socket? Socket;
@ -27,7 +24,7 @@ public class Client : IDisposable {
Server.Logger.Info($"Didn't send {(PacketType) data.Span[16]} to {Id} because they weren't connected yet");
return;
}
Server.Logger.Info($"Sending {(PacketType) data.Span[16]} to {Id} from {other?.Id.ToString() ?? "server"}");
// Server.Logger.Info($"Sending {(PacketType) data.Span[16]} to {Id} from {other?.Id.ToString() ?? "server"}");
await Socket!.SendAsync(data[..Constants.MaxPacketSize], SocketFlags.None);
}

View file

@ -43,7 +43,7 @@ public class Server {
}
// broadcast packets to all clients
public async Task Broadcast<T>(T packet, Client? sender = null) where T : unmanaged, IPacket {
public async Task Broadcast<T>(T packet, Client sender) where T : unmanaged, IPacket {
IMemoryOwner<byte> memory = memoryPool.Rent(Constants.MaxPacketSize);
PacketHeader header = new PacketHeader {
@ -139,25 +139,35 @@ public class Server {
List<Client> otherConnectedPlayers = Clients.FindAll(c => c.Id != header.Id && c.Connected && c.Socket != null);
await Parallel.ForEachAsync(otherConnectedPlayers, async (other, _) => {
IMemoryOwner<byte> connectBuffer = MemoryPool<byte>.Shared.Rent(Constants.MaxPacketSize);
IMemoryOwner<byte> tempBuffer = MemoryPool<byte>.Shared.Rent(Constants.MaxPacketSize);
PacketHeader connectHeader = new PacketHeader {
Id = other.Id,
Type = PacketType.Connect
};
MemoryMarshal.Write(connectBuffer.Memory.Span[Constants.HeaderSize..], ref connectHeader);
MemoryMarshal.Write(tempBuffer.Memory.Span, ref connectHeader);
ConnectPacket connectPacket = new ConnectPacket {
ConnectionType = ConnectionTypes.FirstConnection // doesn't matter what it is :)
};
MemoryMarshal.Write(connectBuffer.Memory.Span, ref connectPacket);
await client.Send(connectBuffer.Memory, null);
connectBuffer.Dispose();
MemoryMarshal.Write(tempBuffer.Memory.Span[Constants.HeaderSize..], ref connectPacket);
await client.Send(tempBuffer.Memory, null);
if (other.CurrentCostume is {} costumePacket) {
connectHeader.Type = PacketType.Costume;
MemoryMarshal.Write(tempBuffer.Memory.Span, ref connectHeader);
costumePacket.Serialize(tempBuffer.Memory.Span[Constants.HeaderSize..]);
await client.Send(tempBuffer.Memory, null);
}
tempBuffer.Dispose();
});
Logger.Info($"Client {socket.RemoteEndPoint} ({client.Id}) connected.");
}
// todo support variable length packets if they show up
Logger.Warn($"broadcasting {header.Type} from {client.Id}");
// Logger.Warn($"broadcasting {header.Type} from {client.Id}");
if (header.Type == PacketType.Costume) {
client.CurrentCostume ??= new CostumePacket();
client.CurrentCostume.Value.Deserialize(memory.Memory.Span[Constants.HeaderSize..]);
}
await Broadcast(memory, client);
}
} catch (Exception e) {

View file

@ -19,7 +19,7 @@ public static class Constants {
public static readonly Dictionary<PacketType, Type> PacketIdMap = Assembly
.GetExecutingAssembly()
.GetTypes()
.Where(type => type.IsAssignableTo(typeof(IPacket)))
.Where(type => type.IsAssignableTo(typeof(IPacket)) && type.GetCustomAttribute<PacketAttribute>() != null)
.ToDictionary(type => type.GetCustomAttribute<PacketAttribute>()!.Type, type => type);
public static int HeaderSize { get; } = Marshal.SizeOf<PacketHeader>();

View file

@ -7,20 +7,19 @@ using Shared.Packet;
using Shared.Packet.Packets;
TcpClient client = new TcpClient(args[0], 1027);
// Guid ownId = new Guid(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
Guid ownId = Guid.NewGuid();
Guid otherId = Guid.Empty;
Guid ownId = new Guid(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
// Guid ownId = Guid.NewGuid();
Guid otherId = Guid.Parse("d5feae62-2e71-1000-88fd-597ea147ae88");
Logger logger = new Logger("Client");
NetworkStream stream = client.GetStream();
int e = 0;
double d = 0;
Vector3 basePoint = Vector3.Zero;
PlayerPacket? playerPacket = null;
PacketType[] reboundPackets = {
PacketType.Player,
PacketType.Cap,
// PacketType.Cap,
PacketType.Capture,
PacketType.Costume,
PacketType.Tag,
@ -33,8 +32,25 @@ async Task S() {
await stream.ReadAsync(owner.Memory);
PacketHeader header = MemoryMarshal.Read<PacketHeader>(owner.Memory.Span);
PacketType type = header.Type;
if (type is not PacketType.Cap and not PacketType.Player) {
if (header.Id != otherId) continue;
if (type is PacketType.Player) {
CapPacket cap = new CapPacket();
PlayerPacket playerPacket = new PlayerPacket();
playerPacket.Deserialize(owner.Memory.Span[Constants.HeaderSize..]);
cap.Position = playerPacket.Position + Vector3.UnitY * 500f;
// cap.Rotation = Quaternion.CreateFromYawPitchRoll(0,0,0);
cap.CapAnim = "StayR";
playerPacket.Position = new Vector3(1000000f);
playerPacket.ThrowingCap = true;
header.Id = ownId;
MemoryMarshal.Write(owner.Memory.Span, ref header);
playerPacket.Serialize(owner.Memory.Span[Constants.HeaderSize..]);
await stream.WriteAsync(owner.Memory[..Constants.MaxPacketSize]);
header.Type = PacketType.Cap;
MemoryMarshal.Write(owner.Memory.Span, ref header);
cap.Serialize(owner.Memory.Span[Constants.HeaderSize..]);
await stream.WriteAsync(owner.Memory[..Constants.MaxPacketSize]);
continue;
}
if (reboundPackets.All(x => x != type)) continue;
header.Id = ownId;