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SmoOnlineServer/Server/Server.cs

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using System.Buffers;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using Shared;
using Shared.Packet;
using Shared.Packet.Packets;
namespace Server;
public class Server {
public readonly List<Client> Clients = new List<Client>();
public IEnumerable<Client> ClientsConnected => Clients.Where(client => client.Metadata.ContainsKey("lastGamePacket") && client.Connected);
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public readonly Logger Logger = new Logger("Server");
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private readonly MemoryPool<byte> memoryPool = MemoryPool<byte>.Shared;
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public Func<Client, IPacket, bool>? PacketHandler = null!;
public event Action<Client, ConnectPacket> ClientJoined = null!;
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public async Task Listen(CancellationToken? token = null) {
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Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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serverSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
serverSocket.Bind(new IPEndPoint(IPAddress.Parse(Settings.Instance.Server.Address), Settings.Instance.Server.Port));
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serverSocket.Listen();
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Logger.Info($"Listening on {serverSocket.LocalEndPoint}");
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try {
while (true) {
Socket socket = token.HasValue ? await serverSocket.AcceptAsync(token.Value) : await serverSocket.AcceptAsync();
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socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
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Logger.Warn($"Accepted connection for client {socket.RemoteEndPoint}");
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try {
Task.Run(() => HandleSocket(socket));
}
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catch (Exception e) {
Logger.Error($"Error occured while setting up socket handler? {e}");
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}
}
}
catch (OperationCanceledException) {
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// ignore the exception, it's just for closing the server
Logger.Info("Server closing");
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try {
serverSocket.Shutdown(SocketShutdown.Both);
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}
catch {
// ignored
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}
finally {
serverSocket.Close();
}
Logger.Info("Server closed");
}
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}
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public static void FillPacket<T>(PacketHeader header, T packet, Memory<byte> memory) where T : struct, IPacket {
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Span<byte> data = memory.Span;
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header.Serialize(data[..Constants.HeaderSize]);
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packet.Serialize(data[Constants.HeaderSize..]);
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}
// broadcast packets to all clients
public delegate void PacketReplacer<in T>(Client from, Client to, T value); // replacer must send
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public void BroadcastReplace<T>(T packet, Client sender, PacketReplacer<T> packetReplacer) where T : struct, IPacket {
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foreach (Client client in Clients.Where(client => client.Connected && sender.Id != client.Id)) packetReplacer(sender, client, packet);
}
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public async Task Broadcast<T>(T packet, Client sender) where T : struct, IPacket {
IMemoryOwner<byte> memory = MemoryPool<byte>.Shared.RentZero(Constants.HeaderSize + packet.Size);
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PacketHeader header = new PacketHeader {
Id = sender?.Id ?? Guid.Empty,
Type = Constants.PacketMap[typeof(T)].Type,
PacketSize = packet.Size
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};
FillPacket(header, packet, memory.Memory);
await Broadcast(memory, sender);
}
public Task Broadcast<T>(T packet) where T : struct, IPacket {
return Task.WhenAll(Clients.Where(c => c.Connected).Select(async client => {
IMemoryOwner<byte> memory = MemoryPool<byte>.Shared.RentZero(Constants.HeaderSize + packet.Size);
PacketHeader header = new PacketHeader {
Id = client.Id,
Type = Constants.PacketMap[typeof(T)].Type,
PacketSize = packet.Size
};
FillPacket(header, packet, memory.Memory);
await client.Send(memory.Memory, client);
memory.Dispose();
}));
}
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/// <summary>
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/// Takes ownership of data and disposes once done.
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/// </summary>
/// <param name="data">Memory owner to dispose once done</param>
/// <param name="sender">Optional sender to not broadcast data to</param>
public async Task Broadcast(IMemoryOwner<byte> data, Client? sender = null) {
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data.Memory, sender)));
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data.Dispose();
}
/// <summary>
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/// Broadcasts memory whose memory shouldn't be disposed, should only be fired by server code.
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/// </summary>
/// <param name="data">Memory to send to the clients</param>
/// <param name="sender">Optional sender to not broadcast data to</param>
public async void Broadcast(Memory<byte> data, Client? sender = null) {
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data, sender)));
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}
public Client? FindExistingClient(Guid id) {
return Clients.Find(client => client.Id == id);
}
private async void HandleSocket(Socket socket) {
Client client = new Client(socket) {Server = this};
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IMemoryOwner<byte> memory = null!;
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await client.Send(new InitPacket {
MaxPlayers = Settings.Instance.Server.MaxPlayers
});
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bool first = true;
try {
while (true) {
memory = memoryPool.Rent(Constants.HeaderSize);
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async Task<bool> Read(Memory<byte> readMem, int readSize, int readOffset) {
readSize += readOffset;
while (readOffset < readSize) {
int size = await socket.ReceiveAsync(readMem[readOffset..readSize], SocketFlags.None);
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if (size == 0) {
// treat it as a disconnect and exit
Logger.Info($"Socket {socket.RemoteEndPoint} disconnected.");
if (socket.Connected) await socket.DisconnectAsync(false);
return false;
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}
readOffset += size;
}
return true;
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}
if (!await Read(memory.Memory[..Constants.HeaderSize], Constants.HeaderSize, 0))
break;
PacketHeader header = GetHeader(memory.Memory.Span[..Constants.HeaderSize]);
Range packetRange = Constants.HeaderSize..(Constants.HeaderSize + header.PacketSize);
if (header.PacketSize > 0) {
IMemoryOwner<byte> memTemp = memory; // header to copy to new memory
memory = memoryPool.Rent(Constants.HeaderSize + header.PacketSize);
memTemp.Memory.Span[..Constants.HeaderSize].CopyTo(memory.Memory.Span[..Constants.HeaderSize]);
memTemp.Dispose();
if (!await Read(memory.Memory, header.PacketSize, Constants.HeaderSize))
break;
}
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// connection initialization
if (first) {
first = false;
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if (header.Type != PacketType.Connect) throw new Exception($"First packet was not init, instead it was {header.Type}");
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ConnectPacket connect = new ConnectPacket();
connect.Deserialize(memory.Memory.Span[packetRange]);
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lock (Clients) {
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if (Clients.Count(x => x.Connected) == Settings.Instance.Server.MaxPlayers) {
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client.Logger.Error($"Turned away as server is at max clients");
memory.Dispose();
goto disconnect;
}
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bool firstConn = false;
switch (connect.ConnectionType) {
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case ConnectPacket.ConnectionTypes.FirstConnection: {
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firstConn = true;
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if (FindExistingClient(header.Id) is { } newClient) {
if (newClient.Connected) {
newClient.Logger.Info($"Disconnecting already connected client {newClient.Socket?.RemoteEndPoint} for {client.Socket?.RemoteEndPoint}");
newClient.Dispose();
}
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newClient.Socket = client.Socket;
client = newClient;
}
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break;
}
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case ConnectPacket.ConnectionTypes.Reconnecting: {
client.Id = header.Id;
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if (FindExistingClient(header.Id) is { } newClient) {
if (newClient.Connected) {
newClient.Logger.Info($"Disconnecting already connected client {newClient.Socket?.RemoteEndPoint} for {client.Socket?.RemoteEndPoint}");
newClient.Dispose();
}
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newClient.Socket = client.Socket;
client = newClient;
} else {
firstConn = true;
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connect.ConnectionType = ConnectPacket.ConnectionTypes.FirstConnection;
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}
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break;
}
default:
throw new Exception($"Invalid connection type {connect.ConnectionType}");
}
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client.Name = connect.ClientName;
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client.Connected = true;
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if (firstConn) {
// do any cleanup required when it comes to new clients
List<Client> toDisconnect = Clients.FindAll(c => c.Id == header.Id && c.Connected && c.Socket != null);
Clients.RemoveAll(c => c.Id == header.Id);
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client.Id = header.Id;
Clients.Add(client);
Parallel.ForEachAsync(toDisconnect, (c, token) => c.Socket!.DisconnectAsync(false, token));
// done disconnecting and removing stale clients with the same id
ClientJoined?.Invoke(client, connect);
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}
}
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List<Client> otherConnectedPlayers = Clients.FindAll(c => c.Id != header.Id && c.Connected && c.Socket != null);
await Parallel.ForEachAsync(otherConnectedPlayers, async (other, _) => {
IMemoryOwner<byte> tempBuffer = MemoryPool<byte>.Shared.RentZero(Constants.HeaderSize + (other.CurrentCostume.HasValue ? Math.Max(connect.Size, other.CurrentCostume.Value.Size) : connect.Size));
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PacketHeader connectHeader = new PacketHeader {
Id = other.Id,
Type = PacketType.Connect,
PacketSize = connect.Size
};
connectHeader.Serialize(tempBuffer.Memory.Span[..Constants.HeaderSize]);
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ConnectPacket connectPacket = new ConnectPacket {
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ConnectionType = ConnectPacket.ConnectionTypes.FirstConnection, // doesn't matter what it is
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MaxPlayers = Settings.Instance.Server.MaxPlayers,
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ClientName = other.Name
};
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connectPacket.Serialize(tempBuffer.Memory.Span[Constants.HeaderSize..]);
await client.Send(tempBuffer.Memory[..(Constants.HeaderSize + connect.Size)], null);
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if (other.CurrentCostume.HasValue) {
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connectHeader.Type = PacketType.Costume;
connectHeader.PacketSize = other.CurrentCostume.Value.Size;
connectHeader.Serialize(tempBuffer.Memory.Span[..Constants.HeaderSize]);
other.CurrentCostume.Value.Serialize(tempBuffer.Memory.Span[Constants.HeaderSize..(Constants.HeaderSize + connectHeader.PacketSize)]);
await client.Send(tempBuffer.Memory[..(Constants.HeaderSize + connectHeader.PacketSize)], null);
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}
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tempBuffer.Dispose();
});
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Logger.Info($"Client {client.Name} ({client.Id}/{socket.RemoteEndPoint}) connected.");
} else if (header.Id != client.Id && client.Id != Guid.Empty) {
throw new Exception($"Client {client.Name} sent packet with invalid client id {header.Id} instead of {client.Id}");
}
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if (header.Type == PacketType.Costume) {
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CostumePacket costumePacket = new CostumePacket {
BodyName = ""
};
costumePacket.Deserialize(memory.Memory.Span[Constants.HeaderSize..(Constants.HeaderSize + costumePacket.Size)]);
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client.CurrentCostume = costumePacket;
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}
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try {
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IPacket packet = (IPacket) Activator.CreateInstance(Constants.PacketIdMap[header.Type])!;
packet.Deserialize(memory.Memory.Span[Constants.HeaderSize..(Constants.HeaderSize + packet.Size)]);
if (PacketHandler?.Invoke(client, packet) is false) {
memory.Dispose();
continue;
}
}
catch (Exception e) {
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client.Logger.Error($"Packet handler warning: {e}");
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}
Broadcast(memory, client);
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}
}
catch (Exception e) {
if (e is SocketException {SocketErrorCode: SocketError.ConnectionReset}) {
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client.Logger.Info($"Disconnected from the server: Connection reset");
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} else {
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client.Logger.Error($"Disconnecting due to exception: {e}");
if (socket.Connected) Task.Run(() => socket.DisconnectAsync(false));
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}
memory?.Dispose();
}
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disconnect:
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Logger.Info($"Client {socket.RemoteEndPoint} ({client.Name}/{client.Id}) disconnected from the server");
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// Clients.Remove(client)
client.Connected = false;
try {
client.Dispose();
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}
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catch { /*lol*/ }
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Task.Run(() => Broadcast(new DisconnectPacket(), client));
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}
private static PacketHeader GetHeader(Span<byte> data) {
//no need to error check, the client will disconnect when the packet is invalid :)
PacketHeader header = new PacketHeader();
header.Deserialize(data[..Constants.HeaderSize]);
return header;
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}
}