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https://github.com/Sanae6/SmoOnlineServer.git
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Disconnect previous client instead of throwing on new client (rejoins)
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parent
534a6c9655
commit
1a82666d93
2 changed files with 9 additions and 3 deletions
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@ -20,7 +20,7 @@ server.ClientJoined += (c, _) => {
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c.Metadata["speedrun"] = false;
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foreach (Client client in server.Clients.Where(client => client.Metadata.ContainsKey("lastGamePacket")).ToArray()) {
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try {
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Task.WaitAll(c.Send((GamePacket) client.Metadata["lastGamePacket"]!, client));
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c.Send((GamePacket) client.Metadata["lastGamePacket"]!, client).Wait();
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}
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catch {
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// lol who gives a fuck
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@ -180,7 +180,10 @@ public class Server {
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case ConnectPacket.ConnectionTypes.FirstConnection: {
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firstConn = true;
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if (FindExistingClient(header.Id) is { } newClient) {
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if (newClient.Connected) throw new Exception($"Tried to join as already connected user {header.Id}");
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if (newClient.Connected) {
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newClient.Logger.Info($"Disconnecting already connected client {newClient.Socket?.RemoteEndPoint} for {client.Socket?.RemoteEndPoint}");
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newClient.Dispose();
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}
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newClient.Socket = client.Socket;
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client = newClient;
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}
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@ -190,7 +193,10 @@ public class Server {
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case ConnectPacket.ConnectionTypes.Reconnecting: {
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client.Id = header.Id;
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if (FindExistingClient(header.Id) is { } newClient) {
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if (newClient.Connected) throw new Exception($"Tried to join as already connected user {header.Id}");
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if (newClient.Connected) {
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newClient.Logger.Info($"Disconnecting already connected client {newClient.Socket?.RemoteEndPoint} for {client.Socket?.RemoteEndPoint}");
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newClient.Dispose();
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}
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newClient.Socket = client.Socket;
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client = newClient;
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} else {
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