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SmoOnlineServer/Server/Server.cs

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using System.Buffers;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using Shared;
using Shared.Packet;
using Shared.Packet.Packets;
namespace Server;
public class Server {
public readonly List<Client> Clients = new List<Client>();
public readonly Logger Logger = new Logger("Server");
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private readonly MemoryPool<byte> memoryPool = MemoryPool<byte>.Shared;
public event Action<Client, IPacket> PacketHandler = null!;
public event Action<Client, ConnectPacket> ClientJoined = null!;
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public async Task Listen(ushort port) {
Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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serverSocket.Bind(new IPEndPoint(IPAddress.Any, port));
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serverSocket.Listen();
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Logger.Info($"Listening on port {port}");
while (true) {
Socket socket = await serverSocket.AcceptAsync();
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Logger.Warn("ok");
try {
if (Clients.Count > Constants.MaxClients) {
Logger.Warn("Turned away client due to max clients");
await socket.DisconnectAsync(false);
continue;
}
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HandleSocket(socket);
} catch {
// super ignore this
}
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}
}
public static void FillPacket<T>(PacketHeader header, T packet, Memory<byte> memory) where T : unmanaged, IPacket {
Span<byte> data = memory.Span;
MemoryMarshal.Write(data, ref header);
MemoryMarshal.Write(data[Constants.HeaderSize..], ref packet);
}
// broadcast packets to all clients
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public async Task Broadcast<T>(T packet, Client sender) where T : unmanaged, IPacket {
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IMemoryOwner<byte> memory = memoryPool.Rent(Constants.MaxPacketSize);
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PacketHeader header = new PacketHeader {
Id = sender?.Id ?? Guid.Empty,
Type = Constants.PacketMap[typeof(T)].Type
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};
FillPacket(header, packet, memory.Memory);
await Broadcast(memory, sender);
}
/// <summary>
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/// Takes ownership of data and disposes once done.
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/// </summary>
/// <param name="data">Memory owner to dispose once done</param>
/// <param name="sender">Optional sender to not broadcast data to</param>
public async Task Broadcast(IMemoryOwner<byte> data, Client? sender = null) {
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data.Memory, sender)));
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data.Dispose();
}
/// <summary>
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/// Broadcasts memory whose memory shouldn't be disposed, should only be fired by server code.
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/// </summary>
/// <param name="data">Memory to send to the clients</param>
/// <param name="sender">Optional sender to not broadcast data to</param>
public async void Broadcast(Memory<byte> data, Client? sender = null) {
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data, sender)));
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}
public Client? FindExistingClient(Guid id) {
return Clients.Find(client => client.Id == id);
}
private async void HandleSocket(Socket socket) {
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Client client = new Client { Socket = socket, Server = this };
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IMemoryOwner<byte> memory = null!;
bool first = true;
try {
while (true) {
memory = memoryPool.Rent(Constants.MaxPacketSize);
int size = await socket.ReceiveAsync(memory.Memory, SocketFlags.None);
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if (size == 0) {
// treat it as a disconnect and exit
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Logger.Info($"Socket {socket.RemoteEndPoint} disconnected.");
await socket.DisconnectAsync(false);
break;
}
PacketHeader header = GetHeader(memory.Memory.Span[..size]);
//Logger.Info($"first = {first}, type = {header.Type}, data = " + memory.Memory.Span[..size].Hex());
// connection initialization
if (first) {
first = false;
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if (header.Type != PacketType.Connect) throw new Exception($"First packet was not init, instead it was {header.Type}");
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ConnectPacket connect = MemoryMarshal.Read<ConnectPacket>(memory.Memory.Span[Constants.HeaderSize..size]);
lock (Clients) {
bool firstConn = false;
switch (connect.ConnectionType) {
case ConnectionTypes.FirstConnection: {
firstConn = true;
break;
}
case ConnectionTypes.Reconnecting: {
client.Id = header.Id;
client.Name = connect.ClientName;
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if (FindExistingClient(header.Id) is { } newClient) {
if (newClient.Connected) throw new Exception($"Tried to join as already connected user {header.Id}");
newClient.Socket = client.Socket;
client = newClient;
} else {
firstConn = true;
connect.ConnectionType = ConnectionTypes.FirstConnection;
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}
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break;
}
default:
throw new Exception($"Invalid connection type {connect.ConnectionType}");
}
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client.Connected = true;
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if (firstConn) {
// do any cleanup required when it comes to new clients
List<Client> toDisconnect = Clients.FindAll(c => c.Id == header.Id && c.Connected && c.Socket != null);
Clients.RemoveAll(c => c.Id == header.Id);
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client.Id = header.Id;
Clients.Add(client);
Parallel.ForEachAsync(toDisconnect, (c, token) => c.Socket!.DisconnectAsync(false, token));
// done disconnecting and removing stale clients with the same id
ClientJoined?.Invoke(client, connect);
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}
}
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List<Client> otherConnectedPlayers = Clients.FindAll(c => c.Id != header.Id && c.Connected && c.Socket != null);
await Parallel.ForEachAsync(otherConnectedPlayers, async (other, _) => {
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IMemoryOwner<byte> tempBuffer = MemoryPool<byte>.Shared.Rent(Constants.MaxPacketSize);
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PacketHeader connectHeader = new PacketHeader {
Id = other.Id,
Type = PacketType.Connect
};
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MemoryMarshal.Write(tempBuffer.Memory.Span, ref connectHeader);
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ConnectPacket connectPacket = new ConnectPacket {
ConnectionType = ConnectionTypes.FirstConnection // doesn't matter what it is :)
};
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MemoryMarshal.Write(tempBuffer.Memory.Span[Constants.HeaderSize..], ref connectPacket);
await client.Send(tempBuffer.Memory, null);
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if (other.CurrentCostume.HasValue) {
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connectHeader.Type = PacketType.Costume;
MemoryMarshal.Write(tempBuffer.Memory.Span, ref connectHeader);
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other.CurrentCostume.Value.Serialize(tempBuffer.Memory.Span[Constants.HeaderSize..]);
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await client.Send(tempBuffer.Memory, null);
}
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tempBuffer.Dispose();
});
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Logger.Info($"Client {socket.RemoteEndPoint} ({client.Id}) connected.");
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}
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if (header.Type == PacketType.Costume) {
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CostumePacket costumePacket = new CostumePacket {
BodyName = ""
};
costumePacket.Deserialize(memory.Memory.Span[Constants.HeaderSize..]);
client.CurrentCostume = costumePacket;
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}
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await Broadcast(memory, client);
}
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} catch (Exception e) {
if (e is SocketException { SocketErrorCode: SocketError.ConnectionReset }) {
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Logger.Info($"Client {socket.RemoteEndPoint} ({client.Id}) disconnected from the server");
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} else {
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Logger.Error($"Exception on socket {socket.RemoteEndPoint} ({client.Id}) and disconnecting for: {e}");
Task.Run(() => socket.DisconnectAsync(false));
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}
memory?.Dispose();
}
Clients.Remove(client);
client.Dispose();
Task.Run(() => Broadcast(new DisconnectPacket(), client));
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}
private static PacketHeader GetHeader(Span<byte> data) {
//no need to error check, the client will disconnect when the packet is invalid :)
return MemoryMarshal.Read<PacketHeader>(data);
}
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}