Nils Dagsson Moskopp
32d89d6d5f
Add TNT test structure
...
This patch adds a new test structure to the “/spawnstruct” command which
can be spawned with this command: /spawnstruct test_structure_tnt
The structure was added to reduce manual work when examining or
verifying TNT explosion results after changes to TNT drop rate.
2022-04-17 17:24:54 +02:00
Alexander Minges
d59888c4df
Use uncarved pumpkin instead of carved in mapgen
2022-04-14 00:22:58 +02:00
Nils Dagsson Moskopp
d9764fdac6
Add comparator test structure
...
This patch adds a new test structure to the “/spawnstruct” command which
can be spawned with this command: /spawnstruct test_structure_comparator
The structure was added to reduce manual work when examining or
verifying comparator behaviour after changes to comparator code.
2022-02-22 23:48:10 +01:00
Nils Dagsson Moskopp
96822be63d
Add (theoretically) fireproof test structure
...
This patch adds a new test structure to the “/spawnstruct” command which
can be spawned with this command: /spawnstruct test_structure_fireproof
The structure can be used to verify that eternal fire can be spawned by
the structure placement code. It can also be used to debug fire spread,
as according to Minecraft fire spread rules, it should be fireproof.
See <https://minecraft.fandom.com/wiki/Fire#Spread > for those rules.
2022-02-06 01:19:23 +01:00
Nils Dagsson Moskopp
71cff7051f
Generate pig spawners in mineshafts
...
In Minecraft Java Edition, when the map generator generates a spawner,
it can generates a pig spawner instead of the spawner it should create.
That behaviour is very rare, but has never been removed from Minecraft.
This patch changes 1 in 1000 spawners in a mineshaft to be a pig spawner
instead of a cave spider spawner.
2021-07-23 04:11:33 +02:00
Elias Åström
5d3514880a
Move data from deprecated files to mod.conf
...
Move data from deprecated files (depends.txt and description.txt) into
fields in mod.conf for all mods.
2021-05-16 13:44:04 +02:00
E
4ae17b0c8e
mapgen/mcl_mapgen_core: base mushrooms and nether decorations off block seed
2021-04-25 23:17:27 -04:00
erlehmann
0d92212e08
Merge pull request 'mapgen/mcl_mapgen_core: move set_node decorations a node callback' ( #29 ) from e/Mineclonia:nether-fix into master
...
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/29
Reviewed-by: Elias Åström <ryvnf@riseup.net>
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-04-24 18:51:57 +00:00
E
2381cb8e84
mapgen/mcl_mapgen_core: move set_node decorations a node callback
...
During the rewrite in 89e55e9065
, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.
(ref. Mineclonia/Mineclonia#26 )
2021-04-20 00:41:10 -04:00
AFCMS
078586fa1a
Solve quartz not generating in the nether
2021-04-19 00:14:35 +02:00
kay27
05a3b4e60c
Wrap https://github.com/minetest/minetest/issues/10995 around, thanks @SmallJoker
2021-02-28 16:35:21 +04:00
kay27
abc0bb9e8e
Fix dir_to_rotation()
2021-02-27 23:20:57 +04:00
kay27
21e6c5ad1f
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1216
2021-02-27 22:44:34 +04:00
kay27
2ce5c5415a
Fix village initialization: https://git.minetest.land/MineClone2/MineClone2/issues/1206 https://git.minetest.land/MineClone2/MineClone2/issues/1207 https://git.minetest.land/MineClone2/MineClone2/issues/1209
2021-02-27 03:33:51 +04:00
Elias Fleckenstein
d859d94a63
Merge pull request 'Fix #1204 ' ( #1208 ) from AFCMS/MineClone2:afcms-patch-1 into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1208
2021-02-26 16:26:46 +00:00
AFCMS
41e715ef39
Fix #1204
2021-02-26 15:57:44 +00:00
kay27
a5168721b1
Fix https://git.minetest.land/MineClone2/MineClone2/issues/1186
2021-02-25 17:36:42 +04:00
kay27
e23ad6cabf
Merge pull request 'Add setting to disable ores generation' ( #1174 ) from AFCMS/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1174
2021-02-25 10:04:13 +00:00
kay27
54cd5007ed
Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic
2021-02-25 01:03:41 +04:00
AFCMS
f0348d99d9
Use setting to generate Quartz ore
2021-02-22 19:12:33 +00:00
kay27
47db5c5917
Make mcl_loot/get_random_slots() deterministic
2021-02-22 21:58:35 +04:00
AFCMS
0e6177ee1f
Add setting to dissable ores generation #874
2021-02-22 12:33:28 +00:00
kay27
89e55e9065
Add sub-map generators queue, fix https://git.minetest.land/MineClone2/MineClone2/issues/993 and https://git.minetest.land/MineClone2/MineClone2/issues/1060
2021-02-22 03:15:32 +04:00
Elias Fleckenstein
100e37183d
Update noise_params to the minetest 5.4 convention
2021-02-18 11:54:51 +01:00
kay27
a73f5dabbd
Cleanup
2021-02-10 15:36:32 +00:00
kay27
1d792a650f
Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
2021-02-10 13:07:32 +00:00
MysticTempest
dc9ca16321
Enable villager spawning.
2021-02-09 06:06:19 -06:00
MysticTempest
e716ebd911
Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.
2021-02-01 15:45:22 -06:00
kay27
30b4b9661c
Villages cleanup
2021-01-29 23:03:39 +04:00
MysticTempest
2fe5ac8569
Add experimental, pseudobiome-based village variation.
2021-01-28 23:59:01 -06:00
kay27
9a668204cb
Remove inter-village distance check
2021-01-28 23:12:16 +04:00
MysticTempest
ff38a44454
Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots.
2021-01-28 01:24:43 -06:00
kay27
ff2cd808d5
Fix https://git.minetest.land/Wuzzy/MineClone2/issues/1022
2021-01-28 03:17:11 +04:00
MysticTempest
0c23406531
Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
2021-01-27 02:56:53 -06:00
MysticTempest
cbd3a491f6
Add support for mcimported worlds by clearing out singlenode mapgen, and adding a toggleable fix for converted double_plants.
2021-01-25 20:23:38 -06:00
Elias Fleckenstein
4a4a834bf8
Generate Enchanted golden apples in chests
2021-01-22 19:45:18 +01:00
Elias Fleckenstein
8f62a3fe0c
Enchanted book loot in desert temple
2020-12-23 12:25:18 +01:00
Elias Fleckenstein
fdbfd4c654
Mineshaft Loot
2020-12-21 13:57:09 +01:00
Elias Fleckenstein
d820c35937
Fishing & Mineshaft loot
2020-12-20 17:33:24 +01:00
Laurent Rocher
af26f18bd6
Complete French Translation
2020-11-18 23:06:47 +01:00
kay27
4c2e28836c
Fix generation of strongholds
2020-10-15 00:22:48 +04:00
kay27
ba51686e6c
Russian translation
2020-07-20 00:11:13 +00:00
Wuzzy
d0678d33f8
Use dungeons flag in mg_dungeons for MCL2 dungeons
2020-06-16 02:33:51 +02:00
Wuzzy
2394809649
Respect player's choice of mg_flags
2020-06-16 01:46:07 +02:00
Wuzzy
dded403409
Mapgen: Set biomes flag explicitly
2020-06-16 00:20:13 +02:00
Wuzzy
7ff7b64ad0
Fix air holes in desert temple
2020-06-08 17:18:19 +02:00
Wuzzy
15f2960e34
Remove legacy village schematic
2020-06-03 19:57:04 +02:00
Wuzzy
a25f7652f6
New desert temple schematic
2020-06-03 19:30:29 +02:00
Rocher Laurent
4957bd1118
Translate In French
2020-05-03 22:39:07 +02:00
Wuzzy
a2785041dd
Remove mod startup debug messages
2020-04-11 02:56:46 +02:00