Enable villager spawning.
This commit is contained in:
parent
bd1e4187a0
commit
dc9ca16321
5 changed files with 18 additions and 10 deletions
|
@ -11,7 +11,7 @@ function mobs:spawn_abm_check(pos, node, name)
|
|||
elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then
|
||||
return true
|
||||
-- Spawn on opaque or liquid nodes
|
||||
elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" then
|
||||
elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then
|
||||
return false
|
||||
end
|
||||
|
||||
|
|
|
@ -1067,7 +1067,7 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
|
||||
|
||||
|
||||
mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
|
||||
mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 20, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
|
||||
|
|
|
@ -225,6 +225,7 @@ mobs_mc.override.spawn = {
|
|||
nether_fortress = { "mcl_nether:nether_brick", "mcl_nether:netherrack" },
|
||||
nether_portal = { mobs_mc.override.items.nether_portal },
|
||||
wolf = { mobs_mc.override.items.grass_block, "mcl_core:dirt", "mcl_core:dirt_with_grass_snow", "mcl_core:snow", "mcl_core:snowblock", "mcl_core:podzol" },
|
||||
village = { "mcl_villages:stonebrickcarved", "mcl_core:grass_path", "mcl_core:sandstonesmooth2" },
|
||||
}
|
||||
|
||||
-- This table contains important spawn height references for the mob spawn height.
|
||||
|
|
|
@ -188,6 +188,7 @@ function settlements.place_schematics(settlement_info, pr)
|
|||
local schem_lua = minetest.serialize_schematic(building,
|
||||
"lua",
|
||||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
schem_lua = schem_lua:gsub("mcl_core:stonebrickcarved", "mcl_villages:stonebrickcarved")
|
||||
-- replace material
|
||||
if replace_wall then
|
||||
--Note, block substitution isn't matching node names exactly; so nodes that are to be substituted that have the same prefixes cause bugs.
|
||||
|
|
|
@ -13,18 +13,24 @@ dofile(settlements.modpath.."/paths.lua")
|
|||
settlements_in_world = settlements.load()
|
||||
settlements.grundstellungen()
|
||||
|
||||
--[[ Disable custom node spawning.
|
||||
|
||||
--
|
||||
-- register block for npc spawn
|
||||
--
|
||||
minetest.register_node("settlements:junglewood", {
|
||||
description = "special junglewood floor",
|
||||
tiles = {"default_junglewood.png"},
|
||||
groups = {choppy=3, wood=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
minetest.register_node("mcl_villages:stonebrickcarved", {
|
||||
description = ("Chiseled Stone Village Bricks"),
|
||||
_doc_items_longdesc = doc.sub.items.temp.build,
|
||||
tiles = {"mcl_core_stonebrick_carved.png"},
|
||||
stack_max = 64,
|
||||
drop = "mcl_core:stonebrickcarved",
|
||||
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
is_ground_content = false,
|
||||
_mcl_blast_resistance = 6,
|
||||
_mcl_hardness = 1.5,
|
||||
})
|
||||
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
--[[ Enable for testing, but use MineClone2's own spawn code if/when merging.
|
||||
|
|
Reference in a new issue