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mapgen/mcl_mapgen_core: move set_node decorations a node callback
During the rewrite in 89e55e9065
, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.
(ref. Mineclonia/Mineclonia#26)
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1 changed files with 6 additions and 4 deletions
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@ -2207,17 +2207,19 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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lvm_used = true
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end
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return lvm_used, shadow
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end
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local function basic_node(minp, maxp, blockseed)
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if mg_name ~= "singlenode" then
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-- Generate special decorations
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generate_underground_mushrooms(minp, maxp, blockseed)
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generate_nether_decorations(minp, maxp, blockseed)
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generate_structures(minp, maxp, blockseed, biomemap)
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generate_structures(minp, maxp, blockseed, minetest.get_mapgen_object("biomemap"))
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end
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return lvm_used, shadow
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end
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mcl_mapgen_core.register_generator("main", basic, nil, 1, true)
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mcl_mapgen_core.register_generator("main", basic, basic_node, 1, true)
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-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like 5.3.0 does.
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-- p: Position, if it's wrong, {name="error"} node will return.
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