HeavenStudioPlus/Assets/Scripts
ev 98233e174d Nightwalk GBA (#569)
* Nightwalks set up

* Play yan with balloons

* platformSetUp

* Platform handler fundamentals

* Count In Added

* small thing

* Got em inputs in nightwalk gba to work

* Platforms now spawn when there's no count-in

* He jumps now!

* Decreased platform count

* Height changes added

* Randomness for height changes

* Name changing

* Fixed a bug with no count in blocks

* Ok height changes should be flawless now

* No jumping added

* Umbrella and lollipop added

* Umbrella drum pattern added

* Fallyan :(

* Implemented falling :(

* Fixed drum patterns not working

* Fish implemented

* Fixed kick sound being weird

* 4 beat count in added

* Tweaked landing pos

* Walking Count-In added

* new sprites touched up anims

* oops1

* barely anims

* Implemented barelies into nightwalk gba

* Balloons have random positioning now

* New sounds and whiff/barely sounds

* Fall smear added

* Fixed issues with platform heights on gameswitches

* 24 platforms

* walk is normalized now

* Star scrolling functionality done

* Blink animations n stuff

* STARS BLINK NOW

* Force evolve added + tweaks

* Fixed stars not stopping + upped amount of stars

* End event setup

* Finding end blocks logic added

* end event functionality finished

* end platform anim

* fixed anim

* only stars on screen evolve

* 2 evolve by default

* End event fixes

* more blinking

* star blinks now and has string

* minor tweak

* fix to interaction between fish and end block

* tweaked dropdown values

* removed fish sound

* named some sprites in the spritesheet

* high jump and roll anims

* Roll sound should only play if valid

* Small fix to roll cue sound logic

* Another small fix to roll cue sound logic

* ok actually fixed roll sound

* roll platform added to jumpl platform prefab

* Roll cue platform visuals done

* Basic Roll Cue implemented

* flower

* umbrella

* barely for roll release

* OOPS

* smol fixes

* fixed visual stuff and added missing to rolls

* redid sheet, new anims

* slow walkin'

* adjustments

* oops

* adjusted smear

* improved interaction between roll and end block

* improved interaction between roll cue and platform heights

* 32 stars

* made the star boundary way smaller

* how was i this stupid

* fixed more interactions

* stack proof roll cue and also end block + roll cue fix

* Fixed things related to stars

* fixed no jumping not working with end block + roll

* nearing the final stages

* rolls counts for 2 jumps now

* fixed a bug to do with roll platforms and made roll platform sounds not be able to be played on invalid beats

* made stage 2 stars bigger

* added destroy roll platform sprites

* update to new systems

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-28 06:03:53 +00:00
..
Common new memes 2024-01-21 18:10:23 -05:00
Deprecated The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Games Nightwalk GBA (#569) 2024-01-28 06:03:53 +00:00
InputSystem remove unused class 2024-01-25 15:27:26 -05:00
LevelEditor Totem Climb (#660) 2024-01-28 03:43:54 +00:00
SourceGenerators fix #631 2024-01-19 23:05:26 -05:00
StudioDance Title Screen (#454) 2023-12-26 05:22:51 +00:00
Transform Alternate Control Styles Support (#554) 2023-10-29 19:44:47 +00:00
UI pause unloads assets on exit 2024-01-22 14:18:41 -05:00
USG.g Nightwalk GBA (#569) 2024-01-28 06:03:53 +00:00
Util change operation order for input checks 2024-01-25 15:11:43 -05:00
AppInfo.cs prod flag, ready for launch 2024-01-15 15:04:40 -05:00
AppInfo.cs.meta editor input locking fix (#175) 2022-10-13 12:20:48 -04:00
CircleCursor.cs Title Screen (#454) 2023-12-26 05:22:51 +00:00
CircleCursor.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Common.meta Timeline improvements 2022-01-09 18:35:55 -05:00
Conductor.cs change operation order for input checks 2024-01-25 15:11:43 -05:00
Conductor.cs.meta Timeline entities added 2022-01-08 11:42:48 -05:00
Datamodel.cs start implementation of new format 2022-08-21 19:46:45 -04:00
Datamodel.cs.meta Timeline entities added 2022-01-08 11:42:48 -05:00
DebugUI.cs Integration of Jukebox Library (#451) (#457) 2023-06-10 19:17:06 +00:00
DebugUI.cs.meta Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Deprecated.meta Better tooltip 2022-01-17 19:40:23 -05:00
EventCaller.cs event caller refactoring 2024-01-25 12:29:05 -05:00
EventCaller.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
GameCamera.cs Mass Text Update (#615) 2024-01-15 02:04:10 +00:00
GameCamera.cs.meta DJ School sounds 2022-02-02 21:09:50 -05:00
GameInitializer.cs event caller refactoring 2024-01-25 12:29:05 -05:00
GameInitializer.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
GameManager.cs event caller refactoring 2024-01-25 12:29:05 -05:00
GameManager.cs.meta Beatmap Sections & Latency Reduction (#170) 2022-09-18 16:48:14 -04:00
GameProfiler.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
GameProfiler.cs.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
GameProperties.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
GameProperties.cs.meta Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Games.meta Proper namespaces 2021-12-20 20:10:49 -05:00
GlobalGameManager.cs literal skill star 2024-01-21 20:55:31 -05:00
GlobalGameManager.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
InputSystem.meta First Contact, Tap Trial, Air Rally 2022-07-25 10:04:55 +08:00
JudgementManager.cs fix doubled input responses in some menus 2024-01-21 20:10:45 -05:00
JudgementManager.cs.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
LevelEditor.meta Initialize game with one script 2022-01-03 17:42:43 -05:00
Minigames.cs event caller refactoring 2024-01-25 12:29:05 -05:00
Minigames.cs.meta Meta files moment 2022-05-07 14:32:47 -07:00
OpeningManager.cs Title Screen (#454) 2023-12-26 05:22:51 +00:00
OpeningManager.cs.meta Play Mode Features Part 1 (#413) 2023-05-07 20:33:15 +00:00
PersistentDataManager.cs default timing display is non-lazer 2024-01-21 19:43:29 -05:00
PersistentDataManager.cs.meta Persistent Settings (#234) 2023-01-24 14:31:49 -05:00
PostProcessingVFX.cs Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
PostProcessingVFX.cs.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
ScreenTiling.cs Screen Tiling Split into two events + Some tweaks and new vfx! (#585) 2023-11-24 22:49:59 +00:00
ScreenTiling.cs.meta Post Processing Effects + Screen Tiling (#583) 2023-11-23 21:31:23 +00:00
Settings.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Settings.cs.meta Audio mixers 2022-02-04 23:40:33 -05:00
SourceGenerators.meta also use sourcegen for controller loaders 2024-01-18 21:38:01 -05:00
StaticCamera.cs Screen Tiling Split into two events + Some tweaks and new vfx! (#585) 2023-11-24 22:49:59 +00:00
StaticCamera.cs.meta Game Overlays (#280) 2023-03-11 04:51:22 +00:00
StretchCameraVFX.cs Stretch Camera VFX Event + Fixes (#586) 2023-11-25 16:05:20 +00:00
StretchCameraVFX.cs.meta Stretch Camera VFX Event + Fixes (#586) 2023-11-25 16:05:20 +00:00
StudioDance.meta First Contact & Tap Trial 2022-07-11 13:53:25 +08:00
TitleManager.cs change title screen anti-mash mechanism 2024-01-22 10:58:45 -05:00
TitleManager.cs.meta Title Screen (#454) 2023-12-26 05:22:51 +00:00
Transform.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
UI.meta Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
USG.g.meta replace minigame loader reflection with source generator 2024-01-18 19:56:26 -05:00
Util.meta Proper namespaces 2021-12-20 20:10:49 -05:00